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LECTURERS IN COMPUTER SPACE 2016 – PRELIMINARY LIST
Sascha Geddert (Germany)
Born in 1984 as son of a fine arts teacher, Sascha first used cameras and real
people to make films but then switched to the computer early in his life. While
studying at the Filmakademie Baden-Württemberg, he made critically
acclaimed short films, worked on feature films and started exploring
interactive media. In 2015 he worked on a graphics research project,
promising rich, interactive graphics on mobile devices. These days he’s
exploring storytelling in VR.
Todor Bozhinov (Bulgaria)
Master in Digital Media from the University of the Arts Bremen. Currently inhouse graphic and UI designer at Traum-Ferienwohnungen, a leading vacation
properties portal for the German market. Interested in the early history of
computer art, particularly with a focus on Eastern Europe. Avid traveller, hiker
and landscape photographer.
Todor Hristov (Bulgaria)
Todor Hristov, concept artist and illustrator from Bulgaria. I’m working for
Norway based company for software development, where I develop the
concept art and the illustrations needed for a game project. Also taking
commission freelance work for clients from all around the world.
Because of my studio needs, I developed skills and knowledge about all the
spheres in the concept art and the illustrations - character design, creatures,
environments and props, mechs and vehicles, marketing illustrations, book
covers etc.
The topic we will discuss is Environment design - process and techniques.
Nikola Matkovic (Serbia)
Expressive character storytelling- a lecture on the thinking process and
creative decision making going into creating a character and the story behind
him from scratch opposed to working on a well-established IP accompanied
by a timelapse painting process video of the character in question.
Leo Haslam (England)
My name is Leo Haslam and I am a freelance 3D artist based in London England.
My focus is on 3D modeling, creature design, 3D printing and concept art. I
mainly work in Zbrush, Keyshot and Photoshop and I use an Ultimaker2 for 3D
printig.
As a young kid I was obsessed with sci-fi and monster movies and all I wanted
to do was create worlds and creatures of my own. Being a keen artist from a
young age I began to draw, paint and sculpt my own creatures and characters.
In 2008 I discovered Zbrush and was exposed to the world of digital art,
transforming my hobby into my career. Then in 2014 I purchased an Ultimaker2
3D printer and started bringing my digital creations to life.
Thomas Bourret (France)
Co Director on the short "Tea Time" chez ESMA - Ecole Supérieure des Métiers
Artistiques
Vincent Delmon (France)
Co Director on the short "Tea Time", ESMA - Ecole Supérieure des Métiers
Artistiques)
Johan Rijpma (Netherlands)
Director. Background and influences: Graphic Design, Media Design, Image and
Media Technology, Experimental Film/Animation
Deniz Nurhat /Turkey/
Electronic music composer (info will follow)
Мартин Пунчев (България)
2D/3D концепт артист на персонажи и създания. Започва
професионалният си опит в сферата на компютърните игри, където
работи като 3d художник на персонажи, а по-късно и като технически арт
директор. Най-скорошните му приключения са свързани с работа по
вълнуващи проекти, които обхващат от концепт арт и илюстрация до
финален 3d модел за игра или 3d принт. Също така е преподавател и
редовно провежда обучения за zbrush и за дизайн на персонажи в
школата за дигитални изкуства cgzen.com
Сергей Пунчев (България)
Сергей има над 8 години опит в сферата на 2D арт за игри. Негова страст е
изграждането и рисването на Графичен интерфейс. Работил е за едни от
най-големите компании в световен мащаб, като: EA GAMES, MAXIS,
PLAYFISH, GAMELOFT, CRYTEK и много други. В момента е основател и арт
директор на аутсорс студио в тази сфера: Guerrilladot.com
Събин Бойкинов (България)
Other lecturers will be published soon. This is draft list of presenters.