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CSH 2009-2010
Intro. to Java
The Big Ideas in Computer Science
•
•
•
•
•
Beyond programming
Solving tough problems
Creating extensible solutions
Teams of “Computational Thinkers”
Encapsulation & Abstraction
Why Java
• Portable and Safe
• Created in 1991 by James Gosling & Patrick
Naughton of Sun Microsystems to run on
devices
• Enter the web!
• Full fledge programming language like C++ only
simpler (nothing in common with JavaScript)
• Object Oriented – represents best thinking in CS
• Vast libraries of classes you can use
• Now there is an enterprise and a mobile version
Schematic Diagram of a Computer
Big Java by Cay
Horstmann
Copyright ©
2008 by John
Wiley & Sons.
All rights
reserved.
Central Processing Unit
Big Java by Cay
Horstmann
Copyright ©
2008 by John
Wiley & Sons.
All rights
reserved.
A Hard Disk
A Motherboard
The ENIAC
Big Java by Cay
Horstmann
Copyright ©
2008 by John
Wiley & Sons.
All rights
reserved.
Why Java: the JVM
• Java Virtual Machine
• CPU created in software layered on top of the
Operating System
• Strong security limits access outside the JVM
(safe)
• Programs compiled for the JVM run on all
platforms WITHOUT modification; this is not
true for other languages. Write once – run
anywhere!
Java: some basics
• Primitive data types: int, double, boolean
• Any variable you use in program must have a
data type.
• Data type of a variable is declared (announced)
the first time you use the variable.
• String is not a primitive data type; it is what is
called an object data type.
Data Types and Variables
• an int stands for integer which means number
without decimal parts (whole number)
• a float stands for floating point or decimal
number
• a double is poorly named and stands for double
precision decimal. Doubles can have twice as
many decimal places as a float.
• a boolean is either TRUE or FALSE
• a String is a sequence of characters
Data Types and Variables
int x = 3;
//declares an int variable x and sets it to hold 3
x = 7;
//sets x to hold 7 replacing the 3
System.out.println(x); //prints out 7
double price = 8.25 //declares a double variable price and sets it
// to hold 8.25
price = price + 1.0;
//add 1.0 to what is held in price
System.out.println(price); //prints out 9.25
boolean isOpen = TRUE; //declares a boolean variable isOpen and
//sets it to hold TRUE
isOpen = FALSE;
//replaces TRUE with FALSE in isOpen
if(isOpen)
//does not print since isOpen holds FALSE
System.out.println(“The lock is open.”);
Some Java Syntax (just a little bit)
Code statements end with a semicolon
Pairs of curly braces are used to organize code in to blocks in Java
{
statement;
statement;
statement;
}
Blocks can be nested
{
statement;
{
statement;
}
}
Vocabulary of Object
Oriented Programming
Class: a blueprint for making one or
more objects; an object “factory”
Object: created in memory using the
constructor in a class according to the blueprint
Square Class….makes….. Square Objects
Looking at the Blueprint
Every class has 3 parts to it that you
should come to know and love:
Fields: what an object of this class will be
able to store inside its “brain”
Constructors: when activated these
create objects from the blueprint
Methods: what an object of this class will
be able to do once created
Vocabulary of Object Oriented
Programming
Access Level:
Private: only accessible “inside” the object; not
available to “outsiders” such as other objects
(fields are usually private)
Public: accessible any outside object
(constructors are always public and methods are
usually public)
/** This class represents a BankAccount */
public class BankAccount
{
}
/** This class represents a BankAccount */
public class BankAccount
{
/** fields */
private double balance;
}
/** This class represents a BankAccount */
public class BankAccount
{
/** fields */
private double balance;
/** constructors */
public BankAccount()
{
balance = 0.0;
}
public BankAccount(double b)
{
balance = b;
}
}
/** This class represents a BankAccount */
public class BankAccount
{
/** fields */
private double balance;
/** constructors */
public BankAccount()
{
balance = 0.0;
}
public BankAccount(double b)
{
balance = b;
}
public double getBalance()
{
return balance;
}
public void deposit(double howmuch)
{
balance += howmuch;
}
public void withdraw(double howmuch)
{
balance -= howmuch;
}
public void printBalance()
{
System.out.println("Balance:” + balance);
}
}
Looking Closer at Fields
• All variables must be declared (announced) BEFORE
they can be used to hold a value.
• Instance fields are variables that are like properties in
Alice. They belong to a class of objects. They are
stored in memory – in the object’s “brain.”
• Fields are usually private and are declared at the top
of a class.
private double balance;
access
return type name of variable
Looking Closer at Methods
• Methods are usually public but sometimes can be private. Private
methods can only be used inside other methods of the same
class. Public methods can be called by objects of other classes.
• Methods must have a return type which indicates what type of
information they give back when called (i.e. int, double, String).
If a method does not give back anything than it its return type is
void. In Alice a method which returned something was known
as a function.
• The top line of a method is called its signature.
public void deposit(double howmuch)
{
balance += howmuch;
}
Looking Closer at Methods
• Method signatures contain access level, return type, name of method, and
any method parameters.
• The body of the method is the part in { }. The body for the method contains
code to actually do (implement) what the method was designed to do.
• Methods which return the information in a object’s private fields are called
accessors.
• Methods which modify and object’s private fields in their body are called
mutators.
return type of parameter
name of parameter
public void deposit(double howmuch)
{
balance += howmuch;
access
}
return type name of method
public double getBalance()
{
return balance;
}
public void deposit(double howmuch)
{
balance += howmuch;
}
public void withdraw(double howmuch)
{
balance -= howmuch;
}
public void printBalance()
{
System.out.println("Balance: " +
balance);
}
}
Accessor
Mutator
Mutator
Neither
Looking Inside objects
Objects store values inside them. These values
are stored in variables called instance
fields(brain slots). Fields are private and are
not accessible outside of the object. Only the
object knows what is in its fields. The current
values of fields in a given object are called its
state. ONLY IN BLUEJ CAN WE LOOK
DIRECTLY INSIDE OBJECTS.
Looking Inside objects
NORMALY IN JAVA, TO GET INFORMATION INSIDE
OBJECTS YOU MUST GO THRU THE OBEJCTS
METHODS.
The values in an object’s fields can only be accessed
indirectly through the use of public methods. These
methods are called accessors.
The values in an object’s fields can only be changed
indirectly through the use of a public method. These
methods are called mutators.
i.e.
barronAccount.getBalance();
barronAccount.deposit(10000);
Practice with a class
• Practice with the BankAccount class as
follows:
▫ For practice with the compiler type it in off
your sheet.
▫ FIRST just type in the constructors, compile
and try it out by making some BankAccount
objects and looking inside them.
▫ THEN add the methods ONE at a time.
Compile and test each by making an object.
Classes that are already part of Java
• The Java API lists all the classes that are part of
Java.
• For each class, it lists the constructors and all of
the methods.
• http://java.sun.com/javase/6/docs/api/
Creating Objects WITHOUT BlueJ
public class TestBankAccount
{
//test class for the BankAccount class
public static void main(String args[])
{
BankAccount b1t = new BankAccount(100);
b1.deposit(100);
b1.withdraw(100);
b1.printSlip();
}
}
//main method
A Look Inside Memory
• Java protects you from having to worry
about memory very much
• Objects exists at certain memory
locations once created
• Objects names are really called object
references and they refer to a memory
location
MrBAccount
b1
@667fd3
@197bb7
Memory
Creating Objects
The correct way to create objects is by “invoking”
the constructor as follows:
Refer to a class and say “new Square with
length 5” in Java this would be
new Square(5);
Constructors are always named the same as the
class.
Constructors must be public or else objects would
never be able to be created from their blueprints
(classes)
Creating & Interacting
with Objects
The correct way to create and interact with objects is
through their constructors and methods is as
follows:
Create an object an object and name it (give it
a reference).
Square happySquare = new Square(50);
Send a message to an object and say “happySquare
dot changeColor to blue” in Java this would be
happySquare.changeColor(blue);
Aside on Parameters (inputs)
• Public variables which act as inputs and which pass
their values into a method or constructor where they
can be used. Parameters cannot be used outside of
the method they are declared in. Recall functions
from algebra f(p,q)
• i.e. consider a method
public int sum(int a, int b)
{
int s = a + b;
return s;
}
Practice More
• Complete the Employee class compiling &
testing thoroughly in BlueJ.
• Create TestEmployee test class in BlueJ
compiling and running main method.