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1st Grade Benchmark
Levels
November
January
March
June
Represent and solve
problems involving
addition and
subtraction
℗1.OA.1
℗1.OA.1
℗1.OA.1
℗1.OA.1
4: Use addition and
subtraction to solve word
problems within 20 with an
unknown in all positions;
representing their thinking
using objects, drawings and
equations.
3: Use addition and
subtraction to solve word
problems within 10 (using
some 1st grade problem
types) with the unknown in
all positions; represents
their thinking using objects,
drawings or an equation.
2: Use addition and
subtraction to solve word
problems within 10 with
only results unknown;
represents their thinking
using objects, drawings or
an equation.
1: Cannot do above.
4: Use addition and
subtraction to solve word
problems within 20 with an
unknown in all positions;
representing their thinking
using objects, drawings and
equations.
3: Use addition and
subtraction to solve word
problems within 15 (using all
1st grade problem types) with
unknown in all positions with
minimal errors; represents
their thinking using objects,
drawings and equations.
2: Use addition and
subtraction to solve word
problems within 10 (using
some 1st grade problem types)
with the unknown in all
positions with significant
errors; represents their
thinking using objects,
drawings or equations.
1: Cannot do above.
4: Use addition and
subtraction to solve word
problems within 20 with an
unknown in all positions;
representing their thinking
using objects, drawings and
equations.
3: Use addition and
subtraction to solve word
problems within 15 (using
all 1st grade problem types)
with unknown in all
positions; represents their
thinking using objects,
drawings and equations.
2: Use addition and
subtraction to solve word
problems within 10 (using
all 1st grade problem types)
with the unknown in all
positions with minimal
errors; represents their
thinking using objects,
drawings and equations.
1: Cannot do above.
4: Use addition and
subtraction to solve word
problems within 20 with an
unknown in all positions;
representing their thinking
using objects, drawings and
equations.
3: Use addition and
subtraction to solve word
problems within 20 (using all
1st grade problem types) with
unknown in all positions with
minimal errors; represents
their thinking using objects,
drawings and equations.
2: Use addition and
subtraction to solve word
problems within 15 (using all
1st grade problem types) with
the unknown in all
positions; represents their
thinking using objects,
drawings and equations with
significant errors.
1: Cannot do above.
1.OA.1
DOK 1, 2, 3
Use addition and
subtraction within 20 to
solve word problems
involving situations of
adding to, taking from,
putting together, taking
apart, and comparing, with
unknowns in all positions,
e.g., by using objects,
drawings, and equations
with a symbol for the
unknown number to
represent the problem.
1.OA.7 and 1.OA.8 these two standards are related to the progression in 1.OA.1 and 1.OA.6
1.OA.7 is student understanding of the equal sign within an equation and an expression.
1.OA.8 is directly related to 1.OA.1 with unknown numbers but is assessed in isolation.
Example: Determine the unknown number that makes the equation true. 5 -  = 2
*See snapshot assessments
FWPS Draft Benchmark Levels by FWPS is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
1st Grade Benchmark
Levels
November
January
March
June
Represent and solve
problems involving
addition and
subtraction
℗1.OA.2
℗1.OA.2
℗1.OA.2
℗1.OA.2
4: Solve word problems by adding
three whole numbers equal to or
less than 20 e.g., by using objects,
drawings, and equations with a
symbol for the unknown number to
represent the problem.
3: Solve word problems by
accurately three whole numbers
equal to or less than 10 e.g., by
using objects, drawings, or an
equation.
2: Solve word problems by adding
two of the three whole numbers
equal to or less than 10 e.g., by
using only objects.
1: Cannot do above.
4: Solve word problems by
adding three whole
numbers equal to or less
than 20 e.g., by using
objects, drawings, and
equations with a symbol
for the unknown number
to represent the problem.
3: Solve word problems by
adding three whole
numbers equal to or less
than 15 with minimal
errors e.g., by using
objects, drawings, or
equations with a symbol
for the unknown number
to represent the problem.
2: Solve word problems by
adding three whole
numbers equal to or less
than 10 e.g., by using
objects, drawings, or
equation.
1: Cannot do above.
4: Solve word problems by
adding three whole
numbers equal to or less
than 20 e.g., by using
objects, drawings, and
equations with a symbol
for the unknown number
to represent the problem.
3: Solve word problems by
adding three whole
numbers equal to or less
than 15 e.g., by using
objects, drawings, and
equations with a symbol
for the unknown number
to represent the problem.
2: Solve word problems by
adding at least two of the
three whole numbers
equal to or less than 15
e.g., by using objects,
drawings, or equations
with a symbol for the
unknown number to
represent the problem.
Students have difficulty
adding three of three
numbers or writing
equations with a symbol
for the unknown number.
1: Cannot do above.
4: Solve word problems by
adding three whole
numbers equal to or less
than 20 e.g., by using
objects, drawings, and
equations with a symbol for
the unknown number to
represent the problem.
3: Solve word problems by
adding three whole
numbers equal to or less
than 20 with minimal errors
e.g., by using objects,
drawings, and equations
with a symbol for the
unknown number to
represent the problem.
2: Solve word problems by
adding at least two of the
three whole numbers equal
to or less than 20 e.g., by
using objects, drawings, or
equations with a symbol for
the unknown number to
represent the problem.
Students have difficulty
adding three of three
numbers or writing
equations with a symbol for
the unknown number.
1: Cannot do above.
1.OA.2
DOK 1
Solve word problems that
call for addition of three
whole numbers whose
sum is less than or equal
to 20, e.g., by using
objects, drawings, and
equations with a symbol
for the unknown number
to represent the problem.
FWPS Draft Benchmark Levels by FWPS is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
1st Grade Benchmark
Levels
November
January
March
June
Add and subtract
within 20
℗1.OA.6
℗1.OA.6
℗1.OA.6
℗1.OA.6
4: Add and subtract within
20, demonstrating fluency
for addition and
subtraction within 10
using Level 2 Methods
(count on) or Level 3
Methods (convert to an
easier problem).
3: Add and subtract within
20 using Level 1 Methods
(count all), demonstrating
fluency for addition and
subtraction within 10
using Level 2 and 3
Methods.
2: Add and subtract within
15, demonstrating fluency
for addition and
subtraction using Level 1
Methods with minimal
errors.
1: Cannot do above.
4: Add and subtract within
20, demonstrating fluency
for addition and
subtraction within 10
using Level 2 Methods
and/or Level 3 Methods.
3: Add and subtract within
20 using Level 1 and 2
Methods, demonstrating
fluency for addition and
subtraction within 10
using Level 2 and 3
Methods.
2: Add and subtract within
15 using Level 1 Methods
or demonstrating fluency
for addition and
subtraction for some
numbers, but not all
within 10.
1: Cannot do above.
4: Add and subtract within
20, demonstrating fluency
for addition and subtraction
within 10 using Level 2
Methods and/or Level 3
Methods.
3: Add and subtract within
20 using Level 1 and 2
Methods, demonstrating
fluency for addition and
subtraction within 10 using
Level 2 and 3 Methods.
2: Add and subtract within
20 using Level 1 Methods
only or demonstrating
fluency for addition and
subtraction for some
numbers, but not all within
10.
1: Cannot do above.
4: Add and subtract within 20,
demonstrating fluency for addition
1.OA.6
and subtraction within 10 using
DOK 1
Level 2 Methods (count on) or
Level 3 Methods (convert to an
Add and subtract within
easier problem).
20, demonstrating fluency 3: Add and subtract within 20 using
for addition and
Level 1 Methods (count all),
subtraction within 10. Use demonstrating fluency for addition
strategies such as counting and subtraction within 7 using
on; making ten (e.g., 8 + 6 Level 2 and 3 Methods.
= 8 + 2 + 4 = 10 + 4 = 14); 2: Add and subtract within 15,
decomposing a number
demonstrating fluency for addition
leading to a ten.
and subtraction using Level 1
Methods with significant errors.
1: Cannot do above.
FWPS Draft Benchmark Levels by FWPS is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
1st Grade Benchmark
Levels
November
January
March
June
Extend the counting
sequence
℗1.NBT.1
℗1.NBT.1
℗1.NBT.1
℗1.NBT.1
4: Count to 120, starting at
any number less than 120.
In this range, read and
write numerals and
represent a number of
objects with a written
numeral.
3: Count to 100, starting at
any number less than 100.
Within 100, read and write
numerals and represent a
number of objects with a
written numeral with
minimal errors.
2: Count to 100, starting at
any number less than 100.
Within 75, read and write
numerals and represent a
number of objects with a
written numeral with
minimal errors.
1: Cannot do above.
4: Count to 120, starting at
any number less than 120.
In this range, read and write
numerals and represent a
number of objects with a
written numeral.
3: Count to 120, starting at
any number less than 120.
Within 120, read and write
numerals and represent a
number of objects with a
written numeral with
minimal errors.
2: Count to 100, starting at
any number less than 100.
Within 100, read and write
numerals and represent a
number of objects with a
written numeral with
minimal errors.
1: Cannot do above.
1.NBT.1
DOK 1
Count to 120, starting at
any number less than 120.
In this range, read and
write numerals and
represent a number of
objects with a written
numeral.
4: Count to 120, starting at any
number less than 120. In this
range, read and write numerals
and represent a number of objects
with a written numeral.
3: Count to 100, starting at any
number less than 100. Within 50,
read and write numerals and
represent a number of objects with
a written numeral with minimal
errors.
2: Count to 50, starting at any
number less than 50. Within 20,
read and write numerals and
represent a number of objects with
a written numeral with minimal
errors.
1: Cannot do above.
4: Count to 120, starting
at any number less than
120. In this range, read
and write numerals and
represent a number of
objects with a written
numeral.
3: Count to 100, starting
at any number less than
100. Within 75, read and
write numerals and
represent a number of
objects with a written
numeral with minimal
errors.
2: Count to 100, starting
at any number less than
100. Within 50, read and
write numerals and
represent a number of
objects with a written
numeral with minimal
errors.
1: Cannot do above.
FWPS Draft Benchmark Levels by FWPS is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
1st Grade Benchmark
Levels
November
January
March
June
Use place value
understanding and
properties of
operations to add
and subtract
℗1.NBT.4
℗1.NBT.4
℗1.NBT.4
℗1.NBT.4
4: Add within 100, using concrete
models or drawings and strategies
based on place value, including a)
adding a two-digit number and a
one-digit number, and b) adding a
two-digit number and a multiple of
10, and
c) understand that in adding twodigit numbers, one adds tens and
tens, ones and ones (sometimes it
is necessary to compose a new ten
from the ones).
3: Add within 20, using concrete
models or drawings and strategies
based on place value, including a)
adding a two-digit number and a
one-digit number, and b) adding a
two-digit number and a multiple of
10 with minimal errors
c) not assessed until March.
2: Add within 20, using concrete
models or drawings and strategies
based on place value, including a)
adding a two-digit number and a
one-digit number, and b) adding a
two-digit number and a multiple of
10 with significant errors
c) not assessed until March.
1: Cannot do above.
4: Add within 100, using
concrete models or
drawings and strategies
based on place value,
including a) adding a twodigit number and a onedigit number, and b)
adding a two-digit number
and a multiple of 10, and
c) understand that in
adding two-digit numbers,
one adds tens and tens,
ones and ones
(sometimes it is necessary
to compose a new ten
from the ones).
3: Add within 50, using
concrete models or
drawings and strategies
based on place value,
including a) adding a twodigit number and a onedigit number, and b)
adding a two-digit number
and a multiple of 10 with
minimal errors
c) not assessed until
March.
2: Add within 20, using
concrete models or
drawings and strategies
4: Add within 100, using
concrete models or
drawings and strategies
based on place value,
including a) adding a twodigit number and a onedigit number, and b)
adding a two-digit number
and a multiple of 10, and
c) understand that in
adding two-digit numbers,
one adds tens and tens,
ones and ones (sometimes
it is necessary to compose
a new ten from the ones).
3: Add within 75, using
concrete models or
drawings and strategies
based on place value,
including a) adding a twodigit number and a onedigit number, and b)
adding a two-digit number
and a multiple of 10, and
c) understand that in
adding two-digit numbers,
one adds tens and tens,
ones and ones (sometimes
it is necessary to compose
a new ten from the ones)
with minimal errors.
4: Add within 100, using
concrete models or
drawings and strategies
based on place value,
including a) adding a twodigit number and a one-digit
number, and b) adding a
two-digit number and a
multiple of 10, and
c) understand that in adding
two-digit numbers, one
adds tens and tens, ones
and ones (sometimes it is
necessary to compose a
new ten from the ones).
3: Add within 100, using
concrete models or
drawings and strategies
based on place value,
including a) adding a twodigit number and a one-digit
number, and b) adding a
two-digit number and a
multiple of 10, and
c) understand that in adding
two-digit numbers, one
adds tens and tens, ones
and ones (sometimes it is
necessary to compose a
new ten from the ones)
with minimal errors.
1.NBT.4
DOK 1, 2
Add within 100, including
adding a two-digit number
and a one-digit number,
and adding a two-digit
number and a multiple of
10, using concrete models
or drawings and strategies
based on place value,
properties of operations,
and/or the relationship
between addition and
subtraction; relate the
strategy to a written
method and explain the
reasoning used.
Understand that in adding
two-digit numbers, one
adds tens and tens, ones
and ones; and sometimes
it is necessary to compose
a ten.
FWPS Draft Benchmark Levels by FWPS is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
based on place value,
including a) adding a twodigit number and a onedigit number, and b)
adding a two-digit number
and a multiple of 10 with
minimal errors
c) not assessed until
March.
1: Cannot do above.
2: Add within 50, using
concrete models or
drawings and strategies
based on place value,
including a) adding a twodigit number and a onedigit number, and b)
adding a two-digit number
and a multiple of 10, and
c) understand that in
adding two-digit numbers,
one adds tens and tens,
ones and ones (sometimes
it is necessary to compose
a new ten from the ones)
with minimal errors.
1: Cannot do above.
2: Add within 75, using
concrete models or
drawings and strategies
based on place value,
including a) adding a twodigit number and a one-digit
number, and b) adding a
two-digit number and a
multiple of 10, and
c) understand that in adding
two-digit numbers, one
adds tens and tens, ones
and ones (sometimes it is
necessary to compose a
new ten from the ones)
with minimal errors on A
and C only.
1: Cannot do above.
1.NBT.5 Given a two-digit number, mentally find 10 more or 10 less than the number, without having to count.
This standard is aligned to 1.NBT.4. The only difference here is that students can do adding and subtracting multiples of ten mentally. You can use the
progress of 1.NBT.4 as a guide.
FWPS Draft Benchmark Levels by FWPS is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.