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1 CLASS 4 (Sections 1.5-1.6) Continuous-time and discrete-time systems โ Physically, a system is an interconnection of components, devices, etc., such as a computer or an aircraft or a power plant. โ Conceptually, a system can be viewed as a black box which takes in an input signal ๐ฅ(๐ก) (or ๐ฅ[๐]) and as a result generates an output signal ๐ฆ(๐ก) (or (๐ฆ[๐]). A short-hand notation: ๐ฅ(๐ก) โ ๐ฆ(๐ก) or ๐ฅ[๐] โ ๐ฆ[๐] . โ A system is continuous-time (discrete-time) when its I/O signals are continuous-time (discrete-time). โ Examples: Despite having different physical origins, these systems have similar mathematical representations. โ Hence, it makes sense to study a general mathematical representation that is common to many different applications. 2 Basic System Properties Systems with and without memory: โ A system is called memoryless if the output at any time ๐ก (or ๐) depends only on the input at time ๐ก (or ๐); in other words, independent of the input at times before of after ๐ก (or ๐). โ Examples of memoryless systems: ๐ฆ(๐ก) = ๐ ๐ฅ(๐ก) โ or Examples of systems with memory: โซ 1 ๐ก ๐ฆ(๐ก) = ๐ฅ(๐ )๐๐ ๐ถ โโ ( )2 ๐ฆ[๐] = 2๐ฅ[๐] โ ๐ฅ2 [๐] . or ๐ฆ[๐] = ๐ฅ[๐ โ 1]. Invertibility and inverse systems: โ A system is called invertible if it produces distinct output signals for distinct input signals. โ If an invertible system produces the output ๐ฆ(๐ก) for the input ๐ฅ(๐ก), then its inverse produces the output ๐ฅ(๐ก) for the input ๐ฆ(๐ก): โ Examples of invertible systems: (๐ โ= 0 below.) โ Examples of non-invertible systems: ( )2 ๐ฆ(๐ก) = ๐ฅ(๐ก) or ๐ฆ[๐] = 0. 3 Causality: โ A system is called causal or non-anticipative if the output at any time ๐ก (or ๐) depends only on the input at times ๐ก or before ๐ก (or ๐ or before ๐); in other words, independent of the input at times after ๐ก (or ๐). โ All memoryless systems are causal. โ Physical systems where the time is the independent variable are causal. โ Non-causal systems may arise in applications where the independent variable is not the time such as in the image processing applications. โ Examples of causal systems: 1 ๐ฆ(๐ก) = ๐ถ โ โซ ๐ก ๐ฅ(๐ )๐๐ or ๐ฆ[๐] = ๐ฅ[๐ โ 1]. โโ Examples of non-causal systems: ๐ฆ(๐ก) = ๐ฅ(โ๐ก) or ๐ฆ[๐] = ) 1( ๐ฅ[๐ โ 1] + ๐ฅ[๐] + ๐ฅ[๐ + 1] . 3 4 Stability: โ A system is called stable if it produces bounded outputs for all bounded inputs. (A signal ๐ฅ(๐ก) is bounded if, for some ๐ < โ, โฃ๐ฅ(๐ก)โฃ โค ๐ for all ๐ก.) โ Stability in a physical system generally results from the presence of mechanisms that dissipate energy, such as the resistors in a circuit, friction in a mechanical system, etc. โ Examples of stable systems: โ Consider the mass-damper example with ๐ = ๐ = 1: ๐ฃ(๐ก) ห + ๐ฃ(๐ก) = ๐น (๐ก). If, for some ๐ < โ, โฃ๐น (๐ก)โฃ โค ๐ for all ๐ก, then โซ ๐ก ๐ฃ(๐ก) = โซ โ(๐กโ๐ ) ๐ ๐น (๐ )๐๐ โ โ๐ก โฃ๐ฃ(๐ก)โฃ โค ๐ โโ โ ๐ฆ[๐] = โ 1 3 ( ๐ก โโ ๐ฅ[๐ โ 1] + ๐ฅ[๐] + ๐ฅ[๐ + 1]). Examples of unstable systems: โ Pure integrator: ๐ฆ(๐ก) ห = ๐ฅ(๐ก). โ Investment account: ๐ฆ[๐] = 1.01๐ฆ[๐ โ 1] + ๐ฅ[๐]. ๐๐ โฃ๐น (๐ )โฃ๐๐ โค ๐, for all ๐ก. 5 Time-invariance: โ โ A system is called time-invariant if the way it responds to inputs does not change over time: ๐ฅ(๐ก) โ ๐ฆ(๐ก) โ ๐ฅ(๐ก โ ๐ก0 ) โ ๐ฆ(๐ก โ ๐ก0 ), for any ๐ก0 ๐ฅ[๐] โ ๐ฆ[๐] โ ๐ฅ[๐ โ ๐0 ] โ ๐ฆ[๐ โ ๐0 ], for any ๐0 . Examples of time-invariant systems: โ The RC circuit considered earlier provided the values of ๐ or ๐ถ are constant. โ ๐ฆ[๐] = ๐ฅ[๐ โ 1]. โ Examples of time-varying systems: โ The RC circuit considered earlier if the values of ๐ or ๐ถ change over time. โ ๐ฆ(๐ก) = ๐ฅ(2๐ก) since 2 y2(t) 0 t 1 โ 0 ๐ฅ(๐ก โ ๐ก0 ) โ ๐ฅ(2๐ก โ ๐ก0 ). 0 t 4 y1(tโ2) โ2 2 x (t) 0 but y1(t) 1 1 x (t) ๐ฅ(๐ก) โ ๐ฅ(2๐ก) 1 0 โ1 0 1 t 1 0 0 t 2 1 0 โ1 0 1 t Most physical systems are slowly time-varying due to aging, etc. Hence, they can be considered time-invariant for certain time periods in which its behavior does not change significantly. 6 Linearity: โ A system is called linear if its I/O behavior satisfies the additivity and homogeneity properties: โซ ๏ฃด ๏ฃด ๐ฅ1 (๐ก) โ ๐ฆ1 (๐ก) โฌ (๐ฅ1 (๐ก) + ๐ฅ2 (๐ก)) โ (๐ฆ1 (๐ก) + ๐ฆ2 (๐ก)) โ ๏ฃด โญ ๐ฅ2 (๐ก) โ ๐ฆ2 (๐ก) ๏ฃด (๐๐ฅ1 (๐ก)) โ (๐๐ฆ1 (๐ก)) for any complex constant ๐. โ Equivalently, a system is called linear if its I/O behavior satisfies the superposition property: โซ ๏ฃด ๏ฃด ๐ฅ1 (๐ก) โ ๐ฆ1 (๐ก) โฌ โ (๐๐ฅ1 (๐ก) + ๐๐ฅ2 (๐ก)) โ (๐๐ฆ1 (๐ก) + ๐๐ฆ2 (๐ก)) ๏ฃด ๏ฃด ๐ฅ2 (๐ก) โ ๐ฆ2 (๐ก) โญ where any complex constants ๐ and ๐. โ Definition of linearity is the same for discrete-time systems. โ For a linear system, ๐ฅ(๐ก) โก 0 โ ๐ฆ(๐ก) โก 0 โ or ๐ฅ[๐] โก 0 โ ๐ฆ[๐] โก 0. Examples of linear systems: โ ๐ฆ(๐ก) = โซ๐ก โโ ๐ฅ(๐ )๐๐ โ ๐ฆ[๐] = ๐๐ฅ[๐ โ 1]. โ Examples of non-linear systems: โ ๐ฆ(๐ก) = 2๐ฅ(๐ก) + 3 since 0 โ 3. โ ๐ฆ[๐] = Re(๐ฅ[๐]) since 1 โ 1 but ๐.1 โ 0 โ= ๐.1. โ Many physical systems can be accurately modeled as linear system around an operating point.