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audio within game design Integrating a comprehensive audio design into the overall game design Most aspects of a game design will influence or be influenced by audio aspects The importance of audio is now more widely accepted AAA quality audio will not make your project “game of the year” on its own. Every single “game of the year” winner has had AAA quality audio. There are an increasing number of franchise titles being developed Within a franchise title most of the issues of usability rights you will encounter will be in regard to audio material Non franchise titles will have a very different series of issues that may effect audio production franchise titles Very rare to be allowed to use original music Original dialogue may be difficult to get Extra dialogue from original actors very expensive Even original sound design may be difficult non franchise titles All material must be created from scratch Licensing of music expensive Using sound libraries means you sound like everyone else Good voice acting is important, but expensive Quality is perhaps even more important iconic audio Light sabre Falling down sound from Half life Imps from Doom Lara Crofts voice Music from Mario the design A comprehensive audio design is as useful as an art bible, concept sketches or an animatic and an important component in the creation of a successful game title. The lead artist and lead audio designer are the two people outside of the design team on a project that should have a complete understanding of the overall vision of the project. The lead audio must have comprehensive knowledge of every element of the game in order to successfully create and implement the required audio. the design The usefulness of an audio design At the very least it’s a list of required assets A schedule of when assets will be recorded/created A booking sheet for studios, musicians, equipment A style guide for the audio team (includes external audio creators) Requirements for legal consideration (licensed music rights etc.) game audio Music Sound effects Voice over dialogue game audio Music In game music Cut-scene music Front-end music Credits music Pre rendered movie music Music for marketing (promotional movies etc) Music for websites game audio Music Will the music be recorded with live musicians? How much advance booking time will musicians and facilities require? Are there licensing issues? Is it a franchise where there are tight style constraints? When will the franchise style guidelines be available? game audio Music You WILL NOT get the rights for the franchise music You probably will not be able to afford the franchise composer. You will encounter the problems of keeping everyone happy Non franchise titles have their own problems planning In depth awareness of the project Clear understanding of timeline Understanding of expectations Plan early and thoroughly Implement late and efficiently planning Money can solve most problems Thorough planning can avoid most problems Sound libraries? would you reuse visual assets Communication communication communication Audio designer Game designer Publisher Franchise controller