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Transcript
Preface
Welcome to the Eighth AAAI Conference on Artificial
Intelligence and Interactive Digital Entertainment
(AIIDE’12). Computer games are a staple of today’s
popular culture, and have been called the preeminent form of entertainment of the 21st century. The
computer game industry has become a multibilliondollar commercial enterprise. Game system requirements are an important driver of hardware and software innovation in the computer industry.
Artificial intelligence is a major component contributing to the success of the computer game industry, setting the conditions for more immersive
virtual environments and more engaging experiences. Artificial intelligence in the context of human
entertainment also reveals difficult challenges for
researchers and developers that are not found in
other application domains. These challenges include: creating believable opponents and companions; interactive storytelling; procedural content
generation; data mining and analytics; player modeling; path planning; and developing tools and representations that empower designers to bring their
visions to life. The scope of the AIIDE conference
ranges from the application of artificial intelligence
to computer games to fundamental questions of
how intelligent systems can facilitate the entertainment of humans.
The goal for the AIIDE conference is to be the
premier annual meeting where industry and
academe discuss artificial intelligence for interactive
digital entertainment. The core mission of AIIDE is
to prove a venue for industry developers and aca-
demic researchers to exchange ideas, problems,
challenges, and solutions. One of the highlights of
AIIDE is a series of keynote talks by prominent industry professionals and academic researchers. The
2012 conference will feature four invited speakers
from industry and academia plus a fifth, interactive
session consisting of a panel of game development
industry veterans. These talks and panels frame a
peer-reviewed group of 16 academic paper presentations (27.1% acceptance rate). In addition, AIIDE
features a poster and demonstration session of 16
peer-reviewed academic papers and one demonstration abstract.
We would like to thank the members of our Program Committee for their service and the AAAI Staff,
particularly Carol McKenna Hamilton and Keri Harvey, who helped organize the conference and were a
pleasure to work with. Without them, this conference would have not been possible.
– Mark Riedl, Conference Chair
(Georgia Institute of Technology)
– Gita Sukthankar, Program Chair
(University of Central Florida)
Organizing Committee
Arnav Jhala (University of California, Santa Cruz)
Jichen Zhu (Drexel University)
Santiago Ontañón (Drexel University)
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