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Behavioral Views of
Learning
Definition of Learning
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Permanent change
Change in behavior or knowledge
Learning is the result of experience
Not the result of maturation or
temporary conditions
Contiguity Learning
• Learning by simple
associations: Pairing
• Stimulus Response
Pavlov: Classical
Conditioning
• Involuntary
responses:
Respondents
Classical Conditioning
Unconditioned
Stimulus
Unconditioned
Response
Neutral
Stimulus
Unconditioned
Stimulus
Unconditioned
Response
Repeat pairing US with NS
Conditioned
Stimulus
Conditioned
Response
More on Classical
Conditioning
• Generalization
• Discrimination
• Extinction
Skinner: Operant
Conditioning
• Operants: Deliberate actions
• Antecedents Behavior
Consequences
• Reinforcement strengthens
behavior
• Punishment weakens/suppresses
behavior
Types of Consequences
• Something can be given or taken away
• Good consequences:
– Something desired given, something
aversive taken away
• Bad consequences
– Something desired given, something
aversive taken away
Types of Reinforcement
• Positive reinforcement
– Strengthen behavior by presenting
desired stimulus
• Negative reinforcement
– Strengthen behavior by removing
aversive stimulus
Types of Punishment
• Presentation Punishment
– Weakens behavior by presenting
aversive stimulus
• Removal Punishment
– Weakens behavior by removing pleasant
stimulus
Reinforcement Schedules
Types of Reinforcement Schedules
Continuous
Intermittent
Fixed
Interval
Variable
Ratio
Ratio
Interval
Controlling Antecedents
• Providing information about expected
behaviors
• Signaling when a behavior should be
emitted
• Cueing
• Prompting
Applied Behavior Analysis
• Baseline behavior
• Target behavior
• Classroom application:
1 - Specify the desired behavior
2 - Plan a specific intervention
3 - Keep track of the results
Interventions: Encouraging
Positive Behavior
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Teacher attention
Premack principle
Shaping
Positive practice
Coping with Undesirable
Behaviors
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Negative reinforcement
Satiation
Reprimands: soft & private
Response cost
Social isolation
Punishment
Behavioral Management
• Group consequences
• Token reinforcement
• Contingency contracts
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