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ear 7/8 Australian Curriculum: Digital Technology
Implementation year: 2015
Identify
Curriculum
Achievement Standard:
School Name: St Mary’s Catholic College
By the end of Year 7 & 8, students distinguish between different types of networks and defined
purposes. They explain how text, image and audio data can be represented, secured and presented
in digital systems.
In 2015 year 7 & 8 will be undertaking the same unit and in year 2016 year 8 will undertake in an
extension of the same unit.
Students plan and manage digital projects to create interactive information. They define and
decompose problems in terms of functional requirements and constraints. Students design user
experiences and algorithms incorporating branching and iterations, and test, modify and implement
digital solutions. They evaluate information systems and their solutions in terms of meeting needs,
innovation and sustainability. They analyse and evaluate data from a range of sources to model and
create solutions. They use appropriate protocols when communicating and collaborating online.
Source: Australian Curriculum, Assessment and Reporting Authority (ACARA), Australian Curriculum,
http://www.australiancurriculum.edu.au/technologies/digital-technologies/Curriculum/F-10?y=78&s=DIKU&s=DIPPS&s=DIPPT&layout=1
Unit Overview
Cyber Safety Animation (1 Unit)
Students will through the use of the programming language used in the Scratch
software develop an animation that will broaden their appreciation of the
dangers of the Internet. They will design, develop and evaluate a solution to
educate their fellow students about the Cyber Safety while learning how to write
basic object orientated computer code.
NB. This section will be divided to suit number of units being implemented in
each college.
General
capabilities and
cross-curriculum
priorities
Opportunities to engage with: (select from below to match unit plan)
Key to general capabilities and crosscurriculum priorities
Literacy
capability
thinking
capability
Numeracy
ICT
Critical and creative
Personal and social
Ethical behaviour
Intercultural understanding
Aboriginal
and Torres Strait Islander histories and cultures
Asia and Australia’s engagement with
Asia
Develop
assessment
Sustainability
Assessment
For advice and guidelines on
assessment, see:
http://www.qcaa.qld.edu.au/
The following assessment will provide a targeted selection of evidence of student
learning across different assessment techniques and instruments. This evidence
will be collected in a folio to make an overall on-balance judgment about student
achievement and progress at appropriate points, and to inform the reporting
process.
Student will develop a folio of activities completed in class which contain Moving,
Hand Shake, Camera and Maze.
Final assessment will be in the form of an individual project.
Using the programming language in Scratch, students create a 2 minute
animation to highlight one of the following:
Cyber Safety, Online Fraud, Grooming, Phishing, Identity Theft, Cyber Bullying,
Computer Safety and Internet Etiquette.
NB. This section will be divided to suit number of units being implemented in
each college.
Make judgments
and use
feedback
Moderation
Judgements for port folio will be based on the students completing each activity
Digital Technologies
Digital Technologies:
process and production
skills
Digital Systems
Collecting, managing
and analysing data
8.1 Investigate how data are transmitted and
secured in
8.3 Acquire data from a range of digital sources and evaluate
its authenticity, accuracy and timeliness
wired, wireless and mobile networks, and
how the specifications of hardware
components impact on network activities
Representation of Data
8.2 Investigate how digital systems represent
text, image and audio data in binary
8.4 Analyse and visualise data using a range of software to
create information; and use structured data to model objects or
events
√
√
Creating digital solutions by:
Defining:
8.5 Define and decompose real-world problems taking into
account functional requirements and economic, environmental,
social, technical and usability constraints
Designing:
√
8.6 Design the user experience of a digital system, generating,
evaluating and communicating alternative designs
√
8.7 Design algorithms represented diagrammatically and in
English; and trace algorithms to predict output for a given input
and to identify errors
√
Implementing:
8.8 Design algorithms represented diagrammatically and in
English; and trace algorithms to predict output for a given input
and to identify errors
√
Evaluating:
8.9 Evaluate how well developed solutions and existing
information systems meet needs, are innovative, and take
account of future risks and sustainability
√
Collaborating and Managing:
8.10 Create and communicate interactive ideas and information
collaboratively online, taking into account social contexts
√
8.11 Plan and manage projects, including tasks, time and other
resources required, considering safety and sustainability
√
WEEK
Content
1
OHS Policies – Introduction to current computer workspace and occupation health and safety
guidelines.
Computer Guideline, file organisation and network policies.
2
Introduction to Scratch – Use online tutorials to become familiar with user interface. Create
new world and add objects. Begin moving objects using simple commands. Object parts.
Exercise - Five different Objects move around world.
Cyber Safety - Good / Bad Online presence
3
Coding with Scratch – Using the Do Together, Do In Order, Loop, While, Wait and Speak
Commands.
Exercise – Create a world where four people move together to shake hands and then play a ball
game.
Computer Access - Viruses, Hacking and Spyware – Video and Discussion
4
Coding with Scratch – Camera Positioning to follow object and allow change of scenes. Use of
Dummy objects to control camera views.
Exercise - Create new world with different object and camera is to move to each object.
Online Identity Theft – Video and Discussion
Coding with Scratch – Input controls, Creating new events, If/Else commands
5
Exercise – Create a world where an object is moved by the user through a maze or around a
number of objects.
Cyber Bullying – Video and Discussion
Cyber Safety Animation Project using Scratch
6
Program Development Cycle – Design, Development and Evaluation
Project Planning
Cyber Safety Animation Project using Scratch
7
Project Development
Cyber Safety Animation Project using Scratch
8
Project Development and Testing
Cyber Safety Animation Project using Scratch
9
Final Project Evaluation and Submission
Cyber Safety Animation Project using Scratch
10
Presentation of student’s product and Feedback.
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