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Component-Based Software Engineering Java with added Swing Paul J Krause // file: Welcome.java public class Welcome { public static void main(String[ ] args) { System.out.println(“Welcome to JavaWorld!”); } } javac Welcome.java java Welcome Welcome to JavaWorld! // file: Welcome.java // Always introduce the class public class Welcome { // Class name must match file name for public classes public static void main(String[ ] args) { // So, “args” is an array of Strings. // “void” means no value is returned System.out.println(“Welcome to JavaWorld!”); // System is a class that interfaces to system facilities // “out” is the standard output stream of System String Handling is Simple System.out.println(“Welcome to JavaWorld\n” + “\tObject-Oriented Programming\n” + “\tPLUS\n” + “\tConnectivity!”); Java Welcome Welcome to JavaWorld Object-Oriented Programming PLUS Connectivity! A Java Class // Rectangle.java // A straightforward implementation of the Java Rectangle class Rectangle public class Rectangle { public double length; public double height; length height public Rectangle(double length, double height) { this.length = length; area = height; this.height } circumference public double area( ) { return length*height; } public double circumference( ) { return 2*(length+height); } } public class MakeRectangle { public static void main(String[ ] args) { double length = Double.parseDouble(args[0]); // parse first argument to double double height = Double.parseDouble(args[1]); // parse second argument to double Rectangle rectangle = new Rectangle(length, height); double area = rectangle.area(); // calculate area System.out.println(area); // display it to the user } } javac Rectangle.java javac MakeRectangle.java java MakeRectangle 3.0 2.0 6.0 Java Foundation Classes Provides Graphics and GUI capability for Java applications See: Java Foundation Classes In a Nutshell, by David Flanagan Provides a reference, but its not good as an introduction Data Entry with Swing import javax.swing.*; public class MakeRectangle { public static void main(String[] args) { String input = JOptionPane.showInputDialog("Enter length"); A Class in Swing that can be used to display simple dialog boxes to the user A method in JOptionPane that displays a simple data entry dialog Modified MakeRectangle import javax.swing.*; public class MakeRectangle { public static void main(String[ ] args) { String input = JOptionPane.showInputDialog("Enter length"); double length = Double.parseDouble(input); input = JOptionPane.showInputDialog("Enter height"); double height = Double.parseDouble(input); Rectangle rectangle = new Rectangle(length, height); double area = rectangle.area(); System.out.println(area); } // This will turn out to be an unsatisfactory termination } GUI application termination import javax.swing.*; public class MakeRectangle { public static void main(String[ ] args) { String input = JOptionPane.showInputDialog("Enter length"); double length = Double.parseDouble(input); ... Rectangle rectangle = new Rectangle(length, height); double area = rectangle.area(); System.out.println(area); System.exit(0); // terminates the program - this is required // for any program using a GUI } } Prettier Output Swing to the rescue again! Need to display a different kind of dialog: present a message no field for the user to edit Use JOptionPane again: JOptionPane.showMessageDialog(null, "The area is " + area); Parent component if relevant (“null” here) The message to be displayed Note use of “+” to concatenate strings // MakeRectangle.java // Application with “complete” GUI import javax.swing.*; public class MakeRectangle { public static void main(String[ ] args) { String input = JOptionPane.showInputDialog("Enter length"); double length = Double.parseDouble(input); input = JOptionPane.showInputDialog("Enter height"); double height = Double.parseDouble(input); Rectangle rectangle = new Rectangle(length, height); double area = rectangle.area(); JOptionPane.showMessageDialog(null, "The area is " + area); System.exit(0); } } Improving the dialog This was the simplest method for creating a message dialog But we can: alter the icon specify the title bar string The message JOptionPane.showMessageDialog( null, "The area is " + area, "Result", JOptionPane.PLAIN_MESSAGE); Title bar string Icon type Message dialog types JOptionPane.ERROR_MESSAGE Indicates an error to the application user JOptionPane.INFORMATION_MESSAGE Displays an informational message - the user simply dismisses the dialog when ready JOptionPane.WARNING_MESSAGE Warns the user of a potential problem Message dialog types JOptionPane.QUESTION_MESSAGE Poses a question - normally requires a Yes/No response from the user JOptionPane.PLAIN_MESSAGE Dialog that simply contains a message with no icon public class Circle { protected double radius; protected void checkRadius(double radius) { if (radius < 0.0) { JOptionPane.showMessageDialog(null, "Radius must not be negative", "Illegal argument", JOptionPane.ERROR_MESSAGE); System.exit(-1); } } public Circle(double radius) { checkRadius(radius); this.radius = radius; } public double area() {return PI*radius*radius; } public double circumference() {return 2*PI*radius; } } More robust Classes Declare Protected fields can be accessed by subclasses or members of the same package Declare fields as Private or Protected public “get” and “set” methods with appropriate checks on the “set” methods E.g. public void setRadius(double radius) { checkRadius(radius); this.radius = radius; } public class Circle { public static final double PI = 3.14159; // a constant protected double radius; protected void checkRadius(double radius) { if (radius < 0.0) { throw new IllegalArgumentException("radius must not be negative"); } } public Circle(double radius) { checkRadius(radius); this.radius = radius; } public double getRadius() {return radius;} public void setRadius(double radius) { checkRadius(radius); this.radius = radius; } public double area() {return PI*radius*radius; } public double circumference() {return 2*PI*radius; } } Catching Exceptions Use the following construction: try { // code that may throw exceptions } catch (AnException e1) { // Code to handle this kind of exception } finally { // Code that will always execute } Trying to succeed try { // Normally this block of code will be // executed successfully. // However, if an exception is thrown // execution will stop and the interpreter // will attempt to find an appropriate // “catch” statement. } Catching Exceptions There may be several “catch” blocks for different kinds of exceptions catch (AnException e1) { // This block will be invoked if an // AnException kind of exception is // thrown, or a sub-type of AnException. // The block can refer to the exception // object by its name “e1” } And Finally finally { // This block contains code that will // always be run // - even if control leaves the “try” block // because of a return, continue or // break statement. // It will , however, be skipped if there is a // System.exit( ) clause in the “try” block public class MakeCircle { public static void main(String[ ] args) { // details of input omitted try { Circle circle = new Circle(radius); double area = circle.area( ); JOptionPane.showMessageDialog( null, "The area equals " + area, "Not a lot of people know that", JOptionPane.PLAIN_MESSAGE) ; } catch(IllegalArgumentException e1) { JOptionPane.showMessageDialog(null, "Radius must not be negative", "Illegal argument", JOptionPane.ERROR_MESSAGE) ; } finally { System.exit(0); } } } Some kinds-of Exception Exception ClassNotFoundException IllegalAccessException RuntimeException ArithmeticException ArrayStoreException Illegal ArgumentException … A little bit of formatting With double precision numbers you may find you get outputs with an unrealistic degree of precision E.g. 7 figures after the decimal place This looks messy and the precision is normally meaningless The java.text Package As an example, we will use the DecimalFormat class from this package Create an instance of DecimalFormat with the required format pattern Invoke the “format” method of this instance to create a formatted string representation import javax.swing.*; import java.text.DecimalFormat; One or more digits in front of the decimal point public class MakeCircle { public static void main(String[ Only ] args)two { digits behind the decimal point String input = JOptionPane.showInputDialog("Enter radius"); double radius = Double.parseDouble(input); DecimalFormat twoDigits = new DecimalFormat( "0.00"); try { Circle circle = new Circle(radius); double area = circle.area(); JOptionPane.showMessageDialog( null, "The area equals " + twoDigits.format( area ), "Not a lot of people know that", JOptionPane.PLAIN_MESSAGE); } // Rest of code omitted } Informing Exceptions Remember that in the “main” method of MakeCircle, we explicitly included the error message: catch(IllegalArgumentException e1) { JOptionPane.showMessageDialog(null, "Radius must not be negative", "Illegal argument", JOptionPane.ERROR_MESSAGE) ; } Should not do this - there may be several different arguments that could throw the same exception type Inside Circle.java protected void checkRadius(double radius) { if (radius < 0.0) { throw new IllegalArgumentException("radius must not be negative"); } } Inside MakeCircle.java catch(IllegalArgumentException e1) { JOptionPane.showMessageDialog(null, e1.toString(), "Illegal argument", JOptionPane.ERROR_MESSAGE); } toString methods Useful to define these for key classes Provides an easy way of summarising the state of an instance of a class Can by very useful for debugging public class Point { // The notes show this class with more extensive commenting protected double x, y; // Coordinates of the point accessible to subclasses public Point(double x, double y) { setPoint( x, y ); } // method sets the location of a point public void setPoint(double xCoordinate, double yCoordinate) { x = xCoordinate; y = yCoordinate; } // conversion of a Point object to a string representation public String toString( ) { return("[" + x + ", " + y + "]"); } } import javax.swing.*; public class MakePoint { public static void main(String[ ] args) { String input; input = JOptionPane.showInputDialog("Enter x Coordinate"); double x = Double.parseDouble(input); input = JOptionPane.showInputDialog("Enter y Coordinate"); double y = Double.parseDouble(input); try { Point point = new Point( x, y); JOptionPane.showMessageDialog( null, "New point created: " + point.toString( ), "Pointed Message", JOptionPane.PLAIN_MESSAGE); } // rest of class definition omitted Adding properties to Points Point x y Location setLocation toString Circle radius area circumference plus Extension public class Circle extends Point { public static final double PI = 3.14159; // a constant protected double radius; protected void checkRadius(double radius) { // details omitted } public Circle(double x, double y, double radius) { super(x, y); checkRadius(radius); this.radius = radius; } public String toString( ) { // Override Point.toString to add info. return "This is a Circle object with the following properties\n" + "Location: " + super.toString() + "\n" + "Radius = " + radius + "\n"; } } main method of MakeCircle public void main(String[ ], args) { // … details omitted Circle circle = new Circle(x, y, radius); JOptionPane.showMessageDialog( null, circle.toString( ), "Something New", JOptionPane.PLAIN_MESSAGE); // and the rest ... }