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Artificial Intelligence and Interactive Digital Entertainment Proceedings, The Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 3-7 October 2014, North Carolina State Raleigh, North Carolina, USA Ian Horswill, Conference Chair Arnav Jhala, Program Chair Palo Alto, California AAAI Press University, Contents AIIDE-14 Sponsors Organization / ix / xii Preface / xiii Ian Horswill, Arnav Jhala AIIDE 2014 StarCraft Competition / xv Michael Buro, David Churchill Invited Talks / xvii Peter Can, Squirrel (Brian) Eiserloh, Ingebretson Peter Research Papers Belief-Driven Pathfinding through Personalized Map Abstraction / 2 Davide Aversa, Stavros Vassos Foreseeing Meaningful Choices / 9 Rogelio E. Cardona-Rivera, Justus Robertson, Stephen It Spice G. Ware, Brent Harrison, David L. Roberts, R. Michael Up! Enriching Open World NPC Simulation Using Constraint Satisfaction Cerny, Cyril Brom, Roman Bartdk, Martin Antos Young /16 Martin Analytics-Driven Dynamic Game Adaption for Player Retention in a 2-Dimensional Adventure Game / 23 Brent Harrison, David L. Roberts Towards Personalised Gaming via Facial Expression Recognition / 30 Paris Mavromoustakos Blom, Sander Bakkes, Chek Tien Tan, Shimon Whiteson, Diederik Theo Gevers Deep Learning-Based Goal Recognition Wookhee Min, Eun An AI Young Ha, Jonathan in Open-Ended Digital Games / Rowe, System for Large Open Virtual World / 44 Plch, Mate) Marko, Peir Ondrdcek, Martin Cerny, Jakub Tomds Walling in Strategy Games via Constraint Florian Richoux, Alberto Uriarte, A Hierarchical Sam Approach Snodgrass, Santiago to Marius Stanescu, Nicolas A. Alberto Uriarte, over Cyril Brom 52 Santiago Ontanon Generating Maps Using Applied Markov Chains / 59 Barriga, to Real-Time Strategy Games / Michael Buro High-Level Game Santiago Optimization / Gemrot, Ontanon Hierarchical Adversarial Search Game-Tree Search 37 Bradford Mott, James Lester States in RTS Games / 73 Ontanon v 66 Roijers, Roberto Volenti, State-Space Narrative Planner Supporting Intentionality and Stephen G. Ware, R. Michael Young Glaive: A Conflict / 80 Generative Methods for Guard and Camera Placement in Stealth Games / 87 Qihan Xu, Jonathan Tremblay, Clark Verbrugge Using Cyclic Scheduling to Generate Believable Behavior in Games / 94 Richard Zhao, Duane Szafron Poster Papers Authoring Tool for Level Design through PaTux: An Pattern Customisation Using Non-Negative Matrix Fac¬ torization /103 Mohamed Abou-Zleikha, Noor Shaker The Real-Time Strategy Game Multi-Objective Build Order Problem /105 Jason Blackford, Gary Lamont Global State Evaluation in StarCraft /112 Graham Erickson, Michael Bum Planning Analytics: The Case of Three First-Person Shooters /119 Jacopin Game AI £ric Developing Social Identity Models Chong-ULim, Fuzzy Affective Player Models: Pedro A. of Players from Game Telemetry Data /125 D. Fox Harrell A Physiology-Based Hierarchical Clustering Method /132 Nogueira, Ruben Aguiar, Rui Rodrigues, Eugenio Oliveira, Lennart E. Nacke Evaluating Play Trace (Dis)similarity Metrics /139 Joseph C. Osborn, Ben Samuel, Joshua Allen McCoy, Michael Mateas Emotion-Based Interactive Storytelling with Artificial Intelligence /146 Sergio Poo Hernandez, Vadim Bulitko, Emilie St. Hilaire Finding Schrodinger's Gun /153 Justus Robertson, R. Michael Young Optimizing Player Experience proach in Interactive Narrative Planning: A Modular Reinforcement Learning Ap¬ /160 Jonathan P. Rowe, Bradford Alone We Can Do So Little, W. Mott, James C. Lester Together We Can Do So Much: A Combinatorial Approach Content /167 Noor Shaker, Mohamed Abou-Zleikha Hide and Sneak: Hans ten Story Generation with Characters that Perceive and Assume /174 Brinke, Jeroen Linssen, Mariet Theune Exploring Abductive Eve'nt Binding for Opportunistic Storytelling /181 Emmett Tomai Toward Automatic Role Identification in Unannotated Folk Tales /188 Josep Valls-Vargas, Jichen Zhu, Santiago Ontandn vi for Generating Game Learning Micro-Management Skills Jay Young, in RTS Games by Imitating Experts Nick Hawes Playable Experiences Introduction / 203 Jeff Orkin, Nathan Sturtevant 1849/204 Robert Zubek, Matthew ANGELINA — VigUone To That Sect / 204 Michael Cook The Best Laid Plans / 205 Stephen Ware, R. Michael Young, Everyday Genius: SquareLogic / Ken PAST: Christian Stith, Phillip Wright 205 Harward, Squirrel Eiserloh Player-Specific Automated Storytelling / 206 Alejandro Penguin Ramirez-Sanabria, Vadim Bulitko Push / 207 Nathan Sturtevant Vessel / 208 Kieran Lord, John Krajewski, Martin Farren, Mark Filippelli, Milenko Tjunic Index/211 vii /195