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Chapter 51 and Chapter 52—Behavioral Ecology and Population
Ecology
Jessica Liu and Cassandra Xia
TJ Biology Olympiad
Chapter 51- Behavioral Ecology
Behavior – what an animal does and how it does it. Behavior is based on genes and environmental influence.
- Ex: tucking lovebirds / non-tucking / hybrid + experience
o Tucking lovebirds transfer nesting materials to the nest by tucking short strips under their feathers
o Non-tucking lovebirds transfer nesting materials by carrying long strips in their beak
o Hybrids try to tuck medium strips under their feathers, but fail and end up carrying them in their
beak.
o After a while, the hybrids learn that they cannot tuck the strips into their feathers, and end up just
turning around briefly in a shortened attempt to tuck the strip before flying off
o Behavior is based on genes and environmental influence
- Innate behavior (developmentally fixed) – environment differences do not alter behavior but improve with
performance.
o Evolutionarily speaking . . . this phenotype maximized fitness to point that genes for variant
behaviors were lost.
Proximate causes- the immediate mechanisms underlying an organism’s behavioral, physiological, or morphological
response.
Ultimate causes- the evolutionary explanation for a behavioral, physiological, or morphological response. You
should be thinking about the evolutionary reasons for behaviors all throughout the chapter
Foraging
- Generalists not as efficient as securing any one type of food, but have other options if a preferred food
becomes unavailable
o search image – a set of key characteristics leading to a desired object (e.g. scanning based on size
and color)
o optimal foraging- concept that natural selection will favor animals that choose foraging strategies
that maximize the difference between benefits and costs in terms of calories (sometimes nutrients)
gained; time, energy, risk
 Blue Gill Sun Fish:
 Low prey density: little selectivity
 High density: selective, but not to extent predicted
- Specialists have morphological and behavioral adaptations that are highly specific to their food and are thus
extremely efficient at foraging
Learning – modification of behavior based on specific experiences
 Habituation – loss of responsiveness to stimuli that proved little or no
information
o E.g. poking hydra
 Imprinting – learning that is limited to a specific time period in animals and
is generally irreversible
o E.g. geese following researcher
 Imprinting stimulus- movement of an object away from
the young, especially if it emits sound
Maturation – developmental
changes in neuromuscular
systems that alter behavior
(NOT LEARNING)
Birds do not learn to fly.
Proof: When their wings are
bound with restrictive devices
systems as chicks, they can
fly immediately after the
devices are removed if they
are old enough.

o
o
Critical period- limited phase in an individual animal’s development when learning of
particular behaviors can take place
Chicks also imprint on parents
 A day or two after their young hatch, adult herring gulls will accept and defend a strange
chick introduced into their nesting territory
Sexual imprinting- process by which a young animal learns the characteristics of a desirable mate.
 Male zebra finches appear to prefer mates with the appearance of their mothers
Associative learning – the ability to learn to associate one stimulus with another
 Classical conditioning – learning to associate an arbitrary stimulus with reward or punishment;
o e.g. Pavlov’s dog – Ringing a bell when feeding a dog for several weeks causes the dog to salivate
upon ringing the bell even when there is no food.
 Operant conditioning – used by most animal trainers; animal learns to associate one of its own behaviors
with reward or punishment…tending to repeat or avoid the behavior.
o E.g. animals should not eat porcupines, press the lever and you get food
o What tastes good or bad is likely to be affected by natural selection on the basis of that food’s
nutritional value.
Play – behavior that has no apparent external good but involves movements closely associated with goal
- E.g. Bottlenose dolphins in groups of juveniles, playful stalking in cat and dog species
- Why has natural selection selected play when it consumes energy and is risky?
- The hypothesis that it perfects a useful behavior is probably incorrect because it has been observed the play
behavior does not improve with repetition
- Most likely, play is useful because of exercise
Animal Cognition – the ability of an animal’s nervous system to perceive, store, process, and use information
gathered by sensory receptors
- Movement is dependent on cognitive maps – internal representatives of the spatial relationships among
objects in surroundings
o E.g. bees make maps of foraging areas
- Two kinds of movement may occur without cognitive maps:
1. kinesis – simple change in activity rate in response to a stimulus
E.g. snowbugs and woodlice are less active in humid than dry, causing them to stay there.
2. taxis – automatic movement toward or away from some stimulus.
E.g. Housefly larvae move away from light after feeding. Trout always orient upstream.
- Migration requires extensive cognitive maps. Animals migrate in one of three ways:
1. piloting- moving from one familiar landmark to another until reaching the destination (used for
short distances)
2+3) Use Earth’s
2. orientation- detects compass direction and travels in a straight line
magnetic field, the sun,
3. navigation- determines present location and compass direction
stars, or an internal
clock
Social behavior- interaction between two or more animals, usually of the same species
 Sociobiology = The scientific study that examines evolutionary explanations for social behaviors within
species
- Even when behavior requires cooperation, each participant acts in a way that will maximize its benefit
- Agnostic behavior - contest involving both threatening and submissive behavior in which the victor gains access
to a recourse like food or mate (combat + ritual)
 Ritual - use of symbolic activity so no serious harm is done (depends upon scarcity)
 Ends quickly
 Feeding, mating, and rearing young are all defended by agnostic behavior
- Dominance hierarchies – “pecking order”
 Alpha (assured resources), beta, … omega (do not waste energy or risk harm)

Wolves: alpha female controls mating. When food is scarce, she allows less to the rest of the pack to
allow food for her young
- Territoriality - Behavior in which an animal defends a bounded physical space against encroachment by other
individuals, usually of its own species.
 Defense may involve direct aggression or indirect mechanisms such as scent marking, songs, and
howling.
 Helps stabilize population
Mating Behavior
- Often times animals view any organism of the same species as a threatening competitor to be driven off
- Complex courtship interaction
- Parental investment – time and energy an individual must expend to produce offspring.
 Females tend to be more choosy because they have high parental investment
 Process called “assessment”
 Based on genetic quality and parental care
 Males mate with as many as possible
 Pronounced secondary sex characteristics
 Sexual selection – (mostly female) selection (of males) based on variation in secondary sex
characteristics, leading to the enhancement of sexual dimorphism
 Lek - (in birds and insects) the males are displayed in a group, while the females visit and
choose
- Mating systems
 Promiscuous- type of mating where no strong pair-bonds or lasting relationships occur
 Monogamous- one male mates with just one female (most birds)
 Polygamous- one sex mates with several others of the opposite sex
 Polygyny- one male and many females
 Polyandry- one female and many males
 Mating systems depend upon the needs of young and certainty of paternity (internal vs. external
fertilization)
Communication
- Sender produces detectable change in receiver
- Evolved because of fitness of sender is increased by the effect the message has on the receiver
- Visual, auditory, chemical (olfactory), tactile, electrical
- Dependent on lifestyle
 Most mammals nocturnal --> olfactory and auditory
 Birds and humans are diurnal --> visual and auditory
- Pheromones- chemical signals emitted by animals to communicate by odor
 Example: the pheromones produced by bee queen and the daughters maintain social order
 Round vs. waggle dance (bees)
 Round = nearby food source
 Waggle = further away food source
Altruism- a behavior that reduces the reproductive fitness of one while increasing the fitness of the recipient
- Natural selection favors:
o Higher reproductive success
o Higher genetic representation by offspring or relative
- Inclusive fitness- describes the total effect an individual has on proliferating its genes by:
o Producing its own offspring
o Providing aid that enables other close relatives to increase production of offspring
- Reciprocal altruism- no kinship
o Only adaptive if favor is returned
o Example: baboons help to fight, wolves give food
Chapter 52- Population Ecology
Population—group of individuals of a single species living in the same general area. They’ll most likely be
influenced by similar things and evolve based on their genetic composition
Density—the number of individuals per unit area (like trees) or volume (phytoplankton in water)
- Dispersion—how individuals are spaced in a population
· Clumped—live in groups of animals, like wolves; this is the most common pattern of dispersion
· Uniform—spaced…uniformly? Like king penguins. (if you don’t know what uniform means, I can’t
really help you with understanding this one, sorry ><); usually results from territoriality—basically,
if Penguin A walks in Penguin B’s bubble, they fight. (Some animals have bigger bubbles than
others)
· Random—random, as in Math.random(). For example, dandelions, whose seeds are dispersed by
wind; this pattern is, surprisingly, actually relatively rare
- Mark-recapture method—researcher captures some animals, marks them, lets them go, some time passes.
The researcher recaptures some number of animals and observes the ratio of marked to unmarked individuals
to guesstimate the number of individuals in the population:
Immigration means individuals come into population; Emigration means they leave. So, immigration means
they’re FOBs, emigration means they’re… I don’t know.
Demography—population statistics (not that you
really care)
- Life tables—show how many people are
still alive by some age
- Cohort—group of individuals that are of
the same age. Life tables are constructed
by following a cohort, and seeing how
quickly they die. Err… live. (from birth
until death)
- Survivorship curve—what you get
when you graph a life table. Humans are
Type I; Squirrels are Type II; Oysters are
Type III. (That last sentence was not a
joke.)
- Reproductive table—follows the
reproductive output of a cohort (in
average offspring per female)
Life history—affected by age at reproductive maturity, frequency of reproduction, number of offspring per
reproduction
Figure 1. Survivorship curve: I guess trees work for Type III too, but
- Semelparity (big-bang reproduction)—
personally I like the oyster example better (it’s a little more intuitive).
organism produces lots of offspring in
one opportunity and dies
- Iteroparity (repeated reproduction)—organism produces a few offspring multiple times in its life
- Iteroparity is favored in areas where offspring usually survive
- An organism can’t mix semelparity and iteroparity, producing lots of offspring lots of times, because time,
energy, and nutrients are limited—some studies found that reproduction decreases the chances of survival
Biomath! (modeling populations with exponential growth and stuff like that)
- Per capita birth rate (b) is how many offspring are produced per time by an average member of the
population; per capita death rate (m) is how many individuals of the population are expected to die per time
- Per capita rate of increase (r) is how fast the population is changing: r = b – m. if r > 0, the population is
growing, if r < 0, the population is decreasing
- Zero population growth (ZPG) occurs when the population doesn’t change, or b = m
- Exponential population growth = rmzxN; rmax is intrinsic rate of increase—how fast the population can
theoretically get bigger; N is population size
- Logistic population growth is more realistic, because populations have a carrying capacity—the maximum
realistically possible size for the population, because of diseases and resources and stuff
-
-
K-Selection—looks like a logistic curve; exhibited by
populations at or near carrying capacity (K)
- r-Selection—looks like exponential growth; exhibited
by populations way below carrying capacity or
competition is unlikely
Population Regulation.
- Density independent—birth/death rate doesn’t
change with population density
- Density dependent—birth rate falls, death rate rises
with increasing population density
· Competition for scarce resources causes some
organisms to die
· Territoriality limits available space, so some
organisms become homeless 
· Higher population density means diseases
spread faster
· Predators can capture more prey as population
Figure 2. The curve labeled a is typical of rselection; the curve labeled b is typical of K-selection
density rises, and the predator may end up feeding
preferentially on the species
· Toxic waste accumulate and poison organisms
· Increase in population density causes more aggression between members of the same population
Population dynamics—interactions between factors in environment that affect population size
- Populations of large mammals are not necessarily stable over time!!!
- Metapopulation—group of linked populations;
allows immigration/emigration to affect
population size
Population cycles—more predator means less prey, until
the prey die and the predator starves. Then, the predator
dies too, and the prey population increases again… like
hares and lynxes.
Human populations
- Demographic transition—transition from ZPG
due to high birth rate – high death rate to ZPG
due to low birth rate – low death rate
- Age structure—relative number of individuals
of each age in a country; this can be shown in
“pyramids”—large base means rapid population
growth, almost even base means slow population
growth, small base means population decrease
- Infant mortality—number of infant deaths per
1000 live births
- Life expectancy at birth—predicted age
individual will live to at the time of birth; reflects
quality of life they will probably face
- Estimates of the carrying capacity of the Earth
for humans vary from < 1 billion to > 1trillion
Figure 3. Hare/lynx population cycle. (Run, bunny, run!)
Ecological footprint—how much land and water
area each nation needs to produce the resources it
needs and consume the wastes it produces; “ecologically productive areas” considered in this model: arable
land, pasture, forest, ocean, built-up land, fossil energy land
- Ecological capacity—how much area is actually available to each country
- If ecological footprint > ecological capacity, the country is above carrying capacity