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Artificial Intelligence and Interactive Digital Entertainment
Proceedings,
The Tenth AAAI Conference
on
Artificial Intelligence and
Interactive Digital Entertainment
3-7 October 2014, North Carolina State
Raleigh, North Carolina,
USA
Ian Horswill,
Conference Chair
Arnav Jhala,
Program Chair
Palo Alto, California
AAAI Press
University,
Contents
AIIDE-14
Sponsors
Organization /
ix
/ xii
Preface / xiii
Ian Horswill, Arnav Jhala
AIIDE 2014 StarCraft
Competition
/
xv
Michael Buro, David Churchill
Invited Talks / xvii
Peter Can,
Squirrel (Brian) Eiserloh,
Ingebretson
Peter
Research Papers
Belief-Driven
Pathfinding through
Personalized
Map
Abstraction / 2
Davide Aversa, Stavros Vassos
Foreseeing Meaningful Choices / 9
Rogelio E. Cardona-Rivera, Justus Robertson, Stephen
It
Spice
G. Ware, Brent Harrison, David L. Roberts, R. Michael
Up! Enriching Open World NPC Simulation Using Constraint Satisfaction
Cerny, Cyril Brom, Roman Bartdk, Martin Antos
Young
/16
Martin
Analytics-Driven Dynamic Game Adaption for Player
Retention in
a
2-Dimensional Adventure Game / 23
Brent Harrison, David L. Roberts
Towards Personalised
Gaming via
Facial
Expression Recognition /
30
Paris Mavromoustakos Blom, Sander Bakkes, Chek Tien Tan, Shimon Whiteson, Diederik
Theo Gevers
Deep Learning-Based Goal Recognition
Wookhee Min, Eun
An AI
Young Ha, Jonathan
in
Open-Ended Digital Games /
Rowe,
System for Large Open Virtual World / 44
Plch, Mate) Marko, Peir Ondrdcek, Martin Cerny, Jakub
Tomds
Walling
in
Strategy
Games via Constraint
Florian Richoux, Alberto Uriarte,
A Hierarchical
Sam
Approach
Snodgrass, Santiago
to
Marius Stanescu, Nicolas A.
Alberto Uriarte,
over
Cyril Brom
52
Santiago Ontanon
Generating Maps Using
Applied
Markov Chains / 59
Barriga,
to Real-Time
Strategy Games /
Michael Buro
High-Level Game
Santiago
Optimization /
Gemrot,
Ontanon
Hierarchical Adversarial Search
Game-Tree Search
37
Bradford Mott, James Lester
States in RTS Games / 73
Ontanon
v
66
Roijers,
Roberto Volenti,
State-Space Narrative Planner Supporting Intentionality and
Stephen G. Ware, R. Michael Young
Glaive: A
Conflict / 80
Generative Methods for Guard and Camera Placement in Stealth Games / 87
Qihan Xu, Jonathan Tremblay, Clark Verbrugge
Using Cyclic Scheduling to
Generate Believable Behavior in Games / 94
Richard Zhao, Duane Szafron
Poster
Papers
Authoring Tool for Level Design through
PaTux: An
Pattern Customisation
Using Non-Negative
Matrix Fac¬
torization /103
Mohamed Abou-Zleikha, Noor Shaker
The Real-Time Strategy Game Multi-Objective Build Order Problem /105
Jason Blackford, Gary Lamont
Global State Evaluation in StarCraft /112
Graham Erickson, Michael Bum
Planning Analytics: The Case of Three First-Person Shooters /119
Jacopin
Game AI
£ric
Developing Social Identity Models
Chong-ULim,
Fuzzy Affective Player Models:
Pedro A.
of
Players
from Game
Telemetry Data
/125
D. Fox Harrell
A
Physiology-Based Hierarchical Clustering Method /132
Nogueira, Ruben Aguiar, Rui Rodrigues, Eugenio Oliveira, Lennart E. Nacke
Evaluating Play Trace (Dis)similarity Metrics /139
Joseph C.
Osborn, Ben Samuel, Joshua Allen McCoy, Michael Mateas
Emotion-Based Interactive Storytelling with Artificial
Intelligence /146
Sergio Poo Hernandez, Vadim Bulitko, Emilie St. Hilaire
Finding Schrodinger's
Gun /153
Justus Robertson, R. Michael Young
Optimizing Player Experience
proach
in Interactive Narrative
Planning: A Modular
Reinforcement Learning Ap¬
/160
Jonathan
P. Rowe,
Bradford
Alone We Can Do So Little,
W. Mott, James C. Lester
Together We Can
Do So Much: A Combinatorial
Approach
Content /167
Noor Shaker, Mohamed Abou-Zleikha
Hide and Sneak:
Hans ten
Story Generation with Characters that
Perceive and Assume /174
Brinke, Jeroen Linssen, Mariet Theune
Exploring Abductive Eve'nt Binding for Opportunistic Storytelling /181
Emmett Tomai
Toward Automatic Role Identification in Unannotated Folk Tales /188
Josep Valls-Vargas, Jichen Zhu, Santiago Ontandn
vi
for
Generating Game
Learning Micro-Management Skills
Jay Young,
in RTS Games
by Imitating Experts
Nick Hawes
Playable Experiences
Introduction / 203
Jeff Orkin,
Nathan Sturtevant
1849/204
Robert Zubek, Matthew
ANGELINA
—
VigUone
To That Sect / 204
Michael Cook
The Best Laid Plans / 205
Stephen
Ware, R. Michael
Young,
Everyday Genius: SquareLogic /
Ken
PAST:
Christian Stith,
Phillip Wright
205
Harward, Squirrel Eiserloh
Player-Specific Automated Storytelling / 206
Alejandro
Penguin
Ramirez-Sanabria, Vadim Bulitko
Push / 207
Nathan Sturtevant
Vessel / 208
Kieran Lord, John
Krajewski, Martin Farren, Mark Filippelli, Milenko Tjunic
Index/211
vii
/195
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