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ear 7/8 Australian Curriculum: Digital Technology Implementation year: 2015 Identify Curriculum Achievement Standard: School Name: St Mary’s Catholic College By the end of Year 7 & 8, students distinguish between different types of networks and defined purposes. They explain how text, image and audio data can be represented, secured and presented in digital systems. In 2015 year 7 & 8 will be undertaking the same unit and in year 2016 year 8 will undertake in an extension of the same unit. Students plan and manage digital projects to create interactive information. They define and decompose problems in terms of functional requirements and constraints. Students design user experiences and algorithms incorporating branching and iterations, and test, modify and implement digital solutions. They evaluate information systems and their solutions in terms of meeting needs, innovation and sustainability. They analyse and evaluate data from a range of sources to model and create solutions. They use appropriate protocols when communicating and collaborating online. Source: Australian Curriculum, Assessment and Reporting Authority (ACARA), Australian Curriculum, http://www.australiancurriculum.edu.au/technologies/digital-technologies/Curriculum/F-10?y=78&s=DIKU&s=DIPPS&s=DIPPT&layout=1 Unit Overview Cyber Safety Animation (1 Unit) Students will through the use of the programming language used in the Scratch software develop an animation that will broaden their appreciation of the dangers of the Internet. They will design, develop and evaluate a solution to educate their fellow students about the Cyber Safety while learning how to write basic object orientated computer code. NB. This section will be divided to suit number of units being implemented in each college. General capabilities and cross-curriculum priorities Opportunities to engage with: (select from below to match unit plan) Key to general capabilities and crosscurriculum priorities Literacy capability thinking capability Numeracy ICT Critical and creative Personal and social Ethical behaviour Intercultural understanding Aboriginal and Torres Strait Islander histories and cultures Asia and Australia’s engagement with Asia Develop assessment Sustainability Assessment For advice and guidelines on assessment, see: http://www.qcaa.qld.edu.au/ The following assessment will provide a targeted selection of evidence of student learning across different assessment techniques and instruments. This evidence will be collected in a folio to make an overall on-balance judgment about student achievement and progress at appropriate points, and to inform the reporting process. Student will develop a folio of activities completed in class which contain Moving, Hand Shake, Camera and Maze. Final assessment will be in the form of an individual project. Using the programming language in Scratch, students create a 2 minute animation to highlight one of the following: Cyber Safety, Online Fraud, Grooming, Phishing, Identity Theft, Cyber Bullying, Computer Safety and Internet Etiquette. NB. This section will be divided to suit number of units being implemented in each college. Make judgments and use feedback Moderation Judgements for port folio will be based on the students completing each activity Digital Technologies Digital Technologies: process and production skills Digital Systems Collecting, managing and analysing data 8.1 Investigate how data are transmitted and secured in 8.3 Acquire data from a range of digital sources and evaluate its authenticity, accuracy and timeliness wired, wireless and mobile networks, and how the specifications of hardware components impact on network activities Representation of Data 8.2 Investigate how digital systems represent text, image and audio data in binary 8.4 Analyse and visualise data using a range of software to create information; and use structured data to model objects or events √ √ Creating digital solutions by: Defining: 8.5 Define and decompose real-world problems taking into account functional requirements and economic, environmental, social, technical and usability constraints Designing: √ 8.6 Design the user experience of a digital system, generating, evaluating and communicating alternative designs √ 8.7 Design algorithms represented diagrammatically and in English; and trace algorithms to predict output for a given input and to identify errors √ Implementing: 8.8 Design algorithms represented diagrammatically and in English; and trace algorithms to predict output for a given input and to identify errors √ Evaluating: 8.9 Evaluate how well developed solutions and existing information systems meet needs, are innovative, and take account of future risks and sustainability √ Collaborating and Managing: 8.10 Create and communicate interactive ideas and information collaboratively online, taking into account social contexts √ 8.11 Plan and manage projects, including tasks, time and other resources required, considering safety and sustainability √ WEEK Content 1 OHS Policies – Introduction to current computer workspace and occupation health and safety guidelines. Computer Guideline, file organisation and network policies. 2 Introduction to Scratch – Use online tutorials to become familiar with user interface. Create new world and add objects. Begin moving objects using simple commands. Object parts. Exercise - Five different Objects move around world. Cyber Safety - Good / Bad Online presence 3 Coding with Scratch – Using the Do Together, Do In Order, Loop, While, Wait and Speak Commands. Exercise – Create a world where four people move together to shake hands and then play a ball game. Computer Access - Viruses, Hacking and Spyware – Video and Discussion 4 Coding with Scratch – Camera Positioning to follow object and allow change of scenes. Use of Dummy objects to control camera views. Exercise - Create new world with different object and camera is to move to each object. Online Identity Theft – Video and Discussion Coding with Scratch – Input controls, Creating new events, If/Else commands 5 Exercise – Create a world where an object is moved by the user through a maze or around a number of objects. Cyber Bullying – Video and Discussion Cyber Safety Animation Project using Scratch 6 Program Development Cycle – Design, Development and Evaluation Project Planning Cyber Safety Animation Project using Scratch 7 Project Development Cyber Safety Animation Project using Scratch 8 Project Development and Testing Cyber Safety Animation Project using Scratch 9 Final Project Evaluation and Submission Cyber Safety Animation Project using Scratch 10 Presentation of student’s product and Feedback. r