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Japanese Psychological Research 2000, Volume 42, No. 4, 213–221 Special Issue: Motion perception, eye movements, and orientation in real and virtual space Visual ergonomics of head-mounted displays MARINO MENOZZI Institute of Hygiene and Applied Physiology, Swiss Federal Institute of Technology, CH-8092 Zürich, Switzerland Abstract: Head-mounted displays (HMDs) are increasingly used in the field and in the laboratory. Prolonged use of HMDs requires their ergonomics to be optimized in order to reduce discomfort. Among factors causing visual load are the physical/optical properties of eyepieces used in HMDs. Many HMD eyepieces are adjusted manually to fit the individual requirements of the user. Proper adjustment of the eyepieces requires some knowledge of visual ergonomics. Additionally, in order to enable comfortable viewing, restrictions on the visual information presented in HMDs, such as the motion of objects in virtual depth, must be considered. Visual performance and therefore visual load depends on the display technology used in HMDs. Key words: head-mounted displays (HMDs), visual accommodation, vergence, resting position. Head-mounted displays (HMDs) are becoming increasingly popular, and the number of applications based on HMDs is rising in many different fields, such as medicine, robotics, and leisure. HMDs enable the simulation of an observer’s visual environment. They are therefore a key element of “virtual reality.” Depending on the technique used in combination with HMDs, the simulation can include the stereoscopic presentation of images to give the perception of depth. HMDs play an important role in applications where the visual information from the observer’s real world is combined with artificial visual information. This kind of application, so-called “augmented reality,” is set to become particularly important in combination with tasks like the maintenance of complex technical systems or surgery. The integration of the displays into a helmet enables the system to account for the direction of the head in space, thereby offering the possibility of simulating the whole of the observer’s surroundings. Usually, the optical set-up in HMD is optimized to simulate reality as closely as possible. In order to achieve this aim, the resolution of the images presented and angles subtended by the images are maximized. These requirements are still a technical challenge. The typical interpixel distance on the small, high-resolution displays used in HMDs is about 14 µm, which is more than an order of magnitude smaller than on the typical computer monitors used for office work. Nonetheless, an interpixel distance of another one or two orders of magnitude smaller would be required to give a photorealistic representation of visual information in HMDs. In order to give a large field of view, small displays have to be placed close to the observer’s eye. In order to view the information presented on the display clearly, an eyepiece is introduced between the eye and the display. A large variety of HMDs are available on the market. Books have been published summarizing the various technical principles behind HMD technology (Melzer & Moffitt, 1997; Velger, 1998). It can be expected that different technical set-ups exert a different load on the visual © 2000 Japanese Psychological Association. Published by Blackwell Publishers Ltd, 108 Cowley Road, Oxford OX4 1JF, UK and 350 Main Street, Malden, MA 02148, USA. 214 M. Menozzi system. The ability of different HMDs to fit the needs of the visual system cannot be determined by analyzing the literature alone. Reports in the literature of the human factors involved are almost exclusively based on evaluations carried out using a single device (Hasebe, Oyamada, Ukai, Toda, & Bando, 1996). There are also occasional reports of investigations of the suitability of a single device for accomplishing a variety of different visual tasks. In some studies (Edwards & Demczuk, 1993; Näpflin & Menozzi, 1998) the visual load of tasks carried out using HMDs is compared with the visual load of similar tasks carried out under natural viewing conditions or carried out by means of a two-dimensional display unit. Factors responsible for visual load can roughly be subdivided in two categories: technical factors and task-specific factors. The technical factors causing visual load are mainly due to a mismatch between the properties of the technical elements in HMDs and the needs of perception. The low contrast of displayed images in HMDs degrades visual acuity and may therefore cause visual load. Among the symptoms caused by technical factors in stereoscopic HMDs are the defocusing of objects (Miyashita & Uchida, 1990) and stress of the accommodation-vergence system (Menozzi, Näpflin, & Krueger, 1991; Okuyama & Miyao, 1998). Task-specific factors causing visual load for users of HMDs are due to a mismatch of the tasks carried out and cognitive demands. In this paper I focus on the role of two technical factors, namely the eyepiece and the display used in the HMD. Furthermore, I discuss the role of stereoscopic depth as a factor causing discomfort for the users of HMDs. Impact of optical errors on the visual ergonomics of HMDs In HMDs, the display is presented close to the eye. The actual distance may vary between 5 cm and 10 cm. Since the nearest distance to the eye at which things can be seen clearly is about 10–15 cm in very young persons and about 1 m or more in older persons, an optical system needs to be introduced between the © Japanese Psychological Association 2000. observer’s eye and the display. This optical system shows the image of the display at a distance, usually at infinity, to allow a normal, so-called emmetropic eye, to focus the image properly. Given the closeness of the display, an optical system consisting of lenses with a high refractive power is required. The optical power required of the system depends mainly on the distance of the display to the optical system. Since this distance must be smaller than the distance between the observer’s eye and the display, the power often has to exceed 10 or 20 D. Given the high power of the optical system, physical/optical errors play an important role in the quality of the perceived image. These errors are spherical and chromatic aberration, coma and prismatic effects. The errors could be corrected by complex optics, but these are expensive and so are not incorporated within most HMDs. The optical systems are generally assembled within the eyepieces. Most HMDs are provided with eyepieces, to allow adjustment for any spherical refractive errors of the eye (myopia/ hyperopia) as well as for variations in interpupil distance. While these two adjustments are required to establish the proper viewing conditions with HMDs, visual load may result if the eyepieces are not adjusted correctly. If the lateral separation between the two eyepieces is not matched to the interpupil distance, the observer’s line of gaze will not coincide with the optical axis of the eyepiece. Figure 1 illustrates the optical effects when the observer’s line of gaze departs from the optical axis of the eyepiece. In order to avoid confusion, a particular case of off-axis vision is represented in which the line of gaze is parallel to the optical axis of the eyepiece. Furthermore, in order to demonstrate the optical effects clearly, the line of gaze has been replaced by a bundle of parallel rays, simulating the course of incoming rays, which is required for a clear vision when the eye is accommodated to infinity. As can be seen in Figure 1, the peripheral bundles (hatched) are focused at a point closer to the lens than is the case for the bundle imaged by the center of the lens (gray). This shift [ Z Y O N M Visual ergonomics of head-mounted displays Display h O Observer Eyepiece G F Figure 1. Schematic representation of the effects of spherical aberration and the prismatic effect, which are present in the periphery of the eyepiece (lens). O = optical axis of the eyepiece. h = distance between center and periphery of the lens. F = location of focal plane of the lens. G = location of focal plane for off-axis rays (hatched bundle). in focus is caused by spherical aberration. Spherical aberration is a function of the distance (h) between the center of the lens and the position where the ray hits the lens. In addition to the effects of spherical aberration, the whole bundle is excessively converged towards the optical axis due to the prismatic effect of the lens. Spherical aberration can in part be compensated by accommodation of the eye or by adjusting the power of the eyepiece. Compensation of prismatic error requires an adaptation of vergence. With high-power lenses, prismatic error can be significant. The prismatic error can be calculated using Prentice’s formula (Long, 1991), which states that the prismatic error in cm/m is equal to the product of the power of the lens in diopters (D) times the amount of off-axis shift of the line of gaze in cm. Therefore, if a 20 D lens is used and the misalignment between the line of gaze and the optical axis of the eyepiece is about 1 mm, the prismatic effect is 2 cm/m. This means that the line of gaze is deviated by 2 cm at a viewing distance of 1 m, which is equivalent to about 1.1º. Since the optics of the eyepiece can be compared to a convex lens, the line of gaze is always deviated towards the optical axis of the eyepiece. If both eyes fixate the same point, as is the case in augmented reality, a fusional 215 effort is required to make the line of gaze of both eyes coincide at the fixation point. There is little information in the literature on the load on the visual system caused by fusional effort. It is stated that comfortable vision requires fusion not to exceed a given proportion of fusional limits. Arbitrary estimates of this proportion are one-third (Percival’s rule) and one-half (Sheard’s rule) (Alpern, 1969; Goss, 1995). The significance of prismatic errors can be estimated by comparing the error to the size of the range of fusion enabling comfortable vision defined by Percival’s or Sheard’s rule. Norm data about fusional limits vary among different authors. Kramer (1949), for example, states that the range of fusion is about 16–20 cm/m for convergence and about 6–8 cm/m for divergence at a viewing distance of 6 m. Goss (1995) reviewed the literature and came to the conclusion that the range of fusion is about 10 cm/m in convergence and 7 cm/m in divergence for a viewing distance of 6 m. Even though the numbers differ, it can be concluded that a convergent fusional movement requires less effort than a divergent movement. A misalignment of the line of gaze appears if the distance between the two eyepieces is not set equal to the interpupil distance. The following example illustrates that, independently of which fusional limit is considered, small errors in the adjustment of the distance of the two eyepieces lead to uncomfortable viewing, due to prismatic effects. If the distance between the eyepieces has been set to 2 mm less than the interpupil distance (1 mm per eye), a divergent fusional effort of 4 cm/m is required for proper binocular vision. This value exceeds the tolerance for comfortable vision and is actually close to the limit of the fusional range. As has been shown by Nagata (1996), fusional limits are reduced by an increase in the geometrical complexity of the area surrounding the fixation point. If complex images, such as photo-realistic scenes, are presented in a HMD, the mismatch between the distance of the eyepieces and the interpupil distance by, say, 2 mm might require a fusional effort which is unachievable. © Japanese Psychological Association 2000. 216 M. Menozzi If HMDs are used in virtual reality as opposed to augmented reality applications, misalignment of the eyepieces is much less critical, provided that separate displays are used for each eye. Under this condition, the prismatic effects compensate for the need to adjust the lateral distance between the two displays for varying interpupil distances. In such a system the induced heterophoria is small, about 0.5 cm/m per 1 mm mismatch between the interpupil distance and the lateral separation of the optical center of the eyepieces. Besides horizontal misalignment, a vertical misalignment of the eyepieces in HMDs is also possible. The optical axis of the two eyepieces defines a plane. Vertical prismatic effects appear when the lines of gaze are not in the same plane. The size of this prismatic effect can be estimated by considering the tilt of the line connecting the two centers of the two eyes with respect to the plane. Assuming eyepieces with a power of 20 D and a normal interpupil distance of 65 mm, a total prismatic effect (two eyes) of 4 cm/m is caused if the connecting line is tilted by 2º. Vertical fusional limits are about one-fifth of horizontal limits (Goss, 1995). Vertical misalignment of HMD is therefore critical to visual load. Resting position of accommodation and vergence Many HMDs are equipped with eyepieces permitting manual adjustment of the focal length in order to enable compensation for spherical refractive errors. Therefore, at least for individuals without astigmatism, an HMD can be used without the need for corrective glasses. The proper adjustment of the focal length is at least a twofold problem. Because the eye is able to meet varying needs for refractive power, the focal length of the eyepieces can be set to any value, imaging the screen in a range between the near point and far point of accommodation. From studies of visual load with close-up work (see Watten, 1994, for a review) we know that prolonged visual tasks requiring a high degree of accommodation can produce complaints of asthenopia. Therefore the focal © Japanese Psychological Association 2000. length of the eyepieces should be set to a value enabling focusing of the image without the need for a high degree of accommodation. The load associated with accommodation can hardly be estimated if the eye is not maximally accommodated. It is almost impossible to adjust the focal power of an eyepiece by relying on the perceived load on the accommodation system. By definition, the least accommodation is achieved at zero diopters, that is, when the normal eye focuses objects at infinity. This value, however, does not correspond to the minimum load on the accommodation system. Minimum load is present when the eye is accommodated to focus an object close to the far point (Menozzi, 1999). The minimum load for accommodation probably corresponds to the so-called resting position or dark focus of accommodation, but consideration of the resting position of accommodation is difficult, since it depends on variables such as mental workload, drug intake, time of day, the optical properties of the stimulus and age (Korge & Krueger, 1984; Krueger, 1985; Owens & WolfKelly, 1987; Post, Johnson, & Owens, 1985; Winn, Gilmartin, Mortimer, & Edwards, 1991). Roughly, the mean value of the resting position for accommodation is at about 1.5 D for young and about 1 D for elderly people (Krueger, 1985). Therefore, reducing by 1 D the power of the eyepiece needed for clearly viewing objects at infinity can help reduce the load for accommodation. Due to the ability of the eye to compensate for a myopic correction by means of accommodation, the procedure for setting the eyepiece in focus at infinity should start by installing the lens of the highest positive power available. The power is then decreased little by little until the image is in focus. As with accommodation, the resting position of vergence (dark vergence) depends on a variety of factors over which there is little control. Under conditions of dark vergence, the fixation point is at a distance of about 50–100 cm from the eye (Conrady, Krueger, & Zülch, 1987). Conrady et al. (1987) showed that the eyepieces of binocular microscopes were best adjusted to enable vergence settings close to dark vergence. It is reasonable to assume Visual ergonomics of head-mounted displays that this finding also applies to settings of the eyepieces in HMDs. Therefore, the lateral distance between the eyepieces should be adjusted to be less than the interpupil distance. It is important to emphasize that persons using HMDs must be made aware that the adjustment of the eyepieces is crucial for visual comfort and that the most comfortable viewing condition is achieved when gazing at a distance of about 1 m. Therefore, the optimal setting requires the optical power of the eyepieces to be reduced by 1 D and the distance between the two eyepieces to be reduced by 1 mm compared with settings for viewing at infinity. Linkage of accommodation and vergence In binocular HMDs, two images, one for each eye, are presented. Therefore, stereoscopic images can be displayed, enabling the presentation of objects in depth. Objects presented at different virtual distances from the observer’s eye may require different settings for vergence. The difference in vergence between the fixation of a point at infinity and the fixation of a point at 40 cm is about 4.6º, which is about 8.1 cm/m per eye, if an interpupil distance of 65 mm is assumed. Accommodation does not require different settings if objects are presented at different depths. Vergence and accommodation are crosslinked mechanisms (Krueger, 1968; Schor, Alexandr, Cormack, & Stevensen, 1992). Figure 2 shows a simplified schematic diagram of the accommodation and vergence mechanisms. Accommodation and vergence are driven by two separate mechanisms. The input for both mechanisms are retinal images as well as cognitive data regarding the distance of perceived objects. The two mechanisms exchange this distance information. It is therefore possible to drive accommodation with information fed by the vergence system and to control vergence using information retrieved from the accommodation system. When visual tasks are carried out using HMDs, the information in the two systems concerning the distance of objects may be incompatible, since accommodation should 217 Cognition Retina Error detection Extraocular muscles Ciliary muscles Computation Computation Vergence Error detection Accommodation Figure 2. Simplified diagram showing the crosslinking of accommodation and vergence. remain at a fixed value, independent of the virtual distance. Accommodation control competes with the cross-linked input in order to avoid or minimize retinal blur. Depending on the amount of incompatible information between accommodation and the cross-linked input, and depending on individual factors, the stress of accommodation in dealing with conflicting information may cause asthenopia. Most probably this is related to an individual’s ability to drive accommodation and vergence separately, via an ability to ignore the cross-linked input. The ability to cope with conflicting information from the cross-link is determined by the size of the so-called zone of clear single binocular vision (ZCSBV). Research on asthenopia caused by an incompatibility of distance information is not yet at the point to allow statements on how to avoid it. As a first attempt at estimating the limits of this incompatibility, we again might consider Percival’s or Sheard’s rules, mentioned above. If accommodation is set at a given value, comfortable vision requires the variation of vergence not to exceed the ZCSBV. If accommodation is at 0 D and Percival’s rule (onethird) is applied to Morgan’s norms on the fusional limit of convergence, which is 10 cm/m (Goss, 1995), maximum vergence for comfortable vision is 3.3 cm/m. Therefore, stereoscopic objects should not be presented closer than about 2 m (1.3 m if Sheard’s rule is considered) for subjects with a normal interpupil distance © Japanese Psychological Association 2000. M. Menozzi © Japanese Psychological Association 2000. –1.2 Accommodation (D) of 65 mm. This limit would greatly restrict the range of depth presented using HMDs. As pointed out by Nagata (1996), binocular fusion depends, among other things, on the geometrical complexity of the area surrounding the target to be fused. Nagata found a decrease in fusional limit if this area surrounding the fixation object is changed from dark to bright. He also found a reduction in the fusional limit if the blurred surrounding area was made sharp. Morgan’s normative data were set up using fixation targets with a rather simple surround. With HMDs displaying a complex surround, we therefore may predict a reduced range for a clear binocular vision. In Nagata’s experiment, fusional limits dropped to about one-third if a complex area surrounding the fixation target was used instead of a simple one. This reduces the virtual depth within which objects can be presented without greatly loading the visual system to a range within which stereoscopic presentation is meaningless. The presentation of objects moving in depth is an additional factor to be considered in HMDs. As in the static case discussed above, the vergence mechanism feeds information to the accommodation mechanism under dynamic conditions, that is, during vergence eye movements, as shown in Figure 3. The amount of information transfer has been shown to depend on the velocity of vergence (Menozzi, 1989). Figure 3 shows a continuous record of accommodation and vergence during a task in which the degree of vergence required was varied over time, in a triangular function. The amount of accommodation required was fixed at 2 D. As can be seen in Figure 3, changes in accommodation follow changes in vergence. If the time course of accommodation is approximated using the triangular function, we can estimate the deviation of accommodation from its ideal value for clear vision. In the case illustrated in Figure 3 the deviation has an amplitude (A) of about .4 D. The amount by which the accommodation deviates from its ideal value depends on the frequency of the triangular motion. Figure 4 shows deviation of accommodation as a function of the frequency Linear regression –2.0 A –2.8 1 3 5 Time (s) 1 3 5 Time (s) Vergence (relative units) 218 Figure 3. Accommodation and vergence during stimulation of vergence using a target requiring a triangular change of vergence over time. Transfer of information from the vergence system to the accommodation system can be characterized by assessing the amplitude, A, which denotes the amount by which the actual accommodation departs from the accommodation required (in this case –2D). of the triangular motion of the vergence. The amplitude by means of which vergence was stimulated was 86.4′ (minutes of arc), which is equivalent to 2.5 cm/m per eye. Thus, 2.5 cm/m is the amount of vergence required to shift the fixation point from infinity to a viewing distance of about 130 cm or from 130 cm to about 65 cm. The transfer of information from the vergence system to the accommodation system is like a band-pass filter. Under conditions of a fast or a very slow change of vergence, little or no information is transferred from the vergence system to the accommodation system. A maximum transfer of information is found when the mirror used to control the vergence is tilted at an angular speed of about 5–15′/s, corresponding to a frequency of .06–.17 Hz. Visual ergonomics of head-mounted displays .7 Amplitude of accommodation Amplitude of mirror = 34.2' .5 .3 .1 0 0 20 40 60 80 100 Angular speed (minutes of arc/s) Figure 4. Modulation transfer function reporting the information transfer from the vergence system to the accommodation system, expressed as the maximum amount of accommodation departing from the stimulus value (2 D). The frequency refers to the triangular movement of the vergence (Menozzi, 1989). In this experiment, vergence was controlled by the tilt of a mirror. Unfortunately, we do not know yet to what extent this dynamic stress of accommodation has the potential to cause asthenopia. Possibly, people with a low-gain cross-link, as is the case in presbyopia, are less susceptible to the phenomenon. Impact of display technology on eye movements Intermittent luminance of stimuli has been shown to have a significant impact on eye movements (Kennedy, Brysbaert, & Murray, 1998; Krummenacher, 1996; Neary & Wilkins, 1989). Prolongation of the duration of saccades as well as corrective saccades are found in subjects gazing at objects presented on cathode ray tubes (CRTs). The refresh rate as well as the persistence of the phosphor have been shown to be correlated with this phenomenon. We may therefore expect that the visual load on users of HMDs is in part caused by the temporal characteristics of the luminance of the pixels comprising the displays. 219 Because of the rapid development of liquid crystal display (LCD) technology, in terms of both optical features and price, LCDs have come to compete with CRTs. Today, many HMDs are equipped with LCDs. The time course of the luminance of pixels in LCDs differs from that of CRTs. We may therefore expect the two technologies to have a different impact on eye movements, on visual performance and on load on the visual system. Recently we carried out two experiments to compare the effects of the two technologies on visual performance. In a pilot study, 10 subjects carried out a search task using an LCD and using a CRT monitor. A 10.4-inch STN LCD monitor with a resolution of 640 × 480 pixels and a 14-inch CRT monitor with a resolution of 800 × 600 pixels and a frame rate of 60 Hz were used in the study. The task was to detect a letter “F” (target) among series of “E”s (distractors). Letters subtended an equal angle on both monitors. Time and error rate were recorded as a measure of performance. Further details are given by Menozzi (1999). The main result of the pilot study was a decrease in the error rate by about 30% when an LCD was used. We then carried out a more detailed study to compare reaction time and error rate on the same task as described above, while using an LCD monitor and CRT monitors with varying refresh rates. As can be seen from Figure 5, the error rate increased with increasing refresh rate of the CRT monitors. The error rate with the LCD was lower than the rates with the CRTs. The variation in error rate was statistically significant. A similar result was found for reaction times. The details of this study will be presented in a forthcoming paper. Some practical advice Much further research and development are needed in order to make HMDs more ergonomic. Most available HMDs are equipped with features enabling the optics to be adjusted to meet the requirements of the individual user. Experience suggests insufficient knowledge on the part of the user is one of the principal factors responsible for a high visual © Japanese Psychological Association 2000. M. Menozzi 220 Total errors, 10,000 trials, 24 subjects Total errors 160 120 80 40 0 48 Hz 60 Hz 75 Hz Display technology LCD Reaction time (s) Median reaction time, 10,000 trials, 24 subjects 8.6 8.4 8.2 8.0 7.8 48 Hz 60 Hz 75 Hz Display technology LCD Figure 5. Total errors and median of reaction times assessed using 24 subjects and four different monitors. load in tasks carried out using HMDs. Advice on how to fit HMD optics to individual needs is outlined below: 1. Set the distance between the eyepieces equal to the interpupil distance. 2. Select the power of the eyepieces needed to focus the display images at infinity. 3. Align the exit pupil of the eyepieces with the pupils of the eye. 4. Then account for the resting position of accommodation and vergence by reducing the power by 1 D and by reducing the distance between the eye pieces by about 1 mm. 5. Avoid slow stereoscopic motion in depth. 6. Preferably use LCD instead of CRT displays. The procedure for fitting starts with an assessment of individual interpupil distance for gazing at an object at infinity. An easy way to accomplish this is to assess one’s own interpupil distance while gazing into a mirror placed © Japanese Psychological Association 2000. in the frontoparallel plane at a short distance (about 20 cm) from the eyes. A ruler is placed on the mirror so that the position of each center point of the pupil can be read off. It is important to make sure that position of the head remains fixed during these readings and, in order to prevent any errors of parallax, the left eye should be closed while reading position of the right eye and vice versa. This value for the interpupil distance is then used to adjust the separation of the eyepieces. HMDs should allow the user to wear corrective lenses in combination with the eyepieces, to reduce visual load. Refractive errors like astigmatisms cannot be compensated by means of adjustment of the eyepieces. The following procedure facilitates the adjustment of the power of the eyepiece for the clear viewing of displays at infinity. The procedure requires the observer’s eyes to be corrected for far vision. Starting from the highest available positive power of the eyepieces, the power is subsequently decreased until a clear image of the display is perceived for the first time. This procedure is carried out monocularly. A proper alignment of the optical axis of the eye and eyepiece can in part be achieved by centering the exit pupil of the eyepieces to the user’s pupils. Provided the exit pupil is not too small, centering can be accomplished by maximizing perceived luminance of the display while shifting the eyepiece in the frontoparallel plane. If during prolonged vision with HMDs asthenopia is experienced, accounting for the resting position of accommodation and vergence may help to reduce the visual load. 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The effect of mental effort on open- and closed-loop accommodation. Ophthalmic and Physiological Optics, 11, 335–339. (Received Nov. 22, 1999; accepted May 13, 2000) © Japanese Psychological Association 2000.