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Interesting Informatics at
Elementary Schools
Course overview
Faculty of electronic engineering Nis, May 14th, 2009.
Interesting Informatics at
Elementary
Schools
Prof. dr Teufik
Tokić
M.Phil. Oliver Vojinović
Course overview
Dipl. ing. Nataša Marković
Dipl. ing. Nikola Davidović
Faculty of electronic engineering Nis, May 14th, 2009.
Background


TEMPUS frame
National catalogue of aproved seminars (courses)

Seminar length limited
Background (cont.)

Selected target group



125 teachers enrolled
Age diversity
Education diversity
Age structure
10
9
8
7
6
5
4
3
2
1
0
2829303132333435363738394041424344454647484950515253555657585963
Age
Education mayor
DEF, 3
ZNR,
2 BIB, 1
FV, 1
Techn., 1
RN, 5
Mech. Eng., 6
TO, 40
INF, 8
Electr. Eng., 9
Math., 12
(Unknown),
18
Phys, 19
Diverse target group + limited time = ?
Interesting Informatics at Elementary
Schools

How it can be uninteresting at all?
Age structure
10
9
8
7
6
5
4
3
2
1
0
2829303132333435363738394041424344454647484950515253555657585963
Age
Education mayor
DEF, 3
ZNR,
2 BIB, 1
FV, 1
Techn., 1
RN, 5
Mech. Eng., 6
TO, 40
INF, 8
Electr. Eng., 9
Math., 12
(Unknown),
18
Phys, 19
Interesting Informatics at Elementary
Schools

How it can be uninteresting at all?
Goals

Official




To present some of interesting aspects of IT
To give ideas how to make class interesting and accessible to all
students
To provide basis for further personal improvement
Unofficial



To enhance fundamental knowledge
To give advantage over students
To stimulate problem solving skills, collaboration.
Course concept

Blended learning


Online lessons + assignments & forum
Traditional lessons + labs + final test
Course outline (lessons)







Introduction
Computer hardware
Operating system
Computer Networks & Internet
Documents & Multimedia
Programming
Concluding remarks
Grading structure




40% assignments, e-learning
10% attendance & e-attendance
30% labs
20% final
Course outline (lessons)







Introduction
Computer hardware
Operating system
Computer Networks & Internet
Documents & Multimedia
Programming
Concluding remarks
Lesson Introduction

Motivation principles applied to teaching IT topics







Learning by doing
Connecting knowledge
Stimulating purpose, curiosity
Storytelling
“computer geeks” and “not born for using computers”
students
Methods for building trust and credibility
“Fishing school”.
Lession Computer hardware






What is NOT computer?
Measurement units in IT (bit, byte, inch, pixel, Hz;
multiplies)
Computer anatomy
PC components; bits of facts
Performance: MHz = km/h ?
“disguised” computers.
Lession Computer hardware (cont.)
Lession Computer hardware (cont.)
Lesson Operating system




OS basic; boot process
Basic OS functions: resource management, process
management, memory allocation, virtual memory
Bits of true: driver system; virtual memory in Windows,
application installation; file search
Group activity CSI: File System
Lesson Operating system (cont.)

OS mechanisms in a school and at home
Lesson Operating system (cont.)

There is a land beyond Windows
Lesson Networks & Internet

Computer networks fundamentals
Internet access methods
Internet services
How to get, and how to put sometning on the Net?
Threats, incl. LAN protection methods

.




Lesson Networks & Internet (cont.)

Internet servces
Lesson Networks & Internet (cont.)

Internet services
Lesson Networks & Internet (cont.)
Blog,
Picasa,
YouTube,
Google Documents
Lesson Networks & Internet (cont.)

Maps
Lesson Networks & Internet (cont.)

Threats
Lession Documents & Multimedia




Teaching multimedija
Multimedia in teaching
MULTI types of MEDIA
How to motivate students to use programs; to distinguish
programs
Lession Documents & Multimedia (cont.)
Lesson Programming



Problems in teaching programming to elementary
schools students
Algorithms without math
Programming step by step (as children grow) - games
Lesson Programming (cont.)

Step 1 - Gems
Lesson Programming (cont.)

Step 2 - Scratch
Lesson Programming (cont.)

Step 2 - Scratch
Lesson Programming (cont.)

Step 2 - Scratch
Lesson Programming (cont.)

Alternative steps

Alice
Lesson Programming (cont.)

Alternative steps


Alice
E-toys
Lesson Programming (cont.)

Alternative steps



Alice
E-toys
Robomind
Lesson Programming (cont.)

Alternative steps




Alice
E-toys
Robomind
Auditorium
Lesson Programming (cont.)

Alternative steps




Alice
E-toys
Robomind
Auditorium
Lesson Programming (cont.)

Finally, to kill the survivors, we give brief introduction to
C# (click-me-if-you-can button game)
Lesson Concluding remarks





How to be and stay interesting
Personal resource collection
Assignment document example
Offer for collective resource (and not only) collection
Big secret of the universe
Lectures



Practical demonstrations
Lab preparation
25% - whishlist
Labs

PC parts & OS




User applications



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

Blog, Instant Messaging
Google Maps
Antivirus
Programming




Word template document
FLV: download & convert
Spreadsheets Personal movie guide
Internet services & security


PC parts
Boot process (BIOS, POST, Linux)
Windows OS (drivers, virtual memory, program installation, CSI: File system)
Gems
Scratch game
C#
Learning object creation
Schedule


Course start : april 27th
Lectures and labs on the faculty: may 22nd – 24th
April 2009
PONEDELJAK
UTORAK
SREDA
ČETVRTAK
PETAK
SUBOTA
NEDELJA
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Introduction; Hardware
May 2009
UTORAK
PONEDELJAK
SREDA
ČETVRTAK
27
PETAK
1
SUBOTA
2
5
6
7
3
OS
Introduction; Hardware
4
NEDELJA
8
9
10
Networks & Internet
11
18
12
13
14
15
19
20
21
22
Docs & Multimedia
Concluding remarks
25
26
27
28
29
16
17
23
24
30
31
Programming &
Tête-à-tête
Support
Value added





“Spice” collection
Learning objects & resources
Increased level of expected quality of such kind of
courses
Emphasized problem solving, reasoning, exploration,
constructivist paradigm
.
How its going