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Transcript
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OPERATING SYSTEMS
Prescribed Text Book –
Operating System Principles, Seventh Edition
By
Abraham Silberschatz, Peter Baer Galvin and Greg Gagne
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Chapters 1&2
Introduction &System Structures
OVERVIEW
An operating system is a program that manages the computer hardware. It provided a basis for
application programs and acts as an intermediary between the computer user and the computer
hardware.
Main frame operating systems are designed primarily to optimize utilization of hardware. PC
operating systems support complex games, business applications etc. Operating systems for
handheld computers are designed to provide an environment in which a user can easily interface
with the computer to execute programs.
What operating systems do:
A computer system can be divided roughly into four components – the hardware, the operating
system, the application programs and the users.
The hardware – which consists of CPU, memory and I/O devices, provides the basic computing
resources for the system.
The application programs define the ways in which these resources are used to solve users’
computing problems.
The operating system controls and co-ordinates the use of hardware among the various
application programs for the various users.
Aslesha L. Akkineni
Assistant Professor, CSE
VNR VJIET
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Introduction &System Structures
Operating system from the user viewThe user’s view of the computer varies according to the interface being used. While designing a
PC for one user, the goal is to maximize the work that the user is performing. Here OS is
designed mostly for ease of use.
In another case the user sits at a terminal connected to a main frame or minicomputer. Other
users can access the same computer through other terminals. OS here is designed to maximize
resource utilization to assure that all available CPU time, memory and I/O are used efficiently.
In other cases, users sit at workstations connected to networks of other workstations and servers.
These users have dedicated resources but they also share resources such as networking and
servers. Here OS is designed to compromise between individual usability and resource
utilization.
Operating system from the system viewFrom the computer’s point of view, OS is the program which is widely involved with hardware.
Hence OS can be viewed as resource allocator where in resources are – CPU time, memory
space, file storage space, I/O devices etc. OS must decide how to allocate these resources to
specific programs and users so that it can operate the computer system efficiently.
OS is also a control program. A control program manages the execution of user programs to
prevent errors and improper use of computer. It is concerned with the operation and control of
I/O devices.
Defining operating systemsOS exists because they offer a reasonable way to solve the problem of creating a usable
computing system. Goal of computer systems is to execute user program and to make solving
user problems easier. Hence hardware is constructed. Since hardware alone is not easy to use,
application programs are developed.
Operating System StructureAn OS provides an environment within which programs are executed.
One of the most important aspects of OS is its ability to multi program. Multi programming
increases CPU utilization by organizing jobs (code and data) so that the CPU always has one to
execute.
OS keeps several jobs in memory. This set of jobs can be a subset of jobs kept in the job pool
which contains all jobs that enter the system. OS picks and begins to execute one of the jobs in
Aslesha L. Akkineni
Assistant Professor, CSE
VNR VJIET
www.jntuworld.com
www.jntuworld.com
www.jwjobs.net
Chapters 1&2
Introduction &System Structures
memory. The job may have to wait for some task, such as I/O operation to complete. In a non
multi programmed system, OS simply switches to and executes another job. When that job needs
to wait, CPU is switched to another job and so on. As long as at least on job needs to execute,
CPU is never idle.
Multi programmed systems provide an environment in which the various system resources are
utilized effectively but they do not provide for user interaction with the computer system. Time
sharing or multi tasking is a logical extension of multi programming. In time sharing systems,
CPU executes multiple jobs by switching among them but the switches occur so frequently that
the users can interact with each program while it is running.
Time sharing requires an interactive computer system which provides direct communication
between the user and the system. A time shared operating system allows many users to share the
computer simultaneously. It uses CPU scheduling and multi programming to provide each user
with a small portion of a time shared computer.
A program loaded into memory and executing is called a process.
Time sharing and multi programming require several jobs to be kept simultaneously in memory.
Since main memory is too small to accommodate all jobs, the jobs are kept initially on the disk
in the job pool.
This pool consists of all processes residing on disk awaiting allocation of main memory. If
several jobs are ready to be brought into memory and there is not enough space, then the system
must choose among them. Making this decision is job scheduling.
Having several programs in memory at the same time requires some form of memory
management. If several jobs are ready to run at the same time, the system must choose among
them. Making this decision is CPU scheduling.
Aslesha L. Akkineni
Assistant Professor, CSE
VNR VJIET
www.jntuworld.com
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Chapters 1&2
Introduction &System Structures
In a time sharing system, the operating system must ensure reasonable response time which is
accomplished through swapping where processes are swapped in and out of main memory to the
disk.
Virtual memory is a technique that allows the execution of a process that is not completely in
memory. It enables users to run programs that are larger than actual physical memory.
Protection and securityIf a computer system has multiple users and allows the concurrent execution of multiple
processes, then access to data must be regulated. Hence mechanisms ensure that files, memory
segments, CPU and other resources can be operated on by only those processes that have gained
proper authorization from the OS.
Protection is a mechanism for controlling the access of processes or users to the resources
defined by a computer system. This mechanism must provide means for specification of the
controls to be imposed and means for enforcement. Protection improves reliability by detecting
latent errors at the interfaces between component sub systems.
It is the job of security to defend a system from external and internal attacks. Such attacks
spread across a huge range and include viruses and worms, denial of service attacks, identity
theft and theft of service.
Distributed SystemsA distributed system is a collection of physically separate, possibly heterogeneous computer
systems that are networked to provide the users with access to the various resources that the
system maintains. Access to a shared resource increases computation speed, functionality, data
availability and reliability. The protocols that create a distributed system can greatly affect that
system’s utility and popularity.
A network is a communication path between two or more systems. Distributed systems depend
on networking for their functionality.
Networks are characterized based on the distances between their nodes.
A local area network (LAN) connects computers within a room, a floor or a building.
A wide area network (WAN) links buildings, cities or countries.
A metropolitan area network (MAN) could link buildings within a city.
Special Purpose Systems –
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Classes of computers whose functions are limited and objective is to deal with limited
computation domainsReal Time Embedded Systems:
Embedded computers are devices found from car engines and manufacturing robots to VCR’s
and microwave ovens. These have specific tasks to accomplish. Embedded systems almost
always run real time operating system.
Multimedia systems:
Most operating systems are designed to handle conventional data such as text files, programs,
and word processing documents and spread sheets. A recent trend is incorporation of multimedia
data into computer systems. Multimedia data consist of audio and video files as well as
conventional files.
Handheld systems:
Handheld systems include personal digital assistants (PDA’s), cellular telephones many of which
use special purpose embedded operating systems.
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Introduction &System Structures
SYSTEM STRUCTURES
OS servicesOS provides an environment for execution of programs. It provides certain services to programs
and to the users of those programs. OS services are provided for the convenience of the
programmer, to make the programming task easier.
One set of SOS services provides functions that are helpful to the user –
a. User interface: All OS have a user interface(UI).Interfaces are of three typesCommand Line Interface: uses text commands and a method for entering them
Batch interface: commands and directives to control those commands are entered into
files and those files are executed.
Graphical user interface: This is a window system with a pointing device to direct I/O,
choose from menus and make selections and a keyboard to enter text.
b. Program execution: System must be able to load a program into memory and run that
program. The program must be able to end its execution either normally or abnormally.
c. I/O operations: A running program may require I/O which may involve a file or an I/O
device. For efficiency and protection, users cannot control I/O devices directly.
d. File system manipulation: Programs need to read and write files and directories. They
also need to create and delete them by name, search for a given file, and list file
information.
e. Communications: One process might need to exchange information with another process.
Such communication may occur between processes that are executing on the same
computer or between processes that are executing on different computer systems tied
together by a computer network. Communications may be implemented via shared
memory or through message passing.
f. Error detection: OS needs to be constantly aware of possible errors. Errors may occur in
the CPU and memory hardware, in I/O devices and in the user program. For each type of
error, OS takes appropriate action to ensure correct and consistent computing.
Another set of OS functions exist for ensuring efficient operation of the system. They area. Resource allocation: When there are multiple users or multiple jobs running at the same
time, resources must be allocated to each of them. Different types of resources such as
CPU cycles, main memory and file storage are managed by the operating system.
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Introduction &System Structures
b. Accounting: Keeping track of which users use how much and what kinds of computer
resources.
c. Protection and security: Controlling the use of information stored in a multiuser or
networked computer system. Protection involves ensuring that all access to system
resources is controlled. Security starts with requiring each user to authenticate himself or
herself to the system by means of password and to gain access to system resources.
System Calls
System calls provide an interface to the services made available by an operating system.
An example to illustrate how system calls are used:
Writing a simple program to read data from one file and copy them to another filea) First input required is names of two files – input file and output file. Names can be
specified in many waysOne approach is for the program to ask the user for the names of two files.
In an interactive system, this approach will require a sequence of system calls, to write a
prompting message on screen and then read from the keyboard the characters that define the two
files.
On mouse based and icon based systems, a menu of file names is displayed in a window where
the user can use the mouse to select the source names and a window can be opened for the
destination name to be specified.
b) Once the two file names are obtained, program must open the input file and create the
output file. Each of these operations requires another system call.
Possible error conditions –
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VNR VJIET
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When the program tries to open input file, no file of that name may exist or file is protected
against access. Program prints a message on console and terminates abnormally.
If input file exists, we must create a new output file. If the output file with the same name exists,
the situation caused the program to abort or delete the existing file and create a new one. Another
option is to ask the user(via a sequence of system calls) whether to replace the existing file or to
abort the program.
When both files are set up, a loop reads from the input file and writes to the output file (system
calls respectively). Each read and write must return status information regarding various possible
error conditions. After entire file is copied, program closes both files, write a message to the
console or window and finally terminate normally.
Application developers design programs according to application programming interface (API).
API specifies set of functions that are available to an application programmer.
Three of the most common API’s available to application programmers are the Win32API for
Windows Systems; POSIX API for POSIX based systems (which include all versions of UNIX,
Linux and Mac OS X) and Java API for designing programs that run on Java virtual machine.
Pictorial representation of system calls-
The functions that make up the API typically invoke the actual system calls on behalf of the
application programmer.
Benefits of programming rather than invoking actual system calls:
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 Program portability – An application programmer designing a program using an API can
expect program to compile and run on any system that supports the same API.
 Actual system calls can be more detailed and difficult to work with than the API
available to an application programmer.
The run time support system ( a set of functions built into libraries included with a compiler) for
most programming languages provides a system call interface that serves as a link to system
calls made available by OS. The system call interface intercepts function calls in the API and
invokes the necessary system call within the operating system. A number is associated with each
system call and the system call interface maintains a table indexed according to these numbers.
System call interface then invokes the intended system call in the OS kernel and returns the
status of the system call and return any values.
System calls occur in different ways, depending on the computer in use – more information is
required than simply the identity of the desired system call. The exact type and amount of
information vary according to the particular OS and call.
Three general methods are used to pass parameters to OSI.
II.
III.
Pass the parameters in registers
Storing parameters in blocks or tables in memory and the address of the block id passed
as a parameter in a register
Placing or pushing parameters onto the stack by the program and popping off the stack by
the OS.
Types of system calls
Five major categories:
1) Process control
o end, abort
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2)
3)
4)
5)
Introduction &System Structures
o load, execute
o create process, terminate process
o get process attributes, set process attributes
o wait for time
o wait event, signal event
o allocate and free memory
File Management
o create file, delete file
o open, close
o read, write, reposition
o get file attributes, set file attributes
Device management
o request device, release device
o read, write, reposition
o get device attributes, set device attributes
o logically attach or detach devices
Information maintenance
o get time or date, set time or date
o get system data, set system data
o get process, file or device attributes
o set process, file or device attributes
Communications
o create, delete communication connection
o send, receive messages
o transfer status information
o attach or detach remote devices
System Programs
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Assistant Professor, CSE
VNR VJIET
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Introduction &System Structures
System programs provide a convenient environment for program development and execution.
They can be divided into these categories File management: These programs create, delete, copy, rename, print, dump, list and
manipulate files and directories.
 Status information: Some programs ask the system for the date, time, and amount of
available memory or disk space, number of users.
 File modification: Text editors may be available to create and modify the content of files
stored on disk or other storage devices.
 Programming language support: Compilers, assemblers, debuggers and interpreters for
common programming languages are often provided to the user with the OS.
 Program loading and execution: Once a program is assembled or compiled, it must be
loaded into memory to be executed. System provides absolute loaders, relocatable
loaders, linkage editors and overlay loaders.
 Communications: These programs provide the mechanism for creating virtual
connections among processes, users and computer systems.
In addition to systems programs, OS are supplied with programs that are useful in solving
common problems or performing operations. Such programs include web browsers, word
processors and text formatters, spread sheets, database systems etc. These programs are
known as system utilities or application programs.
Operating System Structure
Simple structure:
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Operating systems of commercial systems started as a small, simple and limited systems.
Example is MS-DOS. It was written to provide the most functionality in the least space, so it
was not divided into modules.
But the interfaces and levels of functionality are not separated. It was also limited by the
hardware.
Layered approach:
With proper hardware support, OS can be broken into pieces that are smaller and more
appropriate. OS can then retain much greater control over the computer and over the
applications that make use of the computer. Under the top down approach, the overall
functionality and features are determined and are separated into components.
A system can be made modular in many ways – one method is the layered approach in which
the OS is broken up into number of layers (levels). The bottom layer is the hardware and the
highest layer is the user interface.
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VNR VJIET
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The main advantage of layered approach is simplicity of construction and debugging. The
layers are selected so that each uses functions and services of only lower level layers. This
approach simplifies debugging and system verification. The major difficulty with layered
approach involves defining the various layers. They tend to be less efficient than other types.
Micro kernels:
This method structures the OS by removing all non essential components from the kernel and
implementing them as system and user level programs which results in a smaller kernel.
Micro kernels provide minimal process and memory management in addition to a
communication facility. The main function of micro kernel is to provide a communication
facility between the client program and the various services that are also running in user
space. Communication is provided by message passing.
Advantage of the micro kernel approach is ease of extending the operating system. All new
users are added to user space and hence do not require modification of the kernel. The
resulting operating system is easier to port from one hardware design to another. Microkernel
also provides more security and reliability since most services are running as user processes.
But micro kernels can suffer from performance decreases due to increased system function
over head.
Modules:
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The best current methodology for operating system design involves using object oriented
programming techniques to create a modular kernel. The kernel has a set of core components
and dynamically links in additional services either during boot time or run time.
Ex: Solaris loadable kernel modules
Solaris OS structure is organized around a core kernel with seven types of loadable kernels.
Such a design allows the kernel to provide core services and also allows certain features to be
implemented dynamically.
Operating System Generation
Operating systems are designed to run on any class of machines at a variety of sites with a
variety of peripheral configurations. The system must then be configured or generated for
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each specific computer site, a process known as system generation (SYSGEN). This
SYSGEN program reads from a given file or asks the operator of the system for information
concerning the specific configuration of the hardware system or probes the hardware directly
to determine what components are there. The following information must be determined:
a) What CPU is to be used? What options are installed? For multiple CPU systems, each
CPU system must be described.
b) How much memory is available?
c) What devices are available?
d) What operating system options are desired or what parameter values are to be used?
Once this information is determined, it can be used in several ways. It can be used by the
system administrator to modify a copy of the source code of the OS. OS is then completely
compiled. It is also possible to construct a system that is completely table driven. All the
code is always part of the system and selection occurs at execution time rather than compile
time or link time.
The major differences among these approaches are the size and generality of the generated
system and the ease of modification as the hardware configuration changes.
Aslesha L. Akkineni
Assistant Professor, CSE
VNR VJIET
www.jntuworld.com