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SCENARIO NOTES EP IL E P S Y WARN I N G PLEASE READ THIS NOTICE BEFORE PLAYING THIS GAME OR BEFORE ALLOWING YOUR CHILDREN TO PLAY. Certain individuals may experience epileptic seizures or loss of consciousness when subjected to strong, flashing lights for long periods of time. Such individuals may therefore experience a seizure while operating computer or video games. This can also affect individuals who have no prior medical record of epilepsy or have never previously experienced a seizure. If you or any family member has ever experienced epilepsy symptoms (seizures or loss of consciousness) after exposure to flashing lights, please consult your doctor before playing this game. Parental guidance is always suggested when children are using a computer and video games. Should you or your child experience dizziness, poor eyesight, eye or muscle twitching, loss of consciousness, feelings of disorientation or any type of involuntary movements or cramps while playing this game, turn it off immediately and consult your doctor before playing again. PRECAUTIONS DURING USE: • • • • • • Do not sit too close to the monitor. Sit as far as comfortably possible. Use as small a monitor as possible. Do not play when tired or short on sleep. Take care that there is sufficient lighting in the room. Be sure to take a break of 10-15 minutes every hour. USE OF THIS PRODUCT IS SUBJECT TO ACCEPTANCE OF THE SINGLE USE SOFTWARE LICENSE AGREEMENT CONTENTS SCENARIO 1: OP MARS 1942 RED GOD OF WAR (24 NOVEMBER 1942 – 8 FEBRUARY 1943) 4 SCENARIO 2: COURLAND POCKET 44 (5 OCTOBER 1944 – 3 JANUARY 1945) 7 SCENARIO 3: OPERATION KONRAD (31 DECEMBER – 24 FEBRUARY 1945) 10 SCENARIO 4: LIBERATION OF LENINGRAD 44 (13 JANUARY – 19 APRIL 1944) 14 SCENARIO 5: SMOLENSK 1941 (10 JULY – 17 SEPTEMBER 1941) 19 SCENARIO 6: MOSCOW 1941- 42 (30 SEPTEMBER 1941 – 20 APRIL 1942) 21 SCENARIO 7: OPERATION BAGRATION (22 JUNE – 23 AUGUST 1944) 23 SCENARIO 8: VISTULA TO BERLIN 1945 (12 JANUARY – 7 JUNE 1945) 24 SCENARIO 9: WINTER 42-43 (19 NOVEMBER 1942– 31 MARCH 1943) 31 SCENARIO 10: STALINGRAD TO BERLIN CAMPAIGN (19 NOVEMBER 1942 – 16 MAY 1945) 35 SCENARIO 11: 1941-45 CAMPAIGN–SUDDEN DEATH (22 JUNE 1941 - 4 JULY 1945) 36 CREDITS37 GARY GRIGSBY’S WAR IN THE EAST: LOST BATTLES SCENARIO NOTES Gary Grigsby’s War in the East: Lost Battles includes eleven new scenarios for use with the Gary Grigsby’s War in the East game. These scenarios were designed by Trey Marshall, John Duquette, John Young and Wayne Close, and this manual includes their historical and player notes for the scenarios. SCENARIO 1: OP MARS 1942 RED GOD OF WAR (24 NOVEMBER 1942 – 8 FEBRUARY 1943) Designer: John Young Scenario Size: Small Turns: 11 HISTORICAL BACKGROUND Much controversy surrounds Operation MARS: the Soviet attempt to encircle the German 9th Army in the Rzhev salient in November and December 1942. Discussion centers on whether Op MARS was merely a diversionary attack for Operation URANUS (the encirclement of the German 6th Army at Stalingrad) or as is proposed by the US historian David Glantz: it was originally envisaged as the pre-eminent offensive but then airbrushed from history due to its lack of success. The fact that more tanks and men were committed to Op MARS than Op URANUS and that it was commanded by Gen Zhukov would seem to lend some credence to this hypothesis. Zhukov’s plan was in essence very simple: to launch attacks against all sides of the Rzhev salient but with the main attacks at the salient’s base. This would pinch off the salient completing the encirclement of Model’s 9th Army. Just like the plan in the South for Op SATURN to follow Op URANUS: a subsequent offensive Op JUPITER was planned to defeat the German 3rd Panzer Army and capture Vyazma before exploiting further towards Smolensk; hopefully defeating all of Army Group Centre. 4 After a number of delays the offensive started on 25th November 1942. The 20th Army attacking near Sychevka, the 41st Army attacking near Belyi, 22nd Army attacking along the Luchesa Valley and the 39th Army attacking in the North (See Map). In all areas the Soviets met fierce resistance and suffered heavily. The 9th Army had already defended their positions in the Rzhev Salient for almost a year. They knew the ground very well and had not only constructed significant defenses but also improved the internal communications to allow rapid reinforcement. The Germans also had significant Panzer reserves which they could use. Where the Soviets did make progress at the base of the salient their penetrations were pinched off at the base and eliminated. By 15th December the Soviet forces were exhausted and the offensive was called off. PLAY TIPS The Soviet player should first seek to encircle the 9th Army in the Salient before launching Op Jupiter towards Vyasma. It will be hard going. The German player should follow Model’s tactics 5 but committing just enough reserves to halt the Soviet attacks before launching your own counterattacks if or when the moment is right. DESIGNER’S NOTES This scenario provides a comparison to Op URANUS and hints at what might have been had the Germans thought more carefully about their strategy at Stalingrad. The Soviets do not have the advantage of launching their initial attacks against the poorer quality Axis Allies and in addition the Germans have readily available Panzer reserves to counter Soviet penetrations. The scenario includes the attack on Velikiye Luki (which is the subject of the WitE Tutorial) and runs for 12 turns to allow Op JUPITER to be launched by the Soviets if things go better than history. The scenario seeks to recreate the historical lay down of the forces at the start of Op MARS but for balance some units have been moved to allow the Soviets the opportunity to create Corps. During testing it became readily apparent that making any progress as the Soviets is a real challenge. If playing against the Soviet AI it is strongly recommended that you set the difficulty level to at least Challenging and preferably Hard. RECOMMENDED READING Glantz, David M, “Zhukov’s Greatest Defeat: The Red Army’s Epic Disaster in Operation Mars, 1942”, University Press of Kansas 2005. Bellamy, Chris, “Absolute War: Soviet Russia in the Second World War”, Pan 2009. 6 SCENARIO 2: COURLAND POCKET 44 (5 OCTOBER 1944 – 3 JANUARY 1945) Designer: Trey Marshall Scenario Size: Small AI Recommendation: Do not have the AI play the Axis side. Turns: 13 HISTORICAL BACKGROUND When the Soviets launched Operation Bagration on the 22nd of June 1944, Army Group North was entrenched along the fortified Panther Line beginning at Narva and running south to Pskov and then southeast to Vitebsk. Army Group North’s flank linked up with the 3rd Panzer Army, assigned to Army Group Center, with its position anchored at Vitebsk. The Soviet offensive almost annihilated the 3rd Panzer Army and left a ragged hole on the Army Group’s North’s right flank. Army Group North was ordered to stay in place while numerous divisions were withdrawn and ordered south to shore up the widening gap. In early July, the German counterattacks to plug the huge gap were not successful and the Soviet Baltic Fronts began attacking Army Group North’s weakened Panther Line. With another dangerous gap forming between 16th and 18th Army and with encirclement threatening, Hitler gave the order to begin withdrawing on the 22nd of July. The intervention of two reinforcing panzer corps (XXXX and XXXIX) prevented the Soviet 5th Guards Tank Army from blocking Army Group’s North withdrawal along the Daugava River. Throughout 7 August and mid-September, Army Detachment Narva and Army Group North conducted their withdrawal towards Riga. On the 24th of September, the 1st Baltic Front halted its attack to the north and northeast against Riga and shifted its assault to the west. By the 27th, Army Group North had successfully withdrawn into its ‘Segewold’ positions in the Latvian Courland region in which it was expected to defend. 3rd Panzer Army was positioned to defend the region of Tilsit-Memel-Liepaja and the Army Group’s vital overland line of communications to Prussia. It was expected to defend 200km of front with five worn out divisions. The weak 3rd Panzer Army prompted Army Group North to request the withdrawal out of Latvia. At the beginning of the month of October, desperately needed Army Group North units were ordered to withdraw out of the Baltics and to report to Army Group Center. An already fragile army group was getting weaker by the day as the buildup of fresh forces in the 1st Baltic Front in front of the 3rd Panzer Army’s position continued. 1st Baltic Front launched its offensive against the 3rd Panzer Army in force on the 5th of October and cracks began to form immediately even with the heavy German resistance. Again, the 3rd Panzer Army collapsed and Army Group North was encircled, as the 1st Baltic Front nearly captured Liepaja. 16th and 18th Armies had to readjust to prevent being rolled up along the Baltic coast from the south. Riga was abandoned without a fight as the Germans withdrew across the Daugava River. On the 10th, 3rd Panzer Army was re-assigned to Army Group Center and Memel was encircled. A weak attack was launched from the Tilsit bridgehead to try and link back up with Army Group North. Spearheaded by the Hermann Goring Panzer Corps, this offensive was halted on the 18th and Tilsit was evacuated. Army Group North was now on its own. Fresh from its re-encirclement of Army Group North, the Soviets launched renewed attacks against the bottled up army group in expectation of a final death blow, but the attacks made no gains. For the next four and a half months, the Soviets would launch vicious attacks, rest and refit, and then launch more attacks. They never gained any significant territory. From October 1944 to January 1945, the Soviets started withdrawing more and more forces from the ring around the Courland pocket to support its drive on Germany. In January, Army Group North was renamed to Army Group Courland. In March, the attacks almost completely stopped with the Soviets being content to let the Germans manage their own virtual prisoner of war camp. Army Group North’s purpose was simply to tie up as many troops as possible. When V-E day came, 8 Army Group Courland had the distinction and honor of being the only intact army group in the German armed forces. GERMAN PLAYER STRATEGY The Germans start this scenario severely overbalanced due to its withdrawal from Estonia on the eastern flank. The Soviet 1st Baltic Front is most likely going to cleave the 3rd Panzer Army from Army Group North and threaten the western coastal ports. You will have to move substantial forces away from Riga and to the western flank in order to protect your vital ports. 3rd Panzer Army’s main responsibility will be the protection of Memel. Time is on your side in this scenario as more and more Soviet forces will begin to withdraw from the scenario. Try to delay the Soviets from capturing victory locations for as long as you can and it is of vital importance that you build up rear lines in case you get into an untenable position. SOVIET PLAYER STRATEGY The Soviets have a tough proposition in this scenario as its strength begins to dwindle when STAVKA begins withdrawing your most powerful formations quickly. This means that your first couple of moves have to be the most successful. With the Germans overloaded around Riga, you 9 can almost cut straight through to the Baltic Coast. You will want to deprive the Germans of their vital ports as quickly as possible and if the German player doesn’t commit enough forces to the weak western flank, you many have a shot at a quick breakthrough. DESIGNER’S NOTES I chose this scenario because of the unique history of Army Group North in the autumn of 1944 and into 1945 in that an entire army group held its own when isolated from the rest of the German Army. It was the only army group that surrendered as an intact command. Ferdinand Schorner was known as a ruthless commander but his techniques were sound and the German and Baltic state defenders (under the VI SS Corps) fought a tremendous defensive effort until the war’s conclusion as the Soviets attempted at least seven major offensives against the pocket without any major successes. SCENARIO 3: OPERATION KONRAD (31 DECEMBER – 24 FEBRUARY 1945) Designer: Wayne Close1 Scenario Size: Small AI Recommendation: Do not have the AI play the Axis side. Turns: 8 HISTORICAL BACKGROUND The summer Soviet offensives in 1944 had created one disaster after another for Army Group South in Romania. The German 6th Army was destroyed again while the 8th Army was sent reeling into the Carpathian Mountains in Hungary while the Romanian Army completely collapsed. The Romanian complete surrender to the Soviets quickly followed in late August 1944 including the vital strategic oil reserves located in Ploesti. The Germans rallied their battered divisions and sent strong armored reserves while the Hungarian Army was quickly mobilized to defend its country. A nervous Hungarian government attempted to parlay with the Soviets but were stopped coldly by the German forces in Budapest through a military coup. The Hungarian Armies were smashed numerous times throughout 1 Special thanks to Rich Bartosik for his help on the scenario, and Trey Marshall for his historical notes. 10 October in Eastern Hungary despite successful German operational victories at Oradea, Debrecen, and Nyirgyhaza. On the 29th of October, 2nd Ukrainian Front under General Malinovsky struck the 3rd Hungarian Army. The Hungarians were routed as the LVII Panzer Corps fought to hold the line. The Soviets had advanced thirty miles within days with mechanized forces moving into 6th Army’s rear and the 6th Army began retreating towards Budapest. The III and LVII Panzer Corps only managed to halt the Soviets briefly a few scant miles outside Budapest. The 8th and 22nd SS Cavalry Divisions were deployed around Budapest to bolster the defenses, as a costly city battle raged with savage fighting reminiscent of Stalingrad a couple of years earlier. During the first week of November, Timoshenko’s 3rd Ukrainian Front entered Hungary from the south, fresh from its liberation of Belgrade. Defending southern Hungary fell to the 2nd Panzer Army which was ironic because this army had no tanks and was tasked with defending the crucial Hungarian oilfields at Nagykanisza. The Soviets renewed their offensive on November 11th and by December 8th had captured Vac and Estergom on the Danube just north of Budapest. The 3rd Ukrainian Front kept pounding the Balaton- Lake Velencze Line and it was clear that the Soviets were attempting to envelope Budapest from the north and south. Friessner tried to block the penetrations with his panzer reserves but the divisions were worn out and were unable to check the Soviet advances. Friessner asked to withdraw from Budapest but Hitler declared it a fortress city to be held to the last man. Hitler assumed operational control of the battle from Berlin and ordered renewed armored attacks by the III Panzer Corps between Lake Balaton and Velecze which were unsuccessful. The Soviet 46th Army and 6th Guards Tank Army linked up at Estergom 11 on Christmas Eve, surrounding Budapest. IX SS Corps and I Hungarian Corps were the main elements encircled at Budapest and tasked to defend the fortress. They were comprised of the 8th and 22nd SS Cavalry Divisions, Feldernhalle Panzergrenadier Division, 13th Panzer Division, Hungarian 1st Armored, 10th and 12th Infantry Divisions and other various units. These elements had been fighting bloody engagements within the city since the 10th of November. On the 30th, IX SS Corps in Budapest reported its situation as critical. Collapse was imminent as brutal fighting within Budapest continued. SS General Pfeffer-Wildenbruch, commander IX SS Corps, ordered a breakout without orders, to begin on 11 February, but few Germans managed to make it back to their lines as they scattered and were destroyed by the Soviets. The battle ended, it earned the honor of being the “Stalingrad of the SS.” These elements had been fighting bloody engagements within the city since the 10th of November. The Soviets thought they could capture Budapest in a matter of a few days but the Axis defenders were making the Soviets pay for every city block and tied up over 250k Soviet troops. The German defensive lines within the city slowly shrank but the Soviets were taking enormous casualties. To relieve the city, Hitler ordered the IV SS Panzer Corps (3rd and 5th SS Panzer Divisions) to Hungary to spearhead the relief attempt. Early on New Year’s day, the IV SS Panzer Corps and Group Pape (6th and 8th Panzer Divisions) struck near Estergom under Operation Konrad and achieved a local breakthrough. III Panzer and I Cavalry Corps launched a diversionary attack near Szekesfehervar further to the south. Malinovsky quickly deployed his reserves and checked the III Panzer and I Cavalry Corps but the IV SS Panzer Corps was not stopped. However, a decisive breakthrough by the Germans was not achieved. By the 3rd of January, Malinovsky hurled the 1st and 7th Guards Mechanized, 5th Guards Cavalry, and 21st Rifle Corps to halt the SS advance. By the 8th of January, the Germans were stopped cold just 15 miles from the outskirts of Budapest. IV SS Panzer Corps was pulled out of the line and re-assembled at Gran. On the 10th of January, the IV SS Panzer Corps started its second relief attempt from Gran and towards Vac under Konrad II. On the 12th, it captured Pilisszenkereszt and was within 14 miles of Budapest. The next day, to the IV SS Panzer Corp’s disbelief, they were withdrawn from the offensive under Hitler’s orders who did not believe the operation could be a success. 12 Hitler devised a new plan that far exceeded the original goal of relieving Budapest but had now transformed into a double envelopment attack to encircle and destroy the Soviet forces west of Budapest. As part of Operation Konrad III, the IV SS Panzer Corps was redeployed again to the northern tip of Lake Balaton, and along with the III Panzer Corps smashed the Soviets on the 18th of January. Dunapentele on the Danube was taken on the 19th, only a dozen miles from Budapest. The garrison in Budapest could have broken out, but Hitler refused and demanded the recapture of the city. Marshal Tolbukhin requested to withdraw to the east bank of the Danube, but was denied by Stalin. IV SS Panzer Corps, depleted, spent, and down to less than thirty tanks, was stalled. The Soviets began new attacks against IV SS Panzer Corps on the 27th and the Germans were forced to retreat. Although demonstrating impressive offensives this late in the war, the Germans had nothing to show for their efforts except high casualties and worn out divisions. Army Group South suffered around 35k casualties during the Konrad offensives. The 3rd SS, 5th SS, and 1st Panzer Divisions all together had barely thirty functioning tanks, and fuel and ammunition reserves were desperately diminished. On the 30th, IX SS Corps in Budapest reported its situation as critical. Collapse was imminent as brutal fighting within Budapest continued. SS General Pfeffer-Wildenbruch, commander IX SS Corps, ordered a breakout without orders, to begin on 11 February, but few Germans managed to make it back to their lines as they scattered and were destroyed by the Soviets. The battle ended and it earned the honor of being the “Stalingrad of the SS.” PLAY TIPS The Axis player must hold Budapest for the duration of the game. Until a resupply corridor is opened to Budapest, the Axis player must fly enough supplies to the airfield adjacent to Budapest to keep the garrison in Airhead supply. Launch an offensive toward Budapest to try to link up with the garrison, while also making it difficult for the Soviets to destroy the Budapest garrison. Protect the Budapest airfield as long as possible. If the opportunity presents itself, grab other objectives near Budapest, but remember the goal is to secure a lifeline to Budapest 13 The Soviet player needs to focus on reactivating Rifle Corps and bringing forces to Budapest to prevent the Axis from creating a supply line to Budapest. When possible, reduce the number of hexes controlled by the Budapest garrison and seize the airfield hex. Once the position is stabilized, focus on capturing Budapest. DESIGNER’S NOTES Historically, as the airfield was captured, the Budapest garrison lived off stockpiles in the city and some resupply provided by gliders. As we do not have glider resupply rules, we decided to simulate this with an airfield unit and some transports, along with some stockpiles placed in the city at the start of the game. By using the airhead supply rules, the Axis player is able to keep the garrison from being isolated. In order to simulate the surprise caused by the Axis counter-offensive, many of the Soviet units were placed in static mode. This allowed us to slow the Soviet response until the Soviet player is able to amass enough APs to reactivate a large portion of these units. These are cases of using the tools available to create the desired effects. SCENARIO 4: LIBERATION OF LENINGRAD 44 (13 JANUARY – 19 APRIL 1944) Designer: Trey Marshall Scenario Size: Medium Turns: 14 HISTORICAL BACKGROUND The blockade of Leningrad had been lifted almost exactly a year before during Operation Iskra which opened up a thin land corridor to Leningrad on 18 January 1943. This operation ended a German blockade of the city which had persisted for over two years since the city was surrounded on 8 September 1941. Although the future purpose planned by the Nazis was unknown, it was the clear that the Germans were planning on eliminating the population. During the siege, over 1.5 million Soviet citizens and soldiers lost their lives with over an additional million civilians evacuated from the city. The liberation of Leningrad became one of Stavka’s most important strategic objectives in 1944. The Germans, on the other hand, had significant issues all over Europe which included mounting attritional losses of irreplaceable heavy weapons. In addition, its ability to motorize was declining rapidly at a time when oil, aircraft, and armored vehicle production was peaking, 14 its automotive industry was in decline. In this period of de-motorization, the Soviets were rapidly becoming more mobile due to imports of American trucks through the Lend Lease program. In response to the declining situation, Hitler adopted a more fortified defensive approach through the so called “East Wall” which was called the “Panther Line” in Army Group North. The building of these fortifications was a massive undertaking and was supposed to be a heavy fortified bulwark from which the Germans could stave off any Soviet assault. Army Group North had seen significant mobile reserves withdrawn from its area as the operations around Leningrad stagnated over the years while the mobile battles in the Ukraine raged. This left Army Group North without much of an armored reserve and low on the priority list for replacements. In January 1944, Army Group North reported large buildups of men and material east of Novgorod and within the Oranienbaum bridgehead. It was clear to Army Group North that these two areas would be the main effort for a concerted attack. The Soviet plan was to breakthrough the German lines at Novgorod and Leningrad and turn directly towards Narva and to the south along the Leningrad-Pskov Highway and cut off any chance of reinforcement. Then the Soviets would destroy the German 18th Army in a massive encirclement between the Volkov River and the Leningrad-Pskov Highway. 15 On the 15th of January, 1944 large scale Soviet attacks backed with heavy artillery bombardments struck the German lines at both Novgorod by the Soviet 59th Army and southeastern sector of the Oranienbaum pocket by the 2nd Shock Army resulted in deep penetrations in both areas. Another attack, south of Leningrad, near Pushkin by the 42nd Army also achieved deep penetrations and required the commitment of the German 61st Infantry Division held in reserve. In the 16th Army sector, a series of blows also fell to the south of Lake Ilmen and west of Velikye Luki from the 1st Shock Army. The 16th Army transferred X Corps and a bulk of its construction and GHQ assets to the 18th Army. All of 16th Army’s police units, which were holding front line positions, had to be withdrawn to the rear areas to maintain security in its line of communications. The Soviet push out of Oranienbaum by the 2nd Shock Army roughly shoved aside the unsuited Luftwaffe Field Divisions holding the pocket while the mobile elements of the III SS Panzer Corps failed to contain the breakthrough. The result of which left L Corps outflanked and endangered. For the next three days, furious fighting continued with the German 18th Army pulling in infantry units from neighboring sectors in order to reinforce the battered XXVIII Corps fighting for its life southeast of Leningrad. The Soviet penetrations deepened and the gaps between the German adjacent units became wider as Novgorod was threatened with encirclement. On 19 January, the 18th Army was ordered to withdraw to a shortened position along the Tchudovo-Uljanovski Highway aka the ‘Rollbahn Position’. The Novgorod garrison had to fight its way out of its encircled position as the left flank of the 16th Army was also ordered to withdraw in order to maintain positive contact with the 18th Army. By the 21st of January, the Soviets had moved 12 miles west of Novgorod and were threatening to tear a bloody gap between the 16th and 18th Armies. By the end of January, the Soviets had a real chance of success of separating the two armies and achieving its encirclement and capturing the Panther Line before the Germans had a chance to occupy it. The 12th Panzer Division was rapidly dispatched to the 18th Army to try and stem the Soviet armored breakthrough between the 18th and 16th Army boundaries. At this point, a gap close to twelve miles separated the boundaries of XXVI and XXVIII Corps and a similar gap existed between the XXVI and L Corps. LIV Corps no longer defended a coherent line but existed as isolated battle groups. In order to prevent a complete encirclement, the 18th Army abandoned its fallback line on the Rollbahn Line and began withdrawing towards Luga. As the 18th Army withdrew further 16 southwest away from Leningrad and into the deeper woods, it became increasingly more difficult to dislodge the Germans in the constrained terrain and progress slowed. Although having failed to encircle the 18th Army, the Soviets had succeeded in driving a deep wedge between the 16th and 18th Armies. By the end of January, the 12th Panzer Division was launching furious counterattacks in an attempt to close the gap between the two armies while 16th Army withdrew its left flank to maintain contact with the new th frontage of the 18 Army. LIV Corps and III SS Panzer Corps were effectively cut away from the rest of the 18th Army by the end of the month. The Felderrnhalle Panzergrenadier Division was sent to the Narva river to reinforce the new defense on the Panther Line. With its hands full south of the Peipus River, Army Group North formed Army Detachment Narva with its purpose to form a bulwark along the Narva River along the Panther Line north of Lake Peipus. The Soviets tested the Narva Line numerous times through February but were rebuffed every single time. XXVIII and XXVIII Corps continued a dogged retreat through very constricted forested and swampy areas with often a handful of roads to traverse through. The Soviets again attempted to cut out the avenues of withdrawal but were rebuffed only through sure determination. In early February, it was clear that an encirclement was not going to be possible and the Soviets attempted to race the Germans to the Panther Line and thus denying a formidable defensive work to its enemy. Already, the 18th Army was consolidating around the swampy expanses at Luga and forming a coherent defense. The Soviets continued to apply pressure on the new positions at Luga with the 18th Army rapidly re-deploying forces to counter new breakthroughs. At one point, the route to Pskov was completely open. 18th Army dispatched the ever-ready 12th Panzer Division to Seredka, north of Pskov and near the east bank of Lake Peipus, to stem the Soviet tide. By 15th February, it was decided to withdraw from the Luga defenses and make for the Panther Line in a phased and orderly withdrawal. The 16th Army was ordered to hold its line to cover the 18th Army’s withdrawal. On February 22nd, the 16th Army also began withdrawing towards the Panther Line. 17 With a combination of extensive mining and leaving behind delaying rearguards, 18th Army was able to conduct an orderly withdrawal from the Luga defenses. The Soviets could only manage a few minor penetrations which were easily sealed by the 12th Panzer Division. By 1 March, the withdrawal to the Panther Line by Army Group North had been a complete success without any successful Soviet penetrations. With the Germans now firmly entrenched in the Panther Line and the spring thaw beginning, both sides began local offensives in order to maneuver themselves in the best position for when ground conditions allowed for the Soviets to begin its next offensive. Army Group Narva launched a counterattack on 26 March near Krivasoo to deny the Soviets the best positions to launch an attack against the Narva River. Although it failed to achieve its objective, the Soviets launched numerous attacks against the Narva River without any results. The Soviets launched a failed attack against Pskov on 4 March in attempt to unhinge the Panther Line. The Germans also left behind strong points on suitable defensive terrain east of the Panther Line which played a significant part in delaying the Soviet advance throughout 18 March. The Soviets continued to probe along the Panther Line for weeks without success. By May, a brief respite allowed both sides to lick their wounds and prepare for the next operation. GERMAN PLAYER STRATEGY The key strategies for the Germans are quite simple. Do not allow the Soviets to encircle your forces and this should be fairly easy as the Soviets lack any tank armies. The last objective is to not allow the Soviets to penetrate the Panther Line. Losing either of these two objectives will cost you the game. You should also strive to hold victory locations as long as you can. Use broken down infantry regiments as a rear guard to slow down Soviet advances. SOVIET PLAYER STRATEGY The original Soviet goal was to encircle and destroy the 18th Army. This is going to be difficult due to the Soviets not possessing large armored formations. You should try to mass your tank brigades as best as you can and exploit breakthroughs. If you can find weak spots in the Panther Line and capture vital VPs, you should have a shot at winning the scenario. DESIGNER’S NOTES It is interesting to note that the Soviet objective historically was to conduct encirclement without any major armored formations. With both sides lacking substantial armored forces, the scenario is mainly an infantry struggle with a race to the Panther Line. Even without these forces, the Soviets managed great success and it was ultimately good defensive terrain and quick German reactions which allowed Army Group North to survive the offensive. SCENARIO 5: SMOLENSK 1941 (10 JULY – 17 SEPTEMBER 1941) Designer: John Duquette Scenario Size: Medium Turns: 10 HISTORICAL BACKGROUND After a deceptively successful opening to Operation Barbarossa, the Battle of Smolensk was a rude awakening for the Germans. The nine-week battle was fought around the city between July 10th and September 10th 1941. It would be the first time since launching the invasion of the Soviet Union that German forces faced serious opposition to their advances; it was a portent of the hard times to come in the remaining months of 1941. 19 The opposing forces at the start of the battle included two German panzer groups versus two Soviet fronts. The Germans planned to capture Smolensk by a double envelopment. The northern pincer was formed by General Herman Hoth’s 3rd Panzer Group and the southern pincer by General Heinz Guderian’s 2nd Panzer Group. The initial defenders in the Battle for Smolensk were the 13th Army of the Soviet Western Front, and the 20th, 21st, and 22nd Armies of the Reserve Front. To the rear of these fronts were the 16th and 19th Armies in the process of assembling at Smolensk and Vitebsk. On 10 July, the Germans started the offensive they hoped would take them to the gates of Moscow and the end of the Russian Campaign. Guderian’s 2nd Panzer Group launched its attack across the Dnieper. By 13 July, his forces had encircled several Soviet divisions at Mogilev. As both German Panzer Groups drove east, three Soviet Armies, the 20th, 19th, and 16th, faced the prospect of encirclement around Smolensk. To counter this imminent threat, the Soviets launched a counteroffensive. In the north, the 19th and 20th Armies struck at the German units in the vicinity of Vitebsk, while the 3rd and 21st Armies attacked the southern flank of 2nd Panzer Group in the vicinity of Bobruisk. The ensuing see-saw engagements across the entire Smolensk region frustrated German hopes for a quick victory. Throughout the battle, the Soviets continued to transfer fresh troops into the region. Five newly formed armies (29th, 30th, 28th, and 24th Armies) would eventually be committed to the fight. Despite these efforts, the Germans were able to linkup and close the pincers east of Smolensk on 27 July. In the process, large portions of the 16th, 19th, and 20th Armies were surrounded and eventually destroyed south of Smolensk. The unhinging of German designs at Smolensk ultimately became a crucial turning point for Operation Barbarossa. PLAY TIPS The Axis player must move fast and strike hard to capture his objectives early. The Soviet player must maximize the use of his start forces and the terrain to slow down and absorb the initial German attacks; then counterattack relentlessly. 20 RECOMMENDED READING Glantz, David, “Barbarossa Derailed: The Battle for Smolensk 10 July-10 SEPTEMBER 1941 VOLUME 1: The German Advance, the Encirclement Battle, and the First and Second Soviet Counteroffensives, 10 July-24 August 1941”, Helion & Company, 2010. ___________, “Barbarossa Derailed: The Battle for Smolensk 10 July-10 September 1941 Volume 2: The German Offensives on the Flanks and the Third Soviet Counteroffensive, 25 August-10 September 1941”, Helion & Company, 2011. SCENARIO 6: MOSCOW 1941- 42 (30 SEPTEMBER 1941 – 20 APRIL 1942) Designer: John Duquette Scenario Size: Large Turns: 29 HISTORICAL BACKGROUND In September the Germans decided to launch a final, decisive offensive to defeat the Soviet Army and capture Moscow. This offensive was called Operation Typhoon. Gathering forces from across the entire front, the Germans assembled a force of seventy-five divisions, including three of Germany’s four panzer groups--almost two million men. On the Soviet side, two fronts were defending the approaches to Moscow. These were the Western Front and Bryansk Front. Following attacks by 2nd Panzer Group a few days prior, Operation Typhoon was launched in full on 2 October 1941. The Soviets were not expecting a German offensive so late in the campaign season and were taken by complete surprise. The Soviet front line was quickly broken and over 600,000 men were surrounded and captured in the pockets formed at Vyazma and Bryansk. While German infantry divisions reduced the pockets, panzer groups continued the push towards Moscow. However, the German advance was slowed by Soviet forces in the fortifications that blocked the roads to Moscow. The autumn rains started in mid-October, and quickly turned the dirt roads to mud, greatly restricting German mobility. Despite these challenges, the Germans captured Mozhaisk by the end of October—the last major town on the direct road to Moscow. 21 In November the rains slackened, and the Germans would have a short period of clear weather before the Russian winter began. However, the German forces had no reserves left, and their strength was dropping, while fresh, new Soviet forces were arriving at the front. The Germans resumed the offensive in mid-November but their attacks were stalled at the outskirts of Moscow as the Soviets launched repeated counterattacks. By 5 December, the Germans were halted along the entire front. The next day, amidst the snows and intense cold of the onset of winter, the reinforced Soviets launched their counteroffensive. During the Soviet winter counter-offensive of 1941, and the Rzhev-Vyazma Strategic Offensive Operation (8 January 1942 - 20 April 1942), German forces were pushed back from Moscow. As a result, a salient was formed along the front line in the direction of the capital, which became known as the RzhevVyazma Salient. Occupation of this salient by the Germans was strategically important due to the threat it posed to Moscow; it would strongly influence Soviet strategy for the summer campaign of 1942. PLAY TIPS This scenario is not a “longer version” of the original WITE Operation Typhoon scenario. This scenario covers Operation Typhoon and the Soviet counteroffensives and offensives of winter 1941 and early spring 1942. To accommodate the movements and battles of this seven-month long campaign, the area of operations has been extended in width and depth. As such, additional forces have been brought into play for both sides on the extended flanks of the game map. As in the shorter Operation Typhoon scenario, the Axis player has 2 turns of clear weather to encircle the bulk of the Soviet forces, 4 turns of mud to get into position for 3 turns of snow to secure your objectives—then defend all winter long against the Soviet onslaught. The Soviet player must recover quickly from initial heavy losses and form defenses that keep the Axis away from their objectives, while building forces to launch the winter counter-offensive. 22 RECOMMENDED READING Sharp, Charles and Jack Radey, “The Defense of Moscow 1941: The Northern Flank”, Pen and Sword, 2012. Zetterling, Niklas and Anders Frankson, “The Drive on Moscow, 1941: Operation Taifun and Germany’s First Great Crisis of World War II”, Casemate, 2012. SCENARIO 7: OPERATION BAGRATION (22 JUNE – 23 AUGUST 1944) Designer: John Duquette Scenario Size: Large Turns: 9 HISTORICAL BACKGROUND Operation Bagration was the codename for the Soviets’ 1944 summer offensive. Launched on 22 June 1944 (three years to the day after the start of the German invasion of Russia), this massive offensive led to the complete destruction of Army Group Center and the recapture of Belorussia—the last bastion of German defense before Poland. The operation resulted in the most devastating defeat ever experienced by the German Army during the Second World War. The Bagration offensive was a battle of attrition. In a series of overwhelming assaults, the Soviets punched massive holes in the disintegrating defenses almost everywhere. German troops were urged on by Hitler to defend their positions to the death in a desperate attempt to prevent the Red Army from recapturing Belorussia. Although many German units continued to wage a grim and bitter defense, Soviet forces swamped the overstretched front lines pushing apart and encircling many German Panzer and infantry divisions. 23 In the end Operation Bagration cost the Wehrmacht more men and material than the catastrophe at Stalingrad sixteen months earlier. The shattering defeat of Army Group Center resulted in the loss of over 300,000 men and the destruction of at least 25 veteran German divisions. The Red Army recaptured practically all the territory the Soviet Union had lost in 1941, advanced into East Prussia and reached the outskirts of Warsaw. Bagration ensured that the Germans would never regain the strategic initiative. PLAY TIPS The Soviet player must strike fast and deep to achieve his objectives. To slow the Soviet onslaught, the Axis player must preserve his strength and take full advantage of defensible terrain. RECOMMENDED READING Adair, Paul, “Hitler’s Greatest Defeat: The Collapse of the Army Group Center, June 1944”, Rigel Publications, 2004. Zaloga, Steven J., “Bagration 1944: The Destruction of Army Group Centre”, Osprey Publishing, 1996. SCENARIO 8: VISTULA TO BERLIN 1945 (12 JANUARY – 7 JUNE 1945) Designer: Trey Marshall Scenario Size: Large Turns: 21 HISTORICAL BACKGROUND By January 1945, the German Wehrmacht was exhausted. The defeats of 1944 had been catastrophic for the Germans with massive loss of irreplaceable manpower and material in Belorussia, Normandy, Romania, Ardennes, and Hungary. The United States and United Kingdom had wreaked the German transportation system from the air through their combined strategic air bombing campaign which resulted in production being severely backlogged. The vast fuel reserves in Ploesti, Romania had long been overrun and the German domestic production of synthetic fuel could not even provide the bare minimum of the Wehrmacht’s fuel needs. The German Army possessed the equipment and tanks but the chronic shortage of fuel meant that the few divisions capable of motorized transport had only limited supplies of fuel and these divisions relied on the near wrecked railway system to move beyond their small maneuver 24 area. German soldiers were now a disillusioned and mixed group. There were few true veterans left of the early victorious campaigns of 1941 and 1942. The new soldiery were mainly hastily mobilized men, both old and young, who were defending their homelands. Many soldiers fought bravely for their homelands and defended the evacuation of millions of citizens. Many soldiers did not want to be the last German to die in a campaign which conclusion was already known. For the Soviets, the thoughts on all of the commanders’ and soldiers’ minds was revenge. From 1941 to 1944, the Germans had occupied great swathes of Soviet territory and the battles for those territories in the beginning were humiliating for the Soviets. The Soviet people had endured great hardship under the Germans through which the Soviet peoples were regarded as subhumans and were treated accordingly. Many of the Soviet people saw their homes, villages, and cities burned and saw many loved ones, both soldiers and family, caught between the violence. For the Soviet soldier in 1945, there was no question that the final campaign to capture Berlin was revenge and this was drilled into their minds repeatedly by their commissars and commanders. The German defense plan relied mainly on the Vistula defense line in eastern Poland and Prussia that had been occupied as a result of the great Soviet offensive in the late summer of 1944. The 25 Germans had several months in which to dig-in and prepare and here the armies of Army Group North and Center defended. Army Group Courland, previously known as Army Group North, was bottled up in the Courland Peninsula with its mission to draw off as much of the Soviet army as possible. Throughout Poland and Prussia, old men and young boys were being mobilized into the Volksturm to build successive defensive lines. Strangely enough, the vast of the German’s strongest reserves were located elsewhere such as in the Ardennes and the plains of Hungary. Defending the approaches to Berlin in January 1945 was a secondary concern to Hitler who believed that some kind of Frederick the Great miracle would save Germany from ultimate defeat. Stalin had two objectives for the next offensive – occupy Berlin and occupy some of the best industrial regions in Eastern Europe. In late 1944, Stalin made Marshal Zhukov the commander of the 1st Belorussian Front as a reward for his years of exceptional service by giving Zhukov the honor of personally capturing Berlin. With the Germans concentrating their forces in East Prussia and Hungary, the Berlin axis of advance was deemed to be most direct and advantageous axis of advance of the upcoming operation. The 2nd and 3rd Belorussian Fronts would seal off Koningsberg while the 1st Belorussian and 1st Ukrainian Fronts would drive directly to Berlin and destroy the Wehrmacht in forty-five days. To achieve these opening moves, the Soviets massed in three bridgeheads located at Sandomierz, Pulawy, and Magnuszew which would serve as the spearheads of their respective Fronts’ offensive. The 1st Ukrainian Front’s bridgehead at Sandomierz consisted of 90% of the Front’s forces and consisted of five armies and two tank armies. 26 In the early morning of 12 January at the Sandomierz bridgehead, the first blows fell on the 4th Panzer Army from the 1st Ukrainian Front. The Soviets achieved such a density of artillery and manpower that the Germans, sitting in their trenches, were almost completely overrun by the initial wave up to half a kilometer in many places. At mid-morning, the main wave assaulted through the remnants of the nearly shattered German lines. The massive Soviet bombardment ripped through the remaining German defenses and defending artillery positions. The offensive was devastating to the German soldiers, many of them green and inexperienced troops, as bloody gaps were torn throughout the German lines. Due to Hitler’s specific orders, the German mobile elements behind the front lines were positioned so close to the front lines, that these units also saw considerable disruption from the Soviets initial bombardment. By the time XXIV Panzer Corps had re-established contact and was ready for action, Soviet armored forces were already overrunning its assembly areas unchecked on the afternoon of the first day. XXXXVIII Panzer Corps on the south side of the Sandomierz bridgehead was obliterated as the 4th Panzer Army was virtually destroyed in days. Nehring’s XXIV Panzer Corps and the withdrawing remnants of the LXII Corps became a “roving cauldron”. The Soviets were advancing unhindered in Southern Poland along the Warthe River between Lodz and Krakow by the 18th of January. Zhukov’s 1st Belorussian Front opened up its offensive on 14th January out of the Pulawy and Magnuszew bridgeheads against the German 9th Army. A two hour bombardment preceded a mass of rifle and armored units which broke through 9th Army’s defenses for a depth of twenty kilometers on the first day. XXXX Panzer Corps responded quickly by sending the 19th and 25th Panzer Divisions against separate Soviet thrusts. Since XXXX Panzer Corps did not mass against a single thrust, both counterattacks failed. Warsaw was completely abandoned on the 17th when it was quickly threatened with encirclement. Thus, the first of Hitler’s declared fortress cities fell without bloodshed. By the 18th of January, 1st Belorussian’s 1st and 2nd Guards Tank Armies were advancing deep into the German rear between Lodz and the Vistula River and the German 9th Army was reduced to wandering isolated fighting groups. In Army Group North’s sector, defending the approaches to Prussia and Koningsberg, the Germans had already abandoned its first line of entrenchments when the Soviet bombardments began and the 27 Soviet advantage of mass was not on its side. Backed by stronger fortifications, the Germans prevented any decisive breakthroughs in Prussia. After shifting Soviet forces in area around Sclossberg, the Soviets broke through the German defenses leading to a German rout back towards Koningsberg. On 15 January, Hitler ordered the Grossdeutschland Panzer Corps (Grossdeutschland and Brandenburg Panzergrenadier Divisions) and the Hermann Goering Panzergrenadier Division out of Prussia to attempt to stem the Soviet advances in central Poland. When the Grossdeutschland and HG Division arrived at Lodz, they were already being attacked by the 1st and 2nd Guards Tank Army and put on the defensive. Nehring’s XXIV Panzer Corps linked up with GD Panzer Corps and together this group made for the Oder River under heavy pressure. Having met their initial goals much faster than anticipated, Konev (1st Ukrainian) and Zhukov (1st Belorussian) were ordered to continue their advance on Berlin and overrun German defenses quickly before the Germans could consolidate on any river defense positions. Konev was specifically ordered to clear Krakow and the economic prized industrial areas around Breslau in Silesia. The 1st Ukrainian Front encircled the defending German 17th Army who were ordered by Hitler to fight to the end. The German Army Group A commander, General Schorner, ordered a retreat through a narrow corridor out of the pocket and thus much of the army was saved but much of Silesia was lost by the end of January. Zhukov was ordered to continue his advance towards Berlin and Lodz fell easily on 19 January and Chuikov’s 8th Guards Army was on the outskirts of Posen (Poznan) on 26 January. Zhukov was planning on assaulting Berlin by mid February but his right flank was not secure. The 2nd Belorussian Front was still tied down in the German fortifications in Prussia and Koningsberg and left Zhukov vulnerable. Also, the 1st Belorussian Front was running into old defensive works manned by the Volksturm along the Obra River as part of the “East Wall”. By 30 January, elements of the 1st Belorussian Front had crossed the Oder River. On the 2nd of February, both the 1st Ukrainian and 1st Belorussian Front had established footholds across the Oder. The weather conspired against the Soviets and the momentum was lost in early February. The thaw rendered the grass airstrips unusable and the rivers were now unfrozen and flowing with busted ice. Hundreds of anti-aircraft guns from German cities were sent to the 28 Oder Line along with dozens of new divisions from other theaters. German fighter units were switched from air defense against the US and British air raids to air superiority and close support missions against the Soviets. The German defenses along the Oder strengthened overnight and presented a formidable barrier. A brand new German command was created to fill in the place of the destroyed central front called Army Group Vistula. Koningsberg, at the end of January, was isolated in a semi-circle pocket with the German 4th Army being the principal defending army. Throughout the month of February, there were vicious attacks and counterattacks from both sides with the Soviets desperately wanting to clear the pocket to shore up Zhukov’s right flank. The German defense of Breslau on the Oder River continued to stymie the 1st Ukrainian Front’s offensive. It was finally isolated on 8 Februray but withstood several direct assaults. By mid February, the front had stabilized enough so that the 4th Panzer Army and 17th Army under Army Group A stood along the Oder Line and threatened Konev’s flank with its deep advance to the northwest towards Berlin. The German defense of Breslau stood as a significant threat to Konev’s success. Local German counterattacks from Army Group A continued to tie down 1st Ukrainian Front from pushing forward. 29 Throughout the remainder of February and March in the face of stiff German defenses and poor weather, the 1st Belorussian Front slowly extended a few of its bridgeheads across the Oder and Fortress Posen fell on 22 February. STAVKA now grew interested in capturing Pomerania and Berlin fell as a secondary objective. The battle for Pomerania continued throughout the month of March. The Soviets also had to spend considerable efforts reducing fortress cities in its rear that were tying down a significant number of troops. These cities included Koningsberg, Danzig, Posen, Breslau and Kolberg. Koningsberg fell on 10 April and Breslau held out until 6 May. Army Group Courland, bottled up in the Courland Peninsula, was generally left alone and it sat in its defenses for five months. Many of its units were withdrawn across the Baltic Sea and played a further role in the final defense of Berlin. Army Group Courland would be the only German command to surrender intact. On 16 April, the Soviets had finally consolidated enough and had the decent weather to conduct the final attack on Berlin, an assault that involved over 2.5 million Soviet soldiers. The German defenses at Seelowe were broken on the 19th and Berlin was surrounded on the 25th. A brief but brutally bloody battle ensued in Berlin with the final defenses manned by a surprising amount of foreign volunteers. Hitler committed suicide on 30 April followed quickly by the remaining German forces in Berlin surrendering on 2 May 1945. On 7 May, the German state capitulated to the Allies and the war came to its final conclusion in Europe. GERMAN PLAYER STRATEGY The first item to keep in mind when you review your forces during your first turn is that you are going to inherit a disaster. It is up to you to manage that disaster as the Soviets are going to start well into your rear with much of your forces encircled or threatened with encirclement. You will have a tough decision to make in regards to the Courland pocket in do you withdraw from the pocket and give up the victory points? You will receive a lot of reinforcements and you should start building a strong defensive line somewhere. With the poor weather about to set in, this will buy you time. 30 SOVIET PLAYER STRATEGY The Soviets should have no problems with a first turn deep penetration. The real test is what do you do with those penetrations. If you spend your subsequent turns focusing on the destruction of the German army, you will have a difficult time winning the scenario. The only way to beat this scenario with a major victory is to race to Berlin as fast as possible. DESIGNER’S NOTES This is the only scenario I have developed in which the destruction of the enemy forces is not key to victory. The only key to victory here is the capture and defense of victory objectives. If the Soviets spend too much time destroying German armies, they are going to find themselves slogging forward through the mud for weeks and allowing the Germans time to dig in. The Soviet rate of advance in this operation was unparalleled in World War Two as the Soviet armies (non-tank) were advancing at the rate of 20-30 kilometers per day. SCENARIO 9: WINTER 42-43 (19 NOVEMBER 1942– 31 MARCH 1943) Designer: John Young Scenario Size: Large Turns: 19 HISTORICAL BACKGROUND Operations during the Winter 1942 – 43 are amongst the most varied of the entire Eastern Front conflict. Historical accounts of the period tend to focus on the encirclement and defeat of the German 6th Army at Stalingrad and von Manstein’s Counterstrokes around Kharkov as this is where most terrain changed hands. However since the end of the Cold War research has shown that the Soviets planned and launched a series of offensive operations across the entire Eastern Front with a range of success throughout the period. Most famous of these less well known 31 offensives is probably Operation MARS the attempt to cut off the Rzhev salient. However some of the other operations include: • Op JUPITER – The postulated successor to Op MARS intended to defeat Army Group Centre • Op SATURN – The planned successor to Op URANUS initially intended to cut off Army Group A in the Caucasus and which was actually launched as Op LITTLE SATURN in the wake of Op WINTER STORM (Wintergewitter), the attempted relief of Stalingrad. • Op SPARK (Iskra) [Jan 43] – The successful offensive to break the siege of Leningrad • Op POLAR STAR (Polyarnaya Zvezda) [Feb/ Mar 43] – The unsuccessful offensive to encircle the German 18th Army south of Leningrad • [029-screenshot.tif] • On the German side less well know operations include: • Op ZIETHEN [Feb 43] – The successful evacuation of the Demjansk Salient. • Op BUFFALO (Büffel) [Mar 43] – The successful evacuation of the Rzhev Salient. The map below shows the major areas of operations during this period which for ease of understanding can be broken as follows: The initial attacks: Operations in the vicinity of Rzhev (Purple Box) Operations in the vicinity of Stalingrad (Green Box) Subsequent Operations: Operations in the wake of Stalingrad (Pink Box) Operations in the Central Sector (Blue Box) And in parallel: Operations in the vicinity of Leningrad (Yellow Box) which occurred throughout the period. In November 1942 the Russians launched Op URANUS and Op MARS almost simultaneously. The initial success of Op URANUS in encircling the German 6th Army at Stalingrad and the failure of Op MARS to achieve progress against the German 9th Army at Rzhev set the tenor of the campaign throughout the Winter 42-43. 32 In the North progress was minimal and the Germans were able to defend from well developed fortifications with all the advantages that these afforded. The largest Soviet gains were achieved by the Germans retreating from the exposed salients at Demjansk in Feb 43 and Rzhev in Mar 43 to shorten lines and free up forces. In the South the Soviets, having encircled the 6th Army on 23 Nov 42, were able to prevent the Germans relieving Stalingrad by stopping Operation WINTER STORM (Wintergewitter) [Army Group Don: 12-23 Dec 42] and preventing further attempts by launching Op LITTLE SATURN [Southwestern & Voronezh Front: 16 Dec – 30 Dec 43] which defeated the Italian 8th Army. German Forces in the area were now commanded by Army Group Don led by FM Erich von Manstein. There was then a race against time as the Germans sought to stabilize the front long enough to withdraw the 1st Panzer Army from the Caucasus before the Soviets could cut it off by capturing Rostov. The Germans were aided in this by the continued resistance of the 6th Army which fought to the end and was finally destroyed by Op RING (Kolt’so) [Don Front: 10 Jan – 2 Feb 43]. The Soviets continued to build on their initial success making significant advances aided in some part by the fragile nature of the Axis Allies and Hitler’s insistence on holding ground with far too few forces. The Soviets, buoyed by their success, launched an increasing number of offensive operations that pushed the Axis forces further back into the Donbas area. 33 By February 1943 the German position in the South was bleak with the initiative firmly resting with the Soviets who were becoming increasingly confident in their conduct of the ‘Operational Art’. They launched Operations STAR (Zvesda) [Southwestern Front: 2 Feb – 3 Mar 43] and GALLOP (Skachok) [ Voronezh Front: 29 Jan – 18 Feb 43]. However the Soviets were then given a master class when FM Erich von Manstein, Commander Army Group South, brilliantly conjured a series of counterstrokes which were only stopped by the onset of the Rasputitsa. PLAY TIPS The Soviet player should first seek to encircle the 9th Army in the Rzhev Salient and the 6th Army at Stalingrad before launching further Operations. The Axis player should seek to balance Axis forces to hold back increasing numbers of Soviet attacks. DESIGNER’S NOTES Winter 1942 - 43 is a whole front scenario developed from Trey Marshall’s Red Army Resurgent2 and my Op Mars 1942 Red God of War scenarios. Although the development process started by combining the two base scenarios and then filling in the gaps the final version does have a number of differences from those scenarios. These include reconciling the arrival and departure of some units which now only move within the breadth of the whole front, and the setting of frozen and static units. The scenario seeks to recreate the historical lay down of the forces in November 1942 with some changes to allow better playability. To stagger the Soviet offensives as was historical a number of Fronts start as Frozen. Similarly the Axis forces are in the most part set as Static to reflect their defensive posture and intent to hold ground. The victory conditions have also been set to encourage the German Forces to defend their starting positions and for the Soviets to attack across the front. It is recommended that you play the Red Army Resurgent and Op Mars 1942 Red God of War scenarios before playing Winter 1942-43 RECOMMENDED READING Glantz, David M, “After Stalingrad: The Red Army’s Winter Offensive 1942 - 1943”, Helion and Company 2009. Bellamy, Chris, “Absolute War: Soviet Russia in the Second World War”, Pan 2009. Melvin, Mungo, “Von Manstein: Hitler’s Greatest General”, Phoenix 2011 2 Part of the ‘Don to Danube’ Scenario Expansion 34 SCENARIO 10: STALINGRAD TO BERLIN CAMPAIGN (19 NOVEMBER 1942 – 16 MAY 1945) Designer: John Young Scenario Size: Large Turns: 130 HISTORICAL BACKGROUND At the beginning of November 1942 the War in the East had reached a pivotal stage. For the Axis Forces it seemed that victory might at last be in their grasp. In the North they had successfully stopped the Soviet Sinyavino Offensive which had attempted to break the Leningrad Siege. In the South they had advanced deep into the Caucasus region and with it gained the possibility of capturing the Soviet oilfields. At Stalingrad the planning for Operation HUBERTUS – a final attack to capture all of the city on the western bank of the Volga was nearing completion. For the Soviets planning within STAVKA was focused on launching concurrent and ambitious winter offensives in order to seize the initiative and replicate the success they had achieved the previous winter. These offensives can be grouped in three broad areas – in the North offensives to break the siege of Leningrad, in the Centre offensives to defeat Army Group Centre and push the Axis back from Moscow and in the South offensives to recapture Stalingrad, the Caucasus and the Don Basin. It is generally accepted that the Axis campaign on the Eastern Front culminated at Stalingrad in November 1942. From that point, despite attempts by the Axis to regain the upper hand, the strategic initiative rested with the Soviets although for a brief period between March and August 1943 the Germans had the chance to be proactive. The choice to attack at Kursk against well prepared defenses squandered that chance. As time progressed, despite prodigious efforts, things continued to worsen exponentially for the Germans. This was exacerbated by the increasing demands to defend against the Western allies; ultimately ending with the fall of Berlin in May 1945. PLAY TIPS The Soviet player should first seek to increase pressure on the Axis forces, driving them back from the Motherland. The Axis player should seek to balance Axis forces to hold back increasing numbers of Soviet attacks. DESIGNER’S NOTES Stalingrad to Berlin is an extension into a full campaign of the Winter 1942 - 43 short scenario by increasing the number of turns and adding the requisite withdrawals and arrivals. As a full 35 campaign scenario the victory conditions have been included in the game code. For reference they are: • • • • • • Axis Decisive Victory: 280+ Axis Substantial Victory: 175-279 Axis Marginal Victory: 100-174 Soviet Decisive Victory - Normal terms before 1945 Soviet Substantial Victory - Normal terms between 1/1/45 and 3/10/45 Soviet Marginal Victory - Normal terms between 3/11/45 and 5/16/45 If the game ends and neither side have met their conditions, it’s a draw. It is recommended that you play the Winter 1942-43 scenario before playing this full campaign RECOMMENDED READING Alan Clarke, “Barbarossa: The Russian German Conflict: The Russian German Conflict, 1941-45”, Phoenix 2001. Bellamy, Chris, “Absolute War: Soviet Russia in the Second World War”, Pan 2009. Antony Beevor, “Stalingrad”, Penguin 2007 Glantz, David M, “After Stalingrad: The Red Army’s Winter Offensive 1942 - 1943”, Helion and Company 2009. Melvin, Mungo, “Von Manstein: Hitler’s Greatest General”, Phoenix 2011 Hastings, Sir Max, “Armageddon: The Battle for Germany 1944-45”, Pan 2005 Antony Beevor, “Berlin: The Downfall 1945”, Penguin 2007 SCENARIO 11: 1941-45 CAMPAIGN–SUDDEN DEATH (22 JUNE 1941 - 4 JULY 1945) Scenario Size: Large Turns: 211 This campaign is a variant of the 1941-45 Campaign - Alt VC260 campaign, with the only change being additional sudden death victory conditions. The victory conditions are the same as that in the Alt VC260 campaign with the addition of three sudden death victory condition checks made during the campaign. The checks are made at the beginning of the first turn of April 1942, April 1943 and April 1944. If during one of these checks, a player is determined to have met their Sudden Death victory conditions, the game will immediately end and declare a Decisive Victory for the winner. 36 April 1942 German Victory if victory points are >=242 Soviet Victory if victory points are <=191 April 1943 German Victory if victory points are >=255 Soviet Victory if victory points are <=188 April 1944 German Victory if victory points are >=210 Soviet Victory if victory points are <=150 The Alt VC260 campaign victory conditions used in this campaign as well are: • The Axis Decisive Victory level (Automatic Victory) is 260 instead of 290. • The Soviet Major Victory timeframe ends on 31 March 1945 (instead of 31 May 1945) and the Soviet Minor Victory timeframe between 1 April 1945 and 30 June 1945. • A draw occurs if Germany does not surrender by 1 July 1945 and the Axis has less than 142 victory points. Special thanks to Trey Marshall and Jim Wirth for their years of work perfecting the data used in the original 1941-45 campaign, and to Walt Dortch and Michael Tonks for their initial proposal of a sudden death variant that ultimately inspired both the Alt VC and Sudden Death campaigns. CREDITS 2BY3 GAMES PRODUCER Joel Billings SCENARIO DESIGN AND HISTORICAL RESEARCH John Duquette, John Young, Trey Marshall, Wayne Close PROGRAMMING Gary Grigsby, Pavel Zagzin AI SCRIPTING Rich Bartosik, Tim Bateman PLAYTESTERS Lee Elmendorf, Rich Bartosik, Tim Bateman, Drew Black, Carl Kleihege, Fabio Governato, Doug Hensley, David Jacob, Mark Johnson, Håkan Nimmersten, Gerald Pelton, Bob Pendleton, Dennis Schul “LIVING MANUAL” EDITOR Leonardo Rogic 37 SING L E U SE SO F T WA RE L IC E N S E AG RE EMEN T READ THIS SOFTWARE LICENSE AGREEMENT (“LICENSE”) CAREFULLY BEFORE PROCEEDING TO INSTALL THE SOFTWARE. BY PRESSING “AGREE,” YOU AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. 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In certain situations and at their sole discretion Matrix Games Ltd. may refuse technical support and/or access to multiplayer or online functionality, including but not limited to the following; the user attempts or assist other to bypass security measures on the software, or the user is abusive to Matrix Games staff and or it’s community, or Matrix Games has reason to suspect the user is attempting to cheat or assisting others to cheat, or Matrix Games suspect that the person or entity is not the original purchaser of the software or Matrix Games at its sole discretion has terminated the Licence. 5. Transfer. Purchaser may not rent, lease, lend or sublicense the Software to any person or entity. 6. Termination. This License is effective until terminated. Your rights under this License will terminate automatically without notice from Matrix Games if you fail to comply with any term(s) of this License. Upon the termination of this License, you shall cease all use of the Software. 7. Warranty. This Software is provided without warranty of any kind, whether express or implied, including warranties of merchantability and fitness for a particular purpose, which are hereby disclaimed. In no event will Matrix Games Ltd be liable for any special, incidental, or consequential damages resulting from possession, use, or malfunction of this software product. 8. Disclaimer. You expressly acknowledge and agree that use of the software is at your sole risk and that the entire risk as to satisfactory quality, performance, accuracy and effort rests with you. The software is provided “as is”; with all faults and without warranty of any kind, and Matrix Games Ltd or their licensors, subsidiaries, affiliates or sub licensees hereby disclaim all warranties and conditions with respect to the software, express, implied or statutory. Matrix Games do not warrant against interference of your enjoyment of the software, nor that the functions contained in the software will meet your requirements, nor that the operation of the software will be uninterrupted or error-free, or that defects in the software will be corrected. No oral or written information or advice given by Matrix Games or any authorized representative shall create a warranty. Should the software prove defective, you assume the entire cost of all necessary servicing, repair or correction. 9. Limitation of Liability. Is restricted to the full extent not prohibited by law, in no event will Matrix Games be liable for personal injury, or any incidental, special, indirect or consequential damages whatsoever, including, without limitation, damages for loss of profits, loss of data, business interruption or any other commercial damages or losses, arising out of or related to your use or inability to use the software, however caused, regardless of the theory of liability (contract, tort or otherwise) and even if Matrix Games has been advised of the possibility of such damages. In no event shall Matrix Games Ltd’s total liability to you for all damages (other than as may be required by applicable law in cases involving personal injury) exceed the amount which the purchaser paid for the software or Fifty US Dollars ($50) whichever is less. The foregoing limitations will apply even if the above stated remedy fails in its essential purpose. 10. Controlling Law and Severability. This License will be governed by and construed in accordance with the laws of England and Wales. If for any reason a court of competent jurisdiction finds any provision, or portion thereof, to be unenforceable, the remainder of this License shall continue in full force and effect. 11. Complete Agreement; Governing Language. This License constitutes the entire agreement between the parties with respect to the use of the Software licensed herein and supersedes all prior or contemporaneous understandings regarding such subject matter. No amendment to or modification of this License will be binding unless in writing and signed by Matrix Games Ltd. Any translation of this License is done for local requirements only In the event of a dispute between the English and any non-English versions; the English version of this License shall govern.