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Stage start Ready Ready display start Sprite1-16 start clicked and display until done display Sprite1-16 clickable for play start running clock of bonus and penalty current score update Score and Data display Foundations of Geometry Section 1.1 The basic geometric objects: point, line, plane. Object point line plane Symbols A, B, C, D, ... AB , CD , l, k, m ABC , ABD , N , M Equality A sB sC sD l = AB s CD ABC = ABD = N Congruence A yB yC yD l y AB y CD ABC y ABD y N Picture Properties • two geometric objects are congruent just in case they are geometrically equivalent as objects, i.e. one can be obtained from the other by rigid motions using only translations and rotations, but not using stretches or shrinks • every geometric object is geometrically equivalent (congruent) to itself • all points are geometrically equivalent (congruent) but not necessarily equal • all lines are geometrically equivalent (congruent) but not necessarily equal • all planes are geometrically equivalent (congruent) but not necessarily equal • two distinct points determine a unique line • three noncollinear points determine a unique plane Examples: Intersections of Geometric Objects Line l = AC intersects line m = BD in point B. Line AE intersects plane N in point B. Planes P , O , and N all intersect in line AB . Section 1.2 More geometric objects: (line) segment, ray, angle. Object segment ___ ___ ___ AB , DA , BC ray angle AB , BA , BC , DC :ADE,:AEC,:EBC Equality ___ ___ ___ AB s DA s BC AB s BA s BC :ADE s:AEC s :EBC Congruence ___ ___ ___ AB “ DA “ BC AB y BA y BC :ADE “:AEC “ :EBC Symbols Picture Properties • segments have two (finite) endpoints and are not in general congruent, since the have a measure • rays have one (finite) endpoint and one infinite extent • all rays are geometrically equivalent (congruent) but not necessarily equal • an angle is the union of two noncollinear rays with the same endpoint • angles are not in general congruent, since they have a measure • two distinct points determine a unique seqment • two distinct points with choice of endpoint determine a unique ray Examples: Types of Angles :ABD is obtuse, :DBC is acute, together they are supplementary and also a linear pair, B is the vertex of both angles :GCH and :BCD are vertical angles, and so are :CBE and :ABF, CH and CF are opposite rays :EBF and :FBC are adjacent and complementary, :EBF and :EBD are adjacent Section 1.3 More geometric objects: triangles, quadrilaterals, polygons. Object triangle quadrilateral polygon Symbols 6ABC, 6NPM, 6TQU ABCD, PQRS, MNTU P1 P2 P3 ... Pn Picture Equality 6ABC =6ABC s 6NPM PQRS = PQRS s MNTU P1 P2 ... Pn = P1 P2 ... Pn Congruence 6ABC y6ABC “ 6NPM PQRS y PQRS “ MNTU P1 P2 ... Pn y P1 P2 ... Pn Properties • every polygon has at least three sides and is a closed figure in the plane • a triangle (3-gon) is the simplest polygon and next simplest is a quadrilateral (4-gon) • no three vertices of a polygon are collinear • the segment connecting any two interior points of a convex polygon is completely contained within the interior of the polygon • a polygon is concave just in case it is not convex, i.e. it has a "dent" • a regular polygon has all sides congruent and all angles congruent Examples: Types of Polygons a convex, regular polygon, a hexagon or 6-gon a concave octagon, an 8-gon, not a concave polygon, an n-gon, not regular, and not convex regular, and not convex