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Using UML, Patterns, and Java Object-Oriented Software Engineering Chapter 8, Object Design: Design Patterns II Recall: Why reusable Designs? A design… …enables flexibility to change (reusability) …minimizes the introduction of new problems when fixing old ones (maintainability) …allows the delivery of more functionality after an initial delivery (extensibility) …encapsulates software engineering knowledge. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2 How can we describe Software Engineering Knowledge? • Software Engineering Knowledge is not only a set of algorithms • It also contains a catalog of patterns describing generic solutions for recurring problems • Not described in a programming language. • Description usually in natural language. A pattern is presented in form of a schema consisting of sections of text and pictures (Drawings, UML diagrams, etc.) Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3 Algorithm vs Pattern • Algorithm: • A method for solving a problem using a finite sequence of well-defined instructions for solving a problem • Starting from an initial state, the algorithm proceeds through a series of successive states, eventually terminating in a final state • Pattern: • „A pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem in such a way that you can use this solution a million times over, without ever doing it the same way twice“ • Christopher Alexander, A Pattern language. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4 Pattern Definition Original definition (Christopher Alexander): A pattern is a three-part rule, which expresses a relation between a certain context, a problem, and a solution for conflicting forces (design tradeoffs) Examples: • The conflicting forces between a sunny room and a room that does not overheat on on a sunny sommer afternoon • The conflicting forces between a portable and an efficient software system. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5 Pattern Language and Pattern Catalogs • Pattern Language: • A collection of patterns that forms a vocabulary for understanding and communicating ideas • A collection of patterns and the rules to combine them into an architectural style. Pattern languages describe software frameworks or families of related systems. • Pattern Catalog: • A pattern catalog is a collection of related patterns. It typically subdivides the patterns into at least a small number of broad categories and may include some amount of cross referencing between patterns. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6 Schemata for Describing Patterns Alexander’s Schema (“Alexandrian Form”) A Pattern Language – Towns Buildings Construction, Christopher Alexander, Sara Ishikawa, Murray Silverstein, Vol. 2, Oxford University Press, New York, 1977 Gang of Four Schema Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, Addison Wesley, October 1994 Gang of Five Schema Pattern-Oriented Software Architecture - A System of Patterns, Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, Michael Stal, Wiley and Sons Ltd., 1996. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7 Patterns originated in Architecture • Christopher Alexander’s Philosophy: • Buildings have been built for thousands of years by users who where not architects • Users know more about what they need from buildings and towns than an architect • Good buildings are based on a set of design principles that can be described with a pattern language Christopher Alexander * 1936 Vienna, Austria - More 200 building projects - Creator of the „Pattern language" - Professor emeritus at UCB. Although Alexanders patterns are about architecture and urban planning, they are applicable to many other disciplines, including software development. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8 Alexander’s Schema (“Alexandrian Form”) • • • • • • Name of the Pattern Picture of an example for the pattern Context Problem: Short description and elaborate description Solution: Description and Diagram Conclusion • Sections don‘t have explicit headings, sections are separated by symbols • 3 diamonds between context and problem and after the solution • 3 diamonds between solution and conclusion • Keyword “Therefore” to separate the problem from the solution. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9 Example of a Pattern (Alexander’s Schema) Source http://www.patternlanguage.com/leveltwo/patterns.htm (Subscription required) Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10 Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11 Name of the Pattern Problem Picture of an example for the pattern Separation of Problem from Solution Solution: Diagram Solution: Description Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 12 Context Bernd Bruegge & Allen H. Dutoit Separation between Solution and Context Object-Oriented Software Engineering: Using UML, Patterns, and Java 13 More Context Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 14 Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 15 Conclusion 151 Small Meeting Rooms Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 16 Design Patterns • Design Patterns are the foundation for all SE patterns • Based on Christopher Alexander‘s patterns • Book by John Vlissedes, Erich Gamma, Ralph Johnson and Richard Helm, also called the Gang of Four • Idea for the book at a BOF "Towards an Architecture Handbook“ (Bruce Anderson at OOPSLA’90) John Vlissedes •* 1961-2005 •Stanford •IBM Watson Research Center Erich Gamma •* 1961 •ETH •Taligent, IBM • JUnit, Eclipse, • Jazz Bernd Bruegge & Allen H. Dutoit Ralph Johnson •* 1955 •University of Illinois, •Smalltalk, Design Patterns, Frameworks, OOPSLA veteran Richard Helm • University of Melbourne •IBM Research, Boston Consulting Group (Australia) •Design Patterns Object-Oriented Software Engineering: Using UML, Patterns, and Java 17 3 Types of Design Patterns (GoF Patterns) • Structural Patterns • Reduce coupling between two or more classes • Introduce an abstract class to enable future extensions • Encapsulate complex structures • Behavioral Patterns • Allow a choice between algorithms and the assignment of responsibilies to objects (“Who does what?”) • Characterize complex control flows that are difficult to follow at runtime • Creational Patterns • Allow to abstract from complex instantiation processes • Make the system independent from the way its objects are created, composed and represented. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18 Taxonomy of Design Patterns (23 Patterns) Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 19 Many design patterns use a combination of inheritance and delegation Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 20 Adapter Pattern Client ClientInterface LegacyClass Request() ExistingRequest() adaptee Inheritance Adapter Delegation. Request() The adapter pattern uses inheritance as well as delegation: - Interface inheritance: Adapter inherits Request() from ClientInterface - Delegation: Binds LegacyClass to the Adapter. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 21 Adapter Pattern • The adapter pattern lets classes work together that couldn’t otherwise because of incompatible interfaces • “Convert the interface of a class into another interface expected by a client class.” • Used to provide a new interface to existing legacy components (Interface engineering, reengineering). • Two adapter patterns: • Class adapter: • Uses multiple inheritance to adapt one interface to another • Object adapter: • Uses single inheritance and delegation • Object adapters are much more frequent. • We cover only object adapters (and call them adapters). Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 22 Taxonomy of Design Patterns Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 23 Bridge Pattern Delegation Inheritance Inheritance Taxonomy in Application Domain Bernd Bruegge & Allen H. Dutoit Taxonomy in Solution Domain Object-Oriented Software Engineering: Using UML, Patterns, and Java 24 Why the Name Bridge Pattern? It provides a bridge between the Abstraction (in the application domain) and the Implementor (in the solution domain) Taxonomy in Application Domain Bernd Bruegge & Allen H. Dutoit Taxonomy in Solution Domain Object-Oriented Software Engineering: Using UML, Patterns, and Java 25 Using a Bridge • The bridge pattern can be used to provide multiple implementations under the same interface • Example: Interface to a component that is incomplete, not yet known or unavailable during testing • GetPosition() is needed by VIP, but the class Seat is only available by two simulations (AIMSeat and SARTSeat). To switch between these, the bridge pattern can be used: Seat VIP GetPosition() SetPosition() imp SeatImplementation AIMSeat Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java SARTSeat 26 Another use of the Bridge Pattern: Supporting multiple Database Vendors Arena LeagueStore ODBC Store Implementor Bernd Bruegge & Allen H. Dutoit imp LeagueStoreImplementor XML Store Implementor JDBC Store Implementor Object-Oriented Software Engineering: Using UML, Patterns, and Java 28 Use of the Bridge Pattern: Supporting multiple Database Vendors Arena LeagueStore ODBC Store Implementor Bernd Bruegge & Allen H. Dutoit imp LeagueStoreImplementor XML Store Implementor JDBC Store Implementor Object-Oriented Software Engineering: Using UML, Patterns, and Java 29 The Bridge Pattern allows to postpone Design Decisions to the startup time of a system • Many design decisions are made at design time (“design window”), or at the latest, at compile time • Bind a client to one of many implementation classes of an interface • The bridge pattern is useful to delay this binding between client and interface implementation until run time • Usually the binding occurs at the start up of the system (e.g. in the constructor of the interface class). Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 30 Adapter vs Bridge • Similarities: • Both hide the details of the underlying implementation • Difference: • The adapter pattern is geared towards making unrelated components work together • Applied to systems that are already designed (reengineering, interface engineering projects) • “Inheritance followed by delegation” • A bridge, on the other hand, is used up-front in a design to let abstractions and implementations vary independently • Green field engineering of an “extensible system” • New “beasts” can be added to the “zoo” (“application and solution domain zoo”, even if these are not known at analysis or system design time • “Delegation followed by inheritance”. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 31 Taxonomy of Design Patterns (23 Patterns) Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 32 Facade Pattern • Provides a unified interface to a set of classes in a subsystem • A façade consists of a set of public operations • Each public operation is delegated to one or more operations in the classes behind the facade • A facade defines a higher-level interface that makes the subsystem easier to use (i.e. it abstracts out the gory details). Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 33 Subsystem Design with Façade, Adapter, Bridge • The ideal structure of a subsystem consists of • an interface object • a set of application domain objects (entity objects) modeling real entities or existing systems • Some of these application domain objects are interfaces to existing systems • one or more control objects • We can use design patterns to realize this subsystem structure • Realization of the interface object: Facade • Provides the interface to the subsystem • Interface to the entity objects: Adapter or Bridge • Provides the interface to an existing system (legacy system) • The existing system is not necessarily object-oriented! Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 34 Good Design with Façade, Adapter and Bridge • A façade should be offered by all subsystems in a software system which provide a set of services • The façade delegates requests to the appropriate components within the subsystem. The façade usually does not have to be changed, when the components are changed • The adapter pattern should be used to interface to existing components and legacy systems • Example: A smart card software system should use an adapter for a smart card reader from a specific manufacturer • The bridge pattern should be used to interface to a set of objects with a large probability of change • When the full set of objects is not completely known at analysis or design time (-> Mock Object Pattern) • When there is a chance that a subsystem or component must be replaced later after the system has been deployed and client programs use it in the field. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 35 Design Example VIP • Subsystem 1 VIP can call on any component or class operation look in Subsystem 2 (Vehicle Subsystem). Vehicle Subsystem Seat Card AIM Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java SART 36 Realizing an Opaque Architecture with a Facade • The Vehicle Subsystem decides exactly how it is accessed • No need to worry about misuse by callers • A subsystem with a façade can be used in an early integration test • We need to write only stubs for each of the public methods in the façade. VIP Subsystem Vehicle Subsystem Facade Seat AIM Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java Card SA/RT 37 Taxonomy of Design Pattern Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 38 Strategy Pattern • Different algorithms exists for a specific task • We can switch between the algorithms at run time • Examples of tasks: • Different collision strategies for objects in video games • Parsing a set of tokens into an abstract syntax tree (Bottom up, top down) • Sorting a list of customers (Bubble sort, mergesort, quicksort) • Different algorithms will be appropriate at different times • First build, testing the system, delivering the final product • If we need a new algorithm, we can add it without disturbing the application or the other algorithms. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 39 Strategy Pattern Policy Context * Strategy AlgorithmInterface ContextInterface() ConcreteStrategyA ConcreteStrategyB ConcreteStrategyC AlgorithmInterface() AlgorithmInterface() AlgorithmInterface() Policy decides which ConcreteStrategy is best in the current Context. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 40 Using a Strategy Pattern to Decide between Algorithms at Runtime Policy Client DevelopmentTimeIsImportant ExecutionTimeIsImportant SpaceIsImportant Database * SelectSortAlgorithm() Sort() Sort() BubbleSort Sort() Bernd Bruegge & Allen H. Dutoit SortInterface QuickSort Sort() MergeSort Sort() Object-Oriented Software Engineering: Using UML, Patterns, and Java 41 Supporting Multiple implementations of a Network Interface Context = {Mobile, Home, Office} LocationManager Application NetworkConnection NetworkInterface open() close() send() receive() send() receive() setNetworkInterface() Ethernet open() close() send() receive() Bernd Bruegge & Allen H. Dutoit WaveLAN open() close() send() receive() Object-Oriented Software Engineering: Using UML, Patterns, and Java UMTS open() close() send() receive() 42 Taxonomy of Design Patterns Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 43 Abstract Factory Pattern Motivation • Consider a user interface toolkit that supports multiple looks and feel standards for different operating systems: • How can you write a single user interface and make it portable across the different look and feel standards for these window managers? • Consider a facility management system for an intelligent house that supports different control systems: • How can you write a single control system that is independent from the manufacturer? Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 44 Abstract Factory AbstractFactory Client AbstractProductA CreateProductA CreateProductB ProductA1 ConcreteFactory1 ProductA2 AbstractProductB CreateProductA CreateProductB ProductB1 ProductB2 ConcreteFactory2 CreateProductA CreateProductB Initiation Assocation: Class ConcreteFactory2 initiates the associated classes ProductB2 and ProductA2 Applicability for Abstract Factory Pattern • • • • Independence from Initialization or Representation Manufacturer Independence Constraints on related products Cope with upcoming change Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 46 Example: A Facility Management System for a House IntelligentHouse HouseFactory createBulb() createBlind() EIBFactory createBulb() createBlind() LuxmateFactory createBulb() createBlind() LightBulb EIBBulb Bernd Bruegge & Allen H. Dutoit LuxmateBulb Blind EIBBlind Object-Oriented Software Engineering: Using UML, Patterns, and Java LuxmateBlind 47 Clues in Nonfunctional Requirements for the Use of Design Patterns • Text: “manufacturer independent”, “device independent”, “must support a family of products” => Abstract Factory Pattern • Text: “must interface with an existing object” => Adapter Pattern • Text: “must interface to several systems, some of them to be developed in the future”, “ an early prototype must be demonstrated” =>Bridge Pattern • Text: “must interface to existing set of objects” => Façade Pattern Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 48 Clues in Nonfunctional Requirements for use of Design Patterns (2) • Text: “complex structure”, “must have variable depth and width” => Composite Pattern • Text: “must provide a policy independent from the mechanism” Strategy Pattern • Text: “must be location transparent” => Proxy Pattern • Text: “must be extensible”, “must be scalable” => Observer Pattern (MVC Architectural Pattern) Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 49 Summary • Composite, Adapter, Bridge, Façade, Proxy (Structural Patterns) • Focus: Composing objects to form larger structures • Realize new functionality from old functionality, • Provide flexibility and extensibility • Command, Observer, Strategy, Template (Behavioral Patterns) • Focus: Algorithms and assignment of responsibilities to objects • Avoid tight coupling to a particular solution • Abstract Factory, Builder (Creational Patterns) • Focus: Creation of complex objects • Hide how complex objects are created and put together Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 50 Conclusion Design patterns • provide solutions to common problems • lead to extensible models and code • can be used as is or as examples of interface inheritance and delegation • apply the same principles to structure and to behavior • Design patterns solve a lot of your software development problems • Pattern-oriented development • My favorites: Observer, Composite, Strategy and Builder. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 51 Additional Design Heuristics • Never use implementation inheritance, always use interface inheritance • A subclass should never hide operations implemented in a superclass • If you are tempted to use implementation inheritance, use delegation instead Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 52 Example: Modeling Electrical Outlets and Plugs • The Type F electrical plug is identified by two round pins spaced 19mm apart • A Type F outlet has two earth (ground) clips on its side, rather than a female earth contact. Bernd Bruegge & Allen H. Dutoit • The type F electric frequency is in Hertz (Hz, cycles per second). Even if voltages are similar, a 60 Hz device may not function properly on a 50 Hz current, so check if the type F wall plug is compatible with your electronics. • Otherwise, one needs a type F plug adaptor that can lower the internal current. Type F adapters cannot, however, change the number of cycles. Object-Oriented Software Engineering: Using UML, Patterns, and Java 53 Plugs, Transformers and Adapters • An electric plug has a prong which can be inserted into the receptable of an electrical outlet • A power transformer allows an appliance to get a specific voltage (110 V) from an electrical outlet providing another voltage (220 V) • A plug adapter connects appliances and electrical outlets that are incompatible with each other. One end of the adapter is attached to the plug used by the appliance, while the other end of the adapter is connected with the electrical outlet • Provide a UML model for a plug adapter that converts an appliance using a type F electrical plug (Germany) with a Type A electrical outlet (USA). • A power adapter is an electrical system consisting of a plug adapter and a power transformer • Model a power adapter that connects a computer notebook (of your choice) outlet with a Type F (Germany) electrical outlet as well as Type A electrical outlet (USA). Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 54 Plugs, Transformers and Adapters • An electric plug has a prong which can be inserted into the receptable of an electrical outlet • A power transformer allows an appliance to get a specific voltage (110 V) from an electrical outlet providing another voltage (220 V) • A plug adapter connects appliances and electrical outlets that are incompatible with each other. One end of the adapter is attached to the plug used by the appliance, while the other end of the adapter is connected with the electrical outlet • Provide a UML model for a plug adapter that converts an appliance using a type F electrical plug (Germany) with a Type A electrical outlet (USA). • A power adapter is an electrical system consisting of a plug adapter and a power transformer • Model a power adapter that connects a computer notebook (of your choice) outlet with a Type F (Germany) electrical outlet as well as Type A electrical outlet (USA). Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 55 Universal Adapters • A universal adapter offers all the prongs available in the world and can be inserted into all the electrical outlets anywhere in the world • • Many 220 V countries have converted to the EU standard of 230 V. Legacy 220 V appliances tolerate small variations above or below the rated voltage. But severe current variations can damage these appliances • • Model a universal adapter that can be inserted into outlets with 2 thin, 3 thin, 2 thick or 3 thick hole receptables and that provides 2 thin, 3 thin, 2 thick and 3 thick prongs How do you model severe current variations? How do you prevent them? Model both, the power transformer as well as the universal power adapter, in a single system model. You can choose UML or SysML as modeling language. Which one is better for the modeling task? Justify your answer. Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 56 Example of an Algorithm: Solving the Rubic Cube • Speed: Rubik’s Cube in 6 seconds • http://www.youtube.com/watch?v=jI_zjWssn2g&feature=related • Concurrency: 2 Rubik Cubes at the same time • http://www.youtube.com/watch?v=RW3akfdEGI8&feature=related • Scalability: 3 Rubik Cubes in a row • http://www.youtube.com/watch?v=api7yyAoAug&feature=channel • Scalability: 10 Rubik Cubes in a row • http://www.youtube.com/watch?v=51z0Tf76f3Y&feature=channel • Miscellaneous categories: • Rubik cube by a 3 year old • http://www.youtube.com/watch?v=uNcf7KD3QUg&feature=related • Rubik Cube blindfolded • http://www.youtube.com/watch?v=JCkI2qh1SF4&NR=1 • Rubik Cube by a Robot • http://www.youtube.com/watch?v=bNAnUygqOYc&feature=channel Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 57