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Systems of Equations and Inequalities •Systems of Linear Equations: Substitution and Elimination Matrices Determinants •Systems of Non-linear Equations •Systems of Inequalities A system of equations is a collection of two or more equations, each containing one or more variables. AAsolution solutionofofaasystem systemofofequations equationsconsists consistsofof values valuesfor forthe thevariables variablesthat thatreduce reduceeach eachequation equation ofofthe thesystem systemtotoaatrue truestatement. statement. To Tosolve solveaasystem systemofofequations equationsmeans meanstotofind findall all solutions solutionsofofthe thesystem. system. When Whenaasystem systemofofequations equationshas hasatatleast leastone one solution, solution,ititisissaid saidtotobe beconsistent; consistent;otherwise otherwiseititisis called calledinconsistent. inconsistent. An equation in n variables is said to be linear if it is equivalent to an equation of the form a1x1 a2 x2 an xn b where x1 , x2 , , xn are n distinct variables, a1 , a2 , , an , b are constants, and at least one of the a’s is not zero. If each equation in a system of equations is linear, then we have a system of linear equations. If the graph of the lines in a system of two linear equations in two variables intersect, then the system of equations has one solution, given by the point of intersection. The system is consistent and the equations are independent. y Solution x If the graph of the lines in a system of two linear equations in two variables are parallel, then the system of equations has no solution, because the lines never intersect. The system is inconsistent. y x If the graph of the lines in a system of two linear equations in two variables are coincident, then the system of equations has infinitely many solutions, represented by the totality of points on the line. The system is consistent and dependent. y x Two Algebraic Methods for Solving a System 1. Method of substitution 2. Method of elimination 2 x 4 y 22 Solve: x 3 y 15 (1) (2) STEP 1: Solve for x in (2) x 3 y 15 x 3 y 15 x 3 y 15 STEP 2: Substitute for x in (1) 2 x 4 y 22 x 3 y 15 2 ( 3 y 15) 4 y 22 STEP 3: Solve for y 2( 3 y 15) 4 y 22 6 y 30 4 y 22 2 y 8 y 4 STEP 4: Substitute y = -4 into (2) x 3 y 15 x 3( 4 ) 15 x 12 15 x 3 x3 Solution: (3, -4) STEP 5: Verify solution (1) 2 x 4 y 22 x 3 y 15 (2) (1): 2 ( 3) 4 ( 4 ) 6 16 22 (2): 3 3( 4 ) 3 12 15 2 x 4 y 22 4 y 2 x 22 2 x 22 1 11 y x 4 2 2 x 3 y 15 3 y x 15 x 15 1 y x 5 3 3 Rules for Obtaining an Equivalent System of Equations 1. Interchange any two equations of the system. 2. Multiply (or divide) each side of an equation by the same nonzero constant. 3. Replace any equation in the system by the sum (or difference) of that equation and any other equation in the system. 3x 2 y 7 Solve: 9 x 6 y 12 (1) (2) Multiply (1) by 3 9 x 6 y 21 (1) 9 x 6 y 12 (2) Replace (2) by the sum of (1) and (2) 9 x 6 y 21 (1) 0 x 0 y 33 (2) Equation (2) has no solution. System is inconsistent. 5x y 1 y 5 x 1 15 x 3 y 3 y 5 x 1 15 x 3 5 x 1 3 15x 15x 3 3 3 3 x , y x is any real number, y 5x 1 (1) 2 x y z 8 Solve: 2 x 3 y z 4 (2) 4 x 2 y 3z 3 (3) Replace (2) by the sum of (1) and (2) 2x y z 8 2 y 2z 4 4 x 2 y 3z 3 Multiply (1) by -2 (1) (2) (3) 4 x 2 y 2 z 16 (1) 2 y 2z 4 (2) 4 x 2 y 3z 3 (3) Replace (3) by the sum of (1) and (3) 4 x 2 y 2 z 16 2 y 2z 4 4 y 5z 19 (1) (2) (3) Multiply (2) by -2 4 x 2 y 2 z 16 4 y 4 z 8 4 y 5z 19 (1) (2) (3) Replace (3) by the sum of (2) and (3) 4 x 2 y 2 z 16 4 y 4 z 8 9 z 27 (1) (2) (3) Multiply (3) by -1/9 4 x 2 y 2 z 16 4 y 4 z 8 z3 (1) (2) (3) Back-substitute; let z = 3 in (2) and solve for y 4 y 4 ( 3) 8 4y 4 y 1 Back-substitute; let y = -1 and z = 3 in (1) and solve for x. 4 x 2 ( 1) 2 ( 3) 16 4 x 2 6 16 4 x 8 x2 Solution: x = 2, y = -1, z = 3 Matrix Methods for Linear Equations A matrix is defined as a rectangular array of numbers, a11 a12 a a22 21 a ai 2 i1 a m1 am2 a1 j a2 j aij amj a1n a2 n ain amn x 3 y 2 z 17 2 x y 3z 19 3x 2 y z 12 Augmented Matrix: 2 17 1 3 2 1 3 19 1 12 3 2 Row Operations on an Augmented Matrix 1. Interchange any two rows. 2. Replace a row by a nonzero multiple of that row. 3. Replace a row by the sum of that row and a constant multiple of some other row. Echelon Form of an Augmented Matrix 1 a b 0 1 c 1 a b d 0 1 c e 0 0 1 f 2 17 1 3 2 1 3 19 1 12 3 2 R2 2r1 r2 R3 3r1 r3 1 3 2 17 0 5 1 15 3 2 1 12 2 17 1 3 0 5 1 15 7 5 39 0 2 17 1 3 0 5 1 15 7 5 39 0 1 R2 r2 5 2 17 1 3 0 1 1 3 5 7 5 39 0 2 17 1 3 0 1 1 3 5 7 5 39 0 R3 7r2 r3 1 3 2 17 1 0 1 3 5 0 18 0 18 5 1 3 2 17 1 0 1 3 5 0 18 0 18 5 5 R3 r3 18 1 3 0 1 0 0 17 1 3 5 1 5 2 2 17 1 3 0 1 1 3 5 0 1 5 0 x 3 y 2 z 17 1 y z 3 5 z5 x 3 y 2 z 17 1 y z 3 5 z5 Let z = 5 in (2): 1 y 5 3 5 y 1 3 y 2 (1) (2) (3) Let y = -2, z = 5 in (1): x 3 2 25 17 x 6 10 17 x 1 Solution: x = 1, y = -2, z = 5 Solve x 3 y 2 x 17 2 x y 3z 19 3x 2 y z 12 using a graphing utility. 1 1 1 0 1 2 5 0 0 0 5 7 5 0 Dependent system: Infinitely many solutions 1 1 1 0 1 2 5 0 0 0 5 7 5 0 R1 r2 r1 18 1 0 5 5 2 7 0 1 5 5 0 0 0 0 7 7 18 x z 5 5 2 7 y z 5 5 z is any real number 3x 4 y z 10 Solve: x y z 3 3x 11y 5z 5 1 3 1 1 0 1 4 1 7 7 0 6 0 0 The system is inconsistent. No solution. Cramer’s Method for Linear Equations If a, b, c, and d are four real numbers, the symbol a b D c d is called a 2 by 2 determinant. Its value is the number ad - bc; that is, a b D ad bc c d Theorem: Cramer’s Rule The solution to the system of equations ax by s cx dy t is given by s b t d x D where D 0 a s c t y D 2 4 2( 3) ( 1)( 4) 6 4 2 D 1 3 22 4 Dx 6 15 3 Dx 6 x 3 D 2 2 22 Dy 8 1 15 Dy 8 y 4 D 2 If D = 0, then the system has infinitely many solutions or is inconsistent and therefore has no solution. A 3 by 3 determinant is symbolized by a11 a12 a21 a22 a31 a32 a13 a23 a33 in which a11 , a12 , are real numbers. a11 a12 a21 a22 a31 a32 a22 a11 a32 a13 a23 a33 a23 a21 a23 a21 a22 a12 a13 a33 a31 a33 a31 a32 When evaluating a determinant, you can expand across any row or down any column you choose. a11 a12 a21 a22 a31 a32 a13 a12 a13 a23 a21 a32 a33 a33 a11 a12 a21 a22 a31 a32 a13 a11 a13 a23 a22 a31 a33 a33 a11 x a12 y a13z c 1 a21 x a22 y a23z c 2 a x a y a z c 31 32 33 3 a11 a12 D a21 a22 a31 a32 a13 a23 a33 c1 Dx c 2 c3 a12 a22 a32 a13 a23 a33 a11 c 1 Dy a21 c 2 a31 c 3 a13 a23 a33 a11 a12 Dz a21 a22 a31 a32 c1 c2 c3 Cramer’s Rule for Three Equations Containing Three Variables Dy Dx Dz x , y , z D D D provided D 0. 2 1 1 D 2 3 1 4 2 3 3 1 2 1 2 3 36 2 ( 1) 1 2 3 4 3 4 2 8 1 1 Dx 4 3 1 72 3 2 3 2 8 1 Dy 2 4 1 36 4 3 3 2 1 8 Dz 2 3 4 108 4 2 3 Dx 72 x 2 D 36 Dy 36 y 1 D 36 Dz 108 z 3 D 36 Solution: x = 2, y = -1, z = 3 Solving Non-linear Systems of Equations Two algebraic methods: 1. Substitution 2. Elimination The first example here is one quadratic equation with one linear equation. The second example here is two quadratic equations. 2 y 2 3xy 6 y 2 x 4 0 (1) Solve: x y 7 0 (2) The hard way: Use quadratic formula on (1) to get, 2 y ( 6 3x ) y 2 x 4 0 2 a = 2, b = 6 - 3x, c = 2x + 4 (6 3x) (6 3x) 4(2)(2 x 4) y 2( 2) 2 3x 6 ( 6 3x ) 8( 2 x 4) y 4 2 The easy way: Solve linear equation (2) to get y(x). x y70 y x7 Compare y(x) formulas from hard and easy ways on next slide. 3x 6 (6 3x) 8(2 x 4) Y1 4 2 3x 6 (6 3x) 8(2 x 4) Y2 4 2 Y3 x 7 30 x 30;20 y 20 Continuing easy way solution to end: 2 y 3xy 6 y 2 x 4 0 (1) Solve: x y 7 0 (2) 2 x y70 y x7 2( x 7) 3x ( x 7) 6( x 7) 2 x 4 0 y x7 y x7 y x7 2 2 x 14x 49 3x 21x 6x 42 2x 4 0 2 2 2 x 14x 49 3x 21x 6x 42 2x 4 0 2 2 2 x 28x 98 3x 21x 6x 42 2 x 4 0 2 2 x x 60 0 2 1 1 4( 1)(60) 1 241 x 2( 1) 2 2 7.26 or 8.26 y x7 1 241 If x , then 2 1 241 y 7 14.26 2 1 241 If x , then 2 1 241 y 7 1.26 2 Examples of two quadratic equations: Multiply (1) by -1 2 x 2 6 y 2 12 y 0 2 2 2 x 3 y 4 y 4 0 Add (1) and (2) 9 y 16 y 4 0 2 (1) (2) 9 y 16 y 4 9 y 2 y 2 0 2 y or y 2 Try each y possibility in (1). 9 2 2 2 x 6 y 12 y 0 1 2 2 2 2 2 x 6 12 0 9 9 2 80 2x 0 27 No Solution with y=-2/9. 2 2 x 6 y 12 y 0 2 2 1 2 x 6( 2) 12( 2) 0 2 2 x 24 24 0 2 2 2x 0 x=0 2 Solution: (0, 2) Systems of Linear Inequalities & Linear Programming Graph the linear inequality 2 x y 8 0 2x y 8 0 y 2x 8 0 10 5 2x - y -8 > 0 Test point: (1, 3) 2(1) - 3 - 8 = -9 < 0 Does not belong to graph Test point: (5, 1) 2(5) - 1 - 8 = 1 > 0 Belongs to graph Shaded area but not line is graph. y = 2x - 8 (1,3) not on graph 5 (5,1) is on graph -10 x y6 Graph the system: 4 x 2 y 10 Graph x - y = 6 y=x-6 Graph 4x + 2y = 10 2y = -4x + 10 y = -2x + 5 (1) (2) 10 y=x-6 5 0 5 10 10 y = -2x + 5 Test Point: (0, 0) x-y>6 0-0>6 NO, shade side opposite (0, 0). 4x + 2y < 10 4(0) + 2(0) < 10 Yes, shade side containing (0, 0). Shaded area including its linear boundaries is graph. y = -2x + 5 10 y=x-6 5 0 10 5 10 A linear programming problem in two variables x and y consists of maximizing (or minimizing) a linear objective function z = Ax + By, A and B are real numbers, not both 0 subject to certain constraints expressible as linear inequalities in x and y. Maximize z 4 x 2 y subject to 3x y 16 2 x 3 y 20 x 0; y 0 2 x 20 y 3 20 y = -3x + 16 10 (0, 20/3) (4, 4) (0,0) 0 5 (16/3, 0) 10 Corner Point (0, 0) z = 4x + 2y 4(0) + 2(0) = 0 (0, 20/3) 40/3 (16/3, 0) 21 (4, 4) 24 The maximum value of z is 24 and occurs at the point (4, 4). Theorem: Location of the Solution of a Linear Programming Problem If a linear programming problem has a solution, it is located at a corner point of the graph of the feasible points. If a linear programming problem has multiple solutions, at least one of them is located at a corner point of the graph of the feasible points. In either case, the corresponding value of the objective function is unique.