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www.rohatensky.com
[email protected]
Landon Rohatensky
306 536 5093
87 Noonan Ave, Regina
Education
University of Regina
Expected May 2016
GPA: 3.57
B.S., Computer Science
Sacred Heart High School
June 2011
Bilingual degree for English and French
GPA 3.76
Work Experience
Saskatchewan Roughriders - Social Media & Marketing Intern
May-December 2013
• Managed and moderated social media channels on a daily basis
• Supported the development and deployment of digital marketing initiatives, including social media
contesting and fan engagement activities
• Assisted in the production of hundreds of videos including ‘The Coaches Show’ broadcast TV show
• Designed consistent, clear and informative messaging that engaged fans across all social networks
MSI Computer Camps - Director
2010-Present
• Collaborated in organizing two 5 day non-profit camps to expose teens to modern technologies
• Designed and taught lessons on video game development using Cinema4D, Unity3D and Oculus Rift
• Researched new technologies which can be taught to stimulate teens and jump start their education
Relevant Coursework
• Building Interactive Gadgets
• Object-Oriented Design
Computer Science Projects
URCourses Mobile
• Intro To Computer Graphics
• Data Structures & Abstractions
• Introduction to Digital Systems
• Web Oriented Programming
Visit portfolio at Rohatensky.com for more of my work.
Winter 2013
• Created a iOS application to quickly browse URCourses with a mobile device
• Implemented classroom navigation functionality by adopting the Google Maps API
• Assisted the University Web Services in evaluating an effective platform for future mobile use
Public Twitter Photo Booth
Fall 2012
• Independently produced an Android application for a public internet enabled photo booth
• Interfaced with the Twitter and Instagram APIs to retrieve photos
• Implemented and Arduino to communicate information from a digital coin acceptor via USB
• Created full technical drawings of the printer and it’s components in SolidEdge ST
Enterprise: iPhone Game
Winter 2012
• Independently produced an iOS game using Objective-C, featuring the Cocos2D framework
• Implemented a custom physics engine to simulate planetary gravity in space
• Produced graphical assets in Adobe Photoshop
Specific Technical Knowledge
Languages: Arduino, Ajax, C++, C#, CSS, HTML, Java, MySQL, Objective-C, Open GL, Perl, Python
Production: Adobe Photoshop, Illustrator, Lightroom, Premiere Pro, Unity3D
Platforms: iOS, Linux, Mac OS X, Unix, Windows
3d Modelling: Cinema4D, Google SketchUp, Lightwave, SolidEdge ST
References
Available Upon Request.