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Floating Point Numbers Floating Point Numbers •Registers for real numbers usually contain 32 or 64 bits, allowing 232 or 264 numbers to be represented. •Which reals to represent? There are an infinite number between 2 adjacent integers. (or two reals!!) •Which bit patterns for reals selected? •Answer: use scientific notation •Consider: A x 10B, where A is one digit A 0 1 .. 9 1 .. 9 1 .. 9 B any 0 1 2 A x 10B 0 1 .. 9 10 .. 90 100 .. 900 1 .. 9 1 .. 9 -1 -2 0.1 .. 0.9 0.01 .. 0.09 •Scientific notation in binary •Standard: IEEE 754 Floating-Point Floating Point Representation: S E F •S is one bit representing the sign of the number •E is an 8 bit biased integer representing the exponent •F is an unsigned integer The true value represented is: (-1)S x f x 2e • e = E – bias • f = F/2n + 1 • for single precision numbers n=23, bias=127 Floating Point •S, E, F all represent fields within a representation. Each is just a bunch of bits. •S is the sign bit •(-1)S (-1)0 = +1 and (-1)1 = -1 •Just a sign bit for signed magnitude •E is the exponent field •The E field is a biased-127 representation. •True exponent is (E – bias) •The base (radix) is always 2 (implied). •Some early machines used radix 4 or 16 (IBM) •F (or M) is the fractional or mantissa field. •It is in a strange form. •There are 23 bits for F. •A normalized FP number always has a leading 1. •No need to store the one, just assume it. •This MSB is called the HIDDEN BIT. Floating Point: 64.2 into IEEE SP 1. Get a binary representation for 64.2 • Binary of left of radix point 64 is: • Binary of right of radix .2 .4 .8 .6 x x x x 2 2 2 2 = = = = 0.4 0.8 1.6 1.2 0 0 1 1 • Binary for .2: • 64.2 is: 2. Normalize binary form • Produces: 3. Turn true exponent into bias-127 • 4. Put it together: • 23-bit F is: • S E F is: • In hex: Floating Point •Since floating point numbers are always stored in normal form, how do we represent 0? •0x0000 0000 and 0x8000 0000 represent 0. •What numbers cannot be represented because of this? Floating Point •Other special values: •+ 5 / 0 = + •+ 0 11111111 00000… (0x7f80 0000) •-7/0 = •1 11111111 00000… (0xff80 0000) •0/0 or + +=NaN (Not a number) •NaN ? 11111111 ?????… (S is either 0 or 1, E=0xff, and F is anything but all zeroes) •Also de-normalized numbers (beyond scope) Floating Point What is 0x4228 0000 if in a SP FP notation? Floating Point What is 47.625 as a SP FP? Floating Point •What do floating-point numbers represent? •Rational numbers with non-repeating expansions in the given base within the specified exponent range. •They do not represent repeating rational or irrational numbers, or any number too small (0 < |x|<Bemin) – underflow, or too large (|x| > Bemax) – overflow •IEEE Double Precision is similar to SP •52-bit M •53 bits of precision with hidden bit •11-bit E, excess 1023, representing –1022:1023 •One sign bit •Always use DP unless memory/file size is important •SP ~ 10-38 … 1038 •DP ~ 10-308 … 10308 •Be very careful of these ranges in numeric computation Floating Point: Chapter 6 •Floating Point operations include •? •? •? •? •? •They are complicated because… Floating Point Addition 9.997 x 102 + 4.631 x 10-1 1. Align decimal points 2. Add 9.997 + 0.004631 10.001631 x 102 x 102 x 102 3. Normalize the result • Often already normalized • Otherwise move one digit 1.0001631 x 103 4. Round result 1.000 x103 Floating Point Addition .25 = 0 01111101 00000000000000000000000 100 = 0 10000101 10010000000000000000000 Or with hidden bit .25 = 0 01111101 1 00000000000000000000000 100 = 0 10000101 1 10010000000000000000000 1. Align radix points • Shifting F left by 1 bit, decreasing e by 1 • Shifting F right by 1 bit, increasing e by 1 • Shift mantissa right so least significant bits fall off • Which should we shift? Floating Point Addition •Shift the .25 to increase its exponent 01111101 – 1111111 (127) = 10000101 – 1111111 (127) = •Shift smaller by: •Bias cancels with subtraction, so 10000101 - 01111101 00001000 •Carefully shifting, 0 0 0 0 0 0 0 0 0 01111101 1 01111110 0 01111111 0 10000000 0 10000001 0 10000010 0 10000011 0 10000100 0 10000101 0 00000000000000000000000 (original value) 10000000000000000000000 (shifted by 1) 01000000000000000000000 (shifted by 2) 00100000000000000000000 (shifted by 3) 00010000000000000000000 (shifted by 4) 00001000000000000000000 (shifted by 5) 00000100000000000000000 (shifted by 6) 00000010000000000000000 (shifted by 7) 00000001000000000000000 (shifted by 8) Floating Point Addition 2. Add with hidden bit + 0 10000101 1 10010000000000000000000 (100) 0 10000101 0 00000001000000000000000 (.25) 0 10000101 1 10010001000000000000000 3. Normalize the result • Get a ‘1’ back in hidden bit • Already normalized 4. Round result • Renormalize if needed • 0 10000101 10010001000000000000000 Post-normalization example: + s 0 0 0 0 exp 011 011 011 100 h 1 1 11 1 frtn 1100 1011 0111 1011 1 discarded Floating Point Subtraction •Mantissa’s are sign-magnitude •Watch out when the numbers are close 1.23456 x 102 - 1.23455 x 102 •A many-digit normalization is possible •This is why FP addition is in many ways more difficult than FP multiplication Floating Point Subtraction 1. Align radix points 2. Perform sign-magnitude operand swap • Compare magnitudes (with hidden bit) • Change sign bit if order of operands is changed. 3. Subtract 4. Normalize 5. Round • Renormalize if needed s 0 - 0 switch 0 - 0 1 1 exp h frtn 011 1 1011 smaller 011 1 1101 bigger and make difference negative 011 1 1101 bigger 011 1 1011 smaller 011 0 0010 000 1 0000 switch sign Floating Point Multiplication Multiplication Example 3.0 x 101 x 5.0 x 102 •Multiply mantissas 3.0 x 5.0 15.00 •Add exponents 1+2=3 15.00 x 103 •Normalize if needed 1.50 x 104 Floating Point Multiplication Multiplication in binary (4-bit F) x 0 10000100 0100 1 00111100 1100 •Multiply mantissas 1.0100 x 1.1100 00000 00000 10100 10100 10100 1000110000 10.00110000 Floating Point Multiplication •Add exponents, subtract extra bias. Biased: 10000100 + 00111100 •Check by converting to true exponents and adding •Renormalize, correcting exponent 1 01000001 10.00110000 Becomes 1 01000010 1.000110000 •Drop the hidden bit 1 01000010 000110000 Floating Point Division Division •True division •Unsigned, full-precision division on mantissas •This is much more costly (e.g. 4x) than mult. •Subtract exponents •Faster division •Newton’s method to find reciprocal •Multiply dividend by reciprocal of divisor •May not yield exact result without some work •Similar speed as multiplication