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P R O J E CT G U T S I NT R O D U CT I O N THINKING SCIENTIFICALLY in the VIRUS GAME Background As a virus spreads through a community, epidemiologists might study how the disease is spread, who started the epidemic, and how infectious it may be as well a numerous other pieces of data in order to understand the disease and its potential impact on a community. In this activity, students will take part in a participatory simulation of the spread of a virus using the PDA Virus Game developed by the Scheller Teacher Education Program at MIT. (http://education.mit.edu/pda/ivirus.htm) GOALS: In this activity, students will gain a basic understanding of scientific inquiry by conducting their own inquiry using the Virus Game. UNDERSTANDINGS: Students will understand that conducting a scientific inquiry is thinking like a scientist and entails: making observations, making a hypothesis based on the observations, designing and conducting experiments to test the hypothesis, collecting data from the experiments, and analyzing the data to determine whether or not the data supports the hypothesis. They will also learn that it is important to only change one variable at a time and that scientific inquiry is an iterative process in which several attempts at experimental design may be needed to collect the needed data. Students will also uncover features of this simulated epidemic. KNOWLEDGE: Students will learn the following terms: scientific inquiry, observation, hypothesis, experiment, data, and validation. Students will learn the following concepts related to epidemiology: patient zero, carrier, contagion, transmission, incubation, immunity, probability, linked traits, recovery, epidemiology, and epidemiologist. Students will learn how the PDAs use IR-beaming to communicate and that the computer program they are using has various settings. Ultimately, students will learn that an experiment needs to be designed to answer a specific question to produce useful data. They may learn the “divide and conquer” method to isolating the virus. SKILLS: Students will learn how to operate a personal digital assistant. They will learn how to use the mini-keyboard and open applications, and within the game, they will learn how to use IR beaming and how to scroll through a list of people whom they met. PAGE 2 INTRODUCTION Goals and Understandings Matrix: G = Goal, U = Understanding, S = Specific understanding, M = Misunderstanding Scientific Inquiry G1 Students will gain a basic understanding of scientific inquiry and be able to apply it to a problem U1 scientific inquiry is thinking like a scientist S1 S2 S3 x x x M1 scientific inquiry involves making observations scientific inquiry involves making hypotheses based on observations scientific inquiry involves designing models and experiments to test hypotheses scientific inquiry involves analyzing data and determining whether or not the data supports the hypothesis Scientific inquiry is an iterative process. Several attempts at experimental design may be needed and several runs of experiments. scientific inquiry is something only scientists do M2 scientific inquiry is a set of instructions that must be followed in order _ M3 There is only one scientific method used by scientists _ x S4 S5 U2 x Scientific inquiry can be conducted using computer models S1 scientific inquiry involves running experiments on models and collecting data x x _ x S2 S2 In order to isolate the effect of changing variables, it is important to change only one variable at a time scientific inquiry involves analyzing data and determining whether or not the model reflects reality _ x Computational Modeling G2 Students will learn the fundamentals of Computational modeling and will be able to run experiments using a model as an test bed. U2 Computer modeling is used by scientists to study real-world problems (or should we emphasize complex systems) S1 Often these problems are too big, too expensive, too dangerous, or take too long to test in real-life. x x S2 x Some examples are: forest fire, epidemics, explosions, climate change, etc. Complex Adaptive Systems G3 Students will learn fundamental CAS concepts, identify them as corresponding to different observational scales, and be able to use those concepts when analyizing a model. U1 Complex systems are studied using computational models U2 Complex systems (aka Complex Adaptive Systems) are systems that are made up of many interacting, interrelated parts and the result of the interactions are hard to predict. x x x INTRODUCTION PAGE 3 Epidemiology G8 Students will learn basic concepts in Epidemiology U1 Scientists who study epidemics, and how they spread are called epidemiologists S3 contagion is the spread of the disease x x x x x x x x x x S4 transmission rate is the rate at which one person can infect another. The passing of the disease takes place some percentage of time. x S1 Epidemiologists study how a disease spreads. S2 Epidemiologists try to figure out who started the disease S3 Epidemiologists study how infectious a disease is S4 Epidemiologists try to figure out the potential impact on a community U2 Students will learn characteristics of diseases and new terminology S1 patient zero is the person who initiates the epidemic S2 carriers are people who carry the disease but do not show symptoms S5 incubation period is a period of time an infected person doesn't show symptoms S6 immunity is a state in which a person cannot catch a disease S7 linked traits are ones that occur together. May have some underlying genetic reason S8 recovery rate is the rate at which infected people recover x x _ _ S9 vectors are transmitters of disease such as mosquitos transmitting malaria to humans U3 There are different ways to isolate a disease S1 Divide and conquer U4 Epidemics are hard to study S1 Epidemics are Complex systems S2 many connected and inter-related parts S3 hard to predict S4 emergent patterns U5 Computer models are used to understand epidemics S1 run "what-if?" experiments without hurting people S2 understand potential behavior S3 design interventions _ x x x x x x x x x x x PAGE 4 INTRODUCTION Virus Game time needed: 45 minutes to 1 hour Materials needed: Palm PDAs White board and pens Clock with second hand Space suitable for students to walk around and meet one another Running the activity: 1. Pose the question “What does it mean to “think scientifically?” 2. Play the first round of Virus game (see separate handout on running the game). After the first round discuss the terms “observation”, “hypothesis”, “experiment”, “data”, and “conclusions” as you write them on the board in columns. 3. Ask students for observations, hypotheses and experimental designs and write their responses on the board. Ask the students to decide what they would like to find out and if they have a hunch. Have the student design and explain their experiments. Students vote on an experiment to run for the next round. 4. Continue playing rounds of the virus game. Explain and use the terms : patient zero, carrier, contagion, transmission, incubation, immunity, probability, linked traits, recovery, epidemiology, and epidemiologist. 5. After each round, ask what was learned from the experiment. Did the data support the hypothesis? Concluding the activity: 6. Follow up with the question “What does the Virus game have to do with thinking scientifically?” 7. Discuss epidemics and what students have heard about in the news. 8. Discuss whether we could run experiments on viruses in real-life. Why or Why not? -- Take a break before the next segment --