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Part 1: The Relationship between Internet Technologies and Business digital revolution: A term used to describe the ‘revolutionary’ changes to society and business, beginning in the 1990s, that were brought about by technologies such as digital networks, computer software and new digital media. technological determinism: The idea that technology is autonomous and exists separately from society. From this position it is seen as a primary force, influencing individuals and organizations. - Academics see all those who take a technological determinist stance as falling between two extremes: hard technological determinism and soft technological determinism. hard technological determinism: One extreme of technological determinism, which sees technology as an autonomous force that drives society and business forward. Contrast with soft technological determinism. soft technological determinism: One extreme of technological determinism, which sees technology as separate from society and providing the structure in which we live and do business. However, we are not bound by these structures and we are able to affect the nature and shape of technologies. Contrast with hard technological determinism. co-construction: Occurs when consumers as well as producers play some part in determining how technologies are constructed and shaped. ARPANET: A network developed in 1969 by the Advanced Research Projects Agency, an agency of the US Department of Defense, that became the basis for the Internet. client side: A term referring to operations that are performed by the client in a client-server environment. Contrast with server side. HTML: (Hypertext Markup Language) The W3C standard used to structure documents on the Web. server side: A term referring to operations that are performed by the server in a client-server environment. Contrast with client side. XML: (Extensible Markup Language) A W3C standard for specifying document content in a structured manner. SOA (service-oriented architecture) An architectural approach to distributed software development, intended to provide services to end-user applications or other services through published and discoverable interfaces. These services can be linked together on demand. web service: A technology or standard designed to facilitate machine-to-machine communication. 1 bleeding edge: The very forefront of technological development (ahead of cutting-edge technology). Bleeding-edge technology is very new and therefore comes with high levels of risk. innovator: An adopter category in the technology adoption lifecycle model, used to describe those who adopt technology for its own sake. They are venturesome, thrive on risk and are able to put together working solutions from not-yet-complete emerging technologies. model: A simplified, often pictorial representation of a real-world phenomenon. heuristic: A term used to describe an informal model that enables the discovery of new knowledge and promotes discussion. economist: Expert in the analysis of the production, consumption and transfer of wealth. - The five typical stages of the wave from the start to its end: 1. Irruption. 2. Frenzy. 3. Turning point. 4. Synergy. 5. Maturity. competitive advantage: Providing a product or service in a way that is perceived as having greater value than that of competitors’ offerings. Sources of advantage can be superior knowledge and the skills to apply superior (ICT) resources. R&D (Research and Development): Those activities related to the creation of new products and services. disruptive technology: Technology that is perceived as transforming, displacing or creating new economic markets and social structures. 2 packet switching: A data transmission method in which messages are broken down into chunks, sent independently through different routes and reassembled in order at their destination. TCP/IP: A suite of protocols to facilitate communication between network devices. It is the protocol that forms the basis of the Internet. Usenet: An Internet service providing a network of newsgroups. dot-com bubble (also called the dot-com boom): The period between 1995 and 2001 that saw shares in technology-related businesses rapidly increase in value. commodity item: A standard item that is not offered as part of a range and does not require any customization before purchase, such as a book or CD. NASDAQ Composite: A US stock market index that acts as a performance indicator for many US-based technology companies. virtual e-tailer: A retailer that uses the Web as the medium to sell its goods or services. 3 - The adopters in the technology adoption lifecycle model (The idealized types): 1. Innovators: An adopter category in the technology adoption lifecycle model, used to describe those who adopt technology for its own sake. They are venturesome, thrive on risk and are able to put together working solutions from not-yet-complete emerging technologies. 2. Early adopters: An adopter category in the technology adoption lifecycle model, used to describe those who see the practical application for technologies before the majority. 3. Early majority: An adopter category in the technology adoption lifecycle model, used to describe those who are followers rather than leasers and who wait to see practical applications for a technology before they adopt. 4. Late majority: An adopter category in the technology adoption lifecycle model, used to describe those who are skeptical and cautious with regards to technology adoption. They require that most of the uncertainty and risk is removed before they adopt. 5. Laggards: An adopter category in the technology adoption lifecycle model, used to describe those who are last to adopt a technological innovation. Laggards remain suspicious of the benefits of a new technology until they have seen all their peers adopt. 4 tipping point: A term made popular by Malcolm Gladwell in his book of the same name, used to describe the moment at which something (e.g. a technology) becomes mainstream. diffusion: The process by which an innovation is adopted by members of a social group. SME: (small to medium-sized enterprise) A term used typically (in the UK at least) to describe a company with no more than 250 employees. Summary In this part of Block 1 we have looked at the broad relationship between business organisations and Internet and Web technologies. This relationship is not one in which technology drives business forward in a hard technological determinist fashion, but one in which business and social factors both have an important role to play. I have demonstrated the influence of these other factors by employing two models to help us make sense of a complex situation. The first, the Schumpeterian wave model of technological revolution, allows us to view the current digital revolution from a broader perspective as one of a series of technological revolutions that follow a similar economic pattern of irruption, frenzy, crash, synergy and maturity. Investors financed e-business opportunities that resulted in rapid innovation but also, because of their speculative nature, led ultimately to the dot-com crash of 2000. E-business is currently in the synergy stage where innovation is not so rapid, a few large companies dominate the landscape, and the focus is on making the technology reliable and easy to use in a secure and cost-effective manner. The second model, the technology adoption lifecycle model developed by Rogers, enables us to classify organisations and their attitudes towards adoption of technological innovations into five idealised types: innovator, early adopter, early majority, late majority and laggard. Moore's concept of a chasm between early adopter and early majority is useful in highlighting the differences between the early and mainstream markets. The case study of Amazon has shown it to be a successful e-business innovator that has played a large part in co-constructing the Internet and the Web as a place in which to do business. 5 Part 2: Setting the standards Standard: A documented agreement containing technical specifications or other precise criteria to be used consistently as rules, guidelines, or definitions of characteristics to ensure that materials, products, processes and services are fit for their purpose. ASCII (American Standard Code for Information interchange): A standard for computer encoding those characters that are based on the decimal numeral system and the English/Latin alphabet. EBCDIC (Extended Binary Coded Decimal Interchange Code): A standard for character encoding developed by IBM for use on its mainframe computers. - The Unicode standard is an attempt to extend the 8 bits used in the ISO 8859-1 character set to 16 bits and to encode all of the world's languages in one single character set. ISO have worked with Unicode and the resulting standard is known as ISO 10646. - Key points regarding standards: Standards evolve alongside technology and are sometimes replaced when their limitations become too great. Standards are important for data exchange, communication and interoperability. Numerous standards organizations, often competing amongst themselves, can be involved in setting standards for the same technology applications. International standard-setting organizations have a wider scope than national ones, but this scope does not mean that an international standard is always all-encompassing. Interoperability: The ability of software and/or hardware produced by different manufacturers to communicate with each other. OSI (Open Systems Interconnection): A de jure networking standard ratified by ISO in the 1980s, although the OSI seven-layer model was embraced by some governments, it was never implemented in its entirety. ITU (International Telecommunications Union): An international standardization organization for radio, video and telecommunications, formed in 1865. IETF (Internet Engineering Task Force): An open community whose purpose is to coordinate the evolution of the Internet through standards processes based upon RFCs. RFC (request for comments): The name given by the IETF to the documents it publishes, some of which are Internet standards. IEEE (Institute of Electrical and Electronic Engineers): A large technical professional association, formed in 1963 after the merger of two older institutes, that is responsible for the formation of a range of international technology standards. 6 W3C (World Wide Web Consortium): A group established in 1994 by Tim Berners-Lee to manage and develop standards, known as recommendations, for the Web. HTTP (Hypertext Transfer Protocol): The lightweight protocol used to communicate requests between web clients and web servers. - Classifying Standards: The first way: 1. Open standard: A standard published for public use and available for third parties to read and implement without royalties (e.g. ASCII, ISO 8859-1 and Unicode) 2. Closed standard: A standard that is not published for public use and is not available for third parties to implement without the payment of royalties (Microsoft's Word DOC document format) The second way: 1. Sponsored standard (proprietary standard): A standard that is owned and maintained by a single business organization (e.g. Adobe's PDF document format) 2. Unsponsored standard (or public standard): A standard that is ratified and published by a standardization organization. The third way: 1. De facto: Describes a standard that dominates because it is the most popular in practice rather than because it is prescribed by a standards body (e.g. TCP/IP networking model) 2. De jure: Describes a standard that has been ratified and published by a standardization body or prescribed in law (e.g. OSI reference model). - European Union, say that in order to be classed as open, a standard must adhere to the following principles: The standard is adopted and will be maintained by a not-for-profit organization, and its ongoing development occurs on the basis of an open decision-making procedure available to all interested parties. The standard has been published and the standard specification document is available either freely or at a nominal charge. The intellectual property of (parts of) the standard is made irrevocably available on a royalty-free basis. There are no constraints on the re-use of the standard. 7 Others, such as open source evangelist Bruce Perens, go further: 1. Availability: Open standards are available for all to read and implement. 2. Maximize End-User Choice: Open standards create a fair, competitive market for implementations of standard. 3. No Royalty: Open standards are free for all to implement, with no royalty or fee. 4. No Discrimination: Open standards and the organizations that administer them do not favour one implementor over another for any reason other than the technical standards compliance of a vendor’s implementation. 5. Extension or Subset: Implementations of Open standards may be extended, or offered in subset form. 6. Predatory Practices: Open standards may employ license terms that protect against subversion of the standard by embrace-and-extend tactics. Don't confuse open source with open standards, by the way. They refer to two different, but often related, ideas. The term 'open source' refers to conditions for the software itself rather than any standards upon which it is built. open source: A term referring to software that has its source code made publicly available for user modification. - There are two more points that I'd like to make before we go on. First, you may be wondering why anyone would want to create a closed standard. Closed standards have proved successful in the past in creating vendor lock-in, so that one organization has a monopoly over the provision of a product or service that uses that standard. My second point is that open standards do not necessarily preclude vendor lock-in. vendor lock-in: A situation where a customer is dependent on the products or services of one vendor because of a lack of (compatible) alternatives or because of the prohibitively high switching costs involved in moving vendors. switching costs: The costs associated with moving from one provider of a product or service to another. reverse engineering: The process of analyzing the workings of a product for the purpose of constructing another when access to the original design or source code is not possible. embrace, extend and extinguish: A three-phase strategy used by businesses in an attempt to gain a competitive advantage. The strategy involves embracing an open standard, adding proprietary extensions to that standard, and then using the network effect of these extensions to extinguish the competition. 8 Activity: Try using the matrix given in Figure 3 to position the following standards: • • • • • PDF file format DOC file format HTML XML Flash SWF file format. Answer: Note that the PDF format is still a sponsored standard owned by Adobe; however, Adobe promises soon to release the format to a standards organisation. public domain: A term referring to something that belongs to the public as a whole and is not subject to copyright law, i.e. it is ‘in the public domain’. SNA (Systems Network Architecture): A proprietary networking protocol used in IBM mainframe environments. - The EU, like many other organisations both large and small, sees open, unsponsored, de jure standards as the key to interoperability, low switching costs and avoiding vendor lock-in. Ethernet: A widely used LAN technology. - Bob Metcalfe, one of the inventors of Ethernet, formulated a 'law' that expresses the relationship between value and the number of users using the same technology. Metcalfe's law, which is really a rule of thumb, can be paraphrased as follows: The value of a telecommunications network (V) is proportional to the square of the number of users of the system (N2). 9 direct network effect: The exponential increase in value of a product that is directly related to an increase in the number of users using a similar product and communicating via compatible standards. indirect network effect: The increase in value of a product as a result of an increase in the availability of complementary products. - Indirect network effects are not just about the availability of complementary products. They can also be in the form of knowledge and skills gained from learning about a technology. Standards can mean that individuals only invest once in learning about a technology. The archetypal example here is the QWERTY keyboard layout for UK and US computers. QWERTY: The de facto standard keyboard layout on English-language computer keyboards, in which q, w, e, r, t and y are the first six keys on the top row of letters. Dvorak: An alternative to the QWERTY keyboard layout, named after its inventor August Dvorak. It aims to improve typing speed and accuracy with an ergonomic arrangement of characters according to frequency of use, but has not seen widespread adoption. REST (Representational State Transfer): An architectural style that encompasses the common web standards such as HTTP, URL, HTML (and XML), etc. SOAP: A W3C standard that aims to be a lightweight protocol to enable the creation of distributed applications using heterogeneous software components across the Internet. The acronym was formerly considered to stand for Simple Object Access Protocol, but this expansion is now defunct. Summary In this part of Block 1 I have given you a glimpse of the bewildering array of available standards. Classifying them in terms of open or closed, sponsored or unsponsored, de facto or de jure can help us to make sense of this complexity. Standards bodies often compete amongst themselves and can set different standards for the same technologies. Heavy investment of an organisation's resources into an immature standard can prove to be a costly mistake if the standard fails to cross the chasm. Technology producers, consumers and governments all have an interest in setting, maintaining and sometimes extending standards. Open standards are important in order to maintain vendor neutrality and reduce lock-in. They promote interoperability and encourage sharing. For developers and consumers they provide a much-needed stability. An important factor in the diffusion of the Internet and the Web has been that its foundations are built on open standards. Standards can be treated as innovations. As such, organisational adoption decisions apply increasingly to which standard to adopt rather than which technology to adopt. 10 Part 3: Factors affecting e-business adoption Activity: Each of the following phrases refers to one of the inputs, controls, mechanisms or outputs of the adoption decision-making framework outlined in Figure 1. Determine which belongs where by referring back to the figure and its accompanying explanations. 1. 2. 3. 4. 5. 6. The degree to which an e-business technology or standard is visible. The role of designing a technical solution to achieve a desired business goal. Those with whom you do business and with whom you need to be interoperable. The degree to which an e-business technology or standard is able to be understood. The cost associated with adoption. The technical elegance of a standard. 7. The existing ICT skill base within an organization. Answer: 1. Input Attributes of e-business technology standards Observability. 2. Mechanisms decision makers Technical Architect. 3. 4. Input Attributes of e-business technology standards Complexity. 5. Controls decision criteria Financial. 6. Controls decision criteria Technical. 11 CORBA (Common Object Request Broker Architecture): An open standard that uses heterogeneous software components across a network of heterogeneous computers, such as the Internet, in order to create distributed applications. Often criticised for being heavyweight and complex to implement. DCOM (Distributed Component Object Model): A proprietary Microsoft technology that allows communication between software components across a network of computers such as the Internet in order to create distributed applications. discontinuous innovation: An innovation that requires new socio-technological infrastructures in order to be successful. This type of innovation requires a significant change in behaviour on the part of the adopter. continuous innovation: An innovation that is incremental and takes place within existing sociotechnological infrastructures. distributed (of computer operations): Spread throughout the business rather than housed in one location. centralised (of computer operations): Housed in one location rather than spread throughout the business. Centralised computer operations were a requirement of mainframe computing. Summary Business and technological developments can be seen to have taken place within a framework of evolving open standards that have encouraged sharing and interoperability. For those organisations following the innovators, the e-business strategy decisionmaking process can often be a tortuous one that must take into consideration a variety of inputs, modified by appropriate controls and mechanisms that will result in outcomes appropriate to the nature of the business and its environment. We've explored a framework here that attempts to rationalise the adoption decision for larger organisations in the early and late majorities, in order to provide a useful tool for breaking down some of the decision-making complexity. Smaller organisations, or SMEs, will not necessarily be equipped with all the controls and mechanisms that larger organisations have developed over time. For innovative, technologyfocused start-up companies, this can mean that they move quickly and will work with and shape e-business standards in their infancy. Other companies will wait for the standards to cross the chasm before they commit significant resources to implementing solutions based upon these standards. The complete framework, therefore, is most suitable for analysing the adoption decision-making process for large organisations, but many elements of it can be applied separately in order to make sense of any organisational adoption decision. 12 Part 4: Constructing vocabularies alongside technologies E-business is the use of Internet and Web technologies in order to carry out an organisation's internal or external business activities. E-commerce refers to a wide range of online business activities for products and services. It also pertains to “any form of business transaction in which the parties interact electronically rather than by physical exchanges or direct physical contact.” Summary The words we use are constructed in much the same way as the technologies that they are intended to describe. Words are coined and subsequently have their meanings shaped by literary innovators and early adopters before passing into mainstream usage. There can be much confusion as different terms meaning similar things jostle for our attention. I have defined e-commerce as a subset of e-business, with e-business encompassing internal as well as external deployment of Internet and Web technologies to help conduct an organisation's business. When you are communicating your ideas be sure that you are clear about your use of terminology. Reference the sources that informed your own working definition in order to add weight to your argument. 13