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Transcript
Skype
1
Overview
 P2P architecture
 Closed and proprietary design
 Encryption of data
 Obfuscation of protocol
 Knowledge of protocol is due to analysis,
not to standards or code
 Different client platforms, e.g. mobile
devices
2
Features
 Voice
Client to client
 Skypein and Skypeout connection with
Telephone networks

 Video
 Conferencing
 Chat

Usual features: e.g. status, profiles etc.
 File transfer
3
History
 Developed by the same Estonians that
developed Kazaaa: Ahti Heinla, Priit
Kasesalu and Jaan Tallinn
 2003 - First version
 2005 – Purchased by eBay
4
Network Architecture
 Skype Login server
 Only centralized node
 Authenticates users
 Super node
 Assists in calls
 Location of peers
 NAT traversal
 Must not be behind firewall or NAT
 Host node
 Skypein servers
 Skypeout servers
5
Registration
 Register a username with Skype web
server
 No real identity check
 Install Skype client
 Client software contains hard-coded,
obfuscated list of login servers
 Obfuscation?
Various tricks to hide what is actually there
 Example: list of super nodes is encrypted and
decryption only occurs when the software is
running

6
Host Cache
 Each client has a host cache
 Stores a list of super nodes and login servers
 Similar in function to Chord finger table or
Gnutella neighborhood
 List of super nodes is updated during regular
Skype operation
 Upon login, client will attempt to contact one of
the hosts in the host cache
 In Windows XP, appears in C:\Documents and
Settings\user\Application
Data\Skype\shared.xml
7
Ports
 Each client listens on several ports
 At installation a random port P is chosen
 The client listens on P in UDP
 The client listens on P in TCP
 TCP 80 (HTTP)
 TCP 443 (HTTPS)
8
Buddy List
 List of users which client “knows”
 Can open a session with buddy
 Aware of buddy presence
 In Windows XP appears in C:\Documents and
Settings\user\Application Data\Skype\Skype
name\config.xml
 Buddy list is also stored on a central Skype server
 Skype stores 4 bytes per contact (this is some
function of both the contact and the current user,
i.e. two users with the same buddy have a
different 4-byte identifier)
9
Login
 Functions
 Connect to Skype network
 Authenticate Skype client
 Determine if client is behind NAT and discover
real address and port
 Update software version (if necessary)
 Advertise presence
 Login proceeds by connecting to:
 Host in host cache (if exists)
 One of hard-coded servers
 Repeat many times
10
It just works
 Skype users are a cross section of society

Many are not knowledgeable about technology
 Skype login may be hindered by
 NAT
 Firewall rules: blocking UDP, blocking certain IP
addresses etc.
 The Skype login process needs to work in
the background and overcome obstacles
11
Connect to Skype Network
 Choose a host from Host Cache (one of at most
200 possible choices)


Attempt to establish contact on host’s UDP port
If unsuccessful try next host in cache
 If unsuccessful for 20 hosts
 Assume that there is a firewall blocking Skype
 Repeat the above with TCP ports
 If unsuccessful, attempt to establish contact with
7 bootstrap nodes


Connect to UDP 33033 and if unsuccessful
Connect to TCP 33033
12
Skype Authentication
 Function: network authenticates Skype client
 If client passes authentication, it can connect to




other clients
If client doesn’t pass authentication, it can’t
connect
The authenticator is a central node – one of the
Skype login servers
The nodes that require data on the authentication
are other nodes
How can the other nodes know of the
authentication result?
13
(Failed) Attempts
Login server contacts all nodes and
notifies them of authentication result
2. Login server gives Skype client a “cookie”,
a unique random quantity that identifies it
as legitimate
3. Skype client routes all its connections
through login server
4. Login server generates a key for
symmetric authentication and sends it to
Skype client who uses it for every
authentication
1.
14
Overview of Skype Authentication
 The last idea is not bad except we need a
public key instead of a symmetric key
 How does a node know that a public key is
authorized by the login server?

A signature by the login server!
 Two stages
 The client authenticates to the login server
using a <username, password> pair
 The login server returns a signed public key
15
Authentication Process
 Skype has a list of trusted RSA public keys
 Client and login server have a shared key
 Hashed password
 Client generates a random session key
 RSA with 1024 bit modulus
 Client encrypts the shared secret with:
 Symmetric encryption (AES 256 bits)
 The key is a hash of the session key
 Client uses one of the trusted RSA keys to
encrypt a concatenation of


Session key
Random string
16
Authentication process (cont.)
 Client sends to login server
Encrypted session key
 Encrypted shared key

 Login server decrypts both keys
 Login server verifies that shared key is
correct
 If shared key is correct
17
Authentication (client – login
server)
18
Global Index
 Many Skype operations are based on a Skype
client finding data



What is my buddy’s IP address (to place a call)
What is the status of a contact
Find a user based on profile information
 Relevant data must be published to network, e.g.
 Client status
 How does this work?
 Skype needs the same functionality that Chord
has
 It is called Global Index (by Joltid corporation),
but details are not public
19
Global Index (What is known?)
 Super nodes have hierarchy
 9-10 super nodes to a slot
 8 slots per block
 In 2006 there were 2050 slots (so about 20000 super
nodes)
 Each super node knows almost any other super
node
 Data is replicated (unlike Chord)
 Finding an object requires limited multicast
(request data from 4 super nodes, then 8 super
nodes, then 16 etc.)
 Skype claims that any user that has been logged
on in the last 72 hours can be found
20
Global Index (cont.)
 Failed search for users goes through
central login servers
 Possibly, these servers store all users who
have logged on in the past 72 hours.
21
Skype Super Node Map (2006)
22
Voice call
 The call can be placed between two buddies
 Two stages
 Signaling
 Media
 Several cases
Both peers have public addresses
 One behind NAT
 Both behind NAT

23
Two Public IP addresses
 Signaling
Direct TCP connection between initiator and
responder
 Includes negotiation on CODEC, agreement on
encryption key etc.
 Includes extended services e.g. conferences

 Media
 Direct UDP connection between them
24
Addresses behind NAT
 One address behind NAT
Signaling through super node
 Media directly between the peers

 Two addresses behind NAT
 Both signaling and media are relayed through
one or more super nodes
25
Encryption
 RC-4 to obfuscate packet headers
 AES 256-bit key to encrypt data (media,
IM etc.)
 RC-4 key is computed based on publicly
available data such as the IP address (but
what happens with NAT?)
 AES key is transferred using the client’s
RSA session key
26