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Rigid Body Dynamics (unconstrained) Simulation Basics State vector of a single particle Change of Y(t) over time Solved by any ODE solver (Euler, Runge-Kutta, etc.) Rigid Body Concepts • Body space – Origin: center of mass • p0: an arbitrary point on the rigid body, in body space. – Its world space location p(t) • Spatial variables of the rigid body: 3-by-3 rotation matrix R(t) and x(t) The Rotation Matrix • Three columns of R(t) correspond to the axes of the body-space in the world space Linear and Angular Velocity • How are R(t) and w(t) related? R(t) and w(t) R(t) and w(t) Velocity of a Particle Force and Torque Single particle Linear Momemtum Center of Mass Angular Momemtum Inertia Tensor Inertia Tensor Equation of Motion Inertia Tensor of a Block Inertia Tensor Table (ref) Uniform Force Field No effect on the angular momentum The Football in Flight (ref) Gravity does not exert torque Angular momentum stays the same Using Quaternion quaternion multiplication Unit quaternion as rotation quaternion derivative Equation of motion Computing Qdot