* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Download How Social is Social Participation
Survey
Document related concepts
Symbolic interactionism wikipedia , lookup
Social theory wikipedia , lookup
Unilineal evolution wikipedia , lookup
Social psychology wikipedia , lookup
Psychological effects of Internet use wikipedia , lookup
Sociological theory wikipedia , lookup
Anthropology of development wikipedia , lookup
Origins of society wikipedia , lookup
New media studies wikipedia , lookup
Social perception wikipedia , lookup
Social group wikipedia , lookup
Economics of digitization wikipedia , lookup
History of the social sciences wikipedia , lookup
Social computing wikipedia , lookup
Transcript
How Social is Social Participation? Hang Ung, Anupriya Ankolekar – HP Labs, Social Computing Lab. In all sorts of organizations of people, from communities to companies, the structure of social relationships between people is essential to elicit the participation of individuals and to the effectiveness of the organization as a whole. Ideally, these relationships are built on trust, reciprocal exchanges, and mutual understanding. In online settings, the interactions between people are mediated by computers and networks, and are, as a consequence, not as rich. Although there is a huge, mostly untapped, potential for online social participation, you don't actually meet people online – outside of dating websites. You don't encounter familiar faces as you do when wandering downtown or practicing golf. Most of the time, you barely know the identity of the people you are interacting with. Therefore, online relationships between people tend to be more tenuous. On the other hand, the need for attention and, more generally, the appetite for social interactions, is sufficient to turn passive community members into active project contributors. Therefore, two important lines of research in support of greater social participation are to: i) explore how new systems and interfaces could create richer forms of connectedness and of presence; and, ii) study existing online communities, to understand the factors that increase individual participation and enhance collaborative efforts, whether in the nature of interactions between people or in the organizational structure. Specifically for i), potential ideas for research include: Develop a real-time presence and communication component. Contributing and communicating online is essentially asynchronous. On the other hand, instant messaging and IRC-like group discussion tools are functioning in real-time and define a basic form of presence (online vs. offline), as well as statuses (e.g., available vs. busy). Enhancing our online presence, notably with the use of video, could significantly impact social participation, and so would implementing real-time collaborative tools – potentially built on new protocols like Google Wave. Make social participation of individuals within community projects like Wikipedia, forums, open source development sites etc. visible, e.g. via a dashboard or a community profile, similar to a Facebook profile. People can browse this page and follow a person's activities, and hopefully be inspired to similarly participate online. In general, this should increase social capital within the social network of the person. Enable people to see (potentially abstracted) activity traces of friends on a site, so that websites seem less like isolated, lonely places and more like the busy thoroughfares they are. As for ii), studying online communities can shed light on the rather general social and organizational mechanisms, by which numerous individuals can effectively collaborate online, outside of a hierarchical structure or a market. In particular, we perceive the following key areas for research: Investigation of the social structure formed by interacting users, how it is constructed and how it evolves over time, and the effects of this structure on the outcomes of their projects. In addition, as we gain detailed data on the movements of people across projects, investigate the factors that cause people to join a project or leave it for another one. Specifically, we intend to identify and characterize the multiple sub-communities within large, well-established, umbrella projects like Wikipedia or the Apache Software Foundation. One important challenge is to integrate the multiple levels of interactions between users: o in open source development, through mailing-lists and forums, source code repository, and bug-tracking system; o for Wikipedia, within the different 'namespaces', e.g. articles, talk pages, projects and portals, Wikipedia project, user profiles pages, etc. Understanding why people migrate to other projects will also help in the design of appropriate interventions to support people in making good decisions. E.g. if a contributor feels redundant or unappreciated in a community, a message from a core member recognizing their contributions might make all the difference. It is usually difficult for core members to keep track of which contributions come from which people, so a system that automatically detects fading contributions and highlights contributions of a particular member in a sort of dashboard might be very useful. Developing simple and effective mechanisms to gather and reconcile the opinions and ideas of a large number of people. Many companies and online communities seek to crowdsource ideas from their users, their employees or the Web community as a whole. Prominent examples are Starbucks, the Google Project 10^100, but also open source development projects that want to understand how feature requests should be prioritized, based on their users’ input. Most existing mechanisms to gather this kind of information are informal and primitive, relying primarily on emails, messages and polls. These have the disadvantage of being rather tedious to triage. In addition, there is hardly any incentive for people to build on each other’s ideas, which becomes a substantial problem when the ideas and opinions are contributed by the Web community at large. Systems like Google Moderator are great attempts to address this problem, but still fall short in presenting the ideas meaningfully to people or allowing people to build on each other’s ideas. Investigating the tradeoff between involving the entire community in decisions, as discussed above, and restricting decision-making power in the hands of a few. Online communities like Wikipedia tend to restrict participation of infrequent or new contributors in decision-making that affects the whole community, e.g. deciding which pages get promoted as featured pages, whether a certain contributors is given access to the software repository etc. These contributors are not yet inculcated into the norms and policies of the project, potentially distorting or muddying the decisions of the community. However, these people are also typically looking for ways to contribute and help the community and allowing them greater participation in decision-making is likely to make them feel more invested in the community and increase their motivation to contribute. By studying various online communities, we can come to a better understanding of the nature of the tradeoff and its effects on the success of online communities. This line of research lies at the intersection of a) the fast-developing literature on hybrid forms of online organizations, which stems from the question of the firm boundaries, addressed initially by Coase and significantly later developed by Williamson, and b) the concepts of social capital and embeddedness, originally studied by sociologists, but now widely invoked in political sciences, economics and organizational sciences as well. Infrastructure The research we have outlined requires a sophisticated infrastructure to mine and analyze large amounts of community data. We are considering different methods to address this challenge, including network dynamic theory, NLP and in particular sentiment analysis, as well as mathematical models. So far, we are in the process of retrieving and pre-processing the data. Regarding Wikipedia, we are working on setting up an efficient computation cluster to perform potentially complex analysis on the full text history of Wikipedia. The current experiments, running on 300 CPUs and a 2.7 terabytes dataset, show promising performance.