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Chapter 3 Learning and Memory CONSUMER BEHAVIOR, 9e Michael R. Solomon 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-1 Learning Objectives When you finish this chapter, you should understand why: • It’s important for marketers to understand how consumers learn about products and services. • Conditioning results in learning. • Learned associations can generalize to other things and why this is important to marketers. 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-2 Learning Objectives (continued) When you finish this chapter, you should understand why: • There is a difference between classical and instrumental conditioning. • We learn by observing others’ behavior. • Memory systems work. 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-3 Learning Objectives (continued) When you finish this chapter, you should understand why: • The other products we associate with an individual product influences how we will remember it. • Products help us to retrieve memories from our past. • Marketers measure our memories about products and ads. 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-4 The Learning Process • Learning: a relatively permanent change in behavior caused by experience • Incidental learning: casual, unintentional acquisition of knowledge 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-5 Behavioral Learning Theories • Behavioral learning theories: assume that learning takes place as the result of responses to external events. 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-6 Types of Behavioral Learning Theories Classical conditioning: a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own. Instrumental conditioning (also, operant conditioning): the individual learns to perform behaviors that produce positive outcomes and to avoid those that yield negative outcomes. 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-7 Classical Conditioning • Ivan Pavlov rang bell and put meat powder into dogs’ mouths; repeated until dogs salivated when the bell rang • Meat powder = UCS (natural reaction is drooling) • Bell = CS (dogs learned to drool when bell rang) • Drooling = CR 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-8 Marketing Applications of Repetition • Repetition increases learning • More exposures = increased brand awareness • When exposure decreases, extinction occurs • However, too MUCH exposure leads to advertising wear out • Example: Izod crocodile on clothes 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-9 Marketing Applications of Stimulus Generalization • Stimulus generalization: tendency for stimuli similar to a conditioned stimulus to evoke similar, unconditioned responses. • Family branding • Product line extensions • Licensing • Look-alike packaging 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-10 Discussion • Some advertisers use well-known songs to promote their products. They often pay more for the song than for original compositions. How do you react when one of your favorite songs turns up in a commercial? • Why do advertisers do this? How does this relate to learning theory? • If you worked for an ad agency, how would you select songs for your clients? 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-11 Instrumental Conditioning • Behaviors = positive outcomes or negative outcomes • Instrumental conditions occurs in one of these ways: • Positive reinforcement • Negative reinforcement • Punishment • Extinction 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-12 Figure 3.2 Instrumental Conditioning 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-13 Reinforcement Schedules in Instrumental Conditioning • Fixed-interval (seasonal sales) • Variable-interval (secret shoppers) • Fixed-ratio (grocery-shopping receipt programs) • Variable-ratio (slot machines) 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-14 Cognitive Learning Theories: Observational Learning • We watch others; we model behavior • Conditions for modeling to occur: • The consumer’s attention must be directed • • • to the appropriate model The consumer must remember what the model does and says The consumer must convert information to action The consumer must be motivated to perform actions 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-15 Figure 3.3 The Observational Learning Process • Modeling: imitating others’ behavior 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-16 Role of Memory in Learning • Memory: acquiring information and storing it over time so that it will be available when needed. • Information-processing approach; Figure 3.4 • Mind = computer and data = input/output 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-17 How Information Gets Encoded • Encode: mentally program meaning • Types of meaning: • Sensory meaning, such as the literal color • or shape of a package Semantic meaning: symbolic associations • Episodic memories: relate to events that are personally relevant • Narrative: memories store information we acquire in story form 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-18 Figure 3.5 The Memory Process 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-19 Figure 3.6 An Associative Networks for Perfumes 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-20 Spreading Activation • As one node is activated, other nodes associated with it also begin to be triggered • Meaning types of associated nodes: • Brand-specific • Ad-specific • Brand identification • Product category • Evaluative reactions 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-21 Levels of Knowledge • Individual nodes = meaning concepts • Two (or more) connected nodes = proposition (complex meaning) • Two or more propositions = schema • We encode info that is consistent with an • existing schema more readily Service scripts 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-22 Retrieval for Purchase Decisions • Retrieving information often requires appropriate factors and cues: • Physiological factors • Situational factors • Consumer attention; pioneering brand; descriptive brand names • Viewing environment (continuous activity; commercial order in sequence) • Post experience advertising effects 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-23 What Makes Us Forget? • Appropriate factors/cues for retrieval: • State-dependent retrieval/ mood congruence effect • Familiarity • Salience/von Restorff effect • Visual memory versus verbal memory 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-24 Measuring Memory for Marketing Stimuli • Recognition versus recall • Problems with memory measures • Response biases • Memory lapses • Omitting • Averaging • Telescoping • Illusion of truth effect 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-25 The Marketing Power of Nostalgia • Marketers may resurrect popular characters to evoke fond memories of the past • Nostalgia • Retro brand 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-26 Discussion • What “retro brands” are targeted to you? Were these brands that were once used by your parents? • What newer brands focus on nostalgia, even though they never existed before? 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-27 Chapter Summary • Marketers need to know how consumers learn in order to develop effective messages. • Conditioning results in learning and learned associations can generalize to other things. • Learning can be accomplished through classical and instrumental conditioning and through observing the behavior of others. • We use memory systems to store and retrieve information. 5/23/2017 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall 3-28