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Transcript
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Chapter 4: Threads!
Chapter 4: Threads!
  Overview"
  Multithreading Models"
  Threading Issues"
  Pthreads"
  Windows XP Threads"
  Linux Threads"
  Java Threads"
Operating System Concepts!
4.2!
Silberschatz, Galvin and Gagne ©2005!
Single and Multithreaded Processes!
Operating System Concepts!
4.3!
Silberschatz, Galvin and Gagne ©2005!
Benefits!
  Responsiveness
"
  Resource Sharing
"
  Utilization of MP & Multicore Architectures"
Operating System Concepts!
4.4!
Silberschatz, Galvin and Gagne ©2005!
Types!
  User-level thread"
  Kernel-Level Thread"
Operating System Concepts!
4.5!
Silberschatz, Galvin and Gagne ©2005!
User Threads!
  Thread management done by user-level threads library
"
  Three primary thread libraries:"
 
POSIX Pthreads!
 
Win32 threads"
 
Java threads"
Operating System Concepts!
4.6!
Silberschatz, Galvin and Gagne ©2005!
Kernel Threads!
  Supported by the Kernel
"
  Examples"
 
Windows XP/2000"
 
Solaris"
 
Linux"
 
Tru64 UNIX"
 
Mac OS X"
Operating System Concepts!
4.7!
Silberschatz, Galvin and Gagne ©2005!
Multithreading Models!
How user-level threads are mapped to kernel ones.!
!
  Many-to-One
"
  One-to-One
"
  Many-to-Many"
Operating System Concepts!
4.8!
Silberschatz, Galvin and Gagne ©2005!
Many-to-One!
  Many user-level threads mapped to single kernel thread"
  Examples:"
 
Solaris Green Threads"
 
GNU Portable Threads"
Operating System Concepts!
4.9!
Silberschatz, Galvin and Gagne ©2005!
Many-to-One Model!
Operating System Concepts!
4.10!
Silberschatz, Galvin and Gagne ©2005!
One-to-One!
  Each user-level thread maps to kernel thread"
  Examples"
 
Windows NT/XP/2000"
 
Linux"
 
Solaris 9 and later"
Operating System Concepts!
4.11!
Silberschatz, Galvin and Gagne ©2005!
One-to-one Model!
Operating System Concepts!
4.12!
Silberschatz, Galvin and Gagne ©2005!
Many-to-Many Model!
  Allows many user level threads to be mapped to many kernel
threads"
  Allows the operating system to create a sufficient number of
kernel threads"
  Solaris prior to version 9"
  Windows NT/2000 with the ThreadFiber package"
Operating System Concepts!
4.13!
Silberschatz, Galvin and Gagne ©2005!
Many-to-Many Model!
Operating System Concepts!
4.14!
Silberschatz, Galvin and Gagne ©2005!
Two-level Model!
  Similar to M:M, except that it allows a user thread to be
bound to kernel thread"
  Examples"
 
IRIX"
 
HP-UX"
 
Tru64 UNIX"
 
Solaris 8 and earlier"
Operating System Concepts!
4.15!
Silberschatz, Galvin and Gagne ©2005!
Two-level Model!
Operating System Concepts!
4.16!
Silberschatz, Galvin and Gagne ©2005!
Threading Issues!
  Semantics of fork() and exec() system calls"
  Thread cancellation"
  Signal handling"
  Thread pools"
  Thread specific data"
  Scheduler activations"
Operating System Concepts!
4.17!
Silberschatz, Galvin and Gagne ©2005!
Semantics of fork() and exec()!
  Does fork() duplicate only the calling thread or all threads?"
Operating System Concepts!
4.18!
Silberschatz, Galvin and Gagne ©2005!
Thread Cancellation!
  Terminating a thread before it has finished"
  Two general approaches:"
 
Asynchronous cancellation terminates the target
thread immediately"
 
Deferred cancellation allows the target thread to
periodically check if it should be cancelled"
"
Operating System Concepts!
4.19!
Silberschatz, Galvin and Gagne ©2005!
Signal Handling!
  Signals are used in UNIX systems to notify a process that a
particular event has occurred"
  A signal handler is used to process signals"
1. 
Signal is generated by particular event"
2. 
Signal is delivered to a process"
3. 
Signal is handled"
  Options:"
 
Deliver the signal to the thread to which the signal applies"
 
Deliver the signal to every thread in the process"
 
Deliver the signal to certain threads in the process"
 
Assign a specific thread to receive all signals for the
process"
Operating System Concepts!
4.20!
Silberschatz, Galvin and Gagne ©2005!
Thread Programming Paradigms!
  On-demand - create a thread whenever you need "
 
Easy to program"
 
More overheads"
  Thread pool - create a pool of threads, and then assign tasks to
them."
 
More efficient "
 
Difficult to program due to you have to manage threads in your
code"
Operating System Concepts!
4.21!
Silberschatz, Galvin and Gagne ©2005!
Thread Pools!
  Create a number of threads in a pool where they await work"
  Advantages: (over thread on demand approach)"
 
Usually slightly faster to service a request with an existing
thread than create a new thread"
 
Allows the number of threads in the application(s) to be
bound to the size of the pool"
Operating System Concepts!
4.22!
Silberschatz, Galvin and Gagne ©2005!
Thread Specific Data!
  Allows each thread to have its own copy of data"
  Useful when you do not have control over the thread
creation process (i.e., when using a thread pool)"
Operating System Concepts!
4.23!
Silberschatz, Galvin and Gagne ©2005!
Scheduler Activations!
  Both M:M and Two-level models require communication to
maintain the appropriate number of kernel threads allocated
to the application"
  Scheduler activations provide upcalls - a communication
mechanism from the kernel to the thread library"
  This communication allows an application to maintain the
correct number kernel threads"
Operating System Concepts!
4.24!
Silberschatz, Galvin and Gagne ©2005!
Pthreads!
  A POSIX standard (IEEE 1003.1c) API for thread
creation and synchronization"
  API specifies behavior of the thread library,
implementation is up to development of the library"
  Common in UNIX operating systems (Solaris, Linux,
Mac OS X)"
"
Operating System Concepts!
4.25!
Silberschatz, Galvin and Gagne ©2005!
Windows XP Threads!
  Implements the one-to-one mapping"
  Each thread contains"
 
A thread id"
 
Register set"
 
Separate user and kernel stacks"
 
Private data storage area"
  The register set, stacks, and private storage area are known
as the context of the threads"
  The primary data structures of a thread include:"
 
ETHREAD (executive thread block)"
 
KTHREAD (kernel thread block)"
 
TEB (thread environment block)"
"
Operating System Concepts!
4.26!
Silberschatz, Galvin and Gagne ©2005!
Linux Threads!
  Linux refers to them as tasks rather than threads"
  Thread creation is done through clone() system call"
  clone() allows a child task to share the address space
of the parent task (process)"
Operating System Concepts!
4.27!
Silberschatz, Galvin and Gagne ©2005!
Java Threads!
  Java threads are managed by the JVM"
"
  Java threads may be created by:
"
 
Extending Thread class"
 
Implementing the Runnable interface
"
Operating System Concepts!
4.28!
Silberschatz, Galvin and Gagne ©2005!
Java Thread States!
Operating System Concepts!
4.29!
Silberschatz, Galvin and Gagne ©2005!
CUDA Thread!
  CUDA is a language extension supported for GPGPU"
  Only for NVDIA GPU"
  Extremely lightweight
"
Operating System Concepts!
4.30!
Silberschatz, Galvin and Gagne ©2005!
GPGPU Programming with CUDA!
  CUDA (Compute Unified Device
Architecture) is a SDK and API that allow a
programmer to write C and Fortran
programs to execute on GPGPU."
  Works with NVIDIA G80 or later and Tesla"
  The GPGPU is viewed as a compute
device"
Operating System Concepts!
4.31!
Silberschatz, Galvin and Gagne ©2005!
MC+GPU Platform Model
Operating System Concepts!
4.32!
Silberschatz, Galvin and Gagne ©2005!
CPUs+GPU platforms!
3/26/13
Operating System Concepts!
4.33!
33
Silberschatz, Galvin and Gagne ©2005!
This slide is from NVDIA CUDA tutorial!
© David Kirk/
NVIDIA and
Operating System Concepts!
4.34!
Silberschatz, Galvin and Gagne ©2005!
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insert it again.
End of Chapter 4!