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CSE 143 Lecture 2 More ArrayList; classes and objects reading: 10.1; 8.1 - 8.7 slides created by Marty Stepp and Hélène Martin http://www.cs.washington.edu/143/ Collections • collection: an object that stores data; a.k.a. "data structure" – the objects stored are called elements – some collections maintain an ordering; some allow duplicates – typical operations: add, remove, clear, contains (search), size – examples found in the Java class libraries: •ArrayList, LinkedList, HashMap, TreeSet, PriorityQueue – all collections are in the java.util package import java.util.*; 2 Java collection framework 3 ArrayList methods (10.1)* add(value) appends value at end of list add(index, value) inserts given value just before the given index, shifting subsequent values to the right clear() removes all elements of the list indexOf(value) returns first index where given value is found in list (-1 if not found) get(index) returns the value at given index remove(index) removes/returns value at given index, shifting subsequent values to the left set(index, value) replaces value at given index with given value size() returns the number of elements in list toString() returns a string representation of the list such as "[3, 42, -7, 15]" * (a partial list; see 10.1 for other methods) 4 ArrayList methods 2 addAll(list) adds all elements from the given list to this list addAll(index, list) (at the end of the list, or inserts them at the given index) contains(value) returns true if given value is found somewhere in this list containsAll(list) returns true if this list contains every element from given list equals(list) returns true if given other list contains the same elements iterator() listIterator() returns an object used to examine the contents of the list (seen later) lastIndexOf(value) returns last index value is found in list (-1 if not found) remove(value) finds and removes the given value from this list removeAll(list) removes any elements found in the given list from this list retainAll(list) removes any elements not found in given list from this list subList(from, to) returns the sub-portion of the list between indexes from (inclusive) and to (exclusive) toArray() returns the elements in this list as an array 5 Out-of-bounds • Legal indexes are between 0 and the list's size() - 1. – Reading or writing any index outside this range will cause an IndexOutOfBoundsException. ArrayList<String> names = new ArrayList<String>(); names.add("Marty"); names.add("Kevin"); names.add("Vicki"); names.add("Larry"); System.out.println(names.get(0)); // okay System.out.println(names.get(3)); // okay System.out.println(names.get(-1)); // exception names.add(9, "Aimee"); // exception index 0 1 2 3 value Marty Kevin Vicki Larry 6 Collections class Method name binarySearch(list, value) Description returns the index of the given value in a sorted list (< 0 if not found) copy(listTo, listFrom) copies listFrom's elements to listTo fill(list, value) sets every element in the list to have the given value max(list), min(list) returns largest/smallest element replaceAll(list, old, new) replaces an element value with another reverse(list) reverses the order of a list's elements shuffle(list) arranges elements into a random order sort(list) arranges elements into ascending order ArrayList<String> names = new ArrayList<String>(); ... Collections.sort(names); 7 Learning about classes • The Java API Specification is a huge web page containing documentation about every Java class and its methods. – The link to the API Specs is on the course web site. 8 ArrayList of primitives? • The type you specify when creating an ArrayList must be an object/class type; it cannot be a primitive type. // illegal; int cannot be a type parameter ArrayList<int> list = new ArrayList<int>(); • But we can still use ArrayList with primitive types by using special classes called wrapper classes in their place. // legal; creates a list of ints ArrayList<Integer> list = new ArrayList<Integer>(); 9 Wrapper classes Primitive Type int Wrapper Type Integer double Double char Character boolean Boolean • A wrapper is an object whose sole purpose is to hold a primitive value. • Once you construct the list, use it with primitives as normal: ArrayList<Double> grades = new ArrayList<Double>(); grades.add(3.2); grades.add(2.7); ... double myGrade = grades.get(0); 10 ArrayList "mystery" ArrayList<Integer> list = new ArrayList<Integer>(); for (int i = 1; i <= 10; i++) { list.add(10 * i); // [10, 20, 30, 40, ..., 100] } • What is the output of the following code? for (int i = 0; i < list.size(); i++) { list.remove(i); } System.out.println(list); • Answer: [20, 40, 60, 80, 100] – Observation: If the list size or contents are being changed in a loop, that may lead to surprising or incorrect behavior. 11 ArrayList "mystery" 2 ArrayList<Integer> list = new ArrayList<Integer>(); for (int i = 1; i <= 5; i++) { list.add(2 * i); // [2, 4, 6, 8, 10] } • What is the output of the following code? int size = list.size(); for (int i = 0; i < size; i++) { list.add(i, 42); // add 42 at index i } System.out.println(list); • Answer: [42, 42, 42, 42, 42, 2, 4, 6, 8, 10] 12 Exercise • Write a method addStars that accepts a list of strings as a parameter and places a * after each element. – Example: if an array list named list initially stores: [the, quick, brown, fox] – Then the call of addStars(list); makes it store: [the, *, quick, *, brown, *, fox, *] // solution public static void addStars(ArrayList<String> list) { for (int i = 0; i < list.size(); i += 2) { list.add(i, "*"); } } 13 Exercise • Write a method intersect that accepts two sorted array lists of integers as parameters and returns a new list that contains only the elements that are found in both lists. – Example: if lists named list1 and list2 initially store: – [1, 4, 8, 9, 11, 15, 17, 28, 41, 59] – [4, 7, 11, 17, 19, 20, 23, 28, 37, 59, 81] – Then the call of intersect(list1, list2) returns the list: – [4, 11, 17, 28, 59] 14 Classes and objects • class: A program entity that represents: – A complete program or module, or – A template for a type of objects. – (ArrayList is a class that defines a type.) • object: An entity that combines state and behavior. – object-oriented programming (OOP): Programs that perform their behavior as interactions between objects. – abstraction: Separation between concepts and details. Objects provide abstraction in programming. 15 Elements of a class public class BankAccount { private String name; private int id; private double balance; public BankAccount(String this.name = name; this.id = id; this.balance = 0.0; } // fields: // data encapsulated // inside each object name, int id) { // constructor: // initializes // new objects public void deposit(double amount) { this.balance += amount; // instance method: } // each object's ... // behavior } "implicit parameter": object on which a method was called 16 BankAccount exercise • Suppose we have a class BankAccount with the methods: public public public public public BankAccount(String name, int id) void deposit(double amount) void withdraw(double amount) double getBalance() int getID() • Make each account keep a log of all its transactions. – Desired: a printLog method that shows all transactions so far. Deposit of $7.82 Withdrawal of $2.55 Deposit of $6.18 17 Objects storing collections • An object can have an array, list, or other collection as a field. public class Course { private double[] grades; private ArrayList<String> studentNames; public Course() { grades = new double[4]; studentNames = new ArrayList<String>(); ... } • Now each object stores a collection of data inside it. 18