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Primitive Java– Chapter 1
An introduction to Java
The General Environment
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Source Code
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Object Code - compiled code
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resides in a text file with the extension .java
Java byte-code, or j-code in a file whose
extension is .class
The Java interpreter, java
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interprets and runs the j-code
Input
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Java programs can get input from
several different places…. For example,
The terminal -- standard input
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command-line arguments
 A file
 A Web resource
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Input from the terminal I
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public class FirstProgram
{
public static void main(String [] args)
{
BufferedReader in =
new BufferedReader(new InputStreamReader(System.in)) ;
try
{
String str1=in.readLine();
double n = Double.parseDouble(str1);
System.out.println(“Input Number = “+ number);
}
catch(IOException e)
{
System.out.println("Exception : "+e.toString());
}
}
}
Input from the terminal II
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import javax.swing.JOptionPane;
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public class FirstProgram
{
public static void main(String [] args)
{
String fnumber = JOptionPane.showInputDialog(“Enter a Number : “);
int number = Integer.parseInt(fnumber);
}
}
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Comments
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Java has three forms of comments
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begins with /* and ends with */
allows multi-line comments
 comments DO NOT nest
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begins with // and ends at the end of the line
 begins with /** and ends with */
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provides information to the javadoc utility, which
is used to create documentation from the
comments
Sample First Program
// Sample First Program
public class FirstProgram
{
public static void main(String [] cs1302_args)
{
System.out.println(“Hello World");
System.out.print(“Hello World”);
}
}
Terminal Output
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The Sample program consists of two statements
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a constant String, “Hello World” ,
is placed on the standard output stream, System.out,
by sending the println message to it (sometimes
calls, “invoking the println method.”)
What is the difference between sending println()
message and print() message?
The eight primitive types
Constants
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Integer constants
decimal
 octal - leading 0
 hexadecimal - leading 0x or 0X
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37, 045, and 0x25 each represents 37
 BE CAREFUL with leading 0’s!
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Float constants
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12.0, 12.0F, 12.0D,
Constants continued
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Character constants
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Unicode standard contains over 30,000 distinct
characters. (www.unicode.org)
enclosed in single quotes - ‘a’
Special escape sequences
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‘\n’ -- newline
‘\\’ -- backslash
‘\’’ -- single quote
‘\”’ -- double quote
String constants -- enclosed in double quotes - “Hello”
Importance of Type
public static void main(String [] args)
{
double x ;
//
x = 1/2;
System.out.println(“x1-value = “ + x);
//
x = 1.0/2.0;
System.out.println(“x2-value = “ + x);
//
x = 1.0/2 ;
System.out.println(“x3-value = “ + x);
}
How to print Japanese in Java?
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The following statement will print a
Japanese Katanaga small letter A
System.out.println("\u30A1");
 You can see the Katanaga small letter A
only when your computer or editor supports
Katanaga small letter A. Otherwise, you will
see only ?.
String inside story
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Two different ways of creating string
object.
Method 1
String s1 = new String(“Hello”) ;
String s2 = new String(“Hello”) ;
 Method 2
String s1 = “Hello” ;
String s2 = “Hello” ;
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Java Identifiers
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Rules for identifiers
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made up of any combination of letters, digits, the $
sign, and underscores
may not begin with a digit
may not be a Java reserved word
Java is case sensitive
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Fred and fred are different identifiers
$Fred, $fred, _Fred, $, _, $1, $10
Setup your own rule of naming convention
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dollarValue, dollar_value, dollarvalue, dvalue
Declaration and Initialization
A variable be declared before its first use
 Example declarations
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 method 1
int minWage = 5.15 ; // minWage……….
method 2
 int minWage ;
 minWage = 5.15
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Golden Rule of OOP
Always initialize variables
Basic Operations
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Types of Java operators
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Unary operators
 ++, -Binary operators
 +, -, *, /, ==, !=,
Ternary operators
 (x==0? 1: 2)
These operators are used to form express
x= 10.2+20.5;
if ( x==10 )
System.out.println(“x is 10”);
Unary Operators
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Unary minus/plus
(),[],.,++,--,(unary post-, pre-), !, (type)
-x
// evaluates to the negative of x
+x // does not change the value of x
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Operators precedence
uniary > binary > ternary
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increment operator (++)
++x
x++
// preincremental operator
// add 1 before the value of x is used
// postincremental operator
Magic of Unary Operators I
public class UnaryOperator {
public static void main(String [] args)
{
int a,b,c ;
b=1; c=10;
a= b++ + c++ ;
System.out.println("a-value = "+a);
b=1; c=10;
a= ++b + c++ ;
System.out.println("a-value = "+a);
}
}
Magic of Unary Operators II
public class UnaryOperator {
public static void main(String [] args)
{
int a,b,c ;
b=1; c=10;
a= b++ + ++c ;
System.out.println("a-value = "+a);
b=1; c=10;
a= ++b + ++c ;
System.out.println("a-value = "+a);
}
}
Magic of Unary Operators III
public class UnaryOperator {
public static void main(String [] args)
{
int a,b;
b=1;
a= b++ + b-- ;
System.out.println("a-value = "+a); // 3
b=1;
a= ++b + b-- ;
System.out.println("a-value = "+a); // 4
}
}
Magic of Unary Operators IV
public class UnaryOperator {
public static void main(String [] args)
{
int a,b ;
b=1;
a= b++ + b++ ;
System.out.println("a-value = "+a);
b=1;
a= ++b + b++ ;
System.out.println("a-value = "+a);
}
}
Type Conversion
Narrowing : Conversion from double to int
int x;
double dnumber =1.0;
x = (int) dnumber ;
 Widening
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int x = 10;
double dnumber;
dnumber = x ;
Type Conversion
 Pay
attention to precedence.
int x=10; int y=20 ;
double quotient;
quotient = (double) x/y;
//creates a temporary double
// variable with x’s value and
// forces real division -- 0.75
Relational and Equality Operators
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The equality operators
==
!=
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is equal to
is not equal to
The relational operators
<
<=
>
>=
less than
less than or equal to
greater than
greater than or equal to
Logical Operators
Java’s logical operators are used to
simulate Boolean algebra concepts:
&& AND (conjunction)
||
OR (disjunction)
!
NOT (negation)
 Java uses short-circuit evaluation of &&
and ||
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if the result can be determined from the first
expression, the second is not evaluated
Figure 1.4
Result of logical operators
Programming Constructs
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There are three basic constructs used for
flow of control in good programs
sequential
 selection
 repetition
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blocks of statements
conditional statements
looping statements
Conditional statements
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Java provides four conditional
statements
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if
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if-else
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to choose one of two alternatives
switch
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to choose whether or not to do something
a multi-way choice
conditional operator
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?:
The if statement
if ( expression Q )
statement A
next statement
The if-else statement
if ( expression Q )
statement A
else
statement B
next statement
The switch statement
A switch statement is used to select
among several small integer values
 A switch statement consists of an
expression and a block
 The block contains a sequence of
statements and a collection of labels, all
of which must be distinct [an optional
default label matches any unlisted label]
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A switch example
The break statement
break is used to force early termination
of a switch statement
 break is used to separate logically
distinct cases
 without the break statement, all
statements on the switch are executed
from the entry point to the end of the
switch
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float n=1 // input from the user
switch(n)
{
case 1 :
System.out.println(“case 1”);
case 2:
System.out.println(“case 2”);
default:
System.out.println(“End of the Switch”);
break;
}
The conditional operator
The conditional operator ? : is used as a
shorthand for simple if-else statements
 The general form is
testExpr ? YesExpr : NoExpr
 precedence is just above that of the
assignment operator
maxVal = (x >= y)? x : y ;
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Looping statements
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Java provides three looping statements
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while
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do-while
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a top-tested loop
a bottom tested loop
for
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used primarily for iteration
The while statement
while (expression Q)
statement A;
next statement;
The do-while statement
do
statement A;
while (expression Q)
next statement;
The for statement
for (initialization ; test ; update )
statement A;
 This is equivalent to the following
statements
initialization;
while (test)
{
statement A;
update;
}
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break and continue
break can be used to exit the innermost
containing loop prematurely
 continue can be used to give up on the
current iteration and proceed to the next
 break can only appear in the body of a
switch or a loop
 continue can only appear in the body of
a loop
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Use of Break I
while (…)
{
…
if (something bad)
break;
...
}
Use of Break II
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bk1:
for ( int i=0 ; i< 100 ; i++)
{
System.out.println("index -value = " + i);
if ( i== 10 ) break bk1 ;
}
bk2:
System.out.println("End of the loop");
What is the output of executing this code segment?
Use of Break III
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for ( int i=0 ; i< 100 ; i++)
for ( int j=0 ; j<100 ;j++)
{
System.out.println(“ ( " + i+” , “+j+” ) “);
if ( i+1==j ) break ;
}
System.out.println("End of the loop");
What is the output of executing this code
segment?
You can use a labeled break statement to break
out of the above double loop.
Use of Continue
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for (int i = 1: i <= 100; i++)
{
if ( i % 10 = = 0)
continue;
System.out.println( i );
}
Methods
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Method header
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Method body
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method name
parameter list consisting of zero or more
parameters
return type
The actual code for the method
Method Declaration
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header plus body
Method Call
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Note that Java passes all arguments to a method by
value. That is, when a method is called, the current
values of the arguments are copied into (formal)
parameters using normal assignment.
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Note that when an object is passed to a method, we
are actually passing a reference to that object. The
value that gets copied is the address of the object.
Thus the parameter and the corresponding argument
become alias of each other.
Parameter Passing I
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public static void main(String [] args)
{
int n=1;
changeValue(n);
System.out.println("n2-value = "+n);
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}
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public static void changeValue(int n)
{
n = n++ ;
System.out.println("n1-value = "+n);
}
Parameter Passing IIa
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class MyInt
{
private int n ;
public MyInt( int n)
{
this.n = n ;
}
public void set( int m)
{
this.n = m ;
}
public int get()
{
return n;
}
public void show()
{
System.out.println("My integer value = "+n);
}
}
Parameter Passing IIb
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public static void main(String [] args)
{
MyInt n1 = new MyInt();
MyInt n1 = new MyInt(10);
n1.show();
increase(n1);
n1.show();
}
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public static void increase(MyInt m)
{
int n = m.get();
m.set(n+1);
}
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Overloading Method Names
Java allows several methods in the same
class scope to share the same name, as
long as their signatures (parameter lists)
differ.
 The return type is not a part of the
method’s signature and thus it is illegal
to have two methods in the same class
scope whose only difference is the return
type
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public static void main(String [] args)
{
show("Hello");
show("Hello",2);
}
public static void show(String s1)
{
System.out.println("Inside show 1 : "+s1);
}
public static int show(String s1)
{
System.out.println("Inside show 1 : "+s1);
}
public static void show(String s1, int n)
{
for (int i=0 ; i<n ; i++ )
System.out.println("Inside show 2 : "+s1);
}
Storage Classes
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Local variables
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Declared inside a method body
Only accessible in that method body
Created when the method body is executed
Disappear when the method terminates
Variables declared outside any method body
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Global in the class
If static is used, the variable may be accessed by
static methods
If static and final are used, the entity is constant
Graphical User Interface (GUI) JLabel
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import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
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class MyJLabel extends JFrame
{
public MyJLabel()
{
super("Testing JLabel");
Container container = getContentPane();
container.setLayout( new FlowLayout());
container.add(new JLabel("My Simple Label"));
setSize(200,200);
show();
}
}
public class TestJLabel
{
public static void main(String [] args)
{
MyJLabel mylabel = new MyJLabel();
}
}
Graphical User Interface (GUI) JButton
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import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
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class MyJLabel extends JFrame
{
public MyJLabel()
{
super("Testing JLabel");
Container container = getContentPane();
container.setLayout( new FlowLayout());
container.add(new JButton("My Simple Label"));
setSize(200,200);
show();
}
}
public class TestJLabel
{
public static void main(String [] args)
{
MyJLabel mylabel = new MyJLabel();
}
}
GUI: Multiple Component
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container.add(new JButton("My Simple Button"));
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container.add(new JLabel("My Simple Label"));