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Information Technology
Year Ten
Animations & Movies
Page 93
Robotics
Page 94
Stage One
2D Computer Game
Page 95
Production
3D Computer Game
Page 96
Production
Information Technology
Page 97
1&2
Information Technology
Studies
Page 100
Web Design
Web Design 1 & 2
Page 98
Stage Two
Computer Game Design
Page 99
Page 101
For Centre for Excellence
Science, Technology,
Engineering &
Mathematics, please see
the Centre for Excellence
section of this Handbook
Page 184
91
Information Technology
Year Ten
Semester One
Robotics
Animations & Movies
Semester Two
Robotics
Animations & Movies
Stage One
Semester One
Information
Technology 1
2D Computer Game
Production
Web Design 1
3D Computer Game
Production
Web Design 2
Computer Game
Design
Web Design
Semester Two
Information
Technology 2
Stage Two
Information
Technology Studies
Year Ten
Animations & Movies
Reimbursement
Nil.
In Animations and Movies students
are introduced to a variety of
software and hardware to develop
Excursions may be a component
animation and movies suitable
of this course and may
for web based environments.
have a cost attached.
Prerequisites
No prerequisite.
Required Texts & Equipment
Exercise Book x 1
Students learn about different
types of animation techniques,
Content
•
Designing and Creating for Screen
•
Animation Techniques
•
Introduction to Movie Making
•
Camera Techniques
and Video Editing
including stop motion animation.
Students also study camera techniques
•
Movie Maker and Digital Cameras
and the language of film as well as
capturing and editing techniques.
Use of Adobe Flash, Windows
Assessment
•
Major Project: Product and
documentation 30%
Pen x 1
Pencil x 1
•
Practical Skills: Animation 25%
Ruler x 1
•
Practical Skills: Video 25%
Eraser x 1
•
Use and Impact of Digital
USB x 1
Technology 20%
1 Semester
Course Length
1&2
Semester Offered
93
Year Ten
Robotics
Reimbursement
$10 to cover the cost of
materials and consumables.
Excursions may be a component
of this course and may
have a cost attached.
Prerequisites
No prerequisite.
Required Texts & Equipment
Exercise Book x 1
Pen x 1
Pencil x 1
Ruler x 1
Robotics is aimed at equipping
students with a set of core information
technology skills and a solid foundation
to commence Stage One Information
Technology and interactive web courses.
Course work is a mixture of practical
and theory content, with an emphasis on
critical thinking, problem solving, practical
skills, class discussion and debate.
Content
Robotics examines basic information
technology concepts involving
robots and robotics and the impact
of computers on everyday life.
Students are also introduced to
the fundamentals of the systems
development life cycle, which
they use to develop a computing
systems or computer program.
An emphasis is placed on good
design and development practices.
Assessment
•
Practical Skills 70%
•
Research Assignment/Theory 30%
Eraser x 1
1 Semester
Course Length
1&2
Semester Offered
94
Stage One
2D Computer Game Production
Reimbursement
$20 to cover the cost of
consumables used in the
production of student work.
Excursions may be a component
of this course and may
have a cost attached.
2D Computer Game Production is
practical based and introduces students
to the design cycle through the
development of a simple computer game.
Students acquire skills in programming
to develop a logical and systematic
approach to the completion of projects.
2D Computer Game Production leads
Prerequisites
No prerequisite.
to Stage Two Computer Game Design.
Content
Students investigate what makes a good
educational game before designing,
producing and evaluating their own.
Students learn animation techniques,
how to create scripts and how
to edit and use sounds.
Assessment
Product50%
Folio30%
Required Texts & Equipment
Skills and Application Tasks
20%
Exercise Book x 1
Pen x 1
Pencil x 1
Ruler x 1
Eraser x 1
10
Course Credits
1 Semester
Course Length
1
Semester Offered
95
Stage One
3D Computer Game Production
Reimbursement
$20 to cover the cost of
consumables used in the
production of student work.
Excursions may be a component
of this course and may
have a cost attached.
Prerequisites
No prerequisite.
3D Computer Game Production
is practical based and introduces
students to the design cycle
through the development of a
simple game for mobile devices.
Students acquire skills in programming
to develop a logical and systematic
approach to the completion of projects.
3D Computer Game Production leads
to Stage Two Computer Game Design.
Content
Students investigate what makes
a good game before designing,
producing and evaluating their own.
Students learn animation
techniques, how to program and
how to edit and use sounds.
Assessment
Product50%
Folio30%
Required Texts & Equipment
Skills and Application Tasks
20%
Exercise Book x 1
Pen x 1
Pencil x 1
Ruler x 1
Eraser x 1
10
Course Credits
1 Semester
Course Length
2
Semester Offered
96
Stage One
Information Technology 1 & 2
Reimbursement
Nil.
Excursions may be a component
of this course and may
have a cost attached.
Prerequisites
No prerequisite.
Required Texts & Equipment
Information Technology 1 and 2
are designed for students who
are interested in pursuing a career
in information technology.
Information Technology 1 and 2 are
strongly recommended for students
intending to study Information
Technology Studies at Stage Two.
Information Technology 1 introduces
the formal study of information
technology systems and their design
Exercise Book x 1
and development through the study of
Pen x 1
the systems development life cycle.
Pencil x 1
Information Technology 2 continues
the formal study of information
Content
Semester One
Computer Systems: Students develop
an understanding of computer concepts
and develop accurate terminology
that helps in the development of an
information technology system and
the communication of requirements.
Application Programming: Students
develop an understanding of
programming by constructing an
application program that accepts
input from, and interacts with,
the user to produce outputs.
Semester Two
Ruler x 1
technology systems and their design
Eraser x 1
and development though the study of
Relational Databases: Students develop
the systems development life cycle.
an understanding of database principles
by constructing a relational database
that stores data efficiently, minimises
file size, reduces unnecessary data
entry, and has user-friendly design for
forms reports, and the finished layout.
Website Programming: Students develop
an understanding of programming in
a client-sided web environment by
developing a system that allows a high
level of interactivity through the input
of data and resultant program outputs.
Assessment
Skills and Application Tasks
10
40%
Folio35%
Project25%
Course Credits
1 Semester
Course Length
1&2
Semester Offered
97
Stage One
Web Design 1 & 2
Reimbursement
Nil.
Excursions may be a component
of this course and may
have a cost attached.
Prerequisites
No prerequisite.
Required Texts & Equipment
Exercise Book x 1
Web Design 1 and 2 are practical based
courses which involve the development
of web sites using Adobe Dreamweaver
Content
Students develop knowledge and skills in:
and image manipulation software.
•
Building Web Pages and Websites
Students use the design process to create
•
Basic Design Principles for the Web
•
Manipulating and Saving
a web site aimed at a target audience.
Graphics for Use in Web Sites
Students develop a design brief,
investigate similar products for possible
solutions, devise a detailed plan of
•
Various Approaches to Interface
and Navigation Design
the proposed outcome, produce
and evaluate their own website.
•
Storyboarding
Uploading Websites
Students also investigate an issue
•
Pen x 1
related to the production and use of
Assessment
Pencil x 1
web sites such as copyright issues
Ruler x 1
Eraser x 1
when creating a web site, digital
Product50%
media and ethics or privacy issues.
Skills and Application Tasks
25%
Folio25%
USB x 1
10
Course Credits
1 Semester
Course Length
1&2
Semester Offered
98
Stage Two
Computer Game Design
Reimbursement
$30 to cover the cost
of consumables.
Excursions may be a component
of this course and may
have a cost attached.
Prerequisites
To have been counselled
by course coordinator.
Computer Game Design leads on
from Stage One 2D Computer
Game Production and 3D
Computer Game Production.
In Computer Game Design students
learn about technology by studying
the products, processes and systems
in the area of education games.
Content
Students take on the role of a
professional software developer
employed to design and produce an
educational Adobe Flash learning tool.
Students consolidate their knowledge of
the design process as well as developing
animation, Photoshop, programming
and HTML programming skills.
Students are also asked to consider
a number of important social issues
Required Texts & Equipment
Exercise Book x 1
Pen x 1
Pencil x 1
Ruler x 1
Eraser x 1
such as addiction, violence and
sexism in educational games.
Assessment
School-based Assessment
70%
Product
(50%)
Skills and Application Tasks
(20%)
External Assessment 30%
Folio
20
Course Credits
Full Year
Course Length
99
Stage Two
Information Technology Studies
Reimbursement
Nil.
Information Technology Studies
introduces the formal study of information
technology systems and their design
Excursions may be a component
and development through the study of
of this course and may
the systems development life cycle.
have a cost attached.
Prerequisites
To have been counselled
by course coordinator.
Content
Relational Databases: Students develop
an understanding of database principles
by constructing a relational database
that stores data efficiently, minimises
file size, reduces unnecessary data
entry, and has a user-friendly design for
forms, reports, and the finished layout.
Application Programming: Students
develop an understanding of
Stage One Information
programming by constructing an
Technology is recommended.
application program that accepts input
from, and interacts with, the user to
Required Texts & Equipment
produce outcomes.
Exercise Book x 1
The students’ code should
include selection (branching) and
Pen x 1
repetition (looping) and have a
Pencil x 1
user-friendly finished layout.
Ruler x 1
Assessment
Eraser x 1
School-based Assessment
70%
Skills and Application Tasks
(30%)
Folio
(20%)
Project
(20%)
External Assessment 30%
Examination
20
Course Credits
Full Year
Course Length
100
Stage Two
Web Design
Reimbursement
Nil.
Excursions may be a component
of this course and may
have a cost attached.
Prerequisites
No prerequisite.
Successful completion of Stage
One Web Design is desirable.
Required Texts & Equipment
Web Design provides students with
real life skills that translate into the
work place or tertiary studies.
This course is a practical based course
which involves the development of
web sites using Adobe Dreamweaver
and image manipulation software.
Students use the design process to create
a web site aimed at a target audience.
Students use the design process to
Content
Students develop knowledge and skills in:
•
Building Web Pages and Websites
•
Basic Design Principles for the Web
•
Manipulating and Saving
Graphics for Use in Web Sites
•
Various Approaches to Interface
and Navigation Design
•
Storyboarding
products for possible solutions, devise a
•
Uploading Websites
detailed plan of the proposed outcome,
Assessment
develop a design brief, investigate similar
Pen x 1
produce and evaluate their own website.
Pencil x 1
Students also investigate an issue
Ruler x 1
School-based Assessment
70%
related to the production and use of
Product
(50%)
web sites such as copyright issues
Skills and Application Tasks
(20%)
External Assessment 30%
Eraser x 1
when creating a web site, digital
USB x 1
media and ethics or privacy issues.
Students are required to work in their
Folio
own time to complete practical and
theory work in addition to their class time.
20
Course Credits
Full Year
Course Length
101