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Distributed Processing, Client/Server and Clusters Chapter 16 Client/Server Computing Client machines: single-user PCs or workstations that provide a highly user-friendly interface to the end user The server provides a set of shared user services to the clients LAN or WAN or Internet The server enables many clients to access shared resources (e.g. a large database). The server typically runs on a cloud or a highperformance computer system. server workstation (client) Figure 16.1 Generic Client/Server Environment Client/Server Applications Client and server platforms/OS may be different These lower-level differences are irrelevant as long as a client and server share the same communications protocols (ex: TCP/IP) and support the same applications Actual functions performed by the application can be split up between client and server in a way that optimizes the use of resources Optimize the ability of users to perform various tasks and to cooperate with one another using shared resources Heavy emphasis on providing a user-friendly Graphical User Interface (GUI) on the client side (presentation services layer) Generic Client/Server Architecture Database Applications One of the most common families of client/server applications The server is a database server responsible for maintaining the database Interaction between client and server is in the form of transactions the client makes a database request and receives a database response A variety of different client applications can use the same database server; all using the same interface/protocol Client/Server Architecture for Database Applications e.g. SQL: Structured Query Language 1,000 possible records Final query 1,000,000 record database One record returned Client/Server Database Usage Example: think of an application in which we need to compute the mean of the ages of a certain population and the search criteria returns 300K records heavy network traffic To optimize performance: server must be equipped with application logic for performing data analysis (computation of mean). (a) Desirable client/server use Server Client Query 300,000 records returned 1,000,000 record database (b) Misused client/server Figure 16.4 Client/Server Database Usage Client/Server Interaction Yet another example: think of an application in which we need to search for a person named Jo Smith, born before 1980. Client 100,000 possible records Do not return the records Next query If initial query results in 100K possible records, the server may just indicate that without sending the records. 1,000 possible records Final query 1,000,000 record database One record returned Then search can be narrowed down and the # of possible records is reduced drastically. After a few iterations we may receive the desired record. Server Initial query (a) Desirable client/server use Server Client Classes of Client/Server Applications Host-based (dumb terminal) not true client/server computing traditional mainframe environment. Text-based interface to a mainframe. (e.g. used only for login, issuing shell commands, viewing results, and logout) Server-based (thin client) server does all the processing User(client) workstation provides a graphical user interface (e.g. Business-specific applications: Taking orders and entering them into a database. Producing and printing receipts etc.) Classes of Client/Server Applications Fat client models Takes advantage of desktop power and can serve large number of clients by offloading application processing from servers to the clients. Cooperative application processing is performed in an optimized fashion complex to set up and maintain but greater user productivity gains and greater network efficiency Client-based Most common client/server model all application processing done at the client data validation and other database logic functions are done at the server Some of the database logic functions are housed on the client side (e.g. hotel search on expedia – narrow down search based on star/price/etc) Three-Tier Client/Server Architecture Application software distributed among three types of machines User machine Middle-tier server thin client Gateway Converts protocols Map from one type of database query to another Merge/integrate results from different data sources Assumes both roles: server & client Backend server Legacy applications File Cache Consistency File caches hold recently accessed file records Cache consistency problem: Caches are consistent when they contain exact copies for remote data Simple solution: File-locking prevents simultaneous access to a file Complicated approach: allow multiple read but one write access; when there is an access for ‘write’, mark the file as non-cacheable for others. Middleware Lack of standards for client/server models makes it difficult to implement an integrated, multivendor, enterprise-wide client/server configuration Middleware: Set of tools that provide a uniform means and style of access to system resources across different platforms. Goal: to enable an application or user at a client to access a variety of services on servers without being concerned about differences among them Provides standard programming interfaces/protocols that sit between the application above and the communications software+OS below. Capable to hide the complexities and disparities of different network protocols and OS Enable programmers to build applications that look and feel the same with little effort Enable programmers to use the same method to access data Distributed Message Passing Middleware products typically use one of the two underlying mechanisms for communication. Message-passing or RPC (Remote procedure calls) Message-passing schemes Reliable Guarantees delivery if possible - Not necessary to let the sending process know that the message was delivered Unreliable Blocking Send the message out into the communication network without reporting success or failure - Reduces complexity and overhead Send does not return control to the sending process until the message has been transmitted OR does not return control until an acknowledgment is received Receive does not return until a message has been placed in the allocated buffer Nonblocking Process is not suspended as a result of a Send or a Receive Efficient and flexible Difficult to debug Clusters Alternative to symmetric multiprocessing (SMP) Group of interconnected, whole computers working together as a unified computing resource illusion is one machine system can run on its own Clusters Compared to SMP SMP is easier to manage and configure SMP takes up less space and draws less power Clusters are better for incremental and absolute scalability Clusters are superior in terms of availability Add new systems in small increments Can have dozens of machines each of which is a multiprocessor Failure of one node does not mean loss of service Clusters have superior price/performance Beowulf and Linux Clusters Mass market commodity components (No custom components) A dedicated, private network (LAN or WAN or internetworked combination) Easy replication from multiple vendors Scalable I/O A freely available software base Distributed shared storage Linux workstations Ethernet or Interconected Ethernets Issues on Clusters Failure management Highly available clusters offers a high probability that all resources will be in service Fault-tolerant cluster ensures that all resources are always available (use of redundant disks/processors etc.) Load balancing Highly available vs. fault-tolerant clusters When a new computer is added to the cluster, the load-balancing facility should automatically include this computer in scheduling applications Parallelizing Computation Parallelizing compiler Parallelized application