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Interesting Informatics at Elementary Schools Course overview Faculty of electronic engineering Nis, May 14th, 2009. Interesting Informatics at Elementary Schools Prof. dr Teufik Tokić M.Phil. Oliver Vojinović Course overview Dipl. ing. Nataša Marković Dipl. ing. Nikola Davidović Faculty of electronic engineering Nis, May 14th, 2009. Background TEMPUS frame National catalogue of aproved seminars (courses) Seminar length limited Background (cont.) Selected target group 125 teachers enrolled Age diversity Education diversity Age structure 10 9 8 7 6 5 4 3 2 1 0 2829303132333435363738394041424344454647484950515253555657585963 Age Education mayor DEF, 3 ZNR, 2 BIB, 1 FV, 1 Techn., 1 RN, 5 Mech. Eng., 6 TO, 40 INF, 8 Electr. Eng., 9 Math., 12 (Unknown), 18 Phys, 19 Diverse target group + limited time = ? Interesting Informatics at Elementary Schools How it can be uninteresting at all? Age structure 10 9 8 7 6 5 4 3 2 1 0 2829303132333435363738394041424344454647484950515253555657585963 Age Education mayor DEF, 3 ZNR, 2 BIB, 1 FV, 1 Techn., 1 RN, 5 Mech. Eng., 6 TO, 40 INF, 8 Electr. Eng., 9 Math., 12 (Unknown), 18 Phys, 19 Interesting Informatics at Elementary Schools How it can be uninteresting at all? Goals Official To present some of interesting aspects of IT To give ideas how to make class interesting and accessible to all students To provide basis for further personal improvement Unofficial To enhance fundamental knowledge To give advantage over students To stimulate problem solving skills, collaboration. Course concept Blended learning Online lessons + assignments & forum Traditional lessons + labs + final test Course outline (lessons) Introduction Computer hardware Operating system Computer Networks & Internet Documents & Multimedia Programming Concluding remarks Grading structure 40% assignments, e-learning 10% attendance & e-attendance 30% labs 20% final Course outline (lessons) Introduction Computer hardware Operating system Computer Networks & Internet Documents & Multimedia Programming Concluding remarks Lesson Introduction Motivation principles applied to teaching IT topics Learning by doing Connecting knowledge Stimulating purpose, curiosity Storytelling “computer geeks” and “not born for using computers” students Methods for building trust and credibility “Fishing school”. Lession Computer hardware What is NOT computer? Measurement units in IT (bit, byte, inch, pixel, Hz; multiplies) Computer anatomy PC components; bits of facts Performance: MHz = km/h ? “disguised” computers. Lession Computer hardware (cont.) Lession Computer hardware (cont.) Lesson Operating system OS basic; boot process Basic OS functions: resource management, process management, memory allocation, virtual memory Bits of true: driver system; virtual memory in Windows, application installation; file search Group activity CSI: File System Lesson Operating system (cont.) OS mechanisms in a school and at home Lesson Operating system (cont.) There is a land beyond Windows Lesson Networks & Internet Computer networks fundamentals Internet access methods Internet services How to get, and how to put sometning on the Net? Threats, incl. LAN protection methods . Lesson Networks & Internet (cont.) Internet servces Lesson Networks & Internet (cont.) Internet services Lesson Networks & Internet (cont.) Blog, Picasa, YouTube, Google Documents Lesson Networks & Internet (cont.) Maps Lesson Networks & Internet (cont.) Threats Lession Documents & Multimedia Teaching multimedija Multimedia in teaching MULTI types of MEDIA How to motivate students to use programs; to distinguish programs Lession Documents & Multimedia (cont.) Lesson Programming Problems in teaching programming to elementary schools students Algorithms without math Programming step by step (as children grow) - games Lesson Programming (cont.) Step 1 - Gems Lesson Programming (cont.) Step 2 - Scratch Lesson Programming (cont.) Step 2 - Scratch Lesson Programming (cont.) Step 2 - Scratch Lesson Programming (cont.) Alternative steps Alice Lesson Programming (cont.) Alternative steps Alice E-toys Lesson Programming (cont.) Alternative steps Alice E-toys Robomind Lesson Programming (cont.) Alternative steps Alice E-toys Robomind Auditorium Lesson Programming (cont.) Alternative steps Alice E-toys Robomind Auditorium Lesson Programming (cont.) Finally, to kill the survivors, we give brief introduction to C# (click-me-if-you-can button game) Lesson Concluding remarks How to be and stay interesting Personal resource collection Assignment document example Offer for collective resource (and not only) collection Big secret of the universe Lectures Practical demonstrations Lab preparation 25% - whishlist Labs PC parts & OS User applications Blog, Instant Messaging Google Maps Antivirus Programming Word template document FLV: download & convert Spreadsheets Personal movie guide Internet services & security PC parts Boot process (BIOS, POST, Linux) Windows OS (drivers, virtual memory, program installation, CSI: File system) Gems Scratch game C# Learning object creation Schedule Course start : april 27th Lectures and labs on the faculty: may 22nd – 24th April 2009 PONEDELJAK UTORAK SREDA ČETVRTAK PETAK SUBOTA NEDELJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Introduction; Hardware May 2009 UTORAK PONEDELJAK SREDA ČETVRTAK 27 PETAK 1 SUBOTA 2 5 6 7 3 OS Introduction; Hardware 4 NEDELJA 8 9 10 Networks & Internet 11 18 12 13 14 15 19 20 21 22 Docs & Multimedia Concluding remarks 25 26 27 28 29 16 17 23 24 30 31 Programming & Tête-à-tête Support Value added “Spice” collection Learning objects & resources Increased level of expected quality of such kind of courses Emphasized problem solving, reasoning, exploration, constructivist paradigm . 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