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CMPT 371
Data Communications
and Networking
Chapter 3
Transport Layer
Transport Layer
3-1
Chapter 3: Transport Layer
Our goals:
understand principles
behind transport
layer services:
multiplexing/demultipl
exing
reliable data transfer
flow control
congestion control
learn about transport
layer protocols in the
Internet:
UDP: connectionless
transport
TCP: connection-oriented
transport
TCP congestion control
Transport Layer
3-2
Chapter 3 outline
3.1 Transport-layer
services
3.2 Multiplexing and
demultiplexing
3.3 Connectionless
transport: UDP
3.4 Principles of
reliable data transfer
3.5 Connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 Principles of
congestion control
3.7 TCP congestion
control
Transport Layer
3-3
Transport layer
Transport Layer
3-4
Transport layer – the other side of the door
host or
server
host or
server
process
controlled by
app developer
process
socket
socket
TCP with
buffers,
variables
Internet
TCP with
buffers,
variables
controlled
by OS
API: (1) choose transport protocol; (2) set parameters
Transport Layer
3-5
Transport services and protocols
provide logical
communication between
app processes running on
different hosts
transport protocols run
in end systems
send side: breaks app
messages into
segments, passes to
network layer
rcv side: reassembles
segments into
messages, passes to
app layer
application
transport
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
application
transport
network
data link
physical
Transport Layer
3-6
Transport vs. network layer
network layer: logical communication between hosts
Point-to-point
transport layer: logical communication between
processes
relies on and enhances, network layer services
also called “End-to-End”
Transport Layer
3-7
Transport vs. network layer
Household analogy:
12 kids sending Xmas cards to 6 kids
Representatives – Ann & Bill
processes = kids
app messages = cards in envelopes
transport protocol = Ann and Bill
hosts = houses
network-layer protocol = postal service
Flow Ctrl
Congestion Ctrl
HK Post
Hong Kong Multiplex
BC Post
Reliability
De-multiplex Vancouver
Transport Layer
3-8
Chapter 3 outline
3.1 Transport-layer
services
3.2 Multiplexing and
demultiplexing
3.3 Connectionless
transport: UDP
3.4 Principles of
reliable data transfer
3.5 Connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 Principles of
congestion control
3.7 TCP congestion
control
Transport Layer
3-9
Multiplexing/demultiplexing
Multiplexing at send host:
gathering data from multiple
sockets, enveloping data with
header (later used for
demultiplexing)
= socket
application
transport
network
link
Demultiplexing at rcv host:
delivering received segments
to correct socket
= process
P1
application
application
transport
transport
network
network
link
link
physical
host 1
physical
host 2
physical
host 3
Transport Layer 3-10
How demultiplexing works
host receives IP datagrams
each datagram has source
IP address, destination IP
address
each datagram carries 1
transport-layer segment
each segment has source,
destination port number
(recall: well-known port
numbers for specific
applications)
host uses IP addresses & port
numbers to direct segment to
appropriate socket
32 bits
source port #
dest port #
other header fields
application
data
(message)
TCP/UDP segment format
Transport Layer
3-11
Connection-oriented demux
TCP socket identified by 4-tuple:
source IP address
source port number
dest IP address
dest port number
recv host uses all four values to direct
segment to appropriate socket
Transport Layer 3-12
Connection-oriented demux
(cont)
P3
P3
SP: 80
SP: 80
DP: 9157
DP: 5775
SP: 9157
client
IP: A
DP: 80
P1
P1
P4
SP: 5775
server
IP: C
DP: 80
Client
IP:B
Transport Layer 3-13
Connection-oriented demux
TCP socket identified
by 4-tuple:
source IP address
source port number
dest IP address
dest port number
Q:
Why use 4-tuple?
recv host uses all four
values to direct
segment to appropriate
socket
Transport Layer 3-14
Connection-oriented demux
TCP socket identified
by 4-tuple:
source IP address
source port number
dest IP address
dest port number
recv host uses all four
values to direct
segment to appropriate
socket
Examples:
Server host may support
many simultaneous TCP
sockets:
each socket identified by
its own 4-tuple
Web servers have
different sockets for
each connecting client
non-persistent HTTP will
have different socket for
each request
Transport Layer 3-15
Connectionless demux (cont)
DatagramSocket serverSocket = new DatagramSocket(6428);
P3
SP: 6428
SP: 6428
DP: 9157
DP: 5775
SP: 9157
client
IP: A
P1
P1
P3
DP: 6428
SP: 5775
server
IP: C
DP: 6428
Client
IP:B
Advantage ?
Transport Layer 3-16
Demux:
Connection vs Connection-less
Multi-party video conference
Transport Layer 3-17
Chapter 3 outline
3.1 Transport-layer
services
3.2 Multiplexing and
demultiplexing
3.3 Connectionless
transport: UDP
3.4 Principles of
reliable data transfer
3.5 Connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 Principles of
congestion control
3.7 TCP congestion
control
Transport Layer 3-18
UDP: User Datagram Protocol [RFC 768]
“no frills,” “bare bones”
Internet transport
protocol
“best effort” service, UDP
segments may be:
lost
delivered out of order
to app
connectionless:
no handshaking between
UDP sender, receiver
each UDP segment
handled independently
of others
Why is there a UDP?
no connection
establishment (which can
add delay)
simple: no connection state
at sender, receiver
small segment header
no congestion control: UDP
can blast away as fast as
desired
Transport Layer 3-19
UDP: more
often used for streaming
multimedia apps
loss tolerant
rate sensitive
other UDP uses
DNS – why ?
Length, in
bytes of UDP
segment,
including
header
reliable transfer over UDP:
add reliability at
application layer
application-specific
error recovery!
32 bits
source port #
dest port #
length
checksum
Application
data
(message)
UDP segment format
Transport Layer 3-20
UDP checksum
Goal: detect “errors” (e.g., flipped bits) in transmitted
segment
Sender:
Receiver:
treat segment contents
compute checksum of
as sequence of 16-bit
integers
checksum: addition (1’s
complement sum) of
segment contents
sender puts checksum
value into UDP checksum
field
received segment
check if computed checksum
equals checksum field value:
NO - error detected
YES - no error detected.
But maybe errors
nonetheless? More later
….
Transport Layer 3-21
Example of checksum
Segments
0110011001100110
0101010101010101
+= 1011101110111011
0100010001000100 1’s complement
Length: in bytes (8 bits), including header or not ?
Checksum: every two bytes (16 bits)
Transport Layer 3-22
Chapter 3 outline
3.1 Transport-layer
services
3.2 Multiplexing and
demultiplexing
3.3 Connectionless
transport: UDP
3.4 Principles of
reliable data transfer
3.5 Connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 Principles of
congestion control
3.7 TCP congestion
control
Transport Layer 3-23
Principles of Reliable data transfer
important in app., transport, link layers
top-10 list of important networking topics!
characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)
Transport Layer 3-24
Reliable data transfer: getting started
rdt_send(): called from above,
(e.g., by app.). Passed data to
deliver to receiver upper layer
send
side
udt_send(): called by rdt,
to transfer packet over
unreliable channel to receiver
deliver_data(): called by
rdt to deliver data to upper
receive
side
rdt_rcv(): called when packet
arrives on rcv-side of channel
Transport Layer 3-25
Reliable data transfer: getting started
We’ll:
incrementally develop sender, receiver sides of
reliable data transfer protocol (rdt)
What result in unreliability ?
Bit error
Packet loss – congestion
Delay – too long
Transport Layer 3-26
Reliable data transfer: getting started
We’ll:
incrementally develop sender, receiver sides of
reliable data transfer protocol (rdt)
consider only unidirectional data transfer
but control info will flow on both directions!
use finite state machines (FSM) to specify
sender, receiver
state: when in this
“state” next state
uniquely determined
by next event
state
1
event causing state transition
actions taken on state transition
event
actions
state
2
Transport Layer 3-27
Rdt1.0: reliable transfer over a reliable channel
underlying channel perfectly reliable
no bit errors
no loss of packets
separate FSMs for sender, receiver:
sender sends data into underlying channel
receiver read data from underlying channel
Wait for
call from
above
rdt_send(data)
packet = make_pkt(data)
udt_send(packet)
sender
Wait for
call from
below
rdt_rcv(packet)
extract (packet,data)
deliver_data(data)
receiver
Transport Layer 3-28
Rdt2.0: channel with bit errors
underlying channel may flip bits in packet
recall: UDP checksum to detect bit errors
the question: how to recover from errors:
acknowledgements (ACKs): receiver explicitly tells sender
that pkt received OK
negative acknowledgements (NAKs): receiver explicitly
tells sender that pkt had errors
sender retransmits pkt on receipt of NAK
human scenarios using ACKs, NAKs?
new mechanisms in rdt2.0 (beyond rdt1.0):
error detection
receiver feedback: control msgs (ACK,NAK) rcvr->sender
Transport Layer 3-29
rdt2.0: FSM specification
rdt_send(data)
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for
Wait for
call from
ACK or
udt_send(sndpkt)
above
NAK
rdt_rcv(rcvpkt) && isACK(rcvpkt)
L
sender
receiver
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
udt_send(NAK)
Wait for
call from
below
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
Transport Layer 3-30
rdt2.0: operation with no errors
rdt_send(data)
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for
Wait for
call from
ACK or
udt_send(sndpkt)
above
NAK
rdt_rcv(rcvpkt) && isACK(rcvpkt)
L
stop and wait
Sender sends one packet,
then waits for receiver
response
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
udt_send(NAK)
Wait for
call from
below
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
Transport Layer 3-31
rdt2.0: error scenario
rdt_send(data)
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for
Wait for
call from
ACK or
udt_send(sndpkt)
above
NAK
rdt_rcv(rcvpkt) && isACK(rcvpkt)
L
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
udt_send(NAK)
Wait for
call from
below
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
Transport Layer 3-32
rdt2.0 has a fatal flaw!
What happens if
ACK/NAK corrupted?
sender doesn’t know what
happened at receiver!
What to do?
sender NAKs receiver’s
ACK/NAK? What if sender
NAK corrupted?
retransmit, assuming it is
NAK …
but this might cause
retransmission of correctly
received pkt!
- packet duplications !
Handling duplicates:
sender adds sequence
number to each pkt
sender retransmits current
pkt if ACK/NAK garbled
receiver discards (doesn’t
deliver up) duplicate pkt
Transport Layer 3-33
rdt2.1: discussion
Sender:
seq # added to pkt
Receiver:
must check if received
packet is duplicate
Fact: the width of seq # is limited.
Q: How many different sequent #s ?
A: two seq. #’s (0,1) will suffice. Why?
Transport Layer 3-34
rdt2.1: sender, handles garbled ACK/NAKs
rdt_send(data)
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
Wait
for
Wait for
isNAK(rcvpkt) )
ACK or
call 0 from
udt_send(sndpkt)
NAK 0
above
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt)
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt)
L
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
isNAK(rcvpkt) )
udt_send(sndpkt)
L
Wait for
ACK or
NAK 1
Wait for
call 1 from
above
rdt_send(data)
sndpkt = make_pkt(1, data, checksum)
udt_send(sndpkt)
Transport Layer 3-35
rdt2.1: receiver, handles garbled ACK/NAKs
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq0(rcvpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt)
sndpkt = make_pkt(NAK, chksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
not corrupt(rcvpkt) &&
has_seq1(rcvpkt)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)
sndpkt = make_pkt(NAK, chksum)
udt_send(sndpkt)
Wait for
0 from
below
Wait for
1 from
below
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)
rdt_rcv(rcvpkt) &&
not corrupt(rcvpkt) &&
has_seq0(rcvpkt)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)
Transport Layer 3-36
rdt2.1: discussion
Sender:
twice as many states
state must “remember”
whether “current” pkt
has 0 or 1 seq. #
Receiver:
must check if received
packet is duplicate
state indicates whether 0
or 1 is expected pkt seq #
Transport Layer 3-37
rdt 2.1 in action
sender
send pkt0
receiver
pkt
ACK
rcv ACK0
send pkt1
pkt
ACK
rcv ACK1
send pkt0
pkt
ACK
rcv pkt0
send ACK0
rcv pkt1
send ACK1
rcv pkt0
send ACK0
a) operation with no corruption
sender
send pkt0
receiver
pkt
ACK
rcv pkt0
send ACK0
rcv ACK0
pkt
send pkt1 X (corrupted)
rcv pkt1
send NAK1
NAK
rcv NAK1
resend pkt1
pkt
ACK
rcv pkt1
send ACK1
b) packet corrupted
Transport Layer 3-38
rdt 2.1 in action (cont)
receiver
sender
send pkt0
pkt
rcv pkt0
ACK send ACK0
(corrupted) X
rcv ACK0
pkt
resend pkt0
rcv pkt0
send ACK0
ACK
rcv ACK0
send pkt1
pkt
ACK
rcv pkt1
send ACK1
c) ACK corrupted
Transport Layer 3-39
rdt2.2: a NAK-free protocol
same functionality as rdt2.1, using ACKs only
receiver sends ACK for last pkt received OK
receiver must explicitly include seq # of pkt being ACKed
duplicate ACK at sender results in same action as
NAK: retransmit current pkt
Transport Layer 3-40
rdt2.2: sender, receiver fragments
rdt_send(data)
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
Wait for
Wait for
isACK(rcvpkt,1) )
ACK
call 0 from
0
udt_send(sndpkt)
above
sender FSM
fragment
rdt_rcv(rcvpkt) &&
(corrupt(rcvpkt) ||
has_seq1(rcvpkt))
udt_send(sndpkt)
Wait for
0 from
below
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt,0)
receiver FSM
fragment
L
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK1, chksum)
udt_send(sndpkt)
Transport Layer 3-41
rdt 2.2 in action
sender
send pkt0
receiver
pkt0
ACK0
rcv ACK0
send pkt1
pkt1
ACK1
rcv ACK1
send pkt0
pkt0
ACK0
rcv pkt0
send ACK0
rcv pkt1
send ACK1
rcv pkt0
send ACK0
a) operation with no corruption
sender
send pkt0
receiver
pkt0
ACK0
rcv pkt0
send ACK0
rcv ACK0
pkt1
send pkt1
X (corrupted)
rcv pkt1
send ACK0
ACK0
rcv ACK0
resend pkt1
pkt1
ACK1
rcv pkt1
send ACK1
b) packet corrupted
Transport Layer 3-42
rdt 2.2 in action (cont)
sender
send pkt0
receiver
pkt0
rcv pkt0
ACK0 send ACK0
(corrupted) X
rcv ACK0
pkt0
resend pkt0
rcv pkt0
send ACK0
ACK0
rcv ACK0
send pkt1
pkt1
ACK1
rcv pkt1
send ACK1
c) ACK corrupted
Transport Layer 3-43
rdt2.2: a NAK-free protocol
Q: Why ACK only ?
A: 1. Uniform (simple) format for ACK
2. For the following protocols …
Transport Layer 3-44
rdt3.0: channels with errors and loss
New assumption: underlying Approach: sender waits
channel can also lose
“reasonable” amount of
packets (data or ACKs)
time for ACK
retransmits if no ACK
Q: what happens with loss ?
how to deal with loss?
checksum, seq. #, ACKs,
retransmissions will be of
help, but not enough
received in this time
if pkt (or ACK) just delayed
(not lost):
retransmission will be
duplicate, but use of seq.
#’s already handles this
receiver must specify seq
# of pkt being ACKed
requires countdown timer
Transport Layer 3-45
rdt3.0 sender
rdt_send(data)
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt)
start_timer
rdt_rcv(rcvpkt)
L
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt,1)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
isACK(rcvpkt,0) )
timeout
udt_send(sndpkt)
start_timer
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt,0)
stop_timer
stop_timer
timeout
udt_send(sndpkt)
start_timer
L
Wait
for
ACK0
Wait for
call 0from
above
L
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
isACK(rcvpkt,1) )
Wait
for
ACK1
Wait for
call 1 from
above
rdt_send(data)
rdt_rcv(rcvpkt)
L
sndpkt = make_pkt(1, data, checksum)
udt_send(sndpkt)
start_timer
Transport Layer 3-46
rdt3.0 in action
Transport Layer 3-47
rdt3.0: Receiver
Receiver’s FSM: any change needed ?
How about ACK lost ?
rdt_rcv(rcvpkt) &&
(corrupt(rcvpkt) ||
has_seq1(rcvpkt))
udt_send(sndpkt)
Wait for
0 from
below
receiver FSM
fragment
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK1, chksum)
udt_send(sndpkt)
Transport Layer 3-48
rdt3.0 in action
Transport Layer 3-49
rdt3.0: Poor performance
sender
receiver
first packet bit transmitted, t = 0
last packet bit transmitted, t = L / R
first packet bit arrives
last packet bit arrives, send ACK
RTT
ACK arrives, send next
packet, t = RTT + L / R
stop and wait
Sender sends one packet,
then waits for receiver
response
Stop-and-Wait
U
sender
=
L/R
RTT + L / R
Transport Layer 3-50
Performance of rdt3.0
example: 1 Gbps link, 15 ms e-e prop. delay, 1KB packet:
Ttransmit =
U
L (packet length in bits)
8kb/pkt
=
R (transmission rate, bps)
109 b/sec
sender
=
L/R
RTT + L / R
=
.008
30.008
= 8 microsec
= 0.00027
microsec
onds
U sender: utilization – fraction of time sender busy sending
1KB pkt every 30 msec -> 33kB/sec thruput over 1 Gbps link
network protocol limits use of physical resources!
microsec = 10-6sec millisec=ms=10-3s Gb, Mb, Kb
Transport Layer 3-51
Pipelined protocols
Pipelining: sender allows multiple, “in-flight”, yet-tobe-acknowledged pkts
range of sequence numbers must be increased
buffering at sender and/or receiver
Transport Layer 3-52
Pipelining: increased utilization
sender
receiver
first packet bit transmitted, t = 0
last bit transmitted, t = L / R
first packet bit arrives
last packet bit arrives, send ACK
last bit of 2nd packet arrives, send ACK
last bit of 3rd packet arrives, send ACK
RTT
ACK arrives, send next
packet, t = RTT + L / R
U
=
sender
3*L/R
RTT + L / R
=
.024
30.008
Increase utilization
by a factor of 3
= 0.0008
microsecon
ds
Two generic forms of pipelined protocols: go-Back-N,
selective repeat
Transport Layer 3-53
Go-Back-N
Sender:
k-bit seq # in pkt header
“window” of up to N, consecutive unack’ed pkts allowed – sliding
window
ACK(n): ACKs all pkts up to, including seq # n - “cumulative ACK”
may deceive duplicate ACKs (see receiver)
timer for the packet of send_base
timeout(n): retransmit pkt n and all higher seq # pkts in window
Transport Layer 3-54
GBN: sender extended FSM
rdt_send(data)
L
base=1
nextseqnum=1
if (nextseqnum < base+N) {
sndpkt[nextseqnum] = make_pkt(nextseqnum,data,chksum)
udt_send(sndpkt[nextseqnum])
if (base == nextseqnum)
start_timer
nextseqnum++
}
else
refuse_data(data)
Wait
rdt_rcv(rcvpkt)
&& corrupt(rcvpkt)
timeout
start_timer
udt_send(sndpkt[base])
udt_send(sndpkt[base+1])
…
udt_send(sndpkt[nextseqnum-1])
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
base = getacknum(rcvpkt)+1
If (base == nextseqnum)
stop_timer
else
start_timer
Transport Layer 3-55
GBN: receiver extended FSM
default
udt_send(sndpkt)
L
Wait
expectedseqnum=1
sndpkt =
make_pkt( 0, ACK, chksum )
rdt_rcv(rcvpkt)
&& notcurrupt(rcvpkt)
&& hasseqnum(rcvpkt,expectedseqnum)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(expectedseqnum,ACK,chksum)
udt_send(sndpkt)
expectedseqnum++
ACK-only: always send ACK for correctly-received pkt
with highest in-order seq #
may generate duplicate ACKs
need only remember expectedseqnum
out-of-order pkt:
discard (don’t buffer) -> no receiver buffering!
Re-ACK pkt with highest in-order seq #
Transport Layer 3-56
GBN in
action
Transport Layer 3-57
GBN: sender extended FSM
rdt_send(data)
L
base=1
nextseqnum=1
if (nextseqnum < base+N) {
sndpkt[nextseqnum] = make_pkt(nextseqnum,data,chksum)
udt_send(sndpkt[nextseqnum])
if (base == nextseqnum)
start_timer
nextseqnum++
}
else
refuse_data(data)
Wait
rdt_rcv(rcvpkt)
&& corrupt(rcvpkt)
timeout
start_timer
udt_send(sndpkt[base])
udt_send(sndpkt[base+1])
…
udt_send(sndpkt[nextseqnum-1])
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
base = getacknum(rcvpkt)+1
If (base == nextseqnum)
stop_timer
else
start_timer
Transport Layer 3-58
Receiver
Sender
GBN in
action
send pkt0
send pkt1
send pkt2
send pkt3
Cumulative ACK
rcv ACK0
send pkt4
rcv ACK1
send pkt5
(loss)X
(loss)X
(loss)X
rcv pkt0
send ACK0
rcv pkt1
send ACK1
rcv pkt2
send ACK2
rcv pkt3
send ACK3
rcv pkt4
send ACK4
rcv pkt5
send ACK5
rcv ACK5
send pkt6
send pkt7
send pkt8
send pkt9
Transport Layer 3-59
Receiver
Sender
GBN in
action
send pkt0
send pkt1
send pkt2
send pkt3
Cumulative ACK
rcv ACK0
send pkt4
rcv ACK1
send pkt5
(loss)X
(loss)X
(loss)X
rcv pkt0
send ACK0
rcv pkt1
send ACK1
rcv pkt2
send ACK2
rcv pkt3
send ACK3
rcv pkt4
send ACK4
rcv pkt5
send ACK5
rcv ACK5
send pkt6
send pkt7
send pkt8
send pkt9
Transport Layer 3-60
Sender
send pkt0
GBN in
action
Premature
timeout
send pkt1
send pkt2
Receiver
rcv pkt0
send ACK0
rcv pkt1
send ACK1
send pkt3
rcv ACK0
rcv pkt3,discard
send ACK1
send pkt4
rcv ACK1
rcv pkt2
send ACK2
rcv pkt4,discard
send ACK2
send pkt5
pkt2 timeout
send pkt2,3,4,5
rcv pkt5,discard
send ACK2
Transport Layer 3-61
Sender
send pkt0
GBN in
action
Premature
timeout
send pkt1
send pkt2
Receiver
rcv pkt0
send ACK0
rcv pkt1
send ACK1
send pkt3
rcv ACK0
rcv pkt3,discard
send ACK1
send pkt4
rcv ACK1
rcv pkt2
send ACK2
rcv pkt4,discard
send ACK2
send pkt5
pkt2 timeout
send pkt2,3,4,5
rcv pkt5,discard
send ACK2
Transport Layer 3-62
Selective Repeat
receiver individually acknowledges all correctly
received pkts
buffers pkts, as needed, for eventual in-order delivery
to upper layer
sender only resends pkts for which ACK not
received
sender timer for each unACKed pkt
sender window
N consecutive seq #’s
again limits seq #s of sent, unACKed pkts
Transport Layer 3-63
Selective repeat: sender, receiver windows
Transport Layer 3-64
Selective repeat
sender
data from above :
receiver
pkt n in [rcvbase, rcvbase+N-1]
if next available seq # in
send ACK(n)
timeout(n):
in-order: deliver (also
window, send pkt
resend pkt n, restart timer
ACK(n) in [sendbase,sendbase+N]:
mark pkt n as received
if n smallest unACKed pkt,
advance window base to
next unACKed seq #
out-of-order: buffer
deliver buffered, in-order
pkts), advance window to
next not-yet-received pkt
pkt n in
[rcvbase-N,rcvbase-1]
ACK(n)
otherwise:
ignore
Transport Layer 3-65
Selective repeat in action
Transport Layer 3-66
Selective repeat:
dilemma
Example:
seq #’s: 0, 1, 2, 3
window size=3
receiver sees no
difference in two
scenarios!
incorrectly passes
duplicate data as new
in (a)
Q: what relationship
between seq # size
and window size? Will
this happen in GBN ?
Transport Layer 3-67
Chapter 3 outline
3.1 Transport-layer
services
3.2 Multiplexing and
demultiplexing
3.3 Connectionless
transport: UDP
3.4 Principles of
reliable data transfer
3.5 Connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 Principles of
congestion control
3.7 TCP congestion
control
Transport Layer 3-68
TCP: Overview
RFCs: 793, 1122, 1323, 2018, 2581
End-to-end, unicast:
one sender, one receiver
reliable, in-order byte
steam:
no “message boundaries”
Pipelined (not stop-wait):
TCP congestion and flow
control set window size
send & receive buffers
socket
door
application
writes data
application
reads data
TCP
send buffer
TCP
receive buffer
full duplex data:
bi-directional data flow
in same connection
connection-oriented:
handshaking (exchange
of control msgs) init’s
sender, receiver state
before data exchange
flow controlled:
sender will not
overwhelm receiver
socket
door
segment
Transport Layer 3-69
TCP segment structure
32 bits
URG: urgent data
(generally not used)
ACK: ACK #
valid
PSH: push data now
(generally not used)
RST, SYN, FIN:
connection estab
(setup, teardown
commands)
Internet
checksum
(as in UDP)
source port #
dest port #
sequence number
acknowledgement number
head not
UA P R S F
len used
checksum
Receive window
Urg data pnter
Options (variable length)
counting
by bytes
of data
(not segments!)
# bytes
rcvr willing
to accept
application
data
(variable length)
Transport Layer 3-70
TCP segment structure
32 bits
source port #
dest port #
sequence number
acknowledgement number
head not
UA P R S F
len used
checksum
Receive window
Urg data pnter
Options (variable length)
How many bytes of the
header (with no options)?
20 bytes
What about UDP
header?
application
data
(variable length)
Transport Layer 3-71
UDP segment structure
32 bits
source port #
dest port #
length
checksum
Application
data
(message)
TCP header: 20 bytes
UDP header: 8 bytes
UDP segment format
Transport Layer 3-72
TCP Segmentation: MSS
Maximum segment size
(MSS) – 1500, 536,
512 bytes, …
socket
door
application
writes data
application
reads data
TCP
send buffer
TCP
receive buffer
socket
door
segment
Transport Layer 3-73
TCP seq. #’s and ACKs
Seq. #’s:
byte stream
“number” of first
byte in segment’s
data
ACKs:
seq # of next byte
expected from
other side
cumulative ACK
Q: how receiver handles
out-of-order segments
A: TCP spec doesn’t
say, - up to
implementer
Host A
User
types
‘C’
Host B
host ACKs
receipt of
‘C’, echoes
back ‘C’
host ACKs
receipt
of echoed
‘C’
simple telnet scenario
time
Transport Layer 3-74
TCP Round Trip Time and Timeout
Q: how to set TCP timeout value?
too short: premature timeout
unnecessary retransmissions
too long: slow reaction to segment loss
– low efficiency
=RTT+Δ
Transport Layer 3-75
TCP Round Trip Time and Timeout
Q: how to estimate RTT?
SampleRTT: measured time from segment transmission
until ACK receipt
One RTT sample
Transport Layer 3-76
TCP Round Trip Time and Timeout
Problem 1:
retransmissions
Ignore
Transport Layer 3-77
TCP Round Trip Time and Timeout
Problem 2:
SampleRTT will vary -> atypical
Need the trend of RTT: history –> future
average several recent measurements, not just current
SampleRTT
RTT: gaia.cs.umass.edu to fantasia.eurecom.fr
350
300
RTT (milliseconds)
250
200
150
100
1
8
15
22
29
36
43
50
57
64
71
78
85
92
99
106
time (seconnds)
SampleRTT
Estimated RTT
Transport Layer 3-78
TCP Round Trip Time and Timeout
EstimatedRTT =
(1- )*
EstimatedRTT + *SampleRTT
typical value: = 0.125
influence of past sample decreases exponentially fast
Exponential weighted moving average
0. eRTT0
1. eRTT1 = (1- ) x eRTT0+ x sRTT1
2.eRTT2 = (1- ) x eRTT1 + x sRTT2
= (1- )2 x eRTT0+ (1- ) x x sRTT1+ x sRTT2
3.eRTT3 = (1- ) x eRTT2 + x sRTT3
= (1- )3 x eRTT0+ (1- ) 2 x x sRTT1
+ (1- ) x x sRTT2+ x sRTT3
Transport Layer 3-79
Example RTT estimation:
RTT: gaia.cs.umass.edu to fantasia.eurecom.fr
350
RTT (milliseconds)
300
250
200
150
100
1
8
15
22
29
36
43
50
57
64
71
78
85
92
99
106
time (seconnds)
SampleRTT
Estimated RTT
Transport Layer 3-80
TCP Round Trip Time and Timeout
Setting the timeout
EstimtedRTT plus “safety margin”
large variation in EstimatedRTT -> larger safety margin
first estimate of how much SampleRTT deviates from
EstimatedRTT:
DevRTT = (1-)*DevRTT +
*|SampleRTT-EstimatedRTT|
(typically, = 0.25)
Then set timeout interval:
TimeoutInterval = EstimatedRTT + 4*DevRTT
Transport Layer 3-81
Chapter 3 outline
3.1 Transport-layer
services
3.2 Multiplexing and
demultiplexing
3.3 Connectionless
transport: UDP
3.4 Principles of
reliable data transfer
3.5 Connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 Principles of
congestion control
3.7 TCP congestion
control
Transport Layer 3-82
TCP reliable data transfer
TCP creates rdt
service on top of IP’s
unreliable service
Pipelined segments
Cumulative acks
TCP uses single
retransmission timer
Retransmissions are
triggered by:
timeout events
duplicate acks
Initially consider
simplified TCP sender:
ignore duplicate acks
ignore flow control,
congestion control
Transport Layer 3-83
TCP sender events:
data rcvd from app:
Create segment with
seq #
seq # is byte-stream
number of first data
byte in segment
start timer if not
already running (think
of timer as for oldest
unacked segment)
expiration interval:
TimeOutInterval
timeout:
retransmit segment that
caused timeout
restart timer
Ack rcvd:
If acknowledges
previously unacked
segments
update what is known to be
acked – cumulative ack
start timer if there are
outstanding segments
Transport Layer 3-84
NextSeqNum = InitialSeqNum
SendBase = InitialSeqNum
loop (forever) {
switch(event)
event: data received from application above
create TCP segment with sequence number NextSeqNum
if (timer currently not running)
start timer
pass segment to IP
NextSeqNum = NextSeqNum + length(data)
event: timer timeout
retransmit not-yet-acknowledged segment with
smallest sequence number
start timer
event: ACK received, with ACK field value of y
if (y > SendBase) {
SendBase = y
if (there are currently not-yet-acknowledged segments)
start timer
}
} /* end of loop forever */
TCP
sender
(simplified)
Comment:
• SendBase-1: last
cumulatively
ack’ed byte
Example:
• SendBase-1 = 71;
y= 73, so the rcvr
wants 73+ ;
y > SendBase, so
that new data is
acked
Transport Layer 3-85
TCP: retransmission scenarios
Host A
X
loss
Sendbase
= 100
SendBase
= 120
SendBase
= 100
time
SendBase
= 120
lost ACK scenario
Host B
Seq=92 timeout
Host B
Seq=92 timeout
timeout
Host A
time
premature timeout
Transport Layer 3-86
TCP retransmission scenarios (more)
timeout
Host A
Host B
X
loss
SendBase
= 120
time
Cumulative ACK scenario
Transport Layer 3-87
TCP ACK generation
[RFC 1122, RFC 2581]
Event at Receiver
TCP Receiver action
Arrival of in-order segment with
expected seq #. All data up to
expected seq # already ACKed
Delayed ACK. Wait up to 500ms
for next segment. If no next segment,
send ACK
Arrival of in-order segment with
expected seq #. One other
segment has ACK pending
Immediately send single cumulative
ACK, ACKing both in-order segments
Arrival of segment that
partially or completely fills gap
Immediate send ACK, provided that
segment starts at lower end of gap
Arrival of out-of-order segment
higher-than-expect seq. # .
Gap detected
Immediately send duplicate ACK,
indicating seq. # of next expected byte
Transport Layer 3-88
Fast Retransmit
Time-out period may
be relatively long:
eRTT+4DevRTT
long delay before
resending lost packet
Detect lost segments
via duplicate ACKs.
Sender often sends
many segments back-toback
If segment is lost,
there will likely be many
duplicate ACKs.
If sender receives 3
ACKs for the same
data, it supposes that
segment after ACKed
data was lost:
fast retransmit: resend
segment before timer
expires
Transport Layer 3-89
Fast retransmit algorithm:
event: ACK received, with ACK field value of y
if (y > SendBase) {
SendBase = y
if (there are currently not-yet-acknowledged segments)
start timer
}
else {
increment count of dup ACKs received for y
if (count of dup ACKs received for y = 3) {
resend segment with sequence number y
}
a duplicate ACK for
already ACKed segment
fast retransmit
Transport Layer 3-90
Chapter 3 outline
3.1 Transport-layer
services
3.2 Multiplexing and
demultiplexing
3.3 Connectionless
transport: UDP
3.4 Principles of
reliable data transfer
3.5 Connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 Principles of
congestion control
3.7 TCP congestion
control
Transport Layer 3-91
TCP Flow Control
receive side of TCP
connection has a
receive buffer:
flow control
sender won’t overflow
receiver’s buffer by
transmitting too much,
too fast
speed-matching
app process may be slow
service: matching the
send rate to the
receiving app’s drain
rate
at reading from buffer
– buffer overflow
Transport Layer 3-92
TCP Flow control: how it works
Receiver
Estimate spare room in buffer
Inform sender about the spare room
Sender
Control transmission rate accordingly
Transport Layer 3-93
TCP Flow control: how it works
Rcvr advertises spare
(Suppose TCP receiver
discards out-of-order
segments)
spare room in buffer
room by including value
of RcvWindow in
segments
Sender limits unACKed
data to RcvWindow
guarantees receive
buffer doesn’t overflow
= RcvWindow
= RcvBuffer-[LastByteRcvd LastByteRead]
Transport Layer 3-94
TCP Flow control: how it works
Receiver
Estimate RcvWindow
Inform sender about RcvWindow
Sender
Control transmission rate accordingly
Transport Layer 3-95
Chapter 3 outline
3.1 Transport-layer
services
3.2 Multiplexing and
demultiplexing
3.3 Connectionless
transport: UDP
3.4 Principles of
reliable data transfer
3.5 Connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 Principles of
congestion control
3.7 TCP congestion
control
Transport Layer 3-96
TCP Connection Management
Recall: TCP sender, receiver establish “connection” before
exchanging data segments
initialize TCP variables:
seq. #s
buffers, flow control info (e.g. RcvWindow)
client: connection initiator
Socket clientSocket = new
Socket("hostname","port
number");
server: contacted by client
Socket connectionSocket = welcomeSocket.accept();
Transport Layer 3-97
TCP Connection Setup
Three way handshake:
Step 1: client host sends TCP SYN segment to server
specifies initial seq #
no data
Step 2: server host receives SYN, replies with SYNACK
segment
server allocates buffers
specifies server initial seq. #
Step 3: client receives SYNACK, replies with ACK segment,
which may contain data - piggyback
Transport Layer 3-98
TCP Connection Setup
Step 3: client receives SYNACK, replies with ACK segment,
which may contain data – piggyback
Longman Dict.
Ride on someone else’s back or shoulder, esp. give to
a child.
New Eng.-Chi. Dict.
A technique used to return acknowledgement
information across a full-duplex (two-way
simultaneous) data link without the use of special
(acknowledgement) message.
The acknowledgement information relating to the
flow of message in one direction is embedded
(piggybacked) into normal data-carrying message
flowing in the reverse direction.
Transport Layer 3-99
TCP Connection Termination
Closing a connection:
client closes socket:
clientSocket.close();
client
close
Step 1: client end system
close
FIN, replies with ACK.
Closes connection, sends
FIN.
timed wait
sends TCP FIN control
segment to server
Step 2: server receives
server
closed
Transport Layer 3-100
TCP Connection Termination (cont.)
Step 3: client receives FIN,
replies with ACK.
client
server
closing
Enters “timed wait” will respond with ACK
to received FINs
closing
Step 4: server, receives
timed wait
ACK. Connection closed.
closed
closed
Transport Layer 3-101
TCP Connection Management (cont)
TCP server
lifecycle
TCP client
lifecycle
Transport Layer 3-102
Chapter 3 outline
3.1 Transport-layer
services
3.2 Multiplexing and
demultiplexing
3.3 Connectionless
transport: UDP
3.4 Principles of
reliable data transfer
3.5 Connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 Principles of
congestion control
3.7 TCP congestion
control
Transport Layer 3-103
Principles of Congestion Control
Congestion:
informally: “too many sources sending too much
data too fast for network to handle”
Solution
Sender controls sending rate
different from flow control!
Flow control: not overwhelm receiver
Congestion control: not overwhelm network
a top-10 problem!
Transport Layer 3-104
Causes/costs of congestion: scenario 1
Host A
two senders, two
receivers
one router,
infinite buffers
no retransmission
Host B
lout
lin : original data
unlimited shared
output link buffers
large delays
when congested !
Transport Layer 3-105
Causes/costs of congestion: scenario 2
one router, finite buffers
no retransmission
Packet dropped
when congested !
Host A
Host B
finite shared output
link buffers
Transport Layer 3-106
Causes/costs of congestion: scenario 3
one router, finite buffers
sender retransmission of lost packet
Host A
lin : original data
lout
l'in : original data, plus
retransmitted data
Host B
finite shared output
link buffers
Transport Layer 3-107
Causes/costs of congestion: scenario 3
lout (goodput)
l
l > lout when congested
=
in
in
Retransmission !
More work (retransmission) needed
when congested!
Transport Layer 3-108
Causes/costs of congestion: scenario 4
multihop path
retransmit
Q: what happens if congestion
is only in Router 2 ?
Host A
Router 1
finite shared
output link buffers
Router 2
when packet dropped, any
“upstream transmission for
that packet was wasted!
Transport Layer 3-109
Approaches towards congestion control
Two broad approaches towards congestion control:
Network-assisted
congestion control:
routers provide feedback
to end systems
single bit indicating
congestion (SNA,
DECbit, TCP/IP ECN,
ATM)
explicit rate sender
should send at
End-end congestion
control:
no explicit feedback from
network
congestion inferred from
end-system observed loss,
delay
approach taken by TCP
Fast, accurate, but expensive
Transport Layer 3-110
Chapter 3 outline
3.1 Transport-layer
services
3.2 Multiplexing and
demultiplexing
3.3 Connectionless
transport: UDP
3.4 Principles of
reliable data transfer
3.5 Connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 Principles of
congestion control
3.7 TCP congestion
control
Transport Layer 3-111
TCP Congestion Control
end-end control (no network assistance)
sender limits transmission:
LastByteSent-LastByteAcked
CongWin
RcvWindow?
min { rcwWindow, CongWin }
CongWin is dynamic, function of perceived
network congestion
Too high a rate -> congestion
Too low a rate -> low network utilization
Transport Layer 3-112
TCP Congestion Control
How does sender perceive congestion?
loss event
TCP sender reduces rate (CongWin) after loss
event
Loss event = timeout or 3 duplicate acks
three mechanisms:
AIMD (additive increase multiplicative decrease)
slow start
conservative after timeout events
Transport Layer 3-113
1. TCP AIMD
additive increase:
increase CongWin by
1 MSS every RTT in
the absence of loss
events: probing
multiplicative decrease :
cut CongWin in half
after loss event
congestion
window
24 Kbytes
16 Kbytes
8 Kbytes
Sawtooth
time
Long-lived TCP connection
Transport Layer 3-114
2. TCP Slow Start
When connection begins,
CongWin = 1 MSS
Example: MSS = 500 bytes
& RTT = 200 msec
initial rate = 20 kbps
When connection begins,
increase rate exponentially
fast until first loss event
available bandwidth may
be >> MSS/RTT
desirable to quickly ramp
up to respectable rate
Transport Layer 3-115
2. TCP Slow Start (more)
When connection
Host B
RTT
begins, increase rate
exponentially until
first loss event:
Host A
double CongWin every
RTT
done by incrementing
CongWin for every ACK
received
Summary: initial rate
is slow but ramps up
exponentially fast
time
Transport Layer 3-116
3. Refinement (TCP Reno)
Philosophy:
After 3 dup ACKs:
is cut in half
window then grows
linearly
But after timeout event:
CongWin instead set to
1 MSS;
window then grows
exponentially
to a Threshold, then
grows linearly
CongWin
• 3 dup ACKs indicates
network capable of
delivering some segments
• timeout before 3 dup
ACKs is “more alarming”
TCP versions:
Tahoe -> Reno -> Sack
Vegas, Westwood …
(Nevada)
Transport Layer 3-117
Q: Threshold: When will
exponential increase
switch to linear?
A: When CongWin gets to
1/2 of its value before
timeout.
congestion window size
(segments)
Refinement (more)
Implementation:
Variable Threshold
At a loss event, Threshold
is set to 1/2 of CongWin
just before loss event
14
TimeOut
12
10
TCP
Reno
8
6
threshold
4
TCP
Tahoe
2
0
1
2 3
4 5 6 7 8 9 10 11 12 13 14 15
Transmission round
Series1
Series2
Transport Layer 3-118
TCP congestion behavior (1)
TimeOut
12
10
(segments)
congestion window size
14
8
6
threshold
4
2
0
1
2
3
4
5
6
7
8
9
10
11
12
13 14
15
Transmission round
Series1
Series2
Transport Layer 3-119
TCP congestion behavior (2)
3 Dup Ack
12
10
(segments)
congestion window size
14
8
6
threshold
4
TCP
Tahoe
2
0
1
2
3
4
5
6
7
8
9
10
11
12
13 14
15
Transmission round
Series1
Series2
Transport Layer 3-120
TCP congestion behavior (3)
3 Dup Ack
TCP
Reno
12
10
(segments)
congestion window size
14
8
6
threshold
4
TCP
Tahoe
2
0
1
2
3
4
5
6
7
8
9
10
11
12
13 14
15
Transmission round
Series1
Series2
Transport Layer 3-121
Summary: TCP Congestion Control (Reno)
When CongWin is below Threshold, sender in
slow-start phase, window grows exponentially.
When CongWin is above Threshold, sender is in
congestion-avoidance phase, window grows linearly.
When a triple duplicate ACK occurs, Threshold
set to CongWin/2 and CongWin set to
Threshold.
When timeout occurs, Threshold set to
CongWin/2 and CongWin is set to 1 MSS.
Transport Layer 3-122
TCP Fairness
Fair: 1. Equal share
2. Full utilization
Goal: if K TCP sessions share same bottleneck link
of bandwidth R, each should have average rate of
R/K
TCP connection 1
TCP
connection 2
bottleneck
router
capacity R
Transport Layer 3-123
Why is TCP fair?
Two competing sessions:
Additive increase gives slope of 1, as throughout increases
multiplicative decrease decreases throughput proportionally
R
equal bandwidth share
loss: decrease window by factor of 2
congestion avoidance: additive increase
loss: decrease window by factor of 2
congestion avoidance: additive increase
Connection 1 throughput R
Transport Layer 3-124
Why is TCP fair?
Known:
x0>y0
y
R
x=y
(x0/2+Δ/2, y0/2+Δ/2)
(x0+Δ, y0+Δ)
(x0+Δ/2, y0+Δ/2)
(x0,y0)
Connection 1 throughput R
x
Transport Layer 3-125
Why is TCP fair?
R
x=y
Connection 1 throughput R
Transport Layer 3-126
Fairness (more)
Fairness and UDP
Multimedia apps often do
not use TCP
do not want rate throttled
by congestion control
Instead use UDP:
pump audio/video at
constant rate, tolerate
packet loss
Research area: TCP
friendly
Fairness and parallel TCP
connections
nothing prevents app from
opening parallel cnctions between
2 hosts.
Web browsers/FTP client do this
NetAnts, GetRight
Example: link of rate R with 9
ongoing Tcp connections;
new app asks for 1 TCP, gets rate
R/10
new app asks for 11 TCPs, gets >
R/2 !
Transport Layer 3-127
Delay performance
Q: How long does it take to receive an object from
a Web server after sending a request?
Methods
Measurement
Ping, traceroute
Simulation
Ns-2
Analytical modeling
Math
Transport Layer 3-128
Delay modeling: Math but simple
Q: How long does it take to
receive an object from a
Web server after sending
a request?
Ignoring congestion, delay is
influenced by:
TCP connection establishment
data transmission delay
slow start
Notation, assumptions:
Assume one link between
client and server of rate R
S: MSS (bits)
O: object size (bits)
no retransmissions (no loss,
no corruption)
Window size:
First assume: fixed
congestion window, W
segments
Then dynamic window,
modeling slow start
Transport Layer 3-129
Fixed congestion window (1)
First case:
WS/R > RTT + S/R: ACK for
first segment in window
returns before window’s
worth of data sent
delay = ?
Transport Layer 3-130
Fixed congestion window (1)
First case:
WS/R > RTT + S/R: ACK for
first segment in window
returns before window’s
worth of data sent
delay = 2RTT + O/R
Transport Layer 3-131
Fixed congestion window (2)
Second case:
WS/R < RTT + S/R: wait
for ACK after sending
window’s worth of data
sent
delay = ?
Transport Layer 3-132
Fixed congestion window (2)
Second case:
WS/R < RTT + S/R: wait
for ACK after sending
window’s worth of data
sent
delay = 2RTT + O/R
+ (K-1)[S/R + RTT - WS/R]
K?
Transport Layer 3-133
Fixed congestion window (2)
Second case:
WS/R < RTT + S/R: wait
for ACK after sending
window’s worth of data
sent
delay = 2RTT + O/R
+ (K-1)[S/R + RTT - WS/R]
K =O/(WS)
Transport Layer 3-134
TCP Delay Modeling: Slow Start (1)
Now suppose window grows according to slow start
But no congestion
Will show that the delay for one object is:
Latency 2 RTT
O
S
S
P RTT ( 2 P 1)
R
R
R
where P is the number of times TCP idles at server:
P min{Q, K 1}
- Q is the number of times the server idles
if the object were of infinite size.
- K is the number of windows that cover the object.
Transport Layer 3-135
Case 1: P = Q
Delay components:
• 2 RTT for connection
estab and request
• O/R to transmit object
• time server idles due to
slow start
initiate TCP
connection
request
object
first window
= S/R
RTT
Server idles:
P = min{K-1,Q} times
Example:
• O/S = 15 segments
• K = 4 windows
•Q=2
• P = min{K-1,Q} = 2
Server idles P=2 times
second window
= 2S/R
third window
= 4S/R
fourth window
= 8S/R
complete
transmission
object
delivered
time at
client
time at
server
Transport Layer 3-136
Case 2: P = K-1
Delay components:
• 2 RTT for connection
estab and request
• O/R to transmit object
• time server idles due to
slow start
initiate TCP
connection
request
object
first window
= S/R
RTT
Server idles:
P = min{K-1,Q} times
Example:
• O/S = 3 segments
• K = 2 windows
•Q=2
• P = min{K-1,Q} = 1
Server idles P=1 times
second window
= 2S/R
third window
= 4S/R
fourth window
= 8S/R
complete
transmission
object
delivered
time at
client
time at
server
Transport Layer 3-137
TCP Delay Modeling (contd)
S
RTT time from when server starts to send segment
R
until server receives acknowledg ement
initiate TCP
connection
2k 1
S
time to transmit the kth window
R
request
object
S
k 1 S
RTT
2
idle time after the kth window
R
R
first window
= S/R
RTT
second window
= 2S/R
third window
= 4S/R
P
O
delay 2 RTT idleTime p
R
p 1
P
O
S
S
2 RTT [ RTT 2 k 1 ]
R
R
k 1 R
O
S
S
2 RTT P[ RTT ] (2 P 1)
R
R
R
fourth window
= 8S/R
complete
transmission
object
delivered
time at
client
time at
server
Transport Layer 3-138
TCP Delay Modeling (contd)
Recall K = number of windows that cover object
How do we calculate K ?
K min {k : 20 S 21 S 2 k 1 S O}
min {k : 20 21 2 k 1 O / S}
O
k
min {k : 2 1 }
S
O
min {k : k log 2 ( 1)}
S
O
log 2 ( 1)
S
Calculation of Q, number of idles for infinite-size object,
is similar (see HW).
max{q : 2q 1 S / R RTT S / R}
Transport Layer 3-139
HTTP Modeling
Assume Web page consists of:
1 base HTML page (of size O bits)
M images (each of size O bits)
Non-persistent HTTP:
M+1 TCP connections in series
Response time = (M+1)O/R + (M+1)2RTT + sum of idle times
Persistent HTTP:
2 RTT to request and receive base HTML file
1 RTT to request and receive M images
Response time = (M+1)O/R + 3RTT + sum of idle times
Non-persistent HTTP with N parallel connections
Suppose M/N integer.
1 TCP connection for base file
M/N sets of parallel connections for images.
Response time = (M+1)O/R + (M/N + 1)2RTT + sum of idle times
O/R+(O‧M/N)/(R/N))
Transport Layer 3-140
HTTP Response time (in seconds)
RTT = 100 msec, O = 5 Kbytes, M=10 and N=5
20
18
16
14
12
10
8
6
4
2
0
non-persistent
persistent
parallel nonpersistent
28
100
1
10
Kbps Kbps Mbps Mbps
For low bandwidth, connection & response time dominated by
transmission time.
Persistent connections only give minor improvement over parallel
connections.
Transport Layer 3-141
HTTP Response time (in seconds)
RTT =1 sec, O = 5 Kbytes, M=10 and X=5
70
60
50
non-persistent
40
persistent
30
20
parallel nonpersistent
10
0
28
100
1
10
Kbps Kbps Mbps Mbps
For larger RTT, response time dominated by TCP establishment
& slow start delays. Persistent connections now give important
improvement: particularly in high delay‧bandwidth networks.
Transport Layer 3-142
Chapter 3: Summary
principles behind transport
layer services:
multiplexing,
demultiplexing
reliable data transfer
flow control
congestion control
instantiation and
implementation in the
Internet
UDP
TCP
Next:
leaving the network
“edge” (application,
transport layers)
into the network
“core”
Transport Layer 3-143