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Artificially Intelligent Smart Objects
in Modern Computer Games
Presentation by:
Venetsian T. Jakimov
The Hardware Evolution
New concept of Virtual Reality
Real-Life Photo
In Game 3D Rendering
Superb Realism
All virtual objects carry physical
characteristics and follow real
world physic rules.
Game AI is bound to Hardware Performance
Each Object: is treated as unique instance of class Smart
Objects having carefully selected AI features
Objects follow real-world physics rules therefore they
require complex set of parameters stored in Memory.
Each interaction between objects and players is calculated
and preserved. Changes in Surface/Skin from physical
damages as bullet impacts or similar are calculated and
reflected with proper set of animations.
This form of high virtual realism requires constant
calculations and therefore consumes huge amount of
hardware processing power.
Basic AI Smart Object features
The following is a list of visible behaviors in games, i.e. the endresult of applying game AI technology. Sorted Alphabetically.
 Attacking
 Advancing
 Avoidance
 Animation
 Crowds
 Cover
 Combat
 Escorting
 Emotions
 Example Feature
 Driving
Interaction
 Memory
 Smart Objects
 Social Behavior
 Strategy
 Room Clearing
 Using Objects
 Leap Frogging
 Navigation
 Personality
 Patrolling
For more info: http://wiki.aigamedev.com/Features
Complexity of AI interactions
In computer- or video-games, combat typically refers
to violent conflict between two parties intended to
establish dominance. Combat is traditionally armed
using a variety of modern weaponry (e.g. guns, pistols,
rifles, bazookas, etc.) but it can also sometimes include
sword fights or even bare fists.
The size of the parties involved in combat may vary
from 1-on-1, to full armies engaging in battle, including
squad engagements. The type of engagement typically
defines the game genre: first-person shooter, squadbased shooter, real-time strategy.
In most modern games combat is usually with more
than one Intelligent NPCs which act rationally imitating
to a large degree their real world representations.
TOP AI engines are used for Military/Government
training and simulation programs. The belief is that
some AI can simulate quite similarly the actions
performed by class groups of people.
AI.implant from Presagis
a multi-platform artificial intelligence (AI)
authoring and runtime software solution.
Highly scalable, AI.implant is ideal for
populating serious games, simulations, and
training applications with intelligent
populations of computer controlled characters,
including people and vehicles, AI.implant
enables these simulated characters to make
sophisticated context specific decisions and to
move in a realistic fashion within their
environment.
Advanced Game AI Applications
The Games of our Future
Unlimited Level of Interactivity
Whole cities/Worlds full with AI powered characters
Ultimate Virtual Reality
Available Next Summer at local retailers!