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Abstract
Cornhole is a very popular game that leads to hours of fun and family
bonding; however, the scoring system of the game leads to much
controversy. Currently the scoring system of the game is performed
through all manual calculations which can be performed incorrectly. The
goal of this project is to design an electronic cornhole scoring system by
implementing various hardware and software platforms developed from
research.
• 
Cornhole scoring calculated and maintained electronically.
Hardware Level 1 Block Diagram
Design Requirements
Marketing Requirements
Speaker
Bags
Accelerometer, RF
Transmitter, and
3V DC Battery
PIC
RF Receiver
Weight
Board
Weight Sensors
Display
Score
Digital Weight
Output
2
3
System must force cornhole bags to complete a
distinguishable event when bag enters into the
cornhole
4
If a cornhole bag has moved in a downwards
Determines cornhole bag off cornhole board on
motion and the weight decreased on the cornhole
trigger of cornhole bag movement and weight change board the cornhole bag has fallen off
5
Power Supply
6V DC Battery
6
8
8
To determine when a bag falls into the cornhole
as opposed to off the board there must be a
specific detectable event that happens.
All cornhole bag data at the end of the round must
be known to calculate the appropriate score
Score needs to be displayed to users
To enable wireless operation portable power must
be used. Also cornhole is usually outdoors away
Must be powered by small portable voltage sources from AC power.
Total equipment must fit into average size truck bed, To enable people who want to play anywhere, it
75" x 61" x 21", for transportation
must be able to be transferred easily
9
7,10
3 predefined scoring game types, with minimal
amount of instruction and user input necessary for
proper use and new game setup within 2 minutes.
11
Cornhole bags are thrown and have high impact
so components must be protected from being
broken. Also moisture from playing outside can
damage the components
The game will be played at various locations
The average person must be able to play with
minimal thought and reference to instruction
manual
Must decide which events require what type of audio To enhance user experience, and most players
output if necessary, and play audio, audible up to 50' will be about 30' apart from one another.
Marketing Requirements
Software Level 1 Block Diagram
Hardware
To create an electronic cornhole game, two separate sensing systems
will be implemented to automatically detect and determine the score.
Each bag will contain an accelerometer and a radio frequency
transmitter (RF) that will send a signal to a receiver connected to the
microprocessor. The signal will be used to determine the location and
movement of the bag. The board will be equipped with force sensing
resistors (FSR) that will indicate weight changes on the surface caused
by the bags landing on the board. When combined the two independent
systems will allow the microprocessor to determine the appropriate
score and output a signal to the scoreboard as well as play audio
corresponding to the game's events.
System must compile all cornhole bag data at the
end of the round and update score
Must send signal to seven segment displays and
display score, visible up to 30' from the scoreboard
Components inside cornhole bag must be protected
from impacts up to 120 lbs, and light moisture
Scoreboard and main circuits must be able to
withstand transportation
9
Theory of Operations
Justification
The cornhole bags each weigh 1lb, the ability to
Must be able to detect weight differences on cornhole distinguish weight within .1lbs should be
board within accuracy of 0.1 lbs
sufficient
Receiver must distinguish between each individual Each cornhole bag has to be individually
cornhole bag
detectable to properly calculate score.
1
RF
Output
Engineering Requirements
GetBagPosition
DisplayScore
ComputerScore
GetBoardWeight
1. Detect bags on board
2. Distinguish between the different teams bags
3. Detect bags in the hole
4. Detect bags falling off the board
5. Keep appropriate score
6. Display score
7. Preset scoring systems
8. Be portable
9. Be durable
10. Be easy to use
11. Output audio based on game events
PlayAudio
Software
The focus of the software design is based upon the location of the bags.
The score will vary based upon if the bag is on the board, in the
cornhole, or on the ground. Several algorithms will be utilized in the
microprocessor to determine the location of the bags. The data from the
weight sensors will be essential in the calculation of the score. Once the
data from the sensors is received and analyzed, the microprocessor will
output a signal to the scoreboard and speakers to display the correct
score and play the corresponding audio.
Design Team Information
Phillipp Gouin
Lee Kirk
Ashley Wilson
EE
CPE
EE
Hardware Manager
Software Manager
Team Leader and Archivist
• 2011-2012 Senior Design Capstone Project •Dr. Igor Tsukerman, Faculty Advisor • Gregory A. Lewis, Senior Design Coordinator • Department of Electrical and Computer Engineering • College of Engineering • University of Akron •