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1st Grade Benchmark Levels November January March June Represent and solve problems involving addition and subtraction ℗1.OA.1 ℗1.OA.1 ℗1.OA.1 ℗1.OA.1 4: Use addition and subtraction to solve word problems within 20 with an unknown in all positions; representing their thinking using objects, drawings and equations. 3: Use addition and subtraction to solve word problems within 10 (using some 1st grade problem types) with the unknown in all positions; represents their thinking using objects, drawings or an equation. 2: Use addition and subtraction to solve word problems within 10 with only results unknown; represents their thinking using objects, drawings or an equation. 1: Cannot do above. 4: Use addition and subtraction to solve word problems within 20 with an unknown in all positions; representing their thinking using objects, drawings and equations. 3: Use addition and subtraction to solve word problems within 15 (using all 1st grade problem types) with unknown in all positions with minimal errors; represents their thinking using objects, drawings and equations. 2: Use addition and subtraction to solve word problems within 10 (using some 1st grade problem types) with the unknown in all positions with significant errors; represents their thinking using objects, drawings or equations. 1: Cannot do above. 4: Use addition and subtraction to solve word problems within 20 with an unknown in all positions; representing their thinking using objects, drawings and equations. 3: Use addition and subtraction to solve word problems within 15 (using all 1st grade problem types) with unknown in all positions; represents their thinking using objects, drawings and equations. 2: Use addition and subtraction to solve word problems within 10 (using all 1st grade problem types) with the unknown in all positions with minimal errors; represents their thinking using objects, drawings and equations. 1: Cannot do above. 4: Use addition and subtraction to solve word problems within 20 with an unknown in all positions; representing their thinking using objects, drawings and equations. 3: Use addition and subtraction to solve word problems within 20 (using all 1st grade problem types) with unknown in all positions with minimal errors; represents their thinking using objects, drawings and equations. 2: Use addition and subtraction to solve word problems within 15 (using all 1st grade problem types) with the unknown in all positions; represents their thinking using objects, drawings and equations with significant errors. 1: Cannot do above. 1.OA.1 DOK 1, 2, 3 Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem. 1.OA.7 and 1.OA.8 these two standards are related to the progression in 1.OA.1 and 1.OA.6 1.OA.7 is student understanding of the equal sign within an equation and an expression. 1.OA.8 is directly related to 1.OA.1 with unknown numbers but is assessed in isolation. Example: Determine the unknown number that makes the equation true. 5 - = 2 *See snapshot assessments FWPS Draft Benchmark Levels by FWPS is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. 1st Grade Benchmark Levels November January March June Represent and solve problems involving addition and subtraction ℗1.OA.2 ℗1.OA.2 ℗1.OA.2 ℗1.OA.2 4: Solve word problems by adding three whole numbers equal to or less than 20 e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem. 3: Solve word problems by accurately three whole numbers equal to or less than 10 e.g., by using objects, drawings, or an equation. 2: Solve word problems by adding two of the three whole numbers equal to or less than 10 e.g., by using only objects. 1: Cannot do above. 4: Solve word problems by adding three whole numbers equal to or less than 20 e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem. 3: Solve word problems by adding three whole numbers equal to or less than 15 with minimal errors e.g., by using objects, drawings, or equations with a symbol for the unknown number to represent the problem. 2: Solve word problems by adding three whole numbers equal to or less than 10 e.g., by using objects, drawings, or equation. 1: Cannot do above. 4: Solve word problems by adding three whole numbers equal to or less than 20 e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem. 3: Solve word problems by adding three whole numbers equal to or less than 15 e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem. 2: Solve word problems by adding at least two of the three whole numbers equal to or less than 15 e.g., by using objects, drawings, or equations with a symbol for the unknown number to represent the problem. Students have difficulty adding three of three numbers or writing equations with a symbol for the unknown number. 1: Cannot do above. 4: Solve word problems by adding three whole numbers equal to or less than 20 e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem. 3: Solve word problems by adding three whole numbers equal to or less than 20 with minimal errors e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem. 2: Solve word problems by adding at least two of the three whole numbers equal to or less than 20 e.g., by using objects, drawings, or equations with a symbol for the unknown number to represent the problem. Students have difficulty adding three of three numbers or writing equations with a symbol for the unknown number. 1: Cannot do above. 1.OA.2 DOK 1 Solve word problems that call for addition of three whole numbers whose sum is less than or equal to 20, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem. FWPS Draft Benchmark Levels by FWPS is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. 1st Grade Benchmark Levels November January March June Add and subtract within 20 ℗1.OA.6 ℗1.OA.6 ℗1.OA.6 ℗1.OA.6 4: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10 using Level 2 Methods (count on) or Level 3 Methods (convert to an easier problem). 3: Add and subtract within 20 using Level 1 Methods (count all), demonstrating fluency for addition and subtraction within 10 using Level 2 and 3 Methods. 2: Add and subtract within 15, demonstrating fluency for addition and subtraction using Level 1 Methods with minimal errors. 1: Cannot do above. 4: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10 using Level 2 Methods and/or Level 3 Methods. 3: Add and subtract within 20 using Level 1 and 2 Methods, demonstrating fluency for addition and subtraction within 10 using Level 2 and 3 Methods. 2: Add and subtract within 15 using Level 1 Methods or demonstrating fluency for addition and subtraction for some numbers, but not all within 10. 1: Cannot do above. 4: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10 using Level 2 Methods and/or Level 3 Methods. 3: Add and subtract within 20 using Level 1 and 2 Methods, demonstrating fluency for addition and subtraction within 10 using Level 2 and 3 Methods. 2: Add and subtract within 20 using Level 1 Methods only or demonstrating fluency for addition and subtraction for some numbers, but not all within 10. 1: Cannot do above. 4: Add and subtract within 20, demonstrating fluency for addition 1.OA.6 and subtraction within 10 using DOK 1 Level 2 Methods (count on) or Level 3 Methods (convert to an Add and subtract within easier problem). 20, demonstrating fluency 3: Add and subtract within 20 using for addition and Level 1 Methods (count all), subtraction within 10. Use demonstrating fluency for addition strategies such as counting and subtraction within 7 using on; making ten (e.g., 8 + 6 Level 2 and 3 Methods. = 8 + 2 + 4 = 10 + 4 = 14); 2: Add and subtract within 15, decomposing a number demonstrating fluency for addition leading to a ten. and subtraction using Level 1 Methods with significant errors. 1: Cannot do above. FWPS Draft Benchmark Levels by FWPS is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. 1st Grade Benchmark Levels November January March June Extend the counting sequence ℗1.NBT.1 ℗1.NBT.1 ℗1.NBT.1 ℗1.NBT.1 4: Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral. 3: Count to 100, starting at any number less than 100. Within 100, read and write numerals and represent a number of objects with a written numeral with minimal errors. 2: Count to 100, starting at any number less than 100. Within 75, read and write numerals and represent a number of objects with a written numeral with minimal errors. 1: Cannot do above. 4: Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral. 3: Count to 120, starting at any number less than 120. Within 120, read and write numerals and represent a number of objects with a written numeral with minimal errors. 2: Count to 100, starting at any number less than 100. Within 100, read and write numerals and represent a number of objects with a written numeral with minimal errors. 1: Cannot do above. 1.NBT.1 DOK 1 Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral. 4: Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral. 3: Count to 100, starting at any number less than 100. Within 50, read and write numerals and represent a number of objects with a written numeral with minimal errors. 2: Count to 50, starting at any number less than 50. Within 20, read and write numerals and represent a number of objects with a written numeral with minimal errors. 1: Cannot do above. 4: Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral. 3: Count to 100, starting at any number less than 100. Within 75, read and write numerals and represent a number of objects with a written numeral with minimal errors. 2: Count to 100, starting at any number less than 100. Within 50, read and write numerals and represent a number of objects with a written numeral with minimal errors. 1: Cannot do above. FWPS Draft Benchmark Levels by FWPS is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. 1st Grade Benchmark Levels November January March June Use place value understanding and properties of operations to add and subtract ℗1.NBT.4 ℗1.NBT.4 ℗1.NBT.4 ℗1.NBT.4 4: Add within 100, using concrete models or drawings and strategies based on place value, including a) adding a two-digit number and a one-digit number, and b) adding a two-digit number and a multiple of 10, and c) understand that in adding twodigit numbers, one adds tens and tens, ones and ones (sometimes it is necessary to compose a new ten from the ones). 3: Add within 20, using concrete models or drawings and strategies based on place value, including a) adding a two-digit number and a one-digit number, and b) adding a two-digit number and a multiple of 10 with minimal errors c) not assessed until March. 2: Add within 20, using concrete models or drawings and strategies based on place value, including a) adding a two-digit number and a one-digit number, and b) adding a two-digit number and a multiple of 10 with significant errors c) not assessed until March. 1: Cannot do above. 4: Add within 100, using concrete models or drawings and strategies based on place value, including a) adding a twodigit number and a onedigit number, and b) adding a two-digit number and a multiple of 10, and c) understand that in adding two-digit numbers, one adds tens and tens, ones and ones (sometimes it is necessary to compose a new ten from the ones). 3: Add within 50, using concrete models or drawings and strategies based on place value, including a) adding a twodigit number and a onedigit number, and b) adding a two-digit number and a multiple of 10 with minimal errors c) not assessed until March. 2: Add within 20, using concrete models or drawings and strategies 4: Add within 100, using concrete models or drawings and strategies based on place value, including a) adding a twodigit number and a onedigit number, and b) adding a two-digit number and a multiple of 10, and c) understand that in adding two-digit numbers, one adds tens and tens, ones and ones (sometimes it is necessary to compose a new ten from the ones). 3: Add within 75, using concrete models or drawings and strategies based on place value, including a) adding a twodigit number and a onedigit number, and b) adding a two-digit number and a multiple of 10, and c) understand that in adding two-digit numbers, one adds tens and tens, ones and ones (sometimes it is necessary to compose a new ten from the ones) with minimal errors. 4: Add within 100, using concrete models or drawings and strategies based on place value, including a) adding a twodigit number and a one-digit number, and b) adding a two-digit number and a multiple of 10, and c) understand that in adding two-digit numbers, one adds tens and tens, ones and ones (sometimes it is necessary to compose a new ten from the ones). 3: Add within 100, using concrete models or drawings and strategies based on place value, including a) adding a twodigit number and a one-digit number, and b) adding a two-digit number and a multiple of 10, and c) understand that in adding two-digit numbers, one adds tens and tens, ones and ones (sometimes it is necessary to compose a new ten from the ones) with minimal errors. 1.NBT.4 DOK 1, 2 Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten. FWPS Draft Benchmark Levels by FWPS is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. based on place value, including a) adding a twodigit number and a onedigit number, and b) adding a two-digit number and a multiple of 10 with minimal errors c) not assessed until March. 1: Cannot do above. 2: Add within 50, using concrete models or drawings and strategies based on place value, including a) adding a twodigit number and a onedigit number, and b) adding a two-digit number and a multiple of 10, and c) understand that in adding two-digit numbers, one adds tens and tens, ones and ones (sometimes it is necessary to compose a new ten from the ones) with minimal errors. 1: Cannot do above. 2: Add within 75, using concrete models or drawings and strategies based on place value, including a) adding a twodigit number and a one-digit number, and b) adding a two-digit number and a multiple of 10, and c) understand that in adding two-digit numbers, one adds tens and tens, ones and ones (sometimes it is necessary to compose a new ten from the ones) with minimal errors on A and C only. 1: Cannot do above. 1.NBT.5 Given a two-digit number, mentally find 10 more or 10 less than the number, without having to count. This standard is aligned to 1.NBT.4. The only difference here is that students can do adding and subtracting multiples of ten mentally. You can use the progress of 1.NBT.4 as a guide. FWPS Draft Benchmark Levels by FWPS is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.