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REQUEST FOR DILIGENCE MATERIALS REGARDING GSN & FUN TECHNOLOGIES BACKGROUND The materials requested in this diligence list are intended to provide Sony Pictures a detailed understanding of three potential scenarios for GSN and FUN, including: An updated view of GSN’s financial forecast in a “Base Case”, assuming no formal partnership or merger with FUN Technologies The general nature of a potential “Partnership” between GSN and FUN (assuming no merger), including the associated financial forecast for both businesses The financial forecast for a “Merger” between GSN and FUN OVERVIEW OF ASSUMPTIONS For the Base Case, describe any key assumptions, including recently identified improvements to the business In a Partnership scenario, address the overall relationship and anticipated flow of funds between the two companies. For example: o Would FUN license game shows from GSN to be developed into casual games? If so, which properties? What are the anticipated license terms / economics o Would GSN license a white-label platform from FUN (e.g., to power GSN.com/games)? If so, what are the anticipated license terms In a Merger, confirm which assets would be included (e.g., FUN Games) and excluded (e.g., FUN Sports) Describe how the below items would be managed in a Partnership and in a Merger (clarify if the approach would differ between the two scenarios). o Promotion How would GSN use its advertising inventory to promote FUN and vice versa o Cross platform How would GSN and FUN collaborate to bring interactivity to GSN shows? What investment would be required? How would they be funded What would be the impact on revenues of leveraging TV ad sales packaging and content across all platforms o Customers (Acquisition/Retention) What would be the overall strategy for FUN to access GSN’s user base and vice versa How would the partnership / merger expand the overall audience base How would both companies drive reductions in customer acquisition and retention cost FINANCIALS For GSN (in all cases) and FUN (in the Partnership and Merger cases) please provide a 5-year forecast addressing: Base revenues by type and division: o For FUN address: Revenue by type (hosting fee retained on cash competitions, advertising, transactional) Revenue by division (FUN Games, FUN Sports, Teagames, SkillJam, Worldwinner, Octopi, CDM) Key growth drivers (growth in number of users per division, growth in partners and hosting fees by partner, changes in pricing, industry growth rates, changes in market share) o For GSN address: Revenues by type (license fees, advertising revenues, interactive and other revenues) Revenue drivers (ratings assumptions, growth / changes in advertising CPMs and sell-out rates) Incremental revenues derived in a Partnership o By FUN from GSN (e.g., fees paid by GSN to FUN to license technology) o By GSN from FUN (e.g., to license shows to become casual games) Incremental revenues in a Merger o Customer growth from cross-promotion o Revenue growth from premium CPMs or improved account penetration Base Expenses o Expenses by type o Headcount assumptions o Key areas of investment Incremental expenses and/or cost savings (clarify if these differ in a Partnership vs. in a Merger) Adjustments required to calculate cash flow in each case (amortization, CAPEX)