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Cross Product In mathematics, the cross product is a binary operation on two vectors in a threedimensional Euclidean space that results in another vector which is perpendicular to the plane containing the two input vectors. The algebra defined by the cross product is neither associative nor commutative. It contrasts with the dot product which produces a scalar result. In many engineering and physics problems, it is handy to be able to construct a perpendicular vector from two existing vectors, and the cross product provides a means for doing so. The cross product is also known as the vector product, or Gibbs vector product. The cross product is not defined except in three or seven dimensions. Like the dot product, it depends on the metric of Euclidean space. Unlike the dot product, it also depends on the choice of orientation or "handedness". Certain features of the cross product can be generalized to other situations. For arbitrary choices of orientation, the cross product must be regarded not as a vector, but as a pseudovector. For arbitrary choices of metric, and in arbitrary dimensions, the cross product can be generalized by the exterior product of vectors, defining a two-form instead of a vector. The cross product of two vectors a and b is denoted by a × b. In physics, sometimes the notation a ∧ b is used (mathematicians do not use this notation, to avoid confusion with the exterior product). In a three-dimensional Euclidean space, with a right-handed coordinate system, a × b is defined as a vector c that is perpendicular to both a and b, with a direction given by the right-hand rule and a magnitude equal to the area of the parallelogram that the vectors span. The cross product is defined by the formula where θ is the measure of the smaller angle between a and b (0° ≤ θ ≤ 180°), a and b are the magnitudes of vectors a and b, and is a unit vector perpendicular to the plane containing a and b. If the vectors a and b are collinear (i.e., the angle θ between them is either 0° or 180°), by the above formula, the cross product of a and b is the zero vector 0. The direction of the vector is given by the right-hand rule, where one simply points the forefinger of the right hand in the direction of a and the middle finger in the direction of b. Then, the vector is coming out of the thumb (see the picture on the right). Using this rule implies that the cross-product is anti-commutative, i.e., b × a = - (a × b). By pointing the forefinger toward b first, and then pointing the middle finger toward a, the thumb will be forced in the opposite direction, reversing the sign of the product vector. Using the cross product requires the handedness of the coordinate system to be taken into account (as explicit in the definition above). If a left-handed coordinate system is used, the direction of the vector is given by the left-hand rule and points in the opposite direction. This, however, creates a problem because transforming from one arbitrary reference system to another (e.g., a mirror image transformation from a right-handed to a lefthanded coordinate system), should not change the direction of . The problem is clarified by realizing that the cross-product of two vectors is not a (true) vector, but rather a pseudovector. The magnitude of the cross product can be interpreted as the positive area of the parallelogram having a and b as sides: Indeed, one can also compute the volume V of a parallelepiped having a, b and c as sides by using a combination of a cross product and a dot product, called scalar triple product (see Figure 2): Figure 2 demonstrates that this volume can be found in two ways, showing geometrically that the identity holds that a "dot" and a "cross" can be interchanged without changing the result. That is: The cross product is anticommutative, a × b = −b × a, distributive over addition, a × (b + c) = (a × b) + (a × c), and compatible with scalar multiplication so that (r a) × b = a × (r b) = r (a × b). It is not associative, but satisfies the Jacobi identity: a × (b × c) + b × (c × a) + c × (a × b) = 0. It does not obey the cancellation law: If a × b = a × c and a ≠ 0 then: (a × b) − (a × c) = 0 and, by the distributive law above: a × (b − c) = 0 Now, if a is parallel to (b − c), then even if a ≠ 0 it is possible that (b − c) ≠ 0 and therefore that b ≠ c. However, if both a · b = a · c and a × b = a × c, then it can be concluded that b = c. Indeed, a . (b - c) = 0, and a × (b - c) = 0 so that b - c is both parallel and perpendicular to the non-zero vector a. This is only possible if b - c = 0. The distributivity, linearity and Jacobi identity show that R3 together with vector addition and cross product forms a Lie algebra. In fact, the Lie algebra is that of the real orthogonal group in 3 dimensions, SO(3). Further, two non-zero vectors a and b are parallel if and only if a × b = 0. It follows from the geometrical definition above that the cross product is invariant under rotations about the axis defined by a×b.