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History of AI
History of AI

... 1968 - Marvin Minsky & Seymour Papert demonstrate limits of simple neural nets (Perceptions) ...
The History of Artificial Intelligence The Dartmouth Conference
The History of Artificial Intelligence The Dartmouth Conference

... to outthink his opponent. The game is sufficiently deep and subtle in its implications to have supported the rise of professional players, and to have allowed a deepening analysis through 200 years of intensive study and play without becoming exhausted or barren. Such characteristics mark Chess as a ...
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The Dream of an Intelligent Machine

... Early successes: – Lisp – Microworlds ...
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Artificial Intelligence

...  What if there is an error in learning? ...
Artificial Intelligence
Artificial Intelligence

... computer or other machine to perform those activities that are normally thought to require intelligence. ...
artificial intelligence
artificial intelligence

... the human believes he is talking to another human when he is really talking to a machine, the machine passes ...
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... If, at the end of this time, the judge cannot distinguish the machine from the human on the basis of the conversation, then Turing argued that we would have to say that the machine was intelligent. ...
Steven Stern STS.035 Reading Response, Week 6
Steven Stern STS.035 Reading Response, Week 6

... created in a very different manner, but at least on the level of human intelligence). Saying computers will never get to this stage, and instead should be alongside humans, doing some “intelligent” things on their own, but needing help from humans on others, is giving up. If this symbiosis is just a ...
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Human–computer chess matches

This article documents the progress of significant human–computer chess matches.Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.In 2002–2003 three human-computer matches were drawn. But whereas Deep Blue was a specialized machine, these were chess programs running on commercially available computers.After convincing victories in two matches in 2005 and 2006, it appears that chess programs can now defeat even the strongest chess players.
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