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Interactive Theory of Development Animal Behavior Learning in Animals Environmental Controls on Behavior • Environmental elements that develop behavior: – nutrients from diet – hormones produced through developmental expression of DNA cause instinctive drift • different in different animal species – social interactions of both like and different organisms in environment Types of Learned Behaviors • • • • • Classical Conditioning Operant Conditioning Insight Learning Imprinting Habituation • Development of organism’s attributes caused by complex interaction between genotype and environment – Animals learn because genetic code produces memory cells in muscles and nerves memory cells “remember information” – Animals learn when they interact with environment in different situations forcing decisions they “remember” and apply in future situations Instinctive Drift • Instinctive Drift is different in differing animal species • Some species of birds and wolves learn to avoid snake silhouettes to avoid being preyed upon – Wolves must encounter snakes first whereas birds avoid from hatchling on – This process is called avoidance Associated versus Nonassociated Learning • Associated Learning is defined as the gaining of experience of a behavioral response from the connection of a stimulus to that response. – Classical and Operant Conditioning • Non-associated learning is defined as the gaining of experience for a behavioral response without the connection to a stimulus and response – Habituation 1 Classical Conditioning • Classical Conditioning is the type of learning made famous by Pavlov's experiments with dogs. • Pavlov presented dogs with food, and measured their salivary response (how much they drooled). • He began ringing a bell just before presenting the food. • At first, the dogs did not begin salivating until the food was presented. • After a while the dogs began to salivate when the sound of the bell was presented. Operant Conditioning • A Theory of scientist B.F. Skinner is based upon the idea that learning is a function of change in overt behavior. • Reinforcement is the key element in Skinner's Stimulus-Response Theory. • A re-inforcer is anything that strengthens the desired response (a reinforcer could be verbal praise, a good grade or food) Operant Conditioning • SPACIAL LEARNING - Rats allowed to explore maze with 3 routes of different lengths between starting position and goal. • Objective of maze is to get to find the reward and learn shortest route to the food. • Rats behavior when maze blocked implies they have a mental map of the maze. • Rats prefer routes to shortness. When maze blocked at point A, stopping them using shortest route, they will choose second shortest route. Classical Conditioning • They learned to associate the sound of the bell (one stimulus) with the presentation of the food (as second stimulus). • As far as their immediate physiological responses were concerned, the sound of the bell became equivalent to the presentation of the food. • Classical conditioning forms an association between two stimuli. Operant Conditioning • Training your dog to "shake" on command – You speak the command "shake" (stimulus), moves paws (response) – Give dog a treat (positive re-inforcer) – Called Shaping Sponge • Observations of your behavior as conditioned animal – List two associated and two non-associated behaviors you do every day – Describe the stimulus-response interaction for each – Consider a two day time frame--how many times over these two days do you do each behavior? – Write which type of associated and/or nonassociated behaviors each is 2 Instrumental Conditioning • Trial and Error • Edward Thorndike and cat experiment – Like rat conditioning, used a lever released latch on door to box, release cat, rewarded food – Thordike’s conclusions: 1.) trial and error 2.) timing 3.) several behaviors led to discover one successful one 4.) successful behavior repeated 5.) stimulus ! stimulus (situation) ! response Operant Conditioning • Law of Effect - Stimulus ! Response followed by satisfying event • Association between Stimulus ! Response strengths desired response – Ex: Skinner Box Contact Comfort • Equipotentiality of primate may be reached through social learning whereby touch, warmth and protective security is provided and thus satisfies basic needs • Abraham Maslow’s hierarchy of needs for achievement of equipotentiality – Extended mostly to humans – Related motivation, curiosity and experience – Physiological, safety, love/belonging, esteem, self-actualization Operant & Instrumental Conditioning Re-Inforcers • Re-inforcers - anything shapes behavior to desired response (feedback) – Positive re-inforcers - shape behavior when stimulus re-inforcer not automatized – Negative re-inforcers - such as punishment • Only functional when it satisfies five criterion - Intensity, Consistency, Immediacy, Brevity Developmental Homeostasis • Ability of animals to acquire neurons and hormones for normal behavior – Under poor conditions – Normal means organism of same species show similar behaviors via ultimate causation –Socially isolated rheses infants permitted to interact with other social isloates for short periods of time, cling to each other during contact periods Imprinting • Form of social learning – Early development, actions or presence of others "imprints" behavioral traits – Young geese offspring look for a mother figure right after birth • Anything present and living may imprint as “mother” • Follows and mimics 3 Kin Recognition • Young use this to recognize relatives (=kin) over other organisms that look, smell, act like relatives (eg. mothers, fathers, etc.) • Discrimination - differential treatment of member of same species, depending on genetic relatedness – Kin discrimination facilitates actions that may help propagate the discrimination of relatives genes – Important to prevent inbreeding in excess Kohler’s Work on Insight • Constructed variety of problems for chimps – Each involved obtaining food not directly accessible • Food put on other side of a barrier • Chimp move crates under bananas and use pole to knock down • Solving problem by cognitive trial and error – Experimenting in mind before using tools • Pattern of behavior - failure, pause, look at potential tools, attempt again – Involves insight and planning Insight Learning • Expressed in intelligent organisms • Capable of using reasoned thought and past experience to solve problems – Utilize previous experience with reasoning to conclude and learn new things • Also known as ability to learn by observing – A model of receiving instructions without firsthand experience by observer Observational Learning • Social Learning - individual learns through observing behavior of others – Imitation – Insight Learning is a component – Can be associated with the equipotentiality • Acquired by individual experience, independent of others around • Involves trial and error Habituation • Accustomization to particular stimuli produces no response – Repeated exposure to a stimulus causes an animal to automatize a stimulusresponse interaction • A common example of a habit would be waking in morning. – After waking in morning at one set time with an alarm, no longer need alarm to wake 4