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I Had a Dream: AAAI Presidential Address, 19 August 1985
I Had a Dream: AAAI Presidential Address, 19 August 1985

... common sense knowledge as well as encyclopedic and expert knowledge and be structured to handle the learning and performance requirements mentioned above. (An effort of this sort headed by Doug Lenat at MCC uses common sense knowledge in a fundamental way and uses analogy to help with knowledge acqu ...
chap.1
chap.1

... explorers. The book is also big because we go into some depth in presenting results, although we strive to cover only the most central ideas in the main part of each chapter. Pointers are given to further results in the bibliographical notes at the end of each chapter. The subtitle of this book is " ...
370012MyersMod_LG_28
370012MyersMod_LG_28

... Project: Prototypes and Concept Formation Video: Discovering Psychology:Cognitive Processes ...
Introduction - CSE@IIT Delhi
Introduction - CSE@IIT Delhi

... • Weak vs. Knowledge-based Methods • Weak – general search methods (e.g., A* search) • primarily for problem solving • not motivated by achieving human-level performance ...
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Slides

... moves there are, the smaller the tree is… It becomes possible to compute every single position This has been done for every positions with 5 pieces or less on the board. The results are stored in the endgame database (7Gb). Additionnaly, some 6 pieces positions are also stored. Saving all 6 pieces p ...
How useful is an intelligent computer
How useful is an intelligent computer

... A good composer, for example, has to master many skills of phrase and theme- but those abilities are shared, to some degree, by everyone who talks coherently. An artist also has to master larger forms of form - but such skills, too, are shared by everyone who knows good ways to ”tell a ...
AI Introduction PDF document
AI Introduction PDF document

... • All used expensive hardware and complicated  programming languages (LISP, PROLOG and OPS) • Only in 1980s, with arrival of personal computers could  ordinary researchers & engineers take up the  opportunity to develop expert systems.  ...
alison@ Fri Aug 19 10:42:17 BST 1994 Artificial Intelligence
alison@ Fri Aug 19 10:42:17 BST 1994 Artificial Intelligence

... To allow for this sort of reasoning in rule-based systems we often add certainty values to a rule, and attach certainties to any new conclusions. We might conclude that Alison is probably in a bad mood (maybe with certainty 0.6). The approaches used are generally loosely based on probability theory, ...
15. MANAGING KNOWLEDGE
15. MANAGING KNOWLEDGE

... allows the computer to change how it functions or reacts to situations based on feedback it receives Learning systems software requires feedback on the results of actions or decisions Feedback is used to alter what the system will do in the future ...
Resources - CSE, IIT Bombay
Resources - CSE, IIT Bombay

... Society of Mind (Marvin Minsky) ...
How Can Computer Programs Reason?
How Can Computer Programs Reason?

... Probabilistic computer diagnostic methods based on Bayes’ rule have been successfully demonstrated over the past decade in real clinical settings, most effectively in the work of de Dombal and his collaborators in England. Their experiences, however, introduce a cautionary note. In the limited domai ...
Artificial Intelligence for  Microcomputers
Artificial Intelligence for Microcomputers

... On the whole, the book is filled with valuable and occasionally brilliant insights into solving AI problems. At times, however, statements are made categorically, as though they were self-evident, but not enough explanation is offered to allow the reader to fully appreciate the insight. One of the b ...
Classification requirements for amusement arcade games
Classification requirements for amusement arcade games

... Classification markings must be prominent, readily identifiable and clearly legible. In order to be ‘prominent’, a marking should be visible upon first glance. In order to be ‘readily identifiable’, a viewer must be able to recognise the marking as one of the determined markings set out in the instr ...
Classification requirements for amusement arcade games
Classification requirements for amusement arcade games

... Classification markings must be prominent, readily identifiable and clearly legible. In order to be ‘prominent’, a marking should be visible upon first glance. In order to be ‘readily identifiable’, a viewer must be able to recognise the marking as one of the determined markings set out in the instr ...
Game, Player, Ethics: A Virtue Ethics Approach to Computer Games
Game, Player, Ethics: A Virtue Ethics Approach to Computer Games

... Aristotle (1998) defined ethics as a practical science, as a practice of virtues oriented towards the achievement of a better life. To do so, human beings had to use their judgement to evaluate the situations in which they were immersed, and thus take choices according to the will of being a good hu ...
HumansAndComputers F..
HumansAndComputers F..

... simulating human intelligence. However, in order to answer this question, we must first define what it means for something to be intelligent. The Turing Test is the most accepted standard for what it means to be intelligent. However, many philosophers argue that if a machine passed the Turing Test t ...
Document
Document

... • First, the planning process uses constraintsatisfaction techniques and creates lists of recommended and contraindicated substructures. Then the generate-and-test procedure uses the lists generated and required to explore only a limited set of structures. Constrained in this way, generate-and-test ...
What is Artificial Intelligence?
What is Artificial Intelligence?

... Breaking a problem down into smaller subproblems (or sub-goals). Can be represented using goal trees (or andor trees). Nodes in the tree represent sub-problems. The root node represents the overall problem. Some nodes are and nodes, meaning all their children must be solved. ...
Resources - CSE, IIT Bombay
Resources - CSE, IIT Bombay

... Society of Mind (Marvin Minsky) ...
finalReport - Suraj @ LUMS
finalReport - Suraj @ LUMS

... Throughout the course of the lecture the students will continually be reminded of big picture and how AI is related to their lives by means of examples (for instance the applications of AI in games such as Counter Strike or Chess, and other software and hardware products) connecting what they are le ...
Philosophy 4610
Philosophy 4610

... love, enjoy strawberries and cream, make some one fall in love with it, learn from experience, use words properly, be the subject of its own thought, have as much diversity of behaviour as a man, do something really new.” (p. 8) ...
Job postings submitted by area employers
Job postings submitted by area employers

... Randstad is currently seeking an IT assistant for a 6-week project doing installations and clean up on laptops. Monday-Friday, 40 hours per week. Pay is $15+/hour, depending on experience. Entry level experience is welcomed. Candidates should apply online at www.randstadstaffing.com or send resumes ...
Programming and Problem Solving with Java: Chapter 14
Programming and Problem Solving with Java: Chapter 14

... Breaking a problem down into smaller subproblems (or sub-goals). Can be represented using goal trees (or andor trees). Nodes in the tree represent sub-problems. The root node represents the overall problem. Some nodes are and nodes, meaning all their children must be solved. ...
Artificial Intelligence - Department of Computer Science
Artificial Intelligence - Department of Computer Science

... look for changes in the oxidation states of the elements in the reaction. •In the reactants, the oxidation state(s) of the element Na is/are (1). In the product, the oxidation state(s) is/are (0). Therefore, the reaction causes a change in oxidation state. •Therefore, this is an oxidation reduction ...
Artificial Intelligence: Computers do not think
Artificial Intelligence: Computers do not think

... • Computers do only what they are told to or programmed to do, they have no originality or creative powers. • Supported by: – EILZA effect • which is reading more into computers • their ability then is warranted ...
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Computer Go

Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays Go, a traditional board game.
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