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Transcript
Chapter 1 - Introduction to Computers, the
Internet, and the World Wide Web
Outline
1.1 Introduction
1.2 What Is a Computer?
1.3 Computer Organization
1.4 Evolution of Operating Systems
1.5 Personal, Distributed and Client/Server Computing
1.6 Machine Languages, Assembly Languages and High-Level
Languages
1.7 History of C++
1.8 History of Java
1.9 Java Class Libraries
1.10
Other High-Level Languages
1.11
Structured Programming
1.12
The Internet and the World Wide Web
1.13
Basics of a Typical Java Environment
1.14
General Notes about Java and This Book
1
Introduction - What is a Computer?
• Core of book
– Program clarity, using both structured and object-oriented programming
• Learn structured programming properly, from the beginning
• Java
–
–
–
–
Powerful, object-oriented language
Fun to use for beginners, appropriate for experienced programmers
Language of choice for Internet and network communications
Free implementation at http://java.sun.com
• Computer
– Device for performing computations and making logical decisions
– Process data using sets of instructions called computer programs
• Hardware
– Devices comprising a computer
– Keyboard, screen, mouse, disks, memory, CD-ROM, and processing units
• Software
– Programs that run on a computer
2
Computer Organization and OS
• Six logical units in every computer
•
•
•
•
•
•
Input unit (keyboard, mouse)
Output unit (to screen, to printer, to control other devices)
Memory unit (Rapid access, low capacity, stores input information)
Arithmetic and logic unit (ALU) (Arithmetic calculations and logic decisions)
Central processing unit (CPU) (Supervises and coordinates sections of the computer)
Secondary storage unit (Cheap, long-term, high-capacity storage, stores inactive
programs and data)
• Batch processing (Do only one job or task at a time)
• Operating systems
– Manage transitions between jobs
– Increased throughput - amount of work computers process
• Multiprogramming (Many jobs or tasks sharing computer resources)
• Timesharing
– Run small portion of one user’s job, move onto next user
– Programs appear to be running simultaneously
3
Personal, Distributed and Client/Server Computing
• Personal computing
– Popularized by Apple Computer in 1977 and by IBM in 1981
– Computers economical enough for personal use
– Stand-alone units
• Distributed computing
– Organization has a Local Area Network (LAN). Computers linked to it.
– Computing distributed over the LAN
• Client/Server computing
– File servers offer common programs that client computers access
– C and C++ popular for writing operating systems, networking, and
distributed client/server applications
– Java used for Internet-based applications
• Programming in Java can be more productive than C or C++
4
Machine, Assembly and High-Level Languages
• Types of programming languages
1. Machine languages
– Strings of numbers giving machine specific instructions
– Example:
+1300042774
+1400593419
+1200274027
2. Assembly languages
– English-like abbreviations representing elementary computer operations
(translated via assemblers)
– Example:
LOAD
BASEPAY
ADD
OVERPAY
STORE GROSSPAY
3.
High-level languages
– Similar to everyday English and use mathematical notations (translated via
compilers)
– Example:
grossPay = basePay + overTimePay
5
History of C++ and Java
• C++ evolved from C
– C evolved from two previous programming languages, BCPL and B
– ANSI C established worldwide standards for C programming
• C++ “spruces up” C
– Provides capabilities for object-oriented programming
• Objects - reusable software components that model things in the real world
– Object-oriented programs easy to understand, correct and modify
• Java
– Based on C and C++
– Developed in 1991 for intelligent consumer electronic devices
• Market did not develop, project in danger of being cancelled
– Internet exploded in 1993, saved project
• Used Java to create web pages with dynamic content
– Java formally announced in 1995
– Now used to create web pages with interactive content, enhance web
servers, applications for consumer devices (pagers, cell phones)...
6
Java Class Libraries
• Java programs
– Consist of pieces called classes
– Classes contain methods, which perform tasks
• Class libraries
– Also known as Java API (Applications Programming Interface)
– Rich collection of predefined classes, which you can use
• Two parts to learning Java
– Learning the language itself, so you can create your own classes
– Learning how to use the existing classes in the libraries
• Other high-level languages have achieved broad acceptance
–
–
–
–
FORTRAN (FORmula TRANslator) (Scientific and engineering applications)
COBOL (COmmon Business Oriented Language)
Pascal (Intended for academic use)
BASIC (Developed in 1965. Simple language to help novices)
7
Structured Programming, Internet and WWW
• Structured programming
– Disciplined approach to writing programs
– Clear, easy to test, debug, and modify
– Pascal designed to teach structured programming
• Not used in industrial or commercial applications
• Multitasking
– Many activities run in parallel
– C and C++ allow one activity at a time
– Java allows multithreading (Activities can occur in parallel)
• The Internet (Developed 30 years ago, funded by the Department of Defense)
• World Wide Web (View multimedia-based documents)
– Internet has exploded
• Mixes computing and communication
• Changes how business is done
• Information instantly accessible
– We cover Java applications that use the Internet
8
Basics of a Typical Java Environment
• Java Systems (Consist of environment, language, Java API, class libraries)
• Java programs have five phases
– Edit (vi or emacs, notepad, Jbuilder, Visual J++) .java extension.
– Compile (Translates program into bytecodes, understood by Java interpreter)
• javac command: javac myProgram.java
• Creates .class file containing bytecodes (myProgram.class)
– Loading
• Class loader transfers .class file into memory
– Applications - run on user's machine
– Applets - loaded into Web browser, temporary
• Classes loaded and executed by interpreter with java command
java Welcome
• HTML documents can refer to Java Applets, loaded into web browsers
• To load,
appletviewer Welcome.html
– appletviewer minimal browser, can only interpret applets
9
Basics of a Typical Java Environment
• Java programs have five phases (continued)
10
– Verify
• Bytecode verifier makes sure bytecodes are valid and do not violate security
• Java must be secure - possible to damage files (viruses)
– Execute
• Computer interprets program one bytecode at a time
• Performs actions specified in program
– Program may not work on first try
• Make changes in edit phase and repeat
Phase 1
Editor
Disk
Program is created in
the editor and stored
on disk.
Phase 2
Compiler
Disk
Compiler creates
bytecodes and stores
them on disk.
Primary
Memory
Phase 3
Class Loader
Disk
Phase 4
Phase 5
Class loader puts
bytecodes in memory.
..
..
..
Primary
Memory
Bytecode Verifier
Interpreter
..
..
..
Primary
Memory
..
..
..
Bytecode verifier
confirms that all
bytecodes are valid
and do not violate
Java’s security
restrictions.
Interpreter reads
bytecodes and
translates them into a
language that the
computer can
understand, possibly
storing data values as
the program executes.
11
General Notes about Java and This Book
• Java: A Powerful language
– Programming notes
• Clarity - Keep it Simple
• Portability - Java very portable, but it is an elusive goal
– Some details of Java not covered (http://java.sun.com for documentation)
– Performance
• Interpreted programs run slower than compiled ones
– Compiling has delayed execution, interpreting executes immediately
• Can compile Java programs into machine code
– Runs faster, comparable to C / C++
• Just-in-time compiler
– Midway between compiling and interpreting
• As interpreter runs, compiles code and executes it
• Not as efficient as full compilers
– Being developed for Java
– Integrated Development Environment (IDE)
• Tools to support software development
• Several Java IDE's are as powerful as C / C++ IDE's
12