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Imants Freibergs, Serge-André Mahé, Alain Lacheny, Jean-Pierre Magnier A non algorithmic language for management Proceedings ACM Computer Science Conference Detroit, February 1978 Serge-André Mahé OC, an assisted conceptual organisation for software production Proceedings of the ISMM International Symposium Montréal, June 1985 Françoise Adreit, Serge-André Mahé, Philippe Mauran, Hélène Richy Une interface graphique pour les SGBD, le présentoir. Proceedings IASTED International Symposium Grindelwald, Switzerland, 1987 Serge-André Mahé Congrès de Génie Logiciel Toulouse automne 1991 Serge-André Mahé La programmation typologique Thèse de doctorat sous la direction de Claude Boksenbaum Montpellier, 6 février 1992 Serge-André Mahé, Sophie Vailliès, Pierre-Michel Riccio Some elements for a model : don’t miss cognition ! Nîmes TIC congress proceedings, December 2000 Serge-André Mahé, Pierre-Michel Riccio, Sophie Vaillies Des éléments pour un modèle : la lutte des classes ! Revue Génie Logiciel, N°58, septembre 2001, pp 47-51 Françoise Adreit, Serge-André Mahé La prise en compte du contexte dans le développement d’un logiciel interactif : apport de la systémique et nouvelles perspectives. 5th European Systems Science Congress, Hersonissos, Crete, Greece, 16-19 octobre 2002 www.afscet.asso.fr/resSystemica/Crete02/Adreit.pdf Philippe Lemoisson, Stefano A. Cerri, Serge-André Mahé, Jean Sallantin Constructive Interactions 3rd International LeGE-WG Workshop: GRID Infrastructure to Support Future Technology Enhanced Learning Berlin, Germany. 3 December, 2003. ABSTRACT The new paradigm of "knowledge construction using experiential based and collaborative learning approaches" is an outstanding opportunity for interdisciplinary research. This document is an attempt to introduce and exemplify as much as possible using the lexicon of "social sciences", considerations and tools belonging to "artificial intelligence" (eg.:the machine learning tradition). In the paper we first draw a conceptual framework for rational agents in conversational interaction; then we use this framework for describing the processes of co-building ontologies, co-building theories, social interactive learning... as examples of constructive interactions; finally we give a brief description of a few AI methods and tools which might help - or perhaps be unavoidable in order to ensure the success of the interactive process. Vicken Abajian, Oriane Matte-Tailliez, Serge-André Mahé, Franck Ghitalla “E-archaeology+: an integrated expert system dedicated to archaeology” ICTTA’08 Damascus, Syria