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Validating iTech in the 21st Century Classroom
iLearning
iTech
iPerceive
Ed Apps
Out of Box
Cost
iNspiring
iNspiring 2
Arts Ed
Arts Ed 2
General Ed
Gen Ed 2
Devices
Sources
Resources
*icons and home button are clickable
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iLearning
The use of iPod, iPad, and other interactive
digital media devices and apps to access
knowledge.
The use of interactive media devices and
apps to synthesize and convey information.
The use of interactive media devices and
apps to create projects.
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iTech
The iPod was introduced by Apple, Inc. in
2001 as a portable MP3 player and external
hard drive.
The view of much of the institution of
education is that music and some other
interactive digital media tend to distract
students rather than guide their learning.
How do we change this perception?
(KQED)(EQ)
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iPerceive
We will not change the perceptions of
digital “entertainment” (iTech) devices just
by using what are referred to as
“educational apps”.
We must think outside of the box.
And, who’s to say that listening to music or
watching videos is not educational?
Educational Apps
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An educational app is one which is in the
Education genre at your favorite app vendor
such as Apple’s App Store or iTunes Store.
Many educational apps exist.
Choose your apps for the classroom
carefully and be sure they will, in fact, be
useful to the educational goals you have set
for your students. (Course Notes, Wolfram, Shakespeare, Art
Authority, Dictionary)
Outside the Box
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Changing perceptions of digital devices in the
classroom will take great imagination and
pragmatism.
Using an iPod as incentive for students to work
actually helps, but will not ,in and of itself, encourage
administrators to remove the ban.
We need to focus on how iTech can lower the cost of
education, how it inspires learning, and raises the all
hallowed test scores of all students.
Lower
Cost
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iTech, such as iPod Touch, iPad, and the
iPhone allow students to read, research,
copy, and create all without the use of
books and paper.
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iTech lowers the cost of digital tech access
to the individual student over such options
as desktop PCs and laptops.
Enough pragmatism. Let’s get on to the
good stuff.
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Inspiring
I’ve found that when students are offered options
between book reading for knowledge or web quests,
they most often choose web quests.
When offered options between pen and paper or a word
processing program, they choose the word processing
program.
The future looks like it is only getting more and more
digital. Fighting it is futile. We should spend our energy
keeping our students abreast of the digital age and their
peers.
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Inspiring
Educational: expecting students to succeed
and guiding students to success requires 21st
century tools and techniques.
Inspirational: websites, apps, design, and
hardware and produced by those we consider
successful in our time. Our students have the
opportunity to create the tools they love to
use. iTech gives them the opportunity to use
devices and media they love and understand
how it is all made.
Arts Education
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Music: educational and inspirational.
Educational: we teach three music areas in
Laurens 55: Chorus, Band, and Strings, yet
we continue to block most music sites.
Inspirational: students can use apps, such
as GarageBand, to create music based on a
researched musician or historic era.
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Arts Education
Visual Arts: educational and inspirational.
In the visual arts, we can access many
websites and apps which allow for students
to gain rich understandings of visual arts
and design.
iTech allows students to go on virtual field
trips, create imagery, and connect with
professional artists via the web and
FaceTime or Skype at their own pace.
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Gen Ed
The core curricular areas (ELA, Science,
Math, Social Studies) have much to gain from
the student use of iTech.
Students can easily access vast amounts of
information from iPod Touch and connect
knowledge with each other across multiple
classes using class-based social media
(Facebook), then apply knowledge through
written assignments in Pages/Word,
Numbers/Excel, or Keynote/PPT.
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Gen Ed
Educational: students can gain a rich understanding of
history, math, and language using iTech, apps, and web
access in the classroom. Again, beware of the apps you
download. Some will help students meet learning
objectives, while some will distract from learning.
Inspirational: students love iTech. They would use it to
memorize the names and birth dates of all the American
presidents if you told them to. Use great apps to help
students create projects in Pages, Word, 3D modeling
programs, timelines, blogs, etc. The extent of your
imagination is the limit.
Other Devices
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Smart Phones: iPhone, Droid, BlackBerry,
HTC
Tablets: iPad, Motorola Xoom, LG G-Slate
eReaders: Kindle, Nook, Kobo, Sony
Sources
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George Washinton Dollar Portrait
iPad Background Image
KQED
Education Quarterly
WillandUriah.com
TakesCommunity
iTunes
More Resources
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http://www.jimbrazell.com/
http://www.frankwbaker.com/
http://www.edutopia.org/