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COMP201 Java Programming Part II: GUI Programming Topic 8: Basics of Graphics Programming Reading: Chapter 7 COMP201 Topic 8 / Slide 2 Outline Introduction: Ingredients of Swing GUI Creating a frame (window) Displaying information in a panel Displaying texts 2D shapes Colors and fonts Images COMP201 Topic 8 / Slide 3 Introduction: Ingredients of Swing GUI Build GUI with javax.Swing, JDK1.2 Better than java.awt, JDK1.1 Top-level container: JFrame (Window) in this case Menu bar (optional) contentPane: contains all visible components Intermediate containers to organize various GUI components: JPanels in this case JPanel2 JPanel1 JPanel3 COMP201 Topic 8 / Slide 4 Introduction: Ingredients of Swing GUI To create a swing GUI 1. Create a top-level container: JFrame 2. Get contentPane of the top-level container 3. Create JPanels and add GUI components to the JPanels 4. Layout the JPanels onto the contentPane. JPanels can contain Atomic components such as JButtons and Jlabels (Topic 10) Custom graphics such as text, shapes, and images (This Topic) COMP201 Topic 8 / Slide 5 Creating a Frame Frame: top-level window, not contained inside another window. Use JFrame class in javax.swing package. What can you do with JFrame: - toFront/toBack - Create a new one - is/setResizable - get/setSize - get/setLocation - dispose - setIconImage - get/setTitle - show/hide COMP201 Topic 8 / Slide 6 Creating a Frame Most methods for working with JFrame inherited from superclasses: Object Ancestor of all GUI objects Component Container JComponent JPanel Window Frame JFrame COMP201 Topic 8 / Slide 7 Creating a Frame java.awt.Component: getLocation, setBounds, setLocation, getSize, setSize, setBackground, setForeground, repaint, …… java.awt.Window: toFront, toBack, show, hide, …… java.awt.Frame: dispose, setResizable, setTitle, setIcomImage, …… COMP201 Topic 8 / Slide 8 Creating a Frame Example: class SimpleFrame extends JFrame Default constructor of { JFrame is called. public SimpleFrame() { setSize(WIDTH, HEIGHT); } public static final int WIDTH = 300; public static final int HEIGHT = 200; } Default size of a JFrame: 0x0 COMP201 Topic 8 / Slide 9 Creating a Frame Things to know about coordinates – – – – Units are expressed pixels (depends on resolution) Coordinate system is vertically-flipped from Cartesian (0,0) is upper left corner of screen Frame defaults to location (0,0) and size (0,0) COMP201 Topic 8 / Slide 10 Creating a Frame import javax.swing.*; public class SimpleFrameTest { public static void main(String[] args) { SimpleFrame frame = new SimpleFrame(); frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE); frame.show(); } } // SimpleFrameTest.java Create a SimpleFrame. Show it. JDK1.3 feature COMP201 Topic 8 / Slide 11 Internal Structure of JFrame JFrame JRoot JLayerPane menu bar content pane glass pane Button COMP201 Topic 8 / Slide 12 Instance fields of JRootPane: protected JMenuBar menuBar protected Container contentPane protected JLayeredPane layeredPane Manages the menu bar and content pane. Menu bar positioned at top of frame and content pane fills the remaining area protected Component glassPane The glass pane that overlays the menu bar and content pane, so it can intercept mouse movements and such. ….. COMP201 Topic 8 / Slide 13 Creating a Frame Frame Positioning: Want a frame that Is centered in the middle of the screen Covers ¼ of the screen (Run CenteredFrameTest.java). Coordinate system: Units are expressed in pixels (effects depend on monitor resolution) COMP201 Topic 8 / Slide 14 Creating a Frame Also need dimension of screen, which is platform dependent Get system-dependent info using java.awt.Toolkit class: getDefaultToolkit --- static method for creating a Toolkit object getScreenSize --- get size of screen getImage --- load image class CenteredFrame extends JFrame { public CenteredFrame() { // get screen dimensions Toolkit kit = Toolkit.getDefaultToolkit(); Dimension screenSize = kit.getScreenSize(); int screenHeight = screenSize.height; int screenWidth = screenSize.width; // center frame in screen setSize(screenWidth / 2, screenHeight / 2); setLocation(screenWidth / 4, screenHeight / 4); // set frame icon and title Image img = kit.getImage("icon.gif"); setIconImage(img); setTitle("CenteredFrame"); }} //CenteredFrameTest.java COMP201 Topic 8 / Slide 16 Displaying Information in a Frame An Example: To create a GUI 1. Create a top-level container: JFrame 2. Get contentPane of the top-level container 3. Create JPanels and add GUI components to the JPanels 4. Add the JPanels onto the contentPane. COMP201 Topic 8 / Slide 17 Displaying Information in a Frame How to add JPanel onto the contentPane of JFrame? JPanel p = new JPanel(); Container cPane = frame.getContentPane(); cPane.add(p); COMP201 Topic 8 / Slide 18 Displaying Information in a Frame How to add custom graphics, in this case a text string, to JPanel? A JPanel draws its contents by calling its paintComponent method (inherited from JComponent). We can: – Define a new class that extends JPanel – Override the paintComponent method to draw what we want. Class MyPanel extends JPanel { public paintComponent(Graphics g) { super.paintComponent(g); // draw background // code for drawing } } COMP201 Topic 8 / Slide 19 Displaying Information in a Frame Method paintComponent is called automatically when opening, resizing, and moving window. Never call it explicitly. Use the repaint method of Component to force repainting. COMP201 Topic 8 / Slide 20 Displaying Information in a Frame How to tell paintComponent(Graphics g) what and how to draw? The method takes a java.awt.Graphics object as input. We encapsulate information about what/how to draw in the Graphics object. Next: – – – – Displaying texts Colors and fonts 2D shapes Images COMP201 Topic 8 / Slide 21 Example: NotHelloWorld Step1. Derive a new class NotHelloWorldPanel by extending JPanel and specify what we want to draw on the panel and how. class NotHelloWorldPanel extends JPanel { public void paintComponent(Graphics g) { // Draw background super.paintComponent(g); g.drawString("Not a Hello, World program", MESSAGE_X, MESSAGE_Y); } public static final int MESSAGE_X = 75; public static final int MESSAGE_Y = 100; } //NotHelloWorld.java Step2 : Derive a new class NotHelloWorldFrame by extending JFrame, create a NotHelloWorldPanel and add it to the contentPane of the frame. class NotHelloWorldFrame extends JFrame { public NotHelloWorldFrame() { setTitle("NotHelloWorld"); setSize(WIDTH, HEIGHT); // add panel to frame NotHelloWorldPanel panel = new NotHelloWorldPanel(); Container contentPane = getContentPane(); contentPane.add(panel); } public static final int WIDTH = 300; public static final int HEIGHT = 200; } //NotHelloWorld.java • Step3 : Create a NotHelloWorldFrame and show it. import javax.swing.*; import java.awt.*; public class NotHelloWorld { public static void main(String[] args) { NotHelloWorldFrame frame = new NotHelloWorldFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.show(); } } COMP201 Topic 8 / Slide 24 Using Text Fonts Class java.awt.Font Create Font objects: Font f1 = new Font(“Serif”, Font.PLAIN, 20); Font f2 = new Font(“Serif”, Font.PLAIN + Font.ITALIC, 16); Using fonts: Graphics g; g.setFont(f1); g.drawString("Not a Hello, World program", 75, 100); COMP201 Topic 8 / Slide 25 Using Text Fonts Only 5 font families guaranteed to exist – – – SansSerif, Serif, Monospaced, Dialog, DialogInput Can ask for others by name(“Arial”) but may not get what you want Find out all available fonts on a machine using the getAvailableFontFamilyNames method of the GraphicsEnvironment class. Style limited to PLAIN, BOLD, ITALIC Default using plain 12pt SansSerif COMP201 Topic 8 / Slide 26 Using Text Fonts Class java.awt.FontMetrics Methods for getting information about fonts: NotHelloWorld2.java COMP201 Topic 8 / Slide 27 Using Colors Class java.awt.Color Create new color objects: Color c = new Color(100, 25, 200); • • Red-green-blue (RGB) color model Each component can have in range 0 to 255 13 predefined color constants Color.black, Color.red, Color.green, etc. Using Colors: Graphics2D g; g.setPaint(Color.pink); g.drawString(“Hi”, 55, 55); g.setPaint(c); g.drawString(“there”, 80, 55); public void paintComponent(Graphics g) { super.paintComponent(g); setFonts(g); String s1 = "Not a "; String s2 = "Hello, World"; String s3 = " Program"; int w1 = fm.stringWidth(s1); int w2 = fim.stringWidth(s2); int w3 = fm.stringWidth(s3); Dimension d = getSize(); int cx = (d.width - w1 - w2 - w3) / 2; int cy = (d.height - fm.getHeight()) / 2 +fm.getAscent(); g.setFont(f); g.drawString(s1, cx, cy); cx += w1; g.setFont(fi); g.setColor(Color.red); g.drawString(s2, cx, cy); cx += w2; g.setFont(f); g.drawString(s3, cx, cy); } COMP201 Topic 8 / Slide 29 2D Shapes You can draw lines, rectangles, ellipses, etc, using class java.awt.Graphics drawLine, drawArc, drawPolygon drawPolyline, drawRect, drawRoundRect, draw3DRect, fillRect, The subclass java.awt.Graphics2D is better Need cast: public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; … } COMP201 Topic 8 / Slide 30 2D Shapes You can draw by using the methods shown on the previous slides. It’s better to use the geometric shape classes: java.awt.geom.* Line2D, Rectangle2D, Ellipse2D, Point2D, … All those classes implement the Shape interface and Graphics2D has method draw(Shape s) All are abstract classes with two concrete static inner classes. E.g. Rectangle2D.Double, Rectangle2D.Float Usually use the Double version. The Float version saves space but is troublesome float f = 1.2; //illegal. Need cast: float f = (float) 1.2; See DrawTest.java COMP201 Topic 8 / Slide 31 2D Shapes: draw rectangles public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; // draw a rectangle double leftX = 100; double topY = 100; double width = 200; double height = 150; Rectangle2D rect = new Rectangle2D.Double(leftX, topY,width, height); g2.draw(rect); COMP201 Topic 8 / Slide 32 2D Shapes:draw line and circle // draw the enclosed ellipse Ellipse2D ellipse = new Ellipse2D.Double(); ellipse.setFrame(rect); g2.draw(ellipse); // draw a diagonal line g2.draw(new Line2D.Double(leftX, topY, leftX + width, topY + height)); // draw a circle with the same center double centerX = rect.getCenterX(); double centerY = rect.getCenterY(); double radius = 150; Ellipse2D circle = new Ellipse2D.Double(); circle.setFrameFromCenter(centerX, centerY, centerX + radius, centerY + radius); g2.draw(circle);}} COMP201 Topic 8 / Slide 33 Drawing Lines and Shapes Paint Mode Default: last drawn shape covers earlier one. XOR mode: If you draw one shape twice in XOR mode, the second one erases the first one. COMP201 Topic 8 / Slide 34 Displaying Images Java Toolkit object can read GIF and JPEG files. Get image from file Image image = Toolkit.getDefaultToolkit().getImage(FileName); Get image from the Net: URL u = new URL(http://www.somehwere/ImageFile); Image image = Toolkit.getDefaultToolkit().getImage(u); Display image: g.drawImage(image, x, y, null); COMP201 Topic 8 / Slide 35 Displaying Images Java spawn a separate thread to load image, which run in parallel with the main thread. Use MediaTracker class to wait until image is completely loaded before drawing public ImagePanel() { image = Toolkit.getDefaultToolkit().getImage ("Cat.gif"); MediaTracker tracker = new MediaTracker(this); tracker.addImage(image, 0); try { tracker.waitForID(0); } catch (InterruptedException e) {} } Example: ImageTest.java COMP201 Topic 8 / Slide 36 Summary To create a Swing GUI Create JPanels and add GUI components to the JPanels – Custom graphics: Override the paintComponent(Graphics g) method Encapsulate what and how to draw in the graphics object – Predefined GUI components: simply add to the panel (Topic 10) – Hierarchical: Panels can contain other panels Create a top-level container: JFrame and layout the JPanels onto the contentPane of the container