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Overview • Problem 5.33 • Machine Language Programming Exercises • Introduction to Assembly Language Programming Examples of Assembly Language Programming Writing Assembly Language Programming. Homework Problem 5.33 The instructions are: x3000 x3001 x3002 x3003 x3004 x3005 x3007 x3008 x3009 AND R7, R7, #0 ADD R6, R7, #1 AND R4, R5, R6 BRZ x3005 ADD R0, R0, #1 ADD R6, R6, R6 ADD R7, R7, #1 ADD R1, R7, #-8 BRN x3002 R7 <-0 R6 <-1 Uses R6 as mask to tests one bit of R5 for a 1 Skips x3004 if bit in R5 was not a 1 Increments R0 if tested bit in R5 was a 1 Moves test bit of R6 to left Increments R7 R1 is –7, -6, -5, -4, -3, -2, -1, 0 Loops back 7 times, i.e. tests lowest 8 bits of R5 The number in R0 increases by the number of 1’s in R5. If R0 was initially 0, then R0 being 5 after completion means that there were five 1’s in the lower 8 bits of R5. If the value in R0 was initially N, then there were 5-N 1’s in the lower 8 bits of R5. Programming Exercise #1 Write a program to count the 1’s in register R0 • Flow Diagram • Machine code Programming Exercise #2 Write a program to add the contents of R0 and R1, and indicate in R2 if there was an overflow • Flow Diagram • Machine code Programming Exercise #3 Write a program to Divide the contents of R0 by the contents of R1 • Flow Diagram • Machine code Programming Exercise #4 Write a program to read characters from the keyboard, echo them on the console, and pack them into a file (2 characters per word) • Flow Diagram • Machine code LC-3 Assembly Language Syntax • • • Each line of a program is one of the following: – an instruction – an assember directive (or pseudo-op) – a comment Whitespace (between symbols) and case are ignored. Comments (beginning with “;”) are also ignored. • An instruction has the following format: LABEL OPCODE OPERANDS ;COMMENTS optional mandatory An Assembly Language Program ; ; Program to multiply a number by the constant 6 ; .ORIG x3050 LD R1, SIX LD R2, NUMBER AND R3, R3, #0 ; Clear R3. It will ; contain the product. ; The inner loop ; AGAIN ADD R3, R3, R2 ADD R1, R1, #-1 ; R1 keeps track of BRp AGAIN ; the iteration. ; HALT ; NUMBER .BLKW 1 SIX .FILL x0006 ; .END Assembler Directives • Pseudo-operations – do not refer to operations executed by program – used by assembler – look like instruction, but “opcode” starts with dot Opcode Operand Meaning .ORIG starting address of program address .END end of program .BLKW n allocate n words of storage .FILL n allocate one word, initialize with value n .STRINGZ n-character string allocate n+1 locations, initialize w/characters and null terminator Trap Codes • LC-3 assembler provides “pseudo-instructions” for each trap code, so you don’t have to remember them. Code Equivalent Description HALT TRAP x25 Halt execution and print message to console. IN TRAP x23 Print prompt on console, read (and echo) one character from keybd. Character stored in R0[7:0]. OUT TRAP x21 Write one character (in R0[7:0]) to console. GETC TRAP x20 Read one character from keyboard. Character stored in R0[7:0]. PUTS TRAP x22 Write null-terminated string to console. Address of string is in R0. Sample Program • Count the occurrences of a character in a file. Remember this? Count = 0 (R2 = 0) Done? YES (R1 ?= EOT) Ptr = 1st file character Convert count to ASCII character (R0 = x30, R0 = R2 + R0) NO (R3 = M[x3012]) Print count YES Match? NO (TRAP x21) (R1 ?= R0) Input char from keybd (TRAP x23) HALT Incr Count Load char from file (R2 = R2 + 1) (R1 = M[R3]) Load next char from file (R3 = R3 + 1, R1 = M[R3]) (TRAP x25) Count the occurrences of a character in a file (1 0f 2). ; ; ; ; ; ; ; ; ; Program to count occurrences of a character in a file. Character to be input from the keyboard. Result to be displayed on the monitor. Program only works if no more than 9 occurrences are found. Initialization .ORIG AND LD GETC LDR x3000 R2, R2, #0 R3, PTR ; ; ; ; R2 R3 R0 R1 is counter, initially 0 is pointer to character file gets input character gets first character from file R1, R3, #0 ; ; Test character for end of file ; TEST ADD R4, R1, #-4 ; Test for EOT (ASCII x04) BRz OUTPUT ; If done, prepare the output ; ; Test character for match. If a match, increment count. ; NOT R1, R1 ADD R1, R1, R0 ; If match, R1 = xFFFF NOT R1, R1 ; If match, R1 = x0000 BRnp GETCHAR ; If no match, do not increment ADD R2, R2, #1 ; ; Get next character from file. ; GETCHAR ADD R3, R3, #1 ; Point to next character. LDR R1, R3, #0 ; R1 gets next char to test BRnzp TEST Count the occurrences of a character in a file (2 of 2). ; ; Output the count. ; OUTPUT LD R0, ASCII ; Load the ASCII template ADD R0, R0, R2 ; Covert binary count to ASCII OUT ; ASCII code in R0 is displayed. HALT ; Halt machine ; ; Storage for pointer and ASCII template ; ASCII .FILL x0030 ; ASCII offset PTR .FILL x4000 ; PTR to character file .END