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Chapter 2
Basic Structure of Computers
Jin-Fu Li
Department of Electrical Engineering
National Central University
Jungli, Taiwan
Outline
¾
¾
¾
¾
¾
Functional Units
Basic Operational Concepts
Bus Structures
Software
Performance
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
2
Content Coverage
Main Memory System
Address
Data/Instruction
Central Processing Unit (CPU)
Operational
Registers
Cache
memory
Program
Counter
Arithmetic
and
Logic Unit
Instruction
Sets
Control Unit
Input/Output System
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
3
Functional Units
¾ A computer consists of three main parts:
A processor (CPU)
‹ A main-memory system
‹ An I/O system
‹
¾ The CPU consists of a control unit, registers, the
arithmetic and logic unit, the instruction execution unit,
and the interconnections among these components
¾ The information handled by a computer
‹
Instruction
†
†
‹
Govern the transfer information within a computer as well as
between the computer and its I/O devices
Specify the arithmetic and logic operations to be performed
Data
†
Numbers and encoded characters that are used as operands by the
instructions
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
4
Program
¾ A list of instructions that performs a task is called a
program
¾ The program usually is stored in a memory called
program memory
¾ The computer is completely controlled by the stored
program, except for possible external interruption by an
operator or by I/O devices connected to the machine
¾ Information handled by a computer must be encoded in a
suitable format. Most present-day hardware employs
digital circuits that have only two stable states, 0 (OFF)
and 1 (ON)
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
5
Memory Unit
¾ Memory
‹
The storage area in which programs are kept when they are
running and that contains the data needed by the running
programs
¾ Types of memory
Volatile memory: storage that retains data only if it is receiving
power, such as dynamic random access memory (DRAM)
‹ Nonvolatile memory: a form of memory that retains data even in
the absence of a power source and that is used to store programs
between runs, such as flash memory
‹
¾ Usually, a computer has two classes of storage
‹
Primary memory and secondary memory
¾ Primary memory
‹
Also called main memory. Volatile memory used to hold
programs while they are running; typically consists of DRAM in
today’s computers
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
6
Memory Unit
¾ Secondary memory
‹
Nonvolatile memory used to store programs and data between
runs; typically consists of magnetic disks in today’s computers
¾ The memory consists of storage cells, each capable of
storing one bit of information
The storage cells are processed in groups of fixed size called
words
‹ To provide easy access to any word in the memory, a distinct
address is associated with each word location
‹
¾ The number of bits in each word is often referred to as the
word length of the computer
‹
Typical word length from 16 to 64 bits
¾ The capacity of the memory is one factor that
characterizes the size of a computer
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
7
Memory Unit
¾ Instruction and data can be written into the memory or
read out under the control of the processor
It is essential to be able to access any word location in the
memory as quickly as possible
‹ Memory in which any location can be reached in a short and
fixed amount of time after specifying its address called randomaccess memory (RAM)
‹
¾ The time required to access one word is called the
memory access time
‹
This time is fixed, independent of the location of the word being
accessed
¾ The memory of a computer is normally implemented as a
memory hierarchy of three or four levels
The small, fast, RAM units are called caches
‹ The largest and slowest unit is referred to as the main memory
‹
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
8
Arithmetic and Logic Unit
¾ Most computer operations are performed in the
arithmetic and logic unit (ALU) of the processor
¾ For example, consider two numbers stored in the memory
are to be added
‹
They are brought into the processor, and the actual addition is
carried out by the ALU. Then sum may be stored in the memory
or retained in the processor for immediate use
¾ Typical arithmetic and logic operation
‹
Addition, subtraction, multiplication, division, comparison,
complement, etc.
¾ When operands are brought into the processor, they are
stored in high-speed storage elements called registers.
‹
Each register can store one word of data
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
9
Control Unit
¾ The control unit is the nerve center that sends control
signals to other units and senses their states
‹
Thus the control unit serves as a coordinator of the memory,
arithmetic and logic, and input/output units
¾ The operation of a computer can be summarized as
follows:
The computer accepts information in the form of programs and
data through an input unit and stores it in the memory
‹ Information stored in the memory is fetched, under program
control, into an ALU, where it is processed
‹ Processed information leaves the computer through an output
unit
‹ All activities inside the machine are directed by the control unit
‹
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
10
Computer Components: Top-Level View
Memory
Input/Output
System Bus
MAR
MDR
PC
R0
R1
IR
.
.
.
Processor
Control
ALU
Rn-1
n general purpose registers
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
11
Basic Operational Concepts
Memory
Input/Output
System Bus
MAR
MDR
PC
R0
R1
IR
.
.
.
Processor
Control
ALU
Rn-1
n general purpose registers
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
12
A Partial Program Execution Example
Memory
300
301
302
1940
5941
2941
940
941
0003
0002
..
.
Memory
300
301
302
940
941
1940
5941
2941
..
.
0003
0002
CPU Register
300
Memory
PC
1940
AC
IR
Step 1
300
301
302
1940
5941
2941
940
941
0003
0002
CPU Register
Memory
301 PC
0 0 0 3 AC
5941
Step 3
Advanced Reliable Systems (ARES) Lab.
..
.
IR
300
301
302
940
941
Jin-Fu Li, EE, NCU
1940
5941
2941
..
.
0003
0002
CPU Register
301 PC
0 0 0 3 AC
1940
IR
Step 2
CPU Register
302 PC
0 0 0 53 AC
5941
IR
3+2=5
Step 4
13
A Partial Program Execution Example
Memory
300
301
302
1940
5941
2941
940
941
0003
0002
..
.
Memory
CPU Register
302 PC
0 0 0 5 AC
2941
Step 5
Advanced Reliable Systems (ARES) Lab.
IR
300
301
302
1940
5941
2941
940
941
0003
0005
..
.
Jin-Fu Li, EE, NCU
CPU Register
303 PC
0 0 0 5 AC
2941
IR
Step 6
14
Interrupt
¾ Normal execution of programs may be preempted if some
device requires urgent servicing
¾ To deal with the situation immediately, the normal
execution of the current program must be interrupted
¾ Procedure of interrupt operation
The device raises an interrupt signal
‹ The processor provides the requested service by executing an
appropriate interrupt-service routine
‹ The state of the processor is first saved before servicing the
interrupt
‹
†
‹
Normally, the contents of the PC, the general registers, and some
control information are stored in memory
When the interrupt-service routine is completed, the state of the
processor is restored so that the interrupted program may
continue
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
15
Classes of Interrupts
¾ Program
‹
Generated by some condition that occurs as a result of an
instruction execution such as arithmetic overflow, division by
zero, attempt to execute an illegal machine instruction, or
reference outside a user’s allowed memory space
¾ Timer
‹
Generated by a timer within the processor. This allows the
operating system to perform certain functions on a regular basis
¾ I/O
‹
Generated by an I/O controller, to signal normal completion of
an operation or to signal a variety of error conditions
¾ Hardware failure
‹
Generated by a failure such as power failure or memory parity
error
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
16
Bus Structures
¾ A group of lines that serves a connecting path for several
devices is called a bus
In addition to the lines that carry the data, the bus must have
lines for address and control purposes
‹ The simplest way to interconnect functional units is to use a
single bus, as shown below
‹
Input
Advanced Reliable Systems (ARES) Lab.
Output
Memory
Jin-Fu Li, EE, NCU
Processor
17
Drawbacks of the Single Bus Structure
¾ The devices connected to a bus vary widely in their speed
of operation
Some devices are relatively slow, such as printer and keyboard
‹ Some devices are considerably fast, such as optical disks
‹ Memory and processor units operate are the fastest parts of a
computer
‹
¾ Efficient transfer mechanism thus is needed to cope with
this problem
A common approach is to include buffer registers with the
devices to hold the information during transfers
‹ An another approach is to use two-bus structure and an
additional transfer mechanism
‹
†
A high-performance bus, a low-performance, and a bridge for
transferring the data between the two buses. ARMA Bus belongs to
this structure
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
18
Software
¾ In order for a user to enter and run an application
program, the computer must already contain some
system software in its memory
¾ System software is a collection of programs that are
executed as needed to perform functions such as
‹
‹
‹
‹
‹
Receiving and interpreting user commands
Running standard application programs such as word processors,
or games
Managing the storage and retrieval of files in secondary storage
devices
Running standard application programs such as word processors,
etc
Controlling I/O units to receive input information and produce
output results
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
19
Software
Translating programs from source form prepared by the user into
object form consisting of machine instructions
‹ Linking and running user-written application programs with
existing standard library routines, such as numerical computation
packages
‹
¾ System software is thus responsible for the coordination
of all activities in a computing system
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
20
Operating System
¾ Operating system (OS)
‹
This is a large program, or actually a collection of routines, that is
used to control the sharing of and interaction among various
computer units as they perform application programs
¾ The OS routines perform the tasks required to assign
computer resource to individual application programs
‹
These tasks include assigning memory and magnetic disk space
to program and data files, moving data between memory and
disk units, and handling I/O operations
¾ In the following, a system with one processor, one disk,
and one printer is given to explain the basics of OS
‹
Assume that part of the program’s task involves reading a data
file from the disk into the memory, performing some
computation on the data, and printing the results
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
21
User Program and OS Routine Sharing
t0-t1: OS routine initiates loading the application program
from disk to memory, waits until the transfer is completed,
and passes execution control to the application program.
Printer
Disk
OS
routines
Program
t0
t1
Advanced Reliable Systems (ARES) Lab.
t2
t3
Jin-Fu Li, EE, NCU
t4
t5 Time
22
Multiprogramming or Multitasking
Printer
Disk
OS
routines
Program
t0
t1
Advanced Reliable Systems (ARES) Lab.
t2
t3
Jin-Fu Li, EE, NCU
t4
t5 Time
23
Performance
¾ The speed with which a computer executes programs is
affected by the design of its hardware and its machine
language instructions
¾ Because programs are usually written in a high-level
language, performance is also affected by the compiler
that translates programs into machine languages
¾ For best performance, the following factors must be
considered
Compiler
‹ Instruction set
‹ Hardware design
‹
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
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Performance
¾ Processor circuits are controlled by a timing signal called
a clock
‹
The clock defines regular time intervals, called clock cycles
¾ To execute a machine instruction, the processor divides
the action to be performed into a sequence of basic steps,
such that each step can be completed in one clock cycle
¾ Let the length P of one clock cycle, its inverse is the clock
rate, R=1/P
¾ Basic performance equation
‹
T=(NxS)/R, where T is the processor time required to execute a
program, N is the number of instruction executions, and S is the
average number of basic steps needed to execute one machine
instruction
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
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Faster Clock=Shorter Running Time?
¾ Faster steps do not necessarily mean shorter travel time
Solution
1 GHz
4 steps
20 steps
2 GHz
[Source: B. Parhami, UCSB]
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
26
System Balance is Essential
¾ Note that system balance is absolutely essential for
improving performance
¾ If one replaces a machine’s processor with a model
having twice the performance, this will not double the
overall system performance unless corresponding
improvements are made to other parts of the system
CPU - bound task
Input
Processing
I/O -bound task
Advanced Reliable Systems (ARES) Lab.
Output
[Source: B. Parhami, UCSB]
Jin-Fu Li, EE, NCU
27
Performance Improvement
¾ Pipelining and superscalar operation
Pipelining: by overlapping the execution of successive
instructions
‹ Superscalar: different instructions are concurrently executed with
multiple instruction pipelines. This means that multiple
functional units are needed
‹
¾ Clock rate improvement
Improving the integrated-circuit technology makes logic circuits
faster, which reduces the time needed to complete a basic step
‹ Reducing amount of processing done in one basic step also makes
it possible to reduce the clock period, P. However, if the actions
that have to be performed by an instruction remain the same, the
number of basic steps needed may increase
‹
¾ Reduce the number of basic steps to execute
‹
Reduced instruction set computers (RISC) and complex
instruction set computers (CISC)
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
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Reporting Computer Performance
¾ Measured or estimated execution times for three
programs
Time on machine
X
Time on machine
Y
Speedup of Y
over X
Program A
20
200
0.1
Program B
1000
100
10.0
Program C
1500
150
10.0
All 3 prog’s
2520
450
5.6
¾ Analogy
‹
If a car is driven to a city 100 km away at 100 km/hr and returns
at 50 km/hr, the average speed is not (100 + 50) / 2 but is
obtained from the fact that it travels 200 km in 3 hours
[Source: B. Parhami, UCSB]
Advanced Reliable Systems (ARES) Lab.
Jin-Fu Li, EE, NCU
29