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Interactive Evolution in Automated Knowledge Discovery Tomáš Řehořek March 2011 Knowledge Discovery Automation • Our goal: – Given input dataset, automatically construct KF and offer output knowledge that the user is satisfied with – Create such a system is a big deal! Automated Knowledge Discovery Knowledge Discovery Automation • What is Knowledge Discovery? – Transformation of input data to humaninterpretable knowledge – Oriented graph of actions (Knowledge Flow) is a suitable approach Knowledge Discovery Ontology • Ontology (definition) – Formal representation of a domain – Specification of entities, their properties and relations – Provides a vocabulary, which can be used to model a domain • E.g.: dataset, model, testing sample, scatter plot, confusion matrix, association rule… Knowledge Discovery Ontology • Ontology design problems in KD: – Which KFs are reasonable? – How should the output report look like? – May the metadata be helpful? – Are the some categories of users with similar interests? • Two ideas concerning Ontology: – Deductive approach – Inductive approach Knowledge Discovery Ontology • Deductive approach: – Ontology is given – Based on the Ontology, and the given dataset, try to construct appropriate KF Knowledge Discovery Ontology • Deductive approach: Taken from: M. Žáková, P. Křemen, F. Železný, Nada Lavrač: Automating Knowledge Discovery Workflow Composition Through Ontology-Based Planning (2010) Knowledge Discovery Ontology • Inductive approach: – No prior assumptions about the Ontology – Learn the Ontology based on a database of KFs designed by experts MetaKnowledge Discovery Discovered KD Ontology Our Approach: Revolutionary Reporting • There may be thousands of useful KFs – Different datasets may require different actions – Different users may require different knowledge • Maybe, users form clusters: – „DM Scientist“ – may experiment with different algorithms on a given dataset – „Business Manager“ – may appreciate beer-and-diapers rule Our Approach: Revolutionary Reporting • Let’s design a system capable of learning what do users like! – Adopt Interactive Evolutionary Computation – Collect feedback to evaluate fitness • of a given KF, • for a given user, • on a given dataset, – Store the feedback, along with the metadata, to a database – As the DB grows, offer intelligent KF mutation based on the experience Our Approach: Revolutionary Reporting • Interactive Evolutionary Computation (IEC) – Also known as „Aesthetic Selection“ – Evolutionary Computation using Human evaluation as fitness function • Inspiration: http://picbreeder.org Interactive Evolution PicBreeder by Jimmy Secretan Kenneth Stanley Next generation … and so on … And after 75 generations ... ... you eventually get something interesting The technology hidden behind x z grayscale z Neural net draws the image x Neuroevolution x grayscale z By clicking, you increase fitness of nets Next generations inherit fit building patterns Gallery of discovered images Collaborative evolution You start your evolution, where others finished … … and when discover something interesting … … you store it to database. Our Approach: Revolutionary Reporting Experience Database System core Feedback User First Experiments: Data Projection • Transform input Dataset to 2D f: n Examples in n-Dimensional space 2D • Similar to PCA, Sammon projection etc. 2 Experiment Setup MySQL RapidMiner 5 Genetic Algorithm Tomcat Server Feedback jabsorb JSON-RPC (via HTTP) Current Population AJAX Google API Feedback Collection GUI Web Client User Data Projection Experiments • Linear transformation – Evolve coefficient matrix a1, a2 , b , b , 1 2 , an , bn – Do the transformation using formula: n f x i=1ai xi, … resulting a point in 2D-space b x i i i=1 n [ Demonstration ] Data Projection Experiments • Sigmoidal transformation – Evolve coefficient matrix a1,1, a1,2 , a , a , 2,2 2,1 , a1,n , b1,1, b1,2 , , a2,n , b2,1, b2,2, , b1,n , c1,1, c1,2, , b2,n, c2,1, c2,2, , c1,n , c2,n – Do the transformation using formula: a1,i n f x i=1 , b1,i xi c1,i 1+ e i=11+ eb2,i xi c2,i n a2,i b a c Interactive Evolution: Issues • Fitness function is too costly: – GA requires a lot of evaluations – User may get annoyed, bored, tired… • Heuristic approach needed to speed up the evolution! – „Hard-wired“ estimation of projection quality • E.g. Clustering homogenity, separability, intra-cluster variability… • Puts a limitation on what „quality“ means! – Modeling user’s preferences…? Surrogate Model • Optimization approach in areas where evaluation is too expensive • Builds an approximation model of the fitness function • Given training dataset of so-far-known candidate solutions and their fitness… • …predicts fitness of newly generated candidates Surrogate Model 1. Collect fitness of an initial sample 2. Construct Surrogate Model 3. Search the Surrogate Model • • Surrogate Model is cheap to evaluate Genetic Algorithm may be employed 4. Collect fitness at new locations found in step 3. 5. If solution is not good enough, go to 2. Evaluating Fitness • In order to construct fitness-prediction models, training dataset must be delivered • Information about fitness provided by the user is indirect – In scope of single population, good projection is sure better than bad one – However, better is a relative term – Is good projection in generation #2 better than bad projection in generation #10…? Interconnecting generations • In each generation, population may be divided to up to 3 categories: – bad, neutral, good • Let’s copy the best projection to the nextepoch population – So-called elitism in Evolutionary Computation – In scope of new population, the elite will again fall in one of these 3 categories – This gives us information about cross-generation progress! Absolutizing Fitness Generation #1 Absolutizing Fitness Equivalence classes Equivalence relation Partial order relation Generation #2 Generation #3 Fitness Prediction KF in RM Training dataset Learning (3NN) Normalization Current population Fitness prediction Thank you for your attention! Tomáš Řehořek [email protected]