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An Introduction to Programming and Object Oriented Design using Java 2nd Edition. May 2004 Jaime Niño Frederick Hosch Chapter 7 : Building a Text-based user interface. Objectives After studying this chapter you should understand the following: independence of servers from clients; likeliness of the user interface to change; i/o streams; structure of a simple text-based user interface; purpose and structure of a while loop; how existing classes can be composed to define a new class. May 2004 Chapter 7 1 Objectives Also, you should be able to: use input/output objects to read and write data; build a simple text-based user interface; use and trace a basic while statement; define classes whose implementations contain other classes as components. May 2004 Chapter 7 2 Relating User-interface and Model Model: objects that solve problem at hand. User interface: interacts with user, getting input from user, and giving output to user, reporting on status of model. User Interface controls, views Model Flexibility in design: identifying these as separate subsystems. May 2004 Chapter 7 3 Stream-based I/O Data streams: sequence of bytes. character stream: sequence of characters input stream: stream is a source of data for an application. output stream: stream is application destination (or sink). …b b bb bb b bb … …b b bb bb b bb … Application …b b bb bb b bb … May 2004 …b b bb bb b bb … Chapter 7 4 Standard Input and Output streams standard input: characters from keyboard standard output: characters to display Application standard error: characters to display May 2004 Chapter 7 5 Writing standard output System.out: provides methods for writing to standard output. public void println (String s) Write specified String to standard output and then terminate the line. public void print (String s) Write the specified String to standard output. public void println () Terminate current line by writing line terminator to standard output. public void flush () Flush stream: write buffered output to standard output and flush that stream. May 2004 Chapter 7 6 Input : java.util.Scanner Scanner reads characters from a character input stream. Input stream specified when Scanner is created. public Scanner (InputSource source) Create a Scanner to read from specified source. Input source: Assume characters are keyed from keyboard. Use System.in May 2004 Chapter 7 7 Input : java.util.Scanner To create a Scanner reading from System.in import java.util.Scanner Scanner input = new Scanner(System.in); Create a Scanner to read from specified source. Scanner Sees input as a sequence of tokens separated by white space. White space: spaces, tabs, line terminators, … Skips all white space before a token. May 2004 Chapter 7 8 Input : java.util.Scanner Scanner Sees input as a sequence of tokens separated by white space. White space: spaces, tabs, line terminators, … If user keys in: ( means space) 23 -34 5ab c? token May 2004 token token Chapter 7 token 9 Input : java.util.Scanner Given the data input stream: 23 -34 5ab c? token token token token Tokens can be read in using the methods: public public public public May 2004 String next() boolean nextBoolean() int nextInt() double nextDouble() Chapter 7 10 Input : java.util.Scanner Need 4 invocations of next() to read whole line: 23 -34 5ab c? token token token token Invoking next() will return tokens as strings: String String String String one = input.next(); two = input.next(); three = input.next(); four = input.next(); // // // // one contains “23” two contains “-34” three contains “5ab” four contains “c?” next() is a query : returns a String token. next() is a command: changes state of Scanner May 2004 Chapter 7 11 Input: java.util.Scanner If there are no tokens in the input stream, it will wait until user keys in a line with nonblank characters. An input stream can be closed with the command close(). If an input stream is closed or terminated attempting to read it will fail. May 2004 Chapter 7 12 Input: java.util.Scanner The methods nextBoolean() nextInt() nextDouble() Have preconditions: token of form specified by method used, otherwise fails. To verify these preconditions use: hasNextBoolean() hasNextInt() hasNextDouble() May 2004 Chapter 7 13 Input: java.util.Scanner After reading some input tokens, you can skip the rest of the input tokens in the current line with the method: public String nextLine() advances past the current line and returns any input that was skipped excluding the’ line terminator. May 2004 Chapter 7 14 Building an interface for Rectangle Build an interface that let’s user specify dimensions of the Rectangle and ask for property to be displayed. class RectangleTUI A simple text-based interface for Rectangles. public RectangleTUI () Create a new RectangleTUI instance. public void start () Run the interface. May 2004 Chapter 7 15 Building an interface for Rectangle Application creates interface and executes start: public class RectangleExample { public static void main (String[] argv) { (new RectangleTUI()).start(); } } May 2004 Chapter 7 16 Building an interface for Rectangle RectangleTUI properties: private Rectangle rectangle; // the model private Scanner in; //standard input Instance variables are initialized in constructor: public RectangleTUI () { this.rectangle = null; this.in = new Scanner(System.in); } May 2004 Chapter 7 17 Building an interface for Rectangle private void createRectangle () Create a new Rectangle with user-provided dimensions. Uses readIntWithPrompt to get dimensions from user. To get Rectangle dimensions from user: private int readIntWithPrompt (String prompt) { System.out.print(prompt); System.out.flush(); int input = in.nextInt(); in.nextLine(); return input; } May 2004 Chapter 7 18 Building an interface for Rectangle private void createRectangle () { int length; int width; length = readIntWithPrompt( "Rectangle length (a non-negative integer): "); width = readIntWithPrompt( "Rectangle width (a non-negative integer): "); this.rectangle = new Rectangle(length,width); } May 2004 Chapter 7 19 Building an interface for Rectangle RectangleTUI is a client of Rectangle. Constructor creates an instance of Rectangle using input values from user. But, Rectangle has pre-conditions to keep: public Rectangle (int length, int width) Create a new Rectangle with specified length and width. require: length >= 0 && width >= 0 User may enter negative values for length or width. May 2004 Chapter 7 20 While statement while ( condition ) statement B E G IN true condition false statement EN D May 2004 Chapter 7 21 Re-implementing createRectangle private void createRectangle () { //initialize to insure at least one execution of loops: int length = -1; int width = -1; while (length < 0) length = readIntWithPrompt( "Rectangle length (a non-negative integer): "); while (width < 0) width = readIntWithPrompt( "Rectangle width (a non-negative integer): "); // assert: length >=0 && width >= 0 this.rectangle = new Rectangle(length,width); } May 2004 Chapter 7 22 Building an interface for Rectangle private void displayMenu () Display the menu to the user. private void executeChoice (int choice) Perform the indicated action, and display results to the user. May 2004 Chapter 7 23 Building an interface for Rectangle Name operation choices with identifiers: private static final int LENGTH = 1; private static final int WIDTH = 2; private static final int AREA = 3; private static final int PERIMETER = 4; private static final int NEW = 5; private static final int EXIT = 0; private static final int NO_CHOICE = -1; May 2004 Chapter 7 24 Building an interface for Rectangle public void start () { createRectangle(); int choice = NO_CHOICE; while (choice!= EXIT) { displayMenu(); choice= readIntWithPrompt("Enter choice: "); executeChoice(choice); } } May 2004 Chapter 7 25 Building an interface for Rectangle private void displayMenu () { System.out.println(); System.out.println("Enter number denoting action to perform:"); System.out.println("Display length............." + LENGTH); System.out.println("Display width.............." + WIDTH); System.out.println("Display area..............." + AREA); System.out.println("Display perimeter.........." + PERIMETER); System.out.println("Create new rectangle......." + NEW); System.out.println("Exit......................." + EXIT); } May 2004 Chapter 7 26 Building an interface for Rectangle private void executeChoice (int choice) { System.out.println(); if (choice == LENGTH) System.out.println("Length is " + rectangle.length()); else if (choice == WIDTH) System.out.println("Width is " + rectangle.width()); else if (choice == AREA) System.out.println("Area is " + rectangle.area()); else if (choice == PERIMETER) System.out.println("Perimeter is " + rectangle.perimeter()); else if (choice == NEW) createRectangle(); else if (choice == EXIT) System.out.println("Goodbye."); else System.out.println(choice + " is not valid."); } May 2004 Chapter 7 27 Using composition Build an application that lets a user access a “locked oracle.” user can get a fortune from oracle only by providing correct key. Use classes CombinationLock and Oracle. Create two new classes, one modeling a locked oracle, and other defining user interface. May 2004 Chapter 7 28 Using composition public class Oracle A dispenser of fortunes. An Oracle gives a fortune only if it is awake; normal sequence of actions is: wake Oracle; get fortune; put the Oracle back to sleep. public Oracle () Create new Oracle. This Oracle is initially asleep. ensure: !this.isAwake() public boolean isAwake () This Oracle is awake. public String fortune () The prophecy currently seen by this Oracle. require: this.isAwake() public void awaken () Wake this Oracle. Oracle will divine a fortune when it wakes. public void sleep () Put this Oracle to sleep. May 2004 Chapter 7 29 Using composition public class LockedOracle A keyed dispenser of fortunes. A LockedOracle will give a fortune only if the correct key is provided. A LockedOracle must be told to conjure a fortune before the fortune can be retrieved. public static final String NO_FORTUNE String indicating no fortune has been conjured. public LockedOracle (int key) Create new LockedOracle with the specified key. require: 0 <= key && key <= 999 public String fortune () The prophecy currently seen by this LockedOracle. If a fortune has not been conjured, the String NO_FORTUNE is returned. public void conjureFortune (int keyToTry) Prophesy. This LockedOracle will make a prophecy only if the correct key is presented. require: 0 <= keyToTry && keyToTry <= 999 May 2004 Chapter 7 30 Using composition Composition: process of defining a new class by putting together existing classes. An instance of the new class, the composite, references instances of the existing classes, its components. CompositeClass May 2004 has-a Chapter 7 ComponentClass 31 Implementing LockedOracle LockedOracle class defined to be a composite, with CombinationLock and Oracle components. Or acle LockedOracle CombinationLock May 2004 Chapter 7 32 Implementing LockedOracle private CombinationLock lock; private Oracle oracle; private String fortune; //current prophesy public static final String NO_FORTUNE = "Sorry, no fortune for you."; Instance variables are initialized in constructor: public LockedOracle (int key) { lock = new CombinationLock(key); lock.close(); oracle = new Oracle(); fortune = NO_FORTUNE; } May 2004 Chapter 7 33 Implementing LockedOracle public String fortune () { return this.fortune; } Command conjureFortune first attempts to open lock, and wakes oracle only if it succeeds: public void conjureFortune (int keyToTry) { lock.open(keyToTry); if (lock.isOpen()) { oracle.awaken(); fortune = oracle.fortune(); oracle.sleep(); lock.close(); } else fortune = NO_FORTUNE; } May 2004 Chapter 7 34 Implementing the User interface class LockedOracleTUI A simple text-based interface for a LockedOracle. public LockedOracleTUI (LockedOracle oracle) Create a new interface for the specified LockedOracle. public void start () Run the interface. May 2004 Chapter 7 35 Implementing the User interface Application creates an oracle and an interface, and executes interface’s start method: public class OracleExample { public static void main (String[] argv) { LockedOracle oracle = new LockedOracle(123); LockedOracleTUI ui = new LockedOracleTUI(oracle); ui.start() } } May 2004 Chapter 7 36 Implementing the User interface Instance variables and constructor. private LockedOracle oracle; private Scanner in; public LockedOracleTUI (LockedOracle oracle) { this.oracle = oracle; this.in = new Scanner(System.in); } May 2004 Chapter 7 37 Implementing the User interface Specify private helper methods: private boolean readYes (String prompt) Read a yes or no response from the user. Return true if user keys “yes.” private int readKey (String prompt) Read and return a legal key. ensure: 0 <= this.readKey() && this.readKey() <= 999 May 2004 Chapter 7 38 Implementing the User interface public void start () { String fortune; boolean goOn = true; while (goOn) { goOn = readYes("Fortune? (Key yes or no): "); if (goOn) { int key = readKey("Enter key (0-999): "); oracle.conjureFortune(key); fortune = oracle.fortune(); System.out.println(fortune); System.out.println(); } } System.out.println("Good-bye."); } May 2004 Chapter 7 39 Summary Built a simple text-based user interface. We reviewed the relationship between client and server: a client is dependent on its server, a server is independent of its client. May 2004 Chapter 7 40 Summary In designing a system, it is preferable to make stable components independent of those likely to require change. Since user interface is considerably less stable than model, we favor designs in which the user interface acts as client to the model. In cases where model must collaborate with the user interface, need to minimize interface for this collaboration. May 2004 Chapter 7 41 Summary Introduced i/o streams. A stream is a sequence of bytes, sometimes viewed as characters, to which an application can append data (an output stream) or from which an application can read data (an input stream). Java has an extensive library of classes to deal with streams. Use only basic functionality from the predefined object System.out for output, Scanner class from java.util package for input. May 2004 Chapter 7 42 Summary Presented two simple applications with their textbased user interfaces. Introduced while statement or while-loop: a Java construct that specifies a sequence of actions to be repeated until a condition fails to hold. May 2004 Chapter 7 43 Summary In design of LockedOracle composed existing classes to construct a new class. The relation between a composite class and its component classes is called the has-a relation. LockedOracle class wraps Oracle, adapting its specification to that required by the system: the adapter pattern. May 2004 Chapter 7 44