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Curriculum Vita
Ian Douglas Horswill
p-mail: EECS Department
Northwestern University
2133 Sheridan Road, rm 3-321
Evanston, IL 60208 USA
e-mail: [email protected]
tel: +1 (847) 467-1256
age: 53
web: http://www.cs.northwestern.edu/~ian
fax: +1 (847) 491-5258
citizenship: USA
Education
September 1988-May 1993 Massachusetts Institute of Technology
Ph.D. in Computer Science. Dissertation title: Specialization of Perceptual
Processes (nominated for ACM Doctoral Dissertation Award). Advisors:
Professors Rodney Brooks and Lynn Andrea Stein.
September 1986-May 1988 Massachusetts Institute of Technology
S.M. in Computer Science. Dissertation title: Reactive Navigation for Mobile
Robots. Advisor: Professor Rodney Brooks.
September 1981-June 1986 University of Minnesota
B.CSci. Graduated with high honors.
Recent Work History
September 2003-present Northwestern University
Director, Division of Graphics and Interactive Media, Department of Electrical
Engineering and Computer Science (2005-present)
Director, Animate Arts Program, School of Communication (2004-2010)
Director, Integrative Arts, Robert S. McCormick School of Engineering and
Applied Science (2003-present)
Departments of EECS (2005-present) and Radio/Television/Film (2006-present)
September 2002-present
Associate Professor of Computer Science
September 1998-September 2002 Northwestern University
Lisa Wissner-Slivka and Benjamin Slivka Junior Professor of Computer Science.
September 1995-September 1998 Northwestern University
Assistant Professor of Computer Science
June 1993-August 1995 Massachusetts Institute of Technology
Postdoctoral Fellow, Artificial Intelligence Laboratory. Advisor: Professor Eric
Grimson.
Professional Service
Workshops and conferences
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Program committee, AAAI Conference on Artificial Intelligence and Interactive Digital
Entertainment (AIIDE), 2007-9, 2011-12, 2015-16.
Program committee, International Conference on Foundations of Digital Games
(FDG), 2012-2015-16.
Program Committee, Workshop of Social Believability in Games, AIIDE-2015-16.
Program Committee, ICIDS/INT, 2016.
Program committee, IEEE Symposium on Computational Intelligence and Games
(CIG), 2009-2011, 2013-16.
Program committee, Joint International Conference on CyberGames and Interactive
Entertainment 2004, 2005, 2006, 2007, 2016.
Program committee, National Conference on Artificial Intelligence (NCAI, AAAI),
1994, 1996, 1998, 1999, 2002-2005, 2014-2016.
Referee, International Joint Conference on Artificial Intelligence (IJCAI), 1993, 1998,
1999, 2005, 2016.
Session chair, AIIDE-15.
Program committee, Intelligent Narrative Technologies 8, Santa Cruz, CA,
November 13-14, 2015.
Program committee, International Conference on Interactive Digital Storytelling
(ICIDS), 2012-15.
Program committee, International Conference on Affective Computing and Intelligent
Interfaces (ACII), 2008-2011, 2013, 2015.
Co-chair, Intelligent Narrative Technologies 2014.
General chair, Artificial Intelligence and Interactive Digital Entertainment (AIIDE
2014).
Program committee, Intelligent Virtual Agents, 2012, 2014.
Program Committee, Biologically Inspired Cognitive Architectures, 2011-2012, 2014.
Program Committee, 1st Workshop on Research in Cognitive-based Approaches to
Intelligent Interactive Digital Entertainment (RCAIIDE-14), 2014.
Program Committee, IVA Affective Agents Workshop (AAW-14), 2014.
Program Committee, Workshop on Computational Modeling of Cognition-Emotion
Interactions: Relevance to Mechanisms of Affective Disorders and
Psychotherapeutic Action, Cognitive Science Conference, 2014.
Program Committee, Workshop of Social Believability in Games, FDG-2014.
Referee, International Conference on Intelligent Robots and Systems (IROS), 1994,
2014.
Program chair, AIIDE 2013, Boston, MA.
Program committee, Workshop of Social-Based Gameplay, 2013.
Program committee, Intelligent Narrative Technologies 6, Boston, MA, October 1415, 2013.
Session Chair, AIIDE 2012, Stanford CA, October 11, 2012.
Mentor, AIIDE Doctoral Consortium, 2012.
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Program committee, Intelligent Narrative Technologies 5 (INT5), Stanford, CA,
October 8-9 2012.
Session Chair, Biologically-Inspired Cognitive Architectures, Arlington, VA,
November 2011.
Program committee, AAMAS-12 Workshop of Emotions and Empathic Agents.
Program committee, FDG-12 Doctoral Consortium, May 2012.
Program committee, FDG-12 Workshop on Prototyping in Gaming, May 2012.
Program committee, International Conference on Gaming: Technology, Applications,
and Education, Jeju Island, Korea, 2012.
Program committee, Autonomous Agents and Multiagent Systems (AAMAS) 20102012.
Program committee, IEEE Symposium on Computational Intelligence and Games
(CIG), 2009-2011.
Program committee, IEEE RO-MAN, 2011
Program committee, Intelligent Narrative Technologies 4 (INT4), 2011.
Program committee, Affective Computing track, Portugese Conference on Artificial
Intelligence (EPIA 2011).
Program committee, EvoIntelligence 2011.
Program committee, Eipgenetic Robotics (EpiRob), 2009-2010.
General Chair, International Conference on Foundations of Digital Games (FDG
2010).
Program committee, 2010 international workshop on Collaborative Human/AI
Control for Interactive Experiences (CHACIE10).
Program committee, Intelligent Narrative Technologies III (INT3), FDG workshop,
2010.
Program committee, ACM CHI Workshop on Blending Human and AI Control for
Seamless Interactive Experiences (CHACIE), 2010
Reviewer, Oxford University Press, 2009.
Program committee, Emotional and Affective Computing (EAC 2009)
Program commiteee, AAMAS-09 Workshop on Empathic Agents.
Program committee, International Conference on Foundations of Digital Games
(FDG 2009), 2009.
Chair, Doctoral Consortium, International Conference on Foundations of Digital
Games (FDG 2009)
Member, AAAI Robot Exhibition and Competition Steering Committee, 2008-2009.
Program committee, 2009 AAAI Spring Symposium on Intelligent Narrative
Technologies.
Judge, AAAI Robot Exhibition, 2009.
Program committee, ACM/Microsoft Conference on Game Design and Computer
Science Education (GDCSE), 2008
Organizing committee, 2008 AAAI Spring Symposium on Emotion, Personality, and
Social Behavior.
Reviewer, International Conference on Digital Interactive Media Entertainment and
Arts (DIME-ARTS) 2006-2008.
Program committee, 2007 AAAI Fall Symposium on Intelligent Narrative
Technologies.
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Program committee, AAAI Workshop on Modular Construction of Human-Like
Intelligence, 2005.
Chair, AAAI Symposium Series, 1999-2001; Co-chair, 1998-1999, 2002; Associate
chair, 1996-1998.
Chair, AAAI Robot Exhibition, 2002.
Program Chair, Workshop on Interactive Robotics in Entertainment (WIRE-2K),
2000.
Co-chair, AAAI Fall Symposium on Parallel Cognition for Embodied Agents, Cape
Cod MA, November 2000.
Judge, AAAI Robot Challenge, 1999.
Referee, International Conference on Simulation of Adaptive Behavior (SAB), 1994,
1996, 1998
Rules chair, AAAI Robotics Contest, Find-The-Remote Event, 1997.
Co-chair, AAAI Fall Symposium on Embodied Language and Action, Cambridge MA,
November 1995.
Program committee, ACM/AAAI International Conference on Intelligent Agents,
1997, 1998, 1999, 2000, 2002.
Program committee, SPIE Conference on Intelligent Robots and Computer Vision,
1992, 1993.
Referee, IEEE International Conference on Robotics and Automation (ICRA), 1993,
1994, 1997.
Referee, IEEE Conference on Computer Vision and Pattern Recognition (CVPR),
1986.
Journals
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Associate Editor, IEEE Transactions on Computational Intelligence and AI in
Games (IEEE TCIAIG), 2009-present.
Referee, Communications of the ACM (CACM), 2007, 2016.
Referee, Computer Animation and Virtual Worlds, 2015.
Guest co-editor (with Nick Montfort and R. Michael Young), IEEE TCIAIG Special
Issue on Computational Narrative and Games, 2014.
Referee, ACM Transactions on Interactive Intelligent Systems (TiiS), 2012-2013
Referee, IEEE Transactions on Affective Computing, 2010-2012.
Referee, Artificial Intelligence (AIJ), 1992, 1993, 1999, 2001, 2002, 2004, 2009.
Referee, IEEE Systems, Man, and Cybernetics (IEEE SMC), 2001, 2006, 2009.
Referee, IEEE Intelligent Systems, 2009.
Referee, Journal of Game Design (JoGD), 2008.
Referee, International Journal of Computer Game Technology (IJCGT), 2007.
Referee, Autonomous Robots, 2006.
Referee, IEEE Transactions on Visualization and Computer Graphics (IEEE
TVCG), 2005.
Referee, Adaptive Behavior, 1993, 2001.
Referee, IEEE Transactions on Robotics and Automation, 1992, 1993, 1994,
1999, 2001.
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Co-editor, Special Issue on Software Architectures for Autonomous Agents,
Journal of Experimental and Theoretical Artificial Intelligence, 1997.
Referee, IEEE Transactions on Pattern Analysis and Machine Intelligence
(PAMI), 1986, 1987, 1992, 1996.
Referee, Cognitive Science, referee, 1996.
Referee, IEEE Expert, 1994.
Referee, Machine Learning, 1994.
Referee, International Journal of Computer Vision (IJCV), 1988, 1989, 1992.
Referee, Biological Cybernetics, 1992.
Proposal review and project monitoring
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Proposal reviewer, European Commission, Information Society Directorate,
2003-present.
Proposal reviewer, Louisiana Board of Regents, 2015.
Proposal reviewer, QNRF, 2012-2015
Proposal Reviewer, Swiss National Science Foundation, 2015.
Proposal reviewer, NASA postdoctoral program, 2013
Proposal reviewer, AFOSR, 2012
Proposal reviewer, Qatar National Research Fund, 2012.
Project Advisor, EU LIREC (Living with Robots and Interactive Companions)
Program, 2008-2011.
Program monitor, EU FELIX GROWING project, 2008-2010.
NSF reviewer, 1995, 1998, 2000, 2001, 2008.
Program monitor, EU COGNIRON Project, 2004-2008.
Outside advisor, NSF CPATH Program, University of Massachusetts, Lowell,
2007-2009.
Reviewer, Dutch Technology Foundation, STW, 2004.
Other
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Book reviewer, MIT Press, 1998, 2011-14.
Member, Board of Directors, Society for the Advancement of the Science of
Digital Games, 2010-present.
Faculty Assessment Committee, Assistant Professorship in Game Technology,
IT University of Copenhagen, 2010.
Faculty associate, Lindgren Residence Hall, 1998-2002, Slivka Residence Hall,
2002-2010.
Book reviewer, Oxford University Press, 2009
Invited Member, DARPA Workshop on the Big Picture in AI, 2004.
Member, Robotics Engineering Task Force, 2002.
Member, International Game Design Association Education Committee, 20002002.
Member, National Academy of Sciences, ISAT Smart Data Study Group, 1998.
Practical session instructor, NSF Telluride Workshop on Neuromorphic
Engineering, 1996.
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Member, ACM Workshop on Strategic Directions in Computing Research, AI
Working Group, 1996.
Honors and Awards
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2010-2011, Teacher of the Year Award, Robert S. McCormick School of
Engineering and Applied Sciences, Northwestern University.
2010-2011, 2009-2010,2013-14 Faculty & Administrator Honor Roll,
Northwestern University (student-elected award).
2009, Best Teacher Award, EECS Department, Northwestern University.
2003, 2nd pl. best paper award, International Conference on Virtual Story Telling,
Toulouse FR.
2002, AAAI Benjamin Weigbreit Award for Integrating AI Technologies for
GRACE project (shared with CMU, NRL, Swarthmore, and TRACLabs).
2001, AAAI Nils Nilsson Award for Integrating AI Technologies for Cerebus
project.
1994, MIT Sproull Dissertation Award.
1993, Nominee, ACM Doctoral Dissertation Award.
1992, Elected to Sigma Xi.
1986, High honors, University of Minnesota Institute of Technology.
1985, Elected to Tau Beta Pi.
1985, University of Minnesota Micro-Electronics and Information Science Center
Fellow.
1981, University of Minnesota Presidential Scholar.
Research Grants and Contracts
2001-2008 Microsoft Corporation
Project 7+, PI, $120K
2005-2006 Microsoft Corporation (with Bruce Gooch), $80K
Game design curriculum development
2003-2005 Murphy Society, $65K
Animate Arts Curriculum Development
1999-2003 DARPA Mobile Autonomous Robot Software Program
Hybrid Control Using Role Passing Architectures, PI, $797K.
1996-2001 NSF CAREER Award
Integrated Cognitive Robotics, PI, $200K.
1998-2001 DARPA Distributed Robotics Program
Shared Semantic Representations for coordinating Distributed Robot Teams, PI,
$630K.
1999-2000 Microsoft Corporation
Project 7, PI, $120K.
1999-2000 Northwestern University Center for Interdisciplinary Research in the Arts
The Portal Project, PI, $14K.
Graduated Ph.D. Students
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Jon Handler, 1997, (Director, Robotics Research, Afferent Technologies)
Magy Seif El-Nasr, 2003, (Associate Professor at Simon-Fraser University)
Aaron Khoo, 2003, (Program manager, Microsoft Corp)
Robert Zubek, 2005 (Three Rings Entertainment)
Pinku Surana, 2006 (Consultant, Manhattan, NYC)
Postdoctoral students
Cheng-Heng Fua (co-advised with Andrew Ortony)
Government of Singapore
A*Star Fellow,
Other Ph.D. Committees
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John Everett, Computer Science, Northwestern University,1997
Robert Thau, Brain and Cognitive Science, Massachusetts Institute of
Technology, 1997.
Rene Schaad, Computer Science, University Zurich-Irchel, 1998.
Christopher Rasmussen, Computer Science, Yale University, 2000.
Bernard Rieger, Mechanical Engineering, Northwestern University, 2000.
David Franklin, Computer Science, Northwestern University, 2001.
Ron Ferguson, Computer Science, Northwestern University, 2001.
Michael Mateas, Computer Science, Carnegie Mellon University, 2002.
Josh Flachsbart, Computer Science, Northwestern University, 2003.
Robb Thomas, Computer Science Northwestern University, 2003.
Sangwon Lee, Computer Science, Northwestern University, 2007.
Matthew Berland, Learning Sciences, Northwestern University, 2008.
Yolanda Rankin, Computer Science, Northwestern University, 2008.
Emmett Tomai, Computer Science, Northwestern University, 2009.
Kate Lockwood, Computer Science, Northwestern University, 2009.
Deidra Morrison, Computer Science, Northwestern University, 2009.
Andrew Lovett, Computer Science, Northwestern University, 2012.
Beth Cardier, University of Melbourne, Interdisciplinary Ph.D. program, 2013.
Paul Tepper, Computer Science and Technology and Social Behavior,
Northwestern University, 2014.
Christoffer Holmgård, ITU Copenhagen, 2015.
Jonathan Tremblay, McGill University, 2016.
James Ryan, UC Santa Cruz, expected 2016.
Ben Samuel, UC Santa Cruz, 2016.
Jacob Garbe, UC Santa Cruz, expected 2017.
Justus Robertson, NC State University, expected 2017.
Clifton Fate, Computer Science, Northwestern University, expected 2018.
Publications
Journal Articles
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Ian Horswill, "Lightweight Procedural Animation with Believable Physical
Interactions", IEEE Transactions on Computational Intelligence and AI in Games,
1:1, 39-49, 2009.
Ian Horswill and Marlena Novak, "Teaching Artist-Technologists: Northwestern's
Animate Arts Program", IEEE Computer, June 2006.
Magy Seif El-Nasr and Ian Horswill. "Automating Lighting Design for Interactive
Entertainment." ACM Computers in Entertainment 2(2). 2004.
Aaron Khoo and Ian Horswill. "HIVEMind: Grounding Inference in Cooperative
Activity," Journal of Robotics and Autonomous Systems, 43(2-3):85-96, May
2003.
Ian Horswill. "Tagged Behavior-based Architectures: Integrating Cognition with
Embodied Activity." IEEE Intelligent Systems, September/October 2001, pp 3038. IEEE Computer Society, NY.
Ian Horswill. "A Laboratory Course in Behavior-Based Robotics." IEEE Intelligent
Systems, November/December 2000, pp 16-22. IEEE Computer Society, NY.
Ian Horswill. "Functional Programming of Behavior-Based Systems."
Autonomous Robots 9, pp. 83-93, 2000.
Ian Horswill. "Grounding Mundane Inference in Perception," Autonomous Robots
5, 63-77, 1998.
Agre, Philip and I. Horswill. "Lifeworld Analysis." Journal of Artificial Intelligence
Research, 1997.
Horswill, Ian. "Visual Architecture and Cognitive Architecture." Journal of
Experimental and Theoretical Artificial Intelligence Special Issue on Software
Architectures for Physical Agents, 1997.
Henry Hexmoor, Horswill, I., and Kortenkamp, D. "Software Architectures for
Physical Agents." Journal of Experimental and Theoretical Artificial Intelligence
Special Issue on Software Architectures for Physical Agents, 1997. (Introduction
to special issue).
Horswill, Ian. "Analysis of Adaptation and Environment."' Artificial Intelligence,
Vol. 73, pp. 1-30 (special issue on computational theories of interaction and
agency). February 1995.
Invited Journal Contributions
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Ian Horswill, Nick Montfort, and R. Michael Young, Computational Narrative and
Games, guest editorial, IEEE Transactions on Computational Intelligence and AI
in Games (T-CAIG) 6:2, July 2014.
Ian Horswill, Response to Eva Hudlicka’s Guildelines for Designing
Computational Models of Emotions, International Journal of Synthetic Emotions.
2(2), September, 2011.
Alan Schultz, et. al. "GRACE and George." AI Magazine, 2004.
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Alan Schultz, et. al. "GRACE: An Autonomous Robot for the AAAI Robot
Challenge." AI Magazine, Spring 2003.
Ian Horswill. "The 2002 AAAI Robot Exhibition," AI Magazine. Spring 2003.
Ian Horswill. "Cerebus: A Higher-Order Behavior-Based System." AI
Magazine. Spring 2002.
Ian Horswill. "The Find the Remote Event." AI Magazine, pp. 25-29, AAAI Press,
Fall 1998.
Highly Refereed Conferences
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Ian Horswill, “MKULTRA (demo)” in Proceedings of the 2015 AAAI Conference
on Artificial Intelligence and Interactive Entertainment. Santa Cruz, CA,
November 2015.
Ian Horswill, "Craft: A Constraint-Based Random Number Generator", in
Proceedings of the Eleventh International Conference on Foundations of Digital
Games (FDG-2015), Monterey, CA, June 2015.
Ian Horswill and Leif Foged, “Fast Procedural Level Population with Playability
Constraints”, Proceedings of the 2012 AAAI Conference on Artificial Intelligence
and Interactive Digital Entertainment (AIIDE-2012), Stanford CA, October 10-12,
2012.
Ian Horswill, “Punch and Judy AI Playset: A Generative Farce Manifesto. Or:
The Tragical Comedy or Comical Tragedy of Predicate Calculus”, Intelligent
Narrative Technologies 5 (INT5), Stanford, CA, October 8-9, 2012.
Ian Horswill, "Toward a Rapid-Prototyping Environment for Character Behavior",
Proceedings of the 2011 AAAI Conference on Artificial Intelligence and
Interactive Digital Entertainment (AIIDE-2011), Stanford CA, October 12-14,
2011.
Ian Horswill, "Very Fast Action Selection for Parameterized Behaviors", in
Proceedings of the Fifth International Conference on Foundations of Digital
Games (FDG-09), Orlando, FL, April 2009.
Ian Horswill, "Lightweight Procedural Animation with Believable Physical
Interaction," in Proceedings of the 2008 AAAI Conference on Artificial Intelligence
and Interactive Digital Entertainment (AIIDE-2008), Stanford CA, October 2008.
Robert Zubek and Ian Horswill, "Hierarchical Parallel Markov Models of
Interaction", in Proceedings of the First Conference on Artificial Intelligence and
Interactive Digital Entertainment, Marina Del Rey, June 2005.
Magy Seif El-Nasr and Ian Horswill. "Real-Time Lighting Design for Interactive
Narrative." International Conference on Virtual Storytelling, Toulouse FRANCE,
2003. Best-paper runner-up.
Magy Seif El-Nasr and Ian Horswill. "Expressive Lighting and Interactive
Entertainment." IEEE International Conference on Multimedia, 2003.
Aaron Khoo and Ian Horswill. "Efficient Inference Grounding for Distributed MultiRobot Teams", Multi-Robot Systems Workshop, Naval Research Laboratory,
Washington, DC. March 2003.
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Aaron Khoo and Ian Horswill. "An Efficient Coordination Architecture for
Autonomous Robot Teams:, In Proceedings of the 2002 IEEE Conference on
Robotics and Automation, Washington DC, April 2002.
Ian Horswill. "Functional Programming of Behavior-Based Systems." In
Proceedings of the 1999 IEEE Conference on Intelligent Robotics and
Automation. IEEE Press. Monterey, CA, November, 1999.
Ian Horswill. "Real-time Control of Attention and Behavior in a Logical
Framework." Proceedings of the First International Conference on Autonomous
Agents, Marina Del Rey. ACM Press, 1997.
Horswill, Ian. "Variable binding and predicate representation in a behavior-based
architecture." In Proceedings of the Fourth International Conference on
Simulation of Adaptive Behavior, Cape Cod, 1996.
Horswill, Ian. "Visual routines and visual search: a real-time implementation and
an automata-theoretic analysis." In Proceedings of the 1995 International Joint
Conference on Artificial Intelligence, Montreal, CANADA. 1995.
Horswill, Ian. "Collision Avoidance by Segmentation." In Proceedings of the 1994
IEEE/RSJ International Conference on Intelligent Robots and Systems, Munich,
Germany. IEEE Press, September 1994.
Horswill, Ian. "Polly: A Vision-Based Artificial Agent." In Proceedings of the
Eleventh National Conference on Artificial Intelligence, Washington, DC. AAAI
Press 1993.
Horswill, Ian. "A Simple, Cheap and Robust Visual Navigation System." In From
Animals to Animats: Proceedings of the Second International Conference on
Simulation of Adaptive Behavior, edited by J-A Meyer, H. Roitblat, and S. Wilson.
Honolulu, Hawaii. MIT Press, 1992.
Agre, Philip and I. Horswill. "Cultural Support for Improvisation." In Proceedings
of the Tenth National Conference on Artificial Intelligence, San Jose, CA. AAAI
Press, 1992.
Horswill, Ian. "Characterizing Adaptation by Constraint." In Towards a Practice of
Autonomous Systems: the Proceedings of the First Annual European Conference
on Artificial Life, edited by F. Varela and P. Bourgine. Paris, France. MIT Press,
1991.
Horswill, Ian and R. Brooks. "Situated Vision in a Dynamic Environment: Chasing
Objects." In Proceedings of the Sixth National Conference on Artificial
Intelligence, St. Paul, MN. AAAI Press, 1988.
Ian Horswill and W. Thompson. "Acceleration-Based Structure-from-Motion." In
Proceedings of the 1988 IEEE Computer Vision and Pattern Recognition
Conference, Ann Arbor, MI. IEEE Press, 1988
Invited Conference Papers
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CPT. Pete Beim, I. Horswill, and I. Yen. "Hack and Kluge." Proceedings of the
Fourteenth National Conference on Artificial Intelligence, Providence, RI. MIT
Press, 1997.
Horswill, Ian. "Representational Agnosticism." position paper for Action,
Representation, and Purpose: Reevaluating the Foundations of Computational
Vision, panel discussion, Michael Black, chair. In Proceedings of the 1993
International Joint Conference on Artificial Intelligence. Chambery, France. 1993.
Workshops and Symposia (peer reviewed)
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Ian Horswill, “Dear Leader’s Happy Story Time: A Party Game Based on
Automatic Story Generation”, Third Workshop on Experimental Games and AI,
San Francisco, CA, October 8, 2016.
Joe Blass and Ian Horswill, “Implementing Social Norms with Defeasible
Reasoning”, in Proceedings of the Eighth Workshop on Intelligent Narrative
Technologies (INT 8), Santa Cruz, CA, November 13, 2015.
Ian Horswill, “Fiascomatic: A framework for automated Fiasco playsets”, Second
Workshop on Experimental Games and AI, Santa Cruz, CA, November 14, 2015.
Ian Horswill, “Game Design for Classical AI”, First Workshop on Experimental
Games and AI, Raleigh, NC, Oct 3, 2014.
Ian Horswill, “Architectural Issues for Compositional Dialog in Games”, 3rd
Workshop on Games and NLP (GAMNLP-14), Raleigh, NC, Oct 4, 2014.
Ian Horswill, “Science Considered Harmful”, Intelligent Narrative Technologies 6,
Boston MA, Oct 14-15, 2013.
Ian Horswill and Christine Lisetti, "On the Simulation of Human Frailty", 2011
International Conference on Biologically Inspired Cognitive Architectures,
Washington DC, November 5, 2011.
Ian Horswill, Automaticity and Expressive Behavior in Virtual Actors: Notes on
the Organization of the Mammalian Behavior System, Intelligent Narrative
Technologies 4, Stanford CA, October 2011.
Ian Horswill, "A Rapid-Prototyping Environment for Character Behavior", AAAI
Spring Symposium on AI and Health Communication, Stanford, CA, March 2011.
Ian Horswill, Karl Fua, and Andrew Ortony, "Conflict and Hesitancy in Virtual
Actors", AAAI Spring Symposium on Representing and Reasoning About Time in
Interactive Behavior, Stanford University, March 2010.
Karl C. Fua, Ian D. Horswill, Andrew Ortony and William Revelle, "Reinforcement
Sensitivity Theory and Cognitive Architectures," 2009 AAAI Fall Symposium on
Biologically Inspired Cognitive Architectures, Washington DC, November 5-7,
2009.
Ian Horswill, "Twig: A Simple, AI-friendly, Character World for Believable
Agents," AAAI Spring Symposium on Intelligent Narrative Technologies, Stanford
CA, March 2009.
Ian Horswill, "Men are Dogs (and Women too)", AAAI Fall Symposium on Natural
Intelligence and AI, Arlington VA, November 2008.
Ian Horswill, "Attachment and Cognitive Architecture", AAAI Spring Sympoisium
on Emotion, Personality, and Social Behavior, Stanford CA, March 2008.
Ian Horswill, "Psychopathology, Narrative, and Cognitive Architecture", AAAI Fall
Symposium on Intelligent Narrative Technologies, Arlington, VA, November
2007.
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Aaron Khoo and Ian Horswill. "HIVEMind: Grounding Inference in Cooperative
Activity," Proceedings of the AAAI Fall Symposium on Symbol Anchoring, Cape
Code, MA, November 2001.
Ian Horswil, R. Zubek, et al. "The Cerebus Project." In Proceedings of the 2000
AAAI Fall Symposium on Parallel Cognition for Embodied Agents, Cape Code,
MA, November 2000.
Ian Horswill. "Compositionality in Behavior-based Systems." In Proceedings of
Communication Agents: The Use of Natural Language in Embodied Systems,
workshop at the Third International Conference on Autonomous Agents, Seattle,
WA. May 1, 1999.
Ian Horswill and Robert Zubek. "Robot Architectures for Believable Game
Agents." In Proceedings of the 1999 AAAI Spring Symposium on Artificial
Intelligence and Computer Games. Stanford, CA. March 1999. Also published as
AAAI Technical Report SS-99-02
Horswill, Ian. "Integrating vision and natural language without central models."
Proceedings of the AAAI Fall Synposium on Embodied Language and Action,
edited by I. Horswill and M. Walker.
Horswill, Ian. "Taking (Computer) Architecture Seriously." Proceedings of the
AAAI Spring symposium on Lessons Learned from Implemented Software
Architectures for Physical Agents, edited by D. Kortencamp and H. Hexmoor.
Stanford, CA. AAAI Press, 1995.
Horswill, Ian. and L. A. Stein. "Life After Planning and Reaction." In Proceedings
of the AAAI Fall Symposium on Control of the Physical World by Intelligent
Agents, edited by B. Kuipers. New Orleans, LA. AAAI Press, 1994.
Horswill, Ian and M. Yamamoto. "A \$1000 Active Stereo Vision System." In
Proceedings of the IAPR/IEEE Workshop on Visual Behaviors, edited by W.
Martin. Seattle, WA. IEEE Press, 1994.
Horswill, Ian. "Playing with Robots." In Proceedings of the AAAI Spring
Symposium on Believable Agent, edited by J. Bates. Stanford, CA. AAAI Press,
1994.
Horswill, Ian. "NLP on a mobile robot: pipedreams and suggestions from active
vision." In Proceedings of the AAAI Spring Symposium on Active NLP, edited by
C. Martin. Stanford, CA. AAAI Press, 1994.
Horswill, Ian. "Lightweight vision, or How I Learned to Stop Worrying and Love
My Camera." In Proceedings of the AAAI Fall Symposium on Instantiating Real
World Agents, edited by P. Bonasso and D. Miller. Raleigh, NC. AAAI Press,
1993.
Horswill, Ian. "Specialization as Optimization." In Proceedings of the AAAI
Spring Symposium on Control of Selective Perception, edited by R. Simmons.
Stanford, CA. AAAI Press, 1992.
Horswill, Ian . "Visual Navigation in Polly." In Proceedings of the AAAI Fall
Symposium on Applications of AI to Real World Robotics, edited by E. Gat and
M. Slack. Cambridge, MA. AAAI Press, 1992.
Horswill, Ian. "Proximity Detection Using a Spatial Filter Tuned in Three-Space."
In Proceedings of the AAAI Fall Symposium on Sensory Aspects of Robotic
Intelligence, edited by A. Kak. Asilomar, CA. AAAI Press, 1991.
Book chapters
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Leif Foged and Ian Horswill, “Rolling Your Own Finite-Domain Constraint Solver,”
Game AI Pro 2, A K Peters/CRC Press, May, 2015.
Horswill, Ian. "Biorobotics and Natural Language." Evolutionary Robotics,
Takashi Gomi ed., Springer Verlag.
Horswill, Ian. "The Design of the Polly System." Artificial Intelligence for Mobile
Robots, Kortenkamp et al. eds., MIT Press, 1997.
Horswill, Ian. "Collision Avoidance by Segmentation" (revised and extended).
Intelligent Robots and Systems 1994, edited by V. Graefe. Amsterdam:Elsevier.
Horswill, Ian. "An Ecological Analysis of a System for Detecting Nods of the
Head." Computing with Biological Metaphors, R. C. Paton, editor.
London:Chapman and Hall, 1994.
Other
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Ian Horswill. “Interdisciplinary Research Methods”, in Artificial and Computational
Intelligence in Games: Integration. Report from Dagstuhl workshop 15051,
Dagstuhl Reports, January, 2015.
Ian Horswill. “Sonification of AI”, in Artificial and Computational Intelligence in
Games: Integration. Report from Dagstuhl workshop 15051, Dagstuhl Reports,
January, 2015.
Young, R. Michael; Horswill, Ian; Jhala, Arnav; Dill, Kevin; Orkin, Jeff. Preface in
Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive
Digital Entertainment (AIIDE 2014). Raleigh, NC. October 2014.
Sukthankar, Gita and Horswill, Ian. The ninth annual AAAI conference on
artificial intelligence and interactive digital entertainment (AIIDE): A report. AI
Magazine, 2014.
Ian Horswill. "Shared Semantic Representations for Coordinating Distributed
Robot Teams." In Proceedings of the First NASA/JPL Workshop on Biomorphic
Explorers for Future Missions, August 19-20, 1998 Jet Propulsion Laboratory.
Horswill, Ian. "Biorobotics and Natural Language." In Evolutionary Robotics 97,
Tokyo, 1997.
Doyle, Jon, Dean T., eds. "Strategic Directions in Artificial Intelligence." Group
report for ACM Workshop on Strategic Directions in Computing Research.
Computing Surveys, Vol. 28 No. 4, (Dec. 1996), pages 653-670. Reprinted in AI
Magazine, Vol. 18, No. 1 (Spring 1997), pages 87-101.
Horswill, Ian. "Integrated Systems and Naturalistic Tasks." Position paper for
ACM Workshop on Strategic Directions in Computing Research. Computing
Surveys, Vol 28, No. 4, 1997.
Horswill, Ian. and and M. Yamamoto. "A $1000 Active Stereo Vision System." In
Proceedings ARPA Image Understanding Workshop, Morgan Kaufmann, 1994.
Horswill, Ian. "A real-time vision system for a mobile robot using cheap
hardware." In Proceedings Intelligent Robots and Computer Vision. Boston, MA.
SPIE, 1993.
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Horswill, Ian. "A Simple, Cheap, and Robust Visual Navigation System." In
Proceedings of the DARPA Image Understanding Workshop. Morgan Kaufmann,
1993.
Horswill, Ian. "Volkswagen Vision." In Proceedings of Sensor Fusion V, Boston,
MA. SPIE, 1992.
Coombs, David and I. Horswill. "Disparity Filtering." In Proceedings of the
Conference on Intelligent Robots and Computer Vision, Boston, MA. SPIE, 1992.
Horswill, Ian. "Proximity Detection Using a Spatial Filter Tuned in Three-Space."
In Proceedings of the DARPA Image Understanding Workshop, San Jose, CA.
Morgan Kaufmann, 1992.
Dissertations
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Horswill, Ian. Specialization of Perceptual Processes. Ph.D. Thesis,
Massachusetts Institute of Technology. Nominated for ACM Doctoral Dissertation
Award. Cambridge, MA. May 1993.
Horswill, Ian. Reactive Navigation for Mobile Robots, Masters thesis,
Massachusetts Institute of Technology, Cambridge, MA. May 1988.
Gallery shows
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Pr!ck (version 2.0), interactive multimedia installation in collaboration with
LocalStyle art collective. FlatFILE Gallery, Chicago, September 5-December 1
2008.
Pr!ck, interactive multimedia installation in collaboration with LocalStyle art
collective. Structural Elements, Chicago, October 13-28, 2006.
Portal, interactive multimedia installation in collaboration with students of the
Northwestern University Center for Art and Technology. Block Museum
inaugural exhibit, September 2001.
Invited Talks
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Soapbox talk, GDC Education Summit, March 15, 2016, San Francisco, CA.
“Game Design for Classical AI”, Chicago Association for Computing Machinery,
April 8, 2015.
“Game Design for Classical AI”, Northeastern University Department of
Computer Science, January 14, 2015.
“Game Design for Classical AI”, UC Irvine Department of Informatics, January 5,
2015.
Sonification of NPC AI, Dagstuhl workshop on Artificial and Computational
Intelligence in Games, January 28, 2015.
“Conflict, anxiety, and hesitation in simulation-based virtual characters”, UC
Santa Cruz, Art Department, December 10, 2014.
“Simulation-based virtual characters: Techniques from AI and neuroscience”,
Creative Technology Forum, Columbia College Chicago, October 29, 2013.
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“Constraint propagation is your friend”, AI Summit, Game Developer Conference,
San Francisco, March 26, 1013 (with Leif Foged).
Invited panelist, The Near-Future in Interactive Narrative Technologies, AAAI
Workshop on Interactive Narrative Technologies 5, Stanford, CA, October 11,
2011
“Interdisciplinarity is Hard”, NSF/NEH/NEA/MSR Workshop on Media Systems,
Santa Cruz, CA, Aug 26-29, 2012.
“How Do We Make Interactive Narratives, and What Would that Event Mean?”,
NCSU Future of Gaming Seminar Series, March 15, 2012
Invited panelist, Future Directions in Interactive Narrative, AAAI Workshop on
Interactive Narrative Technologies 4, Stanford, CA, October 11, 2011
"Toward a Rapid-Prototyping System for Character AI", Computer Science
Department, UC Santa Cruz, September 9, 2011.
"Toward a Rapid-Prototyping System for Character AI", Computer Science
Department, DePaul University, February 11, 2011.
Panel discussant, MIT Workshop on Computational Modeling of Narrative,
Endicott House, Oct 8-10, 2009.
"Twig: A Simple, AI-friendly, Character World for Believable Agents," Microsoft
Research, Redmond, WA, August 2009.
"Lightweight Procedural Animation with Believable Physical Interaction", Games
Lab, IDM Institute, National University of Singapore, April 17, 2009.
"Very Fast Action Selection for Parameterized Behaviors", Computer Science
Department, UC Santa Cruz, May 4, 2009.
"Modeling Mammalian Neuropsychology for Interactive Virtual Characters",
Edutainment Robotics Lab, Social Robotics Lab, and Department of Electrical
and Computer Engineering, National University of Singapore, April 16, 2009.
Discussant and Panel Chair: Common themes and unsolved technical and
psychological problems, A*Star Symposium on Social Interactions in virtual
worlds, Singapore, April 14, 2009.
"Virtual Humans are Still Virtual Mammals", keynote, Symposium on Affect at the
Human/Machine Interface, Center for Minds, Bodies, and Machines, University of
Melbourne, August 2008.
"Gaming and Robotics in Computer Science Education", ACM/Microsoft
Conference on Game Design in Computer Science Education (GDCSE), Miami,
February 2008.
"Curiosity and autonomy", A*Star Symposium on Curiosity and Motivation,
Singapore, Aug 27, 2007.
"The Animate Arts Program", UMass Lowell, April 25, 2007.
"Behavior-Based Robotics", UMass Lowell, April 24, 2007.
"An Artistic Touch to Technology" (title chosen by conference organizers),
Society of Women Engineers, Midwest Regional Conference, Chicago, January
27, 2007.
"Higher-order behavior-based systems", Goldsmiths College, University of
London, Computing Department, April 28, 2005.
"Higher-order behavior-based systems," EURON Workshop on Cognitive Robots
and Systems, February 16, 2005, Warsaw, Poland.
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"Plans, Behaviors, and Generativity," AAAI Workshop on Software Engineering
and Agent Architectures, July 26, 2004.
"Higher-order behavior-based systems," Computer Science Colloquium, Notre
Dame University, March 6, 2002.
"Higher-order behavior-based systems," Computer Science Colloquium,
University of Texas, Austin, November 8, 2002.
"Higher-order behavior-based systems," Artificial Intelligence Seminar, Carnegie
Mellon University, November 4, 2002.
"Higher-order behavior-based systems," Computer Science Colloquium,
University of Buffalo, October 25, 2002.
"Higher-order behavior-based systems," Computer Science Colloquium,
Washington University, October18, 2002.
"Higher-order behavior-based systems," Logic and AI Seminar, University of
Maryland, College Park, March 2002.
"Academic realities," position statement for IGDA Education Committee at Game
Developer's Conference, March 2002.
"Higher-order circuit semantics", Vanderbuilt University, November 16, 2001.
"The Cerebus Project:," Dagstuhl Seminar on Plans in Robot Control (cancelled
due to travel issues).
"Higher-order Behavior-Based Systems," 2001 AAAI Fall Symposium of Symbol
Anchoring, Cape Code, MA, November 2, 2001.
"Cerebus, the Robot", 2001 IJCAI/AAAI Robot Contest and Exhibition Workshop,
Seattle, WA, August, 2001 (talk given jointly with Cerebus).
"Higher-order Behavior-Based Systems," Naval Research Lab, March 11, 2001.
"The Cerebus Project," 2000 AAAI Robot Contest and Exhibition Workshop,
Austin TX, August 2000.
"Dialog with robots," NSF Symposium on Personal Robotics, Detroit MI, May 12,
1999.
"Grounding reasoning in sensing," invited position statement, AAAI Symposium
on Integrated Planning For Autonomous Agent Architectures. Orlando, FL. Oct
23, 1998.
"Situational Awareness and Cognitive Architecture," DARPA Young Investigators
Workshop, Providence, RI, July 1997.
"Robotics and Cognitive Architecture." Symposium on Hybrid Information
Processing in Adaptive Autonomous Vehicles, Reisensburg (Guenzburg), July
1997.
"Robotics and Cognitive Architecture." Psychology Department, Norwestern
University, June 1997.
"Neverworld: An Advanced Multi-User Domain." Computer Science Department,
Brown University, May 1997.
"Biorobotics and Natural Language," Evolutionary Robotics 97, Tokyo, April 97.
"Building Small, Fast, Low Cost, Artificial Creatures," Sony Computer Science
Laboratory, Tokyo, April 1997.
"Visual Architecture and Cognitive Architecture." Computer Science Department,
University of Chicago, 1996.
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"How To Do Things with Eyes." Computer Science Department Colloquim,
University of Minnesota, April 1994.
"How To Do Things with Eyes." Vision group colloquim, University of Maryland,
November 1993.
"Lightweight Vision Systems." Symposium on Selective Perception, NASA
Johnson Space Center, November 1993.
"How To Do Things with Eyes." AI group colloquim, University of Chicago,
October 1993.
"How To Do Things with Eyes." Robotics seminar, Cornell University, July 1993.
"Volkswagen Vision," MIT Sea Grant Marine Industry Collegium workshop,
"Perception, Scene Reconstruction, and World Modeling for Unmanned
Underwater Vehicles," January 26-27, 1993, Cambridge, MA.
"Office Buildings Aren't Hard (But They're Not Easy Either)," AAAI Fall
Symposium on Applications of AI to Real World Robotics, Cambridge, MA,
November 1992.
"Visual Navigation in Polly," Harvard Robotics Laboratory Seminar, October
1992.
"Reactive Navigation for Mobile Robots," AI Seminar Series, Bolt Beranek and
Neumann, Cambridge, MA, November 1988.
"Reactive Navigation for Mobile Robots," Computer Science Colloquium,
California Institute of Technology, September 1988.
Invited Talks Given by Artificial Intelligence Systems
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Michael and Bryan (virtual characters). Plenary talk, AAAI Spring Symposium
Series, Stanford, CA, March 2009.
GRACE and George (robots). "How We Spent Our Summer Vacation",
International Joint Conference on Artificial Intelligence (IJCAI-03), Acapulco,
August 2003.
Cerebus (robot). "The Cerebus System," DARPA MARS Principal Investigators
Meeting, April 2003, San Diego, CA.
GRACE (robot). "How I Spent my Summer Vacation", National Conference on
Artificial Intelligence (AAAI-2002), Edmonton, CA, August 2002.
Cerebus (robot). "The Cerebus System", International Joint Conference on
Artificial Intelligence, Seattle, WA, August 2001.
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