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Mobile Multimedia Interfaces and Graphic Development Using Java ME Carlos D. Rivera Mentor : Dr. Bowles NSF# : 0353637 Acknowledgements Group Members Mentors · Rob Jansen · Lalique Gumbs-Prince · LaShea Johnson ∙ Dr. Bowles Special Thanks Additional Thanks · Tiffany Mintz · Dr. Libby Alford · Roxanne Spray · REU, SCAMP · C of C, USC · NSF ∙ Dr. Eastman Outline Motivation Introduction Results Experiment Conclusions Introduction Introduction Computer Graphics The field of visual computing, where one utilizes computers to generate: Visual images synthetically Visual/spatial information sampled from the real world Introduction Computer Graphics 35 year history CGI, UI, data visualizations, and advertisements Processing graphics is memory intensive File formats vary according to platform and use Introduction Computer Graphics Essential to management of flux of everyday data Rapidly growing technology Represents a valuable source of applied research Introduction Popular Graphical Development Trends over Time Mobile Medium Laptop Desktop TV Movies 1970 1980 1990 Year 2000 Introduction Current State of CG As computer graphics are incorporated into mobile devices: Empower user to quickly internalize data Users become a network nodes; transmitting and receiving data at all instances Motivation Motivation Problems with CG on Mobile Devices Computing capabilities of mobile devices limited Development on mobile device graphics still in preliminary stages Mobile phone graphics have not been as extensively researched as other forms of computer graphics Motivation Problem : How can graphics on mobile phones be improved? Hypothesis : Mobile graphics can be improved by assessing various mobile development platforms and related technology to develop suggestions that improve their graphical frameworks. The Experiment Envisioned project application Chose development platform (Java ME) Identified Software Engineering research process Developed a video game according to specifications The Result Graphic Development Java ME Java Micro Edition Connected Limited Device Configuration (CLDC) Mobile Information Device Profile (MIDP) 2.0 Java ME Game API package Javax.microedition. lcdui.Canvas GameCanvas subclass Image object PNG Portable Network Graphics Bitmap image format that employs lossless data compression Created as an alternative to the GIF image format Does not require a patent license to use PNG Portable Network Graphics Supports : Indexed and truecolor color depths Alpha/Index transparancies Textual metadata information PNG Analysis PNG Problems The processing of the subtle gradations of white to transparent Variation in the rendered hues Alaising of vector shapes PNG Analysis PNG Problems Graphical issues attributed to rasterizing of vector images Transformation of image data from vector based to pixel based distorts original image PNG Results PNG Conclusion The mobile development platform, Java ME, does not support the vector image file format. Because of this any image created using vector data becomes distorted and uncharacteristic of the original image. This can be fixed by supplementing Java ME’s API with an image file format that supports the vector image file format. Vector Imagery Vector Graphics Popular with image designers because data is: Infinitely scalable, Crisp, Highly-transformable Vector Imagery Vector Graphics Are primarily used for: Icons, Motion Graphics, and Cartoon Imagery Further Research What now? Question: Which image file formats allow vector definitions of their image data so that this may be incorporated into the Java ME API? Answer: A closely related graphic file format to the PNG is the SVG file format. Scalable Vector Graphics SVG SVG is a XML markup language that : Is used in describing twodimensional vector graphics Can be static or animated Can be either declarative or scripted Scalable Vector Graphics Characteristics of SVG Transformed, grouped and rendered in layers Customization of XML namespace enhances searchability Clipping paths, alpha masks, filter effects, and template objects Rich set of event handlers Scalable Vector Graphics Advantages of SVG Can be compressed Scripting can be done on SVG elements and affect other XML elements in the document Scripting of SVG is a key component in web applications; gives a new look and feel to web SVG has already developed two mobile profile standards aimed at mobile devices Other Vector Graphics Vector Image Formats SWF – proprietary vector graphics from Macromedia Corp. (Adobe) PDF – open standard file format from Adobe, device independent XPS – view independent document creation on Windows operating system Future Mobile Graphics Vector Image Formats Mobile Web, Semantic Web, XML Divorcing content from presentation via RSS Wireless Local Area Networks WiFi Rick Internet Applications Google Earth Device Independent Graphical APIs Cairo, Windows Presentation Foundation Custom User Interfaces Stylus pen, virtual keyboards Conclusions Conclusions Conclusions Conclusions Despite popular beliefs, mobile development will follow the same path desktop and laptop development for the past 10 years Conclusions Conclusions Despite popular beliefs, mobile development will follow the same path desktop and laptop development for the past 10 years Increasing technological standards, specifications, and technologies will further blur the distinction between mobile devices and desktop computers Conclusions Conclusions Despite popular beliefs, mobile development will follow the same path desktop and laptop development for the past 10 years Increasing technological standards, specifications, and technologies will further blur the distinction between mobile devices and desktop computers Mobile graphics should strive to incorporate and predict the use of the latest graphical standards to speed the development and use of mobile devices to maximize its intended benefits Final Conclusion Conclusion SVG image format presents the most practical application of vector image file formats for mobile devices and its applications. Further Questions Future Analysis Will Java Community Process accept a proposal in its Java Specification Requests for the SVG image format inclusion inits implemenation of its GameCanvas class API? Further Questions Future Analysis Will Java Community Process accept a proposal in its Java Specification Requests for the SVG image format inclusion inits implemenation of its GameCanvas class API? Will any other image file formats better standardize the image compression of both raster and vector file formats? Further Questions Future Analysis Will Java Community Process accept a proposal in its Java Specification Requests for the SVG image format inclusion inits implemenation of its GameCanvas class API? Will any other image file formats better standardize the image compression of both raster and vector file formats? Will the development of Semantic Web, XML standards, open source APIs, and device-independent platforms change the way graphics are interpreted and designed? Further Open Discussion Questions Future Analysis Will Java Community Process accept a proposal in its Java Specification Requests for the SVG image format inclusion inits implemenation of its GameCanvas class API? Will any other image file formats better standardize the image compression of both raster and vector file formats? Will the development of Semantic Web, XML standards, open source APIs, and device-independent platforms change the way graphics are interpreted and designed?