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Research on AI & Computer
Games at Lehigh
By: Héctor Muñoz-Avila
And:
Aaron Battalion
Todd Fisher
Hai Hoang
Stephen Lee-Urban
Marc Ponsen
Megan Vasta
Brian Auslander
Matt Dilts
http://www.cse.lehigh.edu/~munoz/projects/AIGames/
Kit Ming Chang
Frank Cremen
John Gerace
Ben Mautner
Chris Olsisnki
Jarret Raim
Chad Hogg
Your name…
The Origins
• Long term interest on Games
• 2002: Aaron Battalion & Todd Fisher wanted to do an
Ind. Study on “Game stuff”
• 2003: First Installation of Unreal Tournament Bots at
Lehigh
First Steps: 2003
• Kit Ming Chang report on Age of Empires Rule-Based
System: “CLIPS”
• Frank Cremen, Ben Mautner and Chris Olsisnki build
Poker game
http://www.cse.lehigh.edu/%7Emunoz/projects/AIGames/poker-web/LUPoker.html
• Small grant from NRL on game (military simulationrelated) research
Building Up - 2004
• Exploratory paper on hierarchical explanation in games
• Exploratory paper on using hierarchical planning for
controlling a team of Unreal Tournament bots
• First class Game Programming at Lehigh
– Graduate-level course
• Exploratory grant from DARPA on game (military
simulation-related) research
Expansion – 2005-2006
• Paper on using hierarchical planning for controlling a team of
Unreal Tournament bots in the First International Conference on
Artificial Intelligence and Interactive Digital Entertainment
(Hoang)
• Work on translation of gaming language to AI languages (LeeUrban)
• Chapter appearing at AI Game Programming Wisdom 3 on
hierarchical planning for controlling a team of Unreal Tournament
bots (Hoang)
• Paper on Reinforcement Learning in Real Time Strategy Games
(at Innovative Applications of AI conference) (Vasta)
• Grant from DARPA on game (military simulation-related) research
• Donation from Poker Academy
http://press.arrivenet.com/tec/article.php/593714.html
• AI Game Programming course taught for the second time
– Undergraduate (senior) level and graduate level
Today – Established Research
• Grant from NSF where Games are used as testing environment
http://www3.lehigh.edu/News/V2news_story.asp?iNewsID=1989&
strBack=%2Fdefault.asp
• Paper on using reinforcement learning to control a team of Unreal
Tournament bots in the Innovations of AI Conference (Vasta &
Lee-Urban)
• Chapter at AI Game Programming Wisdom 4 on the same topic
(Vasta & Lee-Urban)
• AI Game Programming course taught for the third time
– Undergraduate level
• Using Call To Power 2 as a testbed (Gundevia, Hogg, & Dilts)
• Using Case-based reasoning to control team of Unreal
Tournament bots (Auslander, Lee-Urban, & Hogg)
• General game Playing Competition (Dilts, Lee-Urban, & Hogg)